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#637935719498547970 - edit to remove most extraneous sword use outside boss fights

Ninja_Gaiden_pacifist_neshawk_aftermovie_fewer_slashes.bk2
In 11:27.33 (41308 frames), 1995 rerecords
Game: Ninja Gaiden (NES)
0 views, 23 downloads
Uploaded 7/16/2022 12:39 PM by Scumtron (15 files)
got all but the two in 5-3. hilariously, my fix for that one affected slot 6 ysub which causes that very last goblin in 6-3 to hit Ryu right before he reaches the exit. before edit $47e = 0x52 after edit $47e = 0x57 and anything <= 0x56 would be fine.

#637924505887164352 - NG1_Act3_1_frame_faster

NG1_Act3_1_frame_faster.fm2
In 10:50.36 (39086 frames), 74299 rerecords
Game: Ninja Gaiden (NES)
0 views, 19 downloads
Uploaded 7/3/2022 1:09 PM by Scumtron (15 files)
Faster, but requires extra freezage around frame 12683 to set up the big leap at the end of 3-2, which screws up the clock for the act IV boss.

#637923955744472700 - Bird utility for Ninja Gaiden

NG1_BirdSim.zip.lua
Game: Ninja Gaiden (NES)
0 views, 23 downloads
Uploaded 7/2/2022 9:52 PM by Scumtron (15 files)
zip file containing Lua script and Processing sketch

#637893050816441649 - Ninja_Gaiden_1frame_ahead-5-27 (-1).bk2

Ninja_Gaiden_1frame_ahead-5-25 (-1).bk2
In 03:50.75 (13868 frames), 656 rerecords
Game: Ninja Gaiden (NES)
1 comment, 53 views, 31 downloads
Uploaded 5/28/2022 3:24 AM by Scumtron (15 files)

#75206084705959364 -

Scum+xipo-Ninja Gaiden 2--33105-compact.fm3
In 09:10.84 (33105 frames), 77975 rerecords
589 views, 118 downloads
Uploaded 10/30/2021 9:51 PM by Scumtron (15 files)

#41080965178222342 -

Cybernoid_Screen_Skipping.fm2
In 01:15.01 (4508 frames), 7702 rerecords
4857 views, 885 downloads
Uploaded 8/16/2017 1:48 AM by Scumtron (15 files)

#39673261103965672 -

Star Wars (Japan) (Namco) Warps_v2.fm2.bk2
In 10:36.93 (38279 frames), 34777 rerecords
Game: Star Wars (Namco) (NES)
11147 views, 549 downloads
Uploaded 6/13/2017 4:17 PM by Scumtron (15 files)

#39673240864944278 -

Star Wars (Japan) (Namco) Warps_v2-compact.fm3
In 10:36.86 (38275 frames), 34333 rerecords
Game: Star Wars (Namco) (NES)
11180 views, 768 downloads
Uploaded 6/13/2017 4:16 PM by Scumtron (15 files)

#33536839331834764 -

NG1_alternate_lv2.fm3
In 03:43.94 (13459 frames), 59787 rerecords
Game: Ninja Gaiden (NES)
11121 views, 1107 downloads
Uploaded 9/10/2016 7:45 AM by Scumtron (15 files)
Problem: the bat boost in 2-2C can put Ryu a half-pixel more to the left—enough to reach the exit a frame sooner in this case. But that change would make the next tosser throw an unavoidable knife, negating that tiny improvement.
Solution:
  • use spin slash instead of windmill star to clear 2-2A (-1)
  • take better 2-2C bat boost. now the upcoming tosser cooperates because of the different timing. (-1)
  • kill one enemy with down+b due to lack of ninpo (+1)
  • act II ends a frame sooner (0-1-1+1=-1)
But none of that matters. The tosser-boost in 3-2 is acting as a gatekeeper, and it would take at least another 2 frames of improvement before 3-2 to get past him.

#32913943235010818 -

NG1_pacifist_WIP136v4.scum-compact.fm3
In 11:21.41 (40952 frames), 183975 rerecords
Game: Ninja Gaiden (NES)
5 comments, 11422 views, 1052 downloads
Uploaded 8/13/2016 6:30 AM by Scumtron (15 files)
Not sure how much of this can be kept since it's hard to jump into a run like this without knowing the reasons for every decision.
  • 22230-23350: Wasn't sure if some subpixel management was going on here, but I tried something different and it worked.
  • 23412: First guy banished with 3 L-presses.
  • 23670: Climbed the right wall to go over backwards and give up a pixel (R @ 23719) to set up the next two dudes for optimal removal.
  • 24091: Bird spawning late had me worried, but a one frame delay before it gets right of Ryu and another during the boost jump kept things moving.
  • 24346: LR on the first frame of regaining control to trade a half-pixel for one more spawn prevention. Bird ends up being super cooperative too!
Also tossed in a blank frame before the slot 5 guy near the end is scrolled off to fix xsub for 5-2A, but more desyncs are right around the corner.