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#72947888976729225 - Barbie Diaries, The - High School Mystery (USA) In 20:54.2

Barbie Diaries, The - High School Mystery (USA).bk2
In 20:54.20 (74910 frames), 10129 rerecords
142 downloads
Uploaded 7/21/2021 5:05 AM by Technickle (see all 158)
Box Art for reference

Video?

  • Video Soon (TM)

Barbie

  • Barbie is at it again
RTA end = 72,500
TAS end = 74,910
credits end = 90,270 (roughly)

Gameplay Layout (kind of)

  • Glorified Fetch Quest
  • Backtracking
  • Text Boxes (a lot of them)
  • Easy Mode? Hard Mode? Something Mode? Who knows!
  • This is my final form and have maxed out

Level Layouts

  • 1. Talk to Kevin, he'll show the IR mode (although hardly ever used).
  • 2. Go Outside the AV Room & Find the Smoke Monster from Lost (TM)
  • 3. Go back to the AV room, talk with Kevin because you are his biggest fan
  • 4. grab the FAN
  • 5. SHE PICKS UP THE ENTIRE FAN?! WHERE IS SHE PUTTING IT ...
  • 6. Place fan in the fan place holder icon in the fan hallway for fandom
  • 7. get rid of the Smoke monster by becoming Man in Black (TM)
  • 8. Go to Art Room and stand in front of some brushes
  • 9. Beat the Devil out those brushes or don't, really a personal choice
  • 10. Exiting the Art Room, I will be greeted with a circle A press mini-game, there are a lot of these, and I honestly have no idea what they even do.
  • 11. Go back and see Kevin again for what feels like the 10th time
  • 12. He'll be like: "oh do this 9 piece puzzle for me" and so I do the 9 piece puzzle for him, in 34 frames
  • 13. Walk out of that AV room like a sassy girl
  • 14. go back to the Art Room, only this time she stands in front of the red cabinet and not the brushes.
  • 15. I get a nice 'new' purse for doing my chores. Inside the purse, I'll find a note that reads: "chemistry 101"
  • 16. I am asked to save for the 2nd time in what feels like a 2 min span, of course, I'll say 'no' again because it's faster than saving this dreadful game.
  • 17. I need the passcode to open this box thingy, so I go back to Kevin to bother him some more, AND IT ASKS FOR ME TO SAVE AGAIN?!
  • 18. I walk up to Kevin with swagger, and he's all like: "girl if you don-" and he gives me the passcode for the box thingy.
  • 19. I do the number puzzle, although I can't really call it a puzzle, because it really is the easiest and simplest puzzle I've ever encountered in a game or otherwise. Anyway, the passcode for Gabe Newell Steam is 530
  • 20. I get a cell phone to hopefully call the authorities and get me out of here, but, instead, I collect it as an 'auction item'.
  • 21. Yet another circle 'puzzle' is waiting for me, like a knight in shining armor once I leave the Art Room, and till this day I still don't understand the concept or reasoning for it.
  • 22. I go back to the AV Room once more, and get this ... Another save? Like holy moly, is the game this unsure about the progress it's making?
  • 23. I talk with Kevin, and he's all like: "girl I got this new song I'mma share it through my aux cord". He basically says play these notes in the corresponding order, or Barbie gets it kinda thing.
  • 24. Leave the AV Room to ultimately go back to the Art Room
  • 25. Have a convo with the girl in the Art Room 'because why not.
  • 26. Go to the principles office, because Barbie has been a bad girl.
  • 27. Talk with Principal Peters, and Principal Peters will be like "sort my mail" and I sort the mail in record time, the best mail sorter in the school probably. I do 18 mail sorts in 1 second.
  • 28. WALKIE TALKIE AND WATCH ALL IN ONE ... that's it that's the Tweet.
  • 29. more circle puzzle, yay, hurray, yippie, congrats, you'll go far...
  • 30. Meet in the Chem lab, but, before I do, Barbie must, and I do mean must Save again, otherwise, I'll lose all this 'precious' progress.

More to Write

#72835226378619915 - Stone Protectors In 19:00.12

Stone Protectors (Japan) complete again for real I promise.bk2
In 19:00.11 (68520 frames), 16840 rerecords
138 downloads
Uploaded 7/16/2021 3:19 AM by Technickle (see all 158)
This is the last one I absolutely promise COPIUM
This User File is meant to beat and replace the submitted 19:08 movie

#72812562541423205 - Stone Protectors In 19:08.38

Stone Protectors (Japan) complete.bk2
In 19:08.38 (69016 frames), 12127 rerecords
144 downloads
Uploaded 7/15/2021 2:49 AM by Technickle (see all 158)

Author Filler:

  • I've protected the stones faster than ever before.

Note:

  • Not sure why it says (Proto) probably for Prototype, but, the game is complete, so, unsure.

2nd Note:

  • Credits will loop forever
Stone Protectors JPN Name: ストーンプロテクター (according to google translate)

Goals

  • Uses Bizhawk 2.6.2
  • Plays Easiest Difficulty <- reason:(explained below)
  • Goes for Fastest Completion
  • Uses 1 Character in a 2 Player Game
  • Uses a Special(s) move <- reason: (literally faster)
  • Uses Japanese Version Over USA Version (explained below)
  • Movie Stops on Final Hit on Final Boss <- reason: (the game automatically will finish out to the ending sequence without required input, and will always give the same ending regardless of quickness)

Story:

  • Some girl by the name of Princess Pea- Opal gets outru- overrun by these secret underground lizard people. Opal must protect these 1 billion? ... *is that right?* probably not THAT old crystals from this lizard boss called Zok. Zok wants these crystals for total world domination or something. So Opal decides like any good "princess" to send these crystals to some rock band members who for some reason have a hard time understanding the basics of instrumental use. The band is getting booed at by the crowd when all of a sudden ... GET THIS ... the crystals come flying into the front door of the club and overtake this band called the rock protectors. These rock protectors are now transformed into something stronger than Goku. They are now referred to as the Stone Protectors.

Gameplay:

  • I will be using the Character Cornelius. Cornelius has two special moves that are very powerful and combo enemies.

Easy Mode Vs. Hard Mode (Star Ranking * Vs. *****)

  • The Game literally has the same ending, the only thing that changes is the music, but, it doesn't affect the outcome. Plus, enemies die easier, and the run isn't a boring slog to sit through.

The Special Moves:

  • Twist Me Scream
  • Microphone Mic Toss

How Special Moves are used:

  • Twist Me Scream - Cornelius shouts into his microphone saying: "TWIST ME, twist me". This special move can kill off-screen enemies and has incredible range. Most of the time I'll be extending the screen to just barely engaging the enemies to spawn, then I'll use the Twist Me Scream.
  • Microphone Mic Toss - Cornelius uses his Microphone to toss it at the incoming enemies. I'll use Microphone Mic Toss on enemies that will not die in one hit regardless. Using the Microphone Mic Toss allows me to combo the Twist Me Scream, which will cause double damage or outright kill the enemy it's aimed at.

Frames of Input on the Special Moves:

  • Twist Me Scream has an input of 5 frames sequence: UUL^R, R, L
  • Microphone Mic Toss has a 5 frame input sequence: DDD^R, LL, R

Tricks:

  • Stale Enemy Combo Hit (SECH) - refers to using both Mic Toss and Twist Me Scream 'back to back. Doing so will cause the enemies or Bosses to stand still during a Twist Me Scream.

Level Names:

  • Level 1: Snowy Village
  • Level 2: Crystal Mine
  • Level 3: Downard/Volcano
  • Level 4: Beach Party
  • Level 5: Forest of Mythradir
  • Level 6: Bizzar Bazaar
  • Level 7: Heading to the Castle
  • Level 8: In the Castle
  • Level 9: The Laboratory
  • Level 10: Throne Hall

Bosses

  • Level 1: Zink
  • Level 2: Zink's Gem Extractor
  • Level 3: Lava Boss (that's literally what the boss is named)
  • Level 4: Tackle Jackal
  • Level 5: Wraith
  • Level 6: Frank
  • Level 7: Zink Again (but stronger)
  • Level 8: Sucker Puncher
  • Level 9: Predatron
  • Level 10: Zok

Japanese Vs. USA Version:

  • The USA version is slower from my testing by 4.29 seconds
  • The Japanese version is faster from my testing by 4.29 seconds

Why Japanese is faster:

  • The intro start press is faster than the USA version, which I only questioned after I did the 19:27 time. I said: "I wonder if the Japanese Version could be faster" and thus it was.

Using Reverse Sing Sometimes?

  • Yes that would be correct, in *certain* situations, it saves time to reverse sing opposite to which you're facing, not sure why that could be, however.

Why Drag Enemies Along?

  • Sometimes enemies on certain screens can be dragged to the next screen, but, not all enemies act this way. The reason this is done is only to progress closer to the boss's screen, plus, I can kill up to 3 or 4 enemies at one time.

Glider Skip

  • Glider Skip refers to the Glider Enemy. This enemy has a special timer in which they will fly into the screen. Normally, I'd have to wait for them to fly completely into the middle of the screen, drop down, and wait for the glider to be off of the screen to start the special move animation. HOWEVER, If I time a sing right as the glider appears, the game will deload the glider enemy and I won't have to wait at all and I won't have to fight the enemy either.

Funny Visual Glitches

  • On level 7, there are planes with enemies flying above about halfway through the level. I have to wait here anyway, and as of right now there is no way that I currently know of to also skip this section. However, since I do have to wait, I can time sing and Cornelius's sprite gets broken. This is something I discovered by accident, and I laughed really hard at it for no reason.
  • On level 8, some enemies coming from the doorways can flash if I proceed through the enemies too quickly. The same can be seen with the background sprites, as they'll flash as well.

Final TAS for This Game

  • While it may come as no surprise, however, I've made about 9 iterations of these, all in all, this is what I am happy about in the end. If someone desperately wants & or needs to beat this time, please feel free to do so and make it obsolete. This is honestly the best I could muster.

This Movie Beats The Following Movies:

This movie beats the following movies in order: 28 mins, 27 mins, 22:01, 20:45, 20:13, 19:54, 19:27, 19:22, & 19:20
Thanks for reading and looking this over :)
Suggested Screenshot - (Frame #: 36,954)

#72783112226217496 - Stone Protectors In 19:20.92

Stone Protectors (Japan) better improvement.bk2
In 19:20.92 (69770 frames), 6882 rerecords
152 downloads
Uploaded 7/13/2021 6:59 PM by Technickle (see all 158)
Stone Protectors JPN Name: ストーンプロテクター (according to google translate)
NOTE: Credits start at 83,397 (Credits also loop forever)

Goals

  • Uses Bizhawk 2.6.2
  • Plays Easiest Difficulty <- reason: (Makes no difference)
  • Goes for Fastest Completion
  • Uses 1 Character in a 2 Player Game <- reason: (Faster overall)
  • Uses a Special(s) move <- reason: (literally faster)
  • Uses Japanese Version Over USA Version
  • Movie Stops on Final Hit on Final Boss <- reason: (the game automatically will finish out to the ending sequence without required input, and will always give the same ending regardless of quickness)
Story
  • A kingdom built of crystals gets taken over by lord Zok. In an attempt to have rule over the kingdom, Zok's goal is to take all the crystals. However, in an attempt to not get taken, the crystals fly away and into a club, and they overtake a nonpopular trying rock band called the 'rock protectors'. These gems give the rock protectors special powers and turn them into troll-like superhuman creatures. The rock protectors now are referred to as the Stone Protectors *hence the crystals*

Gameplay:

  • I will be using the Character Cornelius. Cornelius has two special moves that are very powerful and combo enemies.

The Special Moves:

  • Twist Me Scream
  • Microphone Mic Toss

How Special Moves are used:

  • Twist Me Scream - Cornelius shouts into his microphone saying: "TWIST ME, twist me". This special move can kill off-screen enemies and has incredible range. Most of the time I'll be extending the screen to just barely engaging the enemies to spawn, then I'll use the Twist Me Scream.
  • Microphone Mic Toss - Cornelius uses his Microphone to toss it at the incoming enemies. I'll use Microphone Mic Toss on enemies that will not die in one hit regardless. Using the Microphone Mic Toss allows me to combo the Twist Me Scream, which will cause double damage or outright kill the enemy it's aimed at.

Frames of Input on the Special Moves:

  • Twist Me Scream has an input of 5 frames sequence: UUR, LL, L / UUL, RR, L
  • Microphone Mic Toss has a 5 frame input sequence: DR, DDL, R/DL, DDR, R
  • not an accurate representation of the actual input, because of layout differences, and text-based format.

Tricks:

  • Stale Enemy Combo Hit (SECH) - refers to using both Mic Toss and Twist Me Scream 'back to back. Doing so will cause the enemies or Bosses to stand still during a Twist Me Scream.

Bosses

  • Level 1: Zink
  • Level 2: Zink's Gem Extractor
  • Level 3: Lava Boss (that's literally what the boss is named)
  • Level 4: Tackle Jackle
  • Level 5: Wraith
  • Level 6: Frank
  • Level 7: Zink Again (but stronger)
  • Level 8: Sucker Puncher
  • Level 9: The Doc
  • Level 10: Zok

Japanese Vs. USA Version:

  • The USA version is slower from my testing by 4.29 seconds
  • The Japanese version is faster from my testing by 4.29 seconds

Why Japanese is faster:

  • The intro start press is faster than the USA version, which I only questioned after I did the 19:27 time. I said: "I wonder if the Japanese Version could be faster" and thus it was.

Using Reverse Sing Sometimes?

  • Yes that would be correct, in *certain* situations, it saves time to reverse sing opposite to which you're facing, not sure why that could be, however.

Why Drag Enemies Along?

  • Sometimes enemies on certain screens can be dragged to the next screen, but, not all enemies act this way. The reason this is done is only to progress closer to the boss's screen, plus, I can kill up to 3 or 4 enemies at one time.

Glider Skip

  • Glider Skip refers to the Glider Enemy. This enemy has a special timer in which they will fly into the screen. Normally, I'd have to wait for them to fly completely into the middle of the screen, drop down, and wait for the glider to be off of the screen to start the special move animation. HOWEVER, If I time a sing right as the glider appears, the game will deload the glider enemy and I won't have to wait at all and I won't have to fight the enemy either.

Funny Visual Glitches

  • On level 7, there are planes with enemies flying above about halfway through the level. I have to wait here anyway, and as of right now there is no way that I currently know of to also skip this section. However, since I do have to wait, I can time sing and Cornelius's sprite gets broken. This is something I discovered by accident, and I laughed really hard at it for no reason.
  • On level 8, some enemies coming from the doorways can flash if I proceed through the enemies too quickly. The same can be seen with the background sprites, as they'll flash as well.
Suggested Screen Shot 37,571

Improvement by?

  • 3.24 seconds

#72391264033785870 - Barbie - The Princess and the Pauper In 51:16.79

Barbie - Princess & Pauper any% new.bk2
In 51:16.79 (183769 frames), 15636 rerecords
155 downloads
Uploaded 6/26/2021 3:27 AM by Technickle (see all 158)

TAS Barbie - the Princess and the Pauper

Game Info:

  • The plot follows that of the movie: players must thwart Preminger’s attempt to take over the kingdom by marrying Anneliese. Take control of Barbie, Anneliese, Wolfie, & Serafina over a variety of 17 different levels. In this run, Technickle completes the entire game in record time.

Movie Goals:

  • Uses Bizhawk 2.6.2
  • Uses Easy Mode
  • Aims for Fastest Completion
  • Aims for Improvement over Other Movie File
  • Uses 2 Characters In a 1 Player Game (literally no other option)
  • Uses Glitches
  • Goes for "100%" (all collectibles) (literally impossible otherwise)
  • Starts from a Fresh File (No Passwords used)

Characters:

  • Barbie = Uses a shield and can float
  • Anneliese = Uses singing to get rid of enemies
  • Wolfie = Can dig holes, can’t climb
  • Serafina = Can’t dig holes, & can climb

Difficulty Choice:

  • While choosing Normal would be ‘acceptable’ as it constitutes being the 'hard mode’, it makes it not worthwhile, since going fast is the main objective. Normal mode, requires more collecting, more hits, and takes longer overall. This is the reason why Easy Mode is chosen here.

Using 1 Character More:

  • Controlling 1 character instead of 2 makes it take less time. If I were to use 2 characters that can practically be done using only 1 character, I will almost always make that the priority. The only major exception would be if I need 2 characters for a locked gate portion of the run.

Intro to Zip Digging:

  • As mentioned previously, Wolfie has the ability to dig downward and across to get to the required destination. In most instances I will be using something I like to call: “Zip Dig” which basically takes the already simple concept of digging with Wolfie, but, allows for an earlier dig on a different tileset. This means that, if I am in proximity to the spot where the initial dig needs to be, I’ll dig a little farther back, and I’ll be zipped to the correct dig location quicker. This saves from having to walk up slowly and then dig downward. This dig animation requires separation input of blank input for 1 frame and the 2nd frame requires the down press.

Intro to Fast Climb:

  • Serafina the Cat can climb trees if the player is close enough to the up press on a climbable object. Some objects such as trees, poles, and grates, can be climbed on. Typically, climbing upwards on a climbable surface takes a really long time. However, if I grab and re-grab the climbable object, I can jump up to it. It takes the animation of Serafina’s paws to be in the downward-facing angle to re-grab the surface. Serafina can jump at a max height of 17 frames.

Levels:

  • Level 1 Help find the 8 golden apples. The concept is rather simple as the game is really intended for smaller aged group audiences. Each apple has its different set locations. Some apples are in trees, while others can be behind locked gates which require 2 players to get. The intended goal is to finish the entire level from start to end as it was intended that way. However, since there are only 8 golden apples, you can finish the level once the 8th one is collected, no more and no less. At the start of the level, I will immediately switch to Anneliese, this makes it easier, to get the first apple from the beginning tree. After the first apple is collected, the next portion automatically requires the player to switch to Barbie, since trying to skip the first waterfall stuff is impossible. I can, however, pre-move the shield that Barbie has and this makes it so, Barbie says: "I can use it as an umbrella". Under normal circumstances, the game shows the intended method of letting Anneliese go under the waterfall stuff since it knows Barbie is blocking it with the shield. The next section is teaching the player footswitches. Footswitches require 2 players to interact with. I use Barbie on the first footswitch so that Anneliese can be in control for the rest of the level where it's applicable.
~
  • The next portion has 2 apples basically right next to each other here. The first apple is closer to Anneliese while I'll need to get into the tree to collect the 3rd apple a little higher up. Some squirrels try to block your path as the intended part would be to sing to scare them away, however, I can just jump over the first squirrel and onto the next branch and sing the apple down. I go left to go right since this is to avoid the acorn being dropped down by the squirrel on the right of the tree. At this point the game has taught me to use Barbie's shield to get through the waterfall stuff, but, luckily, I can just walk through it. I'll take damage regardless because of this, but, it's faster to walk through it than it is to use Barbie. Another footswitch is coming up, and Barbie is needed, but, Barbie doesn't get the attention she deserves because she'll be left in the dust for a little bit. I let Barbie stand on the second footswitch to lower the gate, this will let me take control of Anneliese and go past Barbie.
~
  • Another waterfall is coming up, but, once again it's skipped in an unintended way with Anneliese. The next apple is on the tree, but, I'll need to jump up some platforms jutting out from the side, to do so. I avoid the squirrel's acorn that's being tossed down with a jump input, as walking would inflict damage. Another waterfall stuff coming up and a footswitch right after. At this point, I'll need Barbie to traverse to Anneliese to clear the gate section. Luckily it isn't too far out of the way to get there. Once there, I have Barbie stand on the first footswitch, and immediately change to Anneliese. I clear the 2nd footswitch *just because* and let Anneliese go through another waterfall portion. The 5th apple is in the tree in the middle section. While collecting apples I start Anneliese's walking animation right as the apple is close enough to collect, it just makes it so that I don't wait until it shows I've collected it. The 6th apple is in a tree up above just like the previous apple, however this time it's on the left side instead of the right side. Still, a simple concept as I'll just maneuver around the squirrels and collect the apple.
~
  • Finally Barbie gets to play right? Well, it would make sense, but, in reality, all Barbie is doing is substituting in for Anneliese until Barbie steps on the first footswitch. I'll guide Barbie over to Annelise, but, Annelise is the heavy lifter. The 7th apple is right after the gate section up above upon the first tree. The 8th apple is in a tree, and luckily there are branches to jump up to and collect.
~
  • Level 1-5 ends here | frame 13658
  • Level 2-5 begins by controlling Wolfie (dog) and Serafina (cat) to go and plant some apple seeds to create more apples. Yet another basic and simple concept, where 2 players need to help plant apple seeds. However, as it turns out, Serafina gets to have a little vacation, as Wolfie does 90% of the work. When using Wolfie here, I can get apple seeds to where they need to go, in the most unintended ways possible. Such as swatting apple seeds mid-air to lower down and closer to the goal.
~
  • Level 2-5 ends here | Frame 20666
  • Level 3-5 the player must turn on the valves to open the waterway. Here, the player must traverse across large bodies of water. Each water portion has a log that the player can wait and stand on to get to the other side. The game checks to see if the player has fallen into the water if they miss the log, and will be sent back to the start point of that platform where they must jump again to reach the log. However, the game doesn’t check to see if the player is opposite of the platform to respawn too. Meaning that if the player manages to press Left right before a respawn check is made, the game assumes that the correct spawn direction that you were facing when you made the failed attempt, is on the other end of the next platform. With this, I can manipulate the game’s respawn checkpoint system to send me flying to the other side as a result. This is most useful when the direction and speed of the log are coming back to the player and or are far enough away without being able to reach it normally. I use this respawn trick frequently and it saves 27 frames each time over the course of the level.
~
  • Level 3-5 ends here | Frame 29601
  • Level 4-5 I'll take control of Anneliese and Wolfie. This level has me going around and switch on 'switches' (quite literally). In the beginning, I go over with Annelise to the first house, and on the way, I'll scare some squirrels away, with singing. I micromanage the switch hitbox with Annelise to get it just on the side of it so I can leave earlier than intended. Normally I'd have to walk all the way up to it, and straight under the switch lever to activate it, but, I'll just be barely close enough to activate it. Most switch levers are in houses and some are underground. Wolfie digs for the underground levers while I'll leave the house levers for Annelise. With Wolfie & Annelise if a lever is on the ground and touchable, I'll frame perfectly turn around the second I can activate it. This just makes it so I can get to where I need to go a lot quicker, instead of walking right into it, as the game intends.
~
  • Level 4-5 ends here | Frame 41075
  • Level 5-5 is the first boss: "Preminger's Goons" | The concept is to sing with Annelise, and the poison fruit they hold will burst, I'll know where they will each time, and I'll be able to send out an early sing to burst the poison fruit as early as possible. I do this 8 times to defeat them. The goons drop the next section of the game's map to progress the plot further.
~
  • Level 5-5 ends here | Frame 44042
  • Level 6-1 Begins in the forest. Where in the forest? Not sure.

#72145257362760586 - Top Gear 2 'All Tracks' In 2:11:59.62

Top Gear 2 (USA) All Tracks 2 11 59.bk2
In 2:11:59.62 (475960 frames), 17778 rerecords
Game: Top Gear 2 ( SNES, see all files )
206 downloads
Uploaded 6/15/2021 1:34 AM by Technickle (see all 158)

Game Info:

  • Top Gear 2 for the Super Nintendo is a 2.5D arcade-style racing game. Travel the world, and claim to be the world's best racer. Race through *46 gorgeous tracks*. Twist, Turn, 'Jump' my way to victory.

Game Elements:

  • Each track has its different elements such as Snow, Rain, Nighttime & Sunshine.

Collecting:

  • Throughout, I'll be able to collect money which allows me to buy certain upgrades, from Engines, Gearboxes, Wet & Dry Tires, Nitros, and Car Armor. The game offers different car color variants that I can choose from, however, only the Red Car color is used.

The Route: (leaving out tracks that don't have an upgrade)

  • Ayers Rock = $10K | Gearbox 2/$0
  • Loch Ness = $30K Nitro/$0
  • Niagra Falls = $54K Engine 3/Wet Tires/$0
  • Cairo = $50K Gearbox/$0
  • Munich = $80K Engine 4/$0

The run category:

  • Filed Under: 'All Tracks' Glitched New Game

Movie Goals

  • Aims for fastest completion
  • Improves over currently published movie
  • Uses Hardest Difficulty
  • Uses Heavy Glitch Abuse

Frame Info

  • Improved main menu by 2 frames - Instead of 3 down presses, input 2 down presses | after Options, input 2 up presses
  • Better Gear Optimizing - boost with 1st gear until 165 MPH then sit in 2nd gear until 200 MPH and then gear up to 4th gear, once in 4th gear wait until 223/228 to gear up to 6th.
  • Better Driving - I improve the driving segments of the run (the most vital part lol). Less outside stripe hits, stay on the track more until leaving for required maneuvering.

Trick Info

  • H.E.N.T:
There is a special type of boosting pattern, I recently discovered called a H.E.N.T (Hyper Extended Nitro Timer), which essentially allows you to carry 1 nitro into 2 downhill sections at a time. Normally, it was 1 per nitro, but, waiting for a little extra gives more speed throughout the tracks.
  • H.E.N.D:
There is also another mini trick called H.E.N.D (Hyper Extended Nitro Delay) which is essentially the same as the H E N T, but, delays the speed loss when going downhill from 1 nitro, if the destination is too prolonged from one end to the other.
  • Turn Throttling:
Turn Throttling as the name implies, allows for the car to throttle. What does this mean? It means that when the car travels on Snow or Rain element tracks, the car sets a timer where if the car travels too fast in one direction, it starts a slipping animation. In order to negate this timer, I use Turn Throttling, by pressing Left or Right every 3 frames, although some turns require up to 7 frame presses.
  • Side Turning:
Side Turning refers to releasing gas, to pass through car hitboxes at the start of races. It's mostly used for sharper-designed tracks.

Countries & Races:

  • Australasia - Auckland, Ayers Rock, Canterbury Plains, Sydney
  • Britain - Loch Ness, London, Sheffield, Stonehenge
  • Canada - Banff, Niagra Falls, Toronto, Vancouver
  • Egypt - Abu Sunbul, Aswan, Cairo, Hugh Sitton (Giza Pyramids)
  • France - Bordeaux, Monaco, Nice, Paris
  • Germany - Bavaria, Cologne, Frankfurt, Munich
  • Greece - Athens, Meteora, Mykonos, Santorini
  • India - Amber Port, Bombay, Delhi, Taj Mahal
  • Ireland - Dublin, Galway, Killarney, Limerick
  • Italy - Florence, Pisa, Rome, Sicily
  • Japan - Hiroshima, Kyoto, Toyko, Yokohama
  • Scandinavia - Copenhagen, Helsinki, Reykjavik, Stockholm
  • South America - Chile, Mexico, Peru, Rio De Janeiro
  • Spain - Andalusia, Barcelona, Madrid, Seville
  • Switzerland - Geneva, Grunwald, Lucerne, Zurich
  • The United States - Los Vegas, Los Angeles, New York, San Francisco

Races that don't actually exist (18 in total):

  • London
  • Sheffield
  • Banff
  • Hugh Sittion
  • Bordeaux
  • Meteora
  • Santorini
  • Bombay
  • Taj Mahal
  • Dublin
  • Galway
  • Pisa
  • Mexico
  • Peru
  • Seville
  • Geneva
  • Grunwald
  • Los Angeles

Stinky races that I have actually do

  • Auckland - *Sonic quote*
  • Ayers Rock
  • Canterbury
  • Plains
  • Sydney
  • Loch Ness
  • Stonehenge
  • Niagra Falls
  • Toronto - roadblocks, blocking the wall? Stupid
  • Vancouver
  • Abu Sunbul
  • Aswan - you shall be broken 1 day
  • Cairo
  • Monaco
  • Nice - but why
  • Paris
  • Bavaria
  • Cologne - looking at you
  • Frankfurt
  • Munich
  • Athens
  • Mykonos - yeah, but, why tho
  • Amber Port
  • Delhi
  • Killarney
  • Limerick
  • Florence
  • Rome
  • Sicily
  • Kyoto
  • Toyko - <- you are a pain (not the person reading this)
  • Yokohama
  • Copenhagen - having the potential, but, nothing to give (like me)
  • Helsinki
  • Reykjavik
  • Stockholm
  • Chile - probably would work if it wasn't for that turn
  • Rio De Janeiro
  • Andalusia
  • Barcelona
  • Madrid
  • Lucerne
  • Zurich
  • Los Vegas
  • New York
  • San Francisco

Improved by?

4 minutes

#71940763886079855 - Top Gear 2 USA% in 8:18.55

Top Gear 2 (USA) USA% Improvement.bk2
In 08:18.55 (29962 frames), 3444 rerecords
Game: Top Gear 2 ( SNES, see all files )
239 downloads
Uploaded 6/5/2021 8:32 PM by Technickle (see all 158)
33 frame improvement
Las Vegas: 1:51.11 - Might be possible to get 1:51.08 here
Los Angeles: 30.29 - Sacrificed 1 frame lost, so I could get a faster nitro start.
New York: 1:41.34 - Better boosting pattern, allowing for a better time.
San Francisco: 2:03.43 - .2 better than the previous attempt, the previous was 2:03.45

#63723406424484400 - SNES Tetris Attack Stage Clear Mode In 17:51.42

Tetris Attack (USA) (En,Ja) Stage Clear Mode.bk2
In 17:51.42 (64391 frames), 6382 rerecords
Game: Tetris Attack ( SNES, see all files )
469 downloads
Uploaded 5/31/2020 6:49 PM by Technickle (see all 158)
Tetris Attack is a Super Nintendo Puzzle Game that was developed in 1996 by Intelligent Systems
YouTube Video:

Movie Goals:

  • Uses Bizhawk 2.4.2
  • Aims for Fastest Completion
  • Aims for Slight Entertainment Value
  • Reaches alternative in-game credits

Playing Modes:

  • Single Player
  • Multi-Player

In-Game Modes:

  • Vs. CPU
  • Puzzle
  • Stage Clear
  • Time Trial
  • Lessons/Tutorials

Stage Lists:

  • Yoshi | 1-1 /1-5
  • Lakitu | 2-1 / 2-5
  • Poochy | 3-1 / 3-5
  • Bowser | "???"
  • Froggy | 4-1 / 4-5
  • Blarg | 5-1 / 5-5
  • Raphel The Raven | 6-1 / 6-5
  • Final Bowser | 6-6
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