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#639199497359566377 - (Game Boy) Toy Story - WIP

gbtoystory.bk2
In 05:26.287 (19524 frames), 757 rerecords
System: Game Boy
51 downloads
Uploaded 7/18/2026 5:35 AM by SelflessVanity (see all 9)
A WIP of the Game Boy version of Toy Story. The WIP finishes 3 levels. This version has 10 levels, rather than the Genesis's 18 levels. This version has an atrocious framerate, running at around 11 FPS, making it super janky, slow-paced, and overall unfun to play or TAS. I'll continue to work on this throughout the following days.

#639187182942076992 - Ristar TAS - WIP (Collaboration?)

ristarv3.bk2
In 01:37.325 (5832 frames), 894 rerecords
Game: Ristar ( Genesis, see all files )
46 downloads
Uploaded 7/3/2026 11:31 PM by SelflessVanity (see all 9)
I'm working on a new Any% TAS of Ristar for the Genesis, as an improvement to upthorn's 2007 TAS. The WIP ends halfway through 1-2. A zip can be done on the tree branch this WIP ends on. I'm able to use the slower method (by jumping off the ground first) to zip, but I can't get the faster method (grabbing in the air) to work. If anyone can get the faster zip to work, please send the input file through comments. This WIP uses BizHawk 2.11.
Video of faster method:

#639181386867813787 - DK Jr. All Fruits improvement 2

dkjrallfruit4.bk2
In 01:13.146 (4396 frames), 637 rerecords
52 downloads
Uploaded 6/27/2026 6:31 AM by SelflessVanity (see all 9)
Yet another improvement. By pressing start a frame later, the RNG changes, allowing me to do the level 1 vine boost which saves some time. Not much else other than more entertainment in level 2. Overall 22 frame time save here. Likely the last improvement.

#639179346594554088 - DK Jr. All Fruits improvement [OUTDATED]

dkjrallfruit3.bk2
In 01:13.512 (4418 frames), 1283 rerecords
51 downloads
Uploaded 6/24/2026 9:50 PM by SelflessVanity (see all 9)
This run improves the recent run by 51 frames, as well as the V2 September run by 43 frames. By using the vine near the end of level 2, I move faster, which also happened to give me better RNG on the last level, thankfully. This serves as a replacement to the current submission's file.

#639174418872750007 - Blackthorne SNES - Level 1

blackthornesnes.bk2
In 01:31.383 (5492 frames), 539 rerecords
Game: Blackthorne ( SNES, see all files )
1 comment, 46 downloads
Uploaded 6/19/2026 4:58 AM by SelflessVanity (see all 9)
This is a TAS of the first level of Blackthorne for the SNES. Like Prince of Persia, this game is a "cinematic platformer", having realistic movement. Because of this, a TAS can't go much faster than an optimized RTA speedrun. In later levels, there is a lot more RNG, so a TAS could likely improve on RTA runs there. I might make a full run from this, but I'm not fully sure due to the extreme RNG.

#639154384727847134 - Namco Star Wars - WIP

starwarsnamcofc.bk2
In 03:07.957 (11296 frames), 1914 rerecords
60 downloads
Uploaded 5/27/2026 12:27 AM by SelflessVanity (see all 9)
A WIP of Star Wars for the NES, released in 1987. Unlike the other NES Star Wars game published by JVC, this was released only in Japan and is far more linear. Here, Luke dies in one hit. This WIP goes up to the second Darth Vader fight.
This WIP does not use the warping ability, gained by collecting 40 Force Points, as it can completely break the run.

#638946828142332259 - Updated dkjr all fruit run [OUTDATED]

dkjrallfruit.bk2
In 01:14.228 (4461 frames), 917 rerecords
168 downloads
Uploaded 9/28/2025 7:00 PM by SelflessVanity (see all 9)

#638945468752902430 - Super Mario Bros. 2 Playaround WIP

smb2playaround.bk2
In 02:40.852 (9667 frames), 1355 rerecords
187 downloads
Uploaded 9/27/2025 5:14 AM by SelflessVanity (see all 9)
A WIP of a playaround for SMB2. Goes halfway through 1-2. I have wanted to make an SMB2 playaround for a while now, so here are the first two levels completely broken! The full movie will be warpless.

#638883907185893772 - Super Mario Bros. Deluxe Lost Levels VM

smbdx-smb2j-vm.bk2
In 04:38.080 (16686 frames), 966 rerecords
232 downloads
Uploaded 7/17/2025 11:11 PM by SelflessVanity (see all 9)
Verification movie for SMBDX. It gets 300,000 points, game overs, then saves. This is meant for people who want to TAS the "For Super Players" mode.
The movie ends right after the saving and name-entering, so a reset may be needed.
Most of the points are gotten in 5-1, where at the beginning is a Koopa shell which you can kick into several enemies, getting many points and a 1-UP. We run into the shell after getting the 1-UP, letting us infinitely grind points here.
In the NES release, one enemy is removed after getting the 1-UP and dying, preventing the 1-UP from being grabbed more than once. This, luckily, was changed in the DX version.
Getting the points then save+quitting will not save your score, so you must either beat the game or Game Over.
idk why i tried to make it entertaining