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#7669395131177212 - Duck Tales 2 wip v11

DuckTales2_WIP_v11-compact.fm3
In 05:46.180 (20805 frames), 2127 rerecords
Game: DuckTales 2 ( NES, see all files )
1504 downloads
Uploaded 7/3/2013 9:00 AM by MESHUGGAH (see all 310)
Removed a lag frame from level 3. Boss pattern changed so redid. No HP loss in this level, because it doesn't saves frame anywhere.

#7659586499985809 - Duck Tales 2 wip v10

DuckTales2_WIP_v10-compact.fm3
In 05:46.197 (20806 frames), 3756 rerecords
Game: DuckTales 2 ( NES, see all files )
1389 downloads
Uploaded 7/2/2013 10:23 PM by MESHUGGAH (see all 310)
52 frames faster than adelikat's published run until start of level 4.
Currently implemented optimizations from me: - optimizing "grapp target" jumping offs - abusing a position/subpixel trick to throw crates as fast as possible (removing 1 frame of direction 16 frames earlier of doing that action) - lag frame removing like a boss (carefully making actions) - pogo stick mania at level 1 after crates instead of ducking - movement optimizing mostly on ropes - different route at 2 places (stone at level 3 and level 3 boss) because of pattern change
Added feos's level 4 part (a bit synced until ~18133, ropes...)

#7655558460077534 - Duck Tales 2 wip v4

DuckTales2_WIP_v4-compact.fm3
In 04:44.748 (17113 frames), 18999 rerecords
Game: DuckTales 2 ( NES, see all files )
1529 downloads
Uploaded 7/2/2013 6:02 PM by MESHUGGAH (see all 310)
Optimized until 12195 (start of level 3) (comparison movie: Duck-feos.fm2 old one), 42 frames faster.

#7654032077310922 - Duck Tales 2 wip v3

DuckTales2_WIP_v3-compact.fm3
In 04:45.031 (17130 frames), 14405 rerecords
Game: DuckTales 2 ( NES, see all files )
1557 downloads
Uploaded 7/2/2013 4:23 PM by MESHUGGAH (see all 310)
Optimized until 7564th frame

#7652809045939118 - Duck Tales 2 wip v2

DuckTales2_WIP_v2-compact.fm3
In 04:45.047 (17131 frames), 12487 rerecords
Game: DuckTales 2 ( NES, see all files )
1385 downloads
Uploaded 7/2/2013 3:04 PM by MESHUGGAH (see all 310)
Saves 2 frames instead of 6....

#7649392887914666 - Feos Duck Tales 2 wip level 1

Feos_Duck_Tales_2_wip_level1-compact.fm3
In 04:45.147 (17137 frames), 5059 rerecords
Game: DuckTales 2 ( NES, see all files )
1457 downloads
Uploaded 7/2/2013 11:22 AM by MESHUGGAH (see all 310)
18 frames saved total at the start of level 1 boss fight. (Optimized only to that part now).

#7649172662031634 - Duck Tales 2 wip

Feos_Duck_Tales_2_wip.fm2
In 04:45.197 (17140 frames), 4982 rerecords
Game: DuckTales 2 ( NES, see all files )
3132 downloads
Uploaded 7/2/2013 11:08 AM by MESHUGGAH (see all 310)
- Jumping off the rope at 2117 - Better catching the grapple target - Maybe better jump to the end of the screen after logs/water scene? - Better catching the grapple target - Second "moving platform" sequence changed (pogo stick madness). Somehow I can throw the next crate much earlier.

#7492380345078632 - NES Narc WIP (Stage 4 start)

NARC_2P.fm2
In 04:33.183 (16418 frames), 6273 rerecords
Game: Narc ( NES, see all files )
974 downloads
Uploaded 6/25/2013 9:40 AM by MESHUGGAH (see all 310)
So... a fake difficulty game that I destroy by manipulating the spawn of enemies. One could easily remove all enemies from the game by positioning and different actions done by P1.
The developers were heroin addict if you ask me.

#7321079023753622 - Kirby's Adventure 2158

Kirby's Adventure 2158.fm2
In 00:35.908 (2158 frames), 27532 rerecords
1415 downloads
Uploaded 6/17/2013 4:31 PM by MESHUGGAH (see all 310)
Probably final version. Maybe...

#7314452207339491 - Kirby's Adventure 2163 (finishes)

Kirby's Adventure 2163f.fm2
In 00:35.991 (2163 frames), 25540 rerecords
1411 downloads
Uploaded 6/17/2013 9:21 AM by MESHUGGAH (see all 310)
Just uploaded in case someone wants to optimize the wall clipping. Should save around 2-3 frames.

#7273650552791023 - Kirby's Adventure WIP

Kirby_Room1_1330exit.fm2
In 01:00.517 (3637 frames), 23209 rerecords
1350 downloads
Uploaded 6/15/2013 1:15 PM by MESHUGGAH (see all 310)
I was able to save 10 frames on room 1 by dashing through sparky instead of jumping through it which saves a lot of lag frames too. The only problem is, that it generates much more lag frames in the early part of room 2, therefore I couldn't preserve any improvements.
What I'm trying to achieve is resync the RNG (jumping an extra time before sparky) and sacrifice as many (lag) frames as required to avoid the lag frames on room 2 early part.
Note that the movie only edited to 1330th frame (you need to remove 10 frames before room 2's input part).

#7170984388011566 - Kirby Adventure impossible 1 frame (demonstration)

KirbyAdventure_1framewtf.fm2
In 00:36.057 (2167 frames), 21232 rerecords
1385 downloads
Uploaded 6/10/2013 10:17 PM by MESHUGGAH (see all 310)
Try to use mugg's or Masterjun's lua script. For whatever reason, the game doesn't wants me to start running with "top" speed at the slope.

#7165613002759270 - Kirby Adventure 2169

KirbyAdventure_2169.fm2
In 00:36.091 (2169 frames), 21078 rerecords
1447 downloads
Uploaded 6/10/2013 4:29 PM by MESHUGGAH (see all 310)
1 frame saved by better clipping.

#7164778595194988 - Kirby's Adventure 2174 frames

KirbyAdventure_2174.fm2
In 00:36.174 (2174 frames), 20614 rerecords
1405 downloads
Uploaded 6/10/2013 3:35 PM by MESHUGGAH (see all 310)
Comparison to my previous movie: - 4 frames improved by better boosting and lag frame removing at room1 (exits 4 frames faster) - 4 frames improved by better lag frame removing (exits 4 frames faster, 8 total) - Nasty lag frames everywhere.... wall clipping optimizible, probably saves the improvements back.

#7162491002336035 - Kirby's Adventure 2178 frames

KirbysAdventure_2178.fm2
In 00:36.240 (2178 frames), 18993 rerecords
1394 downloads
Uploaded 6/10/2013 1:06 PM by MESHUGGAH (see all 310)
This version based on Masterjun's latest attempt.
- Lag frames avoided by swallowing 3 enemies at room 1 (avoiding the lag caused by taking damage/creaure explode), sacrificing position and using Masterjun's lua script I avoided more frames, making to the exit in 1344 (1348 for Masterjun, 1347 for my earlier "1 frame improvement"). >> 4 frames
- I think somewhere I got an extra speed in the early part of room 2. Some lag frames avoided. Exits at 1871 (1876 for Masterjun) >> 5 frames
- RNG changed a little bit. overall: 2178 frames (2183 for Masterjun)
Possible improvements... - Different approach to "cliff" at end of room 1? - Different jumping to "cliff" at end of room 2? - Different slope wallclipping before warping?

#6970270289674947 - Kirby's adventures glitched improvement 2

kirby's adventure glitched (meshuggah was here already).fm2
In 00:38.304 (2302 frames), 4738 rerecords
1397 downloads
Uploaded 6/1/2013 9:21 PM by MESHUGGAH (see all 310)
3 frames improved by optimizing the clipping and ending. more details in earlier uploaded wip.

#6680464584768885 - NES Snake Rattle'N'Rolll Stage 2 WIP

Snake_N_Roll_2P_Stage2_MESHUGGAH.fm2
In 01:00.118 (3613 frames), 24981 rerecords
1377 downloads
Uploaded 5/19/2013 8:07 PM by MESHUGGAH (see all 310)
Completes the first 2 stages with two players. Very fast.
Feel free to use this WIP.

#6680414603239266 - NES Ninja Jajamaru Gaiga Daisakusen World 4 WIP

Ninja_Jajamaru_Ginga_Daisakusen_World4_MESHUGGAH.fm2
In 06:55.233 (24955 frames), 14153 rerecords
999 downloads
Uploaded 5/19/2013 8:03 PM by MESHUGGAH (see all 310)
This movie beats the first 3 worlds and somewhere gets bored.
0x0026 speed (0-3) 0x002B y speed
Feel free to use this WIP.

#6680009224806609 - NES Rygar - Ragua Sando WIP

Rygar_Ragua_Sando_MESHUGGAH.fm2
In 02:15.441 (6773 frames), 19318 rerecords
Game: Rygar ( NES, see all files )
1375 downloads
Uploaded 5/19/2013 7:37 PM by MESHUGGAH (see all 310)
This movie is 37 frames faster than the published glitched run at the 1st frame of entering Ragua Sando thanks to using input before the first lag frame which processes at the next non-lag frame. This way I start every level 1 frame faster. This also leads to different routes and strategies.
The route is optimized to bounce and get tones as much as possible at the lowest cost of "wasting" frames
Feel free to use this WIP.

#6679761040043330 - NES Quarth WIP (6/9)

Quarth_6-9_MESHUGGAH.fm2
In 00:27.904 (1677 frames), 16344 rerecords
Game: Quarth ( NES, see all files )
966 downloads
Uploaded 5/19/2013 7:21 PM by MESHUGGAH (see all 310)
This movie tries to manipulate more "spaces" between different blocks. This is a huge time saver. The only problem is that it's nearly impossible to do it while going up as fast as you can (literally holding U).
Strategy for a perfect run would be manipulate the 3 and 4 blocks in such order to help P1 sometimes with P2 to destroy it and manipulate as many spaces as you can and holding U at least on 1 controller all the time! And avoid lag frames.
The fastest route should start with: 4, 3, 4, 3, 3 blocks. Pattern maybe depend on 0x002C but everytime there was a "drop", it will "mean" something else. All I could investigate is that there are "empty patterns" that just drops spaces, but you have a small window to manipulate the next "empty pattern".
For the very first pattern, 0x002C experiments: All empty patterns:
30, 32, 39, 3B, 3C, 3E, 3F 70, 72, 79, 7B, 7C, 7E, 7F B0, B2, B9, BB, BC, BE, BF F0, F2, F9, FB, FC, FE, FF
Feel free to use this WIP.

#6679629819850991 - NES Skulls & Crossbones Stage 2 (not full)

Skull_And_Crossbones_Stage_2_MESHUGGAH.fm2
In 00:17.055 (1025 frames), 5194 rerecords
905 downloads
Uploaded 5/19/2013 7:12 PM by MESHUGGAH (see all 310)
This movie kills nearly half of the required enemies for stage 2 just to demonstrate the "super L+R speed" trick.
0x00BA horizontal speed 0x00AC x pos 0x0196 kill counter 0x0198 final boss hp (dec from 100) 0x0179 final boss hp (inc from 0) 0x05B4 hp
Super Left speed - negative - LR until -128, let of LR Super Right speed - positive - go negative, hold LR after 126 until destination
Indirect damaging of the final boss through the wizard
Level 0 - 2 kill count Level 1 - weapons - 15 kill count, boss, pick up all bounty Level 2 - bounty - 15 kill count, boss, insta end (wizard's star stun) Level 3 - weapons - 20 kill count, boss, pick up all bounty
Feel free to use this WIP.

#6679312361729735 - NES Taito Chase H.Q. Stage 1

Taito_Chase_HQ_Stage1_MESHUGGAH.fm2
In 00:37.189 (2235 frames), 18151 rerecords
Game: Chase ( NES, see all files )
959 downloads
Uploaded 5/19/2013 6:52 PM by MESHUGGAH (see all 310)
This movie finishes the very 1st stage with 3 turbo uses (refills to 3). Note that there's looping stages with actually 3 different difficulty. You would need to use a "cheat code" to start from the hard one directly from the menu.
0x0018 speedometer, learn the values to make perfect shifts 0x0544 enemy pos, not the best but something useful.
-Enemies you need to capture has unfair speed advantage over you. So the fastest way to catch em up is to be slow while reasonably fast. This means you should be fast before they appear and try to hit the enemy without sacrificing more time to spend to recovery (avoiding slowdown) -Enemy car's moving pattern depends on your cars position. -Making a wide turn with your car around a corner makes a sound effect. Actually most of the time there's no slowdown.
Feel free to use this WIP.

#6679168909697434 - NES Incredible Crash Dummies Stage 1

Incredible_Crash_Dummies_Stage1_MESHUGGAH.fm2
In 01:15.343 (4528 frames), 13247 rerecords
955 downloads
Uploaded 5/19/2013 6:43 PM by MESHUGGAH (see all 310)
This movie finishes the 1st stage. The ending was incredibly unlucky and totally bad. But this way I could implement both improvements and best routes.
Feel free to use this WIP.

#6469958161560415 - Battletoads glitched 2 frames save (no gameover)

Battletoads (U)_2013WIP2.fm2
In 00:56.906 (3420 frames), 68664 rerecords
Game: Battletoads ( NES, see all files )
1394 downloads
Uploaded 5/10/2013 8:35 AM by MESHUGGAH (see all 310)
Nearly the same as last wip but changed input to avoid getting game over. Frame 01:07.250: And so, the dark queen is defeated once again.

#5544889309315848 - Nesnake 2 first 3 quests

Nesnake2_3quests.fm2
In 07:33.803 (27273 frames), 121243 rerecords
Game: NeSnake 2 ( NES, see all files )
1156 downloads
Uploaded 3/29/2013 4:44 PM by MESHUGGAH (see all 310)
This completes the first 3 sets. Uploaded to show how boring it is.
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