User Files from Exonym

Upload All User Files
1 2
11 12

#639225352592462352 - Power Blazer 6 main stages complete

Power Blazertest14.bk2
In 09:28.480 (34165 frames), 11066 rerecords
Game: Power Blazer ( NES, see all files )
11 downloads
Uploaded 19 days ago by Exonym (see all 111)
Finished the test run of the first main 6 stages. Only one final level and a final boss to go. Still not 100% sure the last room of Life Research (last stage in this WIP) is optimized as that one is a pain with all the unavoidable enemies.
Also included some minor improvements to previous stages since the last WIP uploaded here. Probably too minor for anyone to notice.

#639222765581227513 - Power Blazer first 5 Stages

Power Blazertest7.bk2
In 07:42.388 (27789 frames), 6148 rerecords
Game: Power Blazer ( NES, see all files )
15 downloads
Uploaded 22 days ago by Exonym (see all 111)
Finished the first 5 stages on the 4 bomb route I'm currently testing. It's seeming like a solid route, the more I think about trying to do an extra wall glitch in the life research stage the more I think it's slower, because you have to collect an extra e-tank, an extra bomb, and then slow kill one of the bosses instead of instakill. I feel like this WIP is somewhat optimized, I'd like to do a bit more testing on Military Base, which is the last stage completed in this WIP. I wasn't happy with those floor robots, having to significantly select spam my way through one of them. Other than that a lot of these stages are pretty simple, with the first 2 being the hardest to optimize.
Rerecord count is a bit low, because I kept reloading old WIPs instead of consistently working on the original one.

#639219383241710521 - Power Blazer First 2 Stages

Power Blazertest5.bk2
In 03:41.668 (13322 frames), 3705 rerecords
Game: Power Blazer ( NES, see all files )
15 downloads
Uploaded 26 days ago by Exonym (see all 111)
First 2 stages of Power Blazer. Doing a test run of only getting 4 bombs, 2 for boss instakills and 2 for a skip later in the Space Center stage. There's an invincibility trick spamming select, but you need an empty slot to do it. So I've started off the first 2 stages that I acquire a bomb on, leaving the e-tank slot open for using it.
Stage order I've picked for the test (the characters after the stage are how many bomb (B) and energy tanks (E) I'll have after completing the stage):
4 bomb route:
1: Energy Development (+1B) (+0E) (normal boss kill, select Spam) 1B 0E
2: Residential (+1B) (+0E) (normal boss kill, select spam) 2B 0E
3: Weather (+1E) (+0B) (Boss -1B) 1B 1E
4: Space Center (+1B) (+0E) (skip -2B -1E) (normal boss kill, select spam) 0B 0E
5: Military (+0B) (+0E) (Select Spam Boss) 0B 0E
6: Life (+1B) (+0E) (Boss -1B) (CAN select spam second half) 0B 0E
This file completes the first 2: Energy Development and Residential. Fairly optimized, can't think of any easy ways to improve anything at the moment.

#638993736293864446 - First Half?

Batsu&terii_powTEST9.bk2
In 06:48.144 (24529 frames), 12053 rerecords
135 downloads
Uploaded 11/22/2025 2:00 AM by Exonym (see all 111)
First 3 worlds, of a terrible repetitive game, because I was bored.

#638959795025332582 - Whomp Em - Improved again

WhompEm_Secretcliff_spear2test5.bk2
In 03:39.788 (13209 frames), 8990 rerecords
Game: Whomp ‛Em ( NES, see all files )
158 downloads
Uploaded 10/13/2025 7:11 PM by Exonym (see all 111)
Further improvements to Secret Cliff.

#638959482552868452 - First 2 levels

WhompEm_Secretcliff_spear2test3.bk2
In 03:30.337 (12641 frames), 7875 rerecords
Game: Whomp ‛Em ( NES, see all files )
151 downloads
Uploaded 10/13/2025 10:30 AM by Exonym (see all 111)
39 frames saved in secret cliff over the last video I posted in discord. Also, avoided taking a death on the boss so I saved all 3 lanterns, both of which cost 0 frames to pick up. Slightly better cloud management but still not convinced it's 100% optimal. Lost a few frames from having less boost from the moving platform section in secret cliff, but overall gained. Couldn't pick up the spear head powerup from the robot that drops it in the first room because the rocks in the next room would fall in unfavorable patterns.

#638959206519369444 - 10 frames on final boss saved

Time Diver_FINAL3.bk2
In 12:26.937 (44890 frames), 25586 rerecords
141 downloads
Uploaded 10/13/2025 2:50 AM by Exonym (see all 111)
Saved 10 frames on final boss by using all of the wave attacks before the final punch of phase 1 rather than at the end of phase 1

#638941797170449258 - First 2 levels

Time Diver_test17.bk2
In 04:29.340 (16187 frames), 9069 rerecords
171 downloads
Uploaded 9/22/2025 11:15 PM by Exonym (see all 111)
WIP of first 2 levels. Lag management is a huge part of the game, and upon beating the second boss I realized the game has randomized levels, so will need to do some research to see if the level order matters...
Notes: each health node missing in your health bar counts up 8 frames as it refills health after beating a boss. The wave attack art costs 2 points and each shot saves 40 frames on a boss, pretty important to max that out before reaching boss, even more so than health.

#638923194613380463 - Tom and Jerry 1-1

Tom & Jerry4.bk2
In 01:15.359 (4529 frames), 2405 rerecords
Game: Tom & Jerry ( NES, see all files )
191 downloads
Uploaded 9/1/2025 10:31 AM by Exonym (see all 111)
34 frames over 1-1. Better manipulation of flying enemy could save a couple of frames too, potentially

#638455033850836010 - some more updates

Flintstones2_finish12.bk2
In 14:07.188 (50915 frames), 34525 rerecords
321 downloads
Uploaded 3/8/2024 2:03 PM by Exonym (see all 111)
various improvements over last file. Submission this weekend if nothing else is found
1 2
11 12