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#76211031369684156 - Tetris Attack Stage Clear 10 Levels in 2:34 IGT | RTA 4:59.26

Tetris Attack (USA) (En,Ja) Stage Clear 2022 1-1 through 2-5.bk2
In 04:59.26 (17985 frames), 8262 rerecords
Game: Tetris Attack ( SNES, see all files )
124 downloads
Uploaded 12/15/2021 4:02 AM by Technickle (see all 209)
37 seconds faster over the current movie uploaded in 2020
Stops right after the countdown in 3-1

#76183564894780781 - Tetris Attack Stage Clear First 5 Levels in 1:13 IGT | RTA 2:28.06

Tetris Attack (USA) (En,Ja) Stage Clear 2022 1-1 through 1-5.bk2
In 02:28.06 (8898 frames), 5877 rerecords
Game: Tetris Attack ( SNES, see all files )
127 downloads
Uploaded 12/13/2021 10:21 PM by Technickle (see all 209)
16 seconds faster than the May 31st, 2020 version.
the frame ends on a fade out of the entry of the 2nd level. 8,898 Lag Frame.
This TAS aims to beat Stage Clear Mode as quickly as possible WITHOUT using the BALL Code or The Combo Glitch.

#74515577267913989 - TG2 Australasia + Britain + Canada In 30:08.21

Top Gear 2 (USA) All Tracks - Australasia + Britain + Canada.bk2
In 30:08.21 (108671 frames), 40633 rerecords
Game: Top Gear 2 ( SNES, see all files )
153 downloads
Uploaded 9/29/2021 7:31 PM by Technickle (see all 209)
3 countries done in 40,633 re-records
Canada took 10 days to complete.

#74279856042660618 - TG2 Australasia 3 Frame Improvement

Top Gear 2 (USA) All Tracks - Australasia Improvement by 3 frames.bk2
In 12:36.75 (45480 frames), 31918 rerecords
Game: Top Gear 2 ( SNES, see all files )
138 downloads
Uploaded 9/19/2021 4:44 AM by Technickle (see all 209)
yes, you read that correctly.
Stops right after 1 appears on the timer top right at Loch Ness.

#74254063683850431 - TG2 Australasia In 12:13.73

Top Gear 2 (USA) All Tracks - Australasia.bk2
In 12:13.73 (44096 frames), 31136 rerecords
Game: Top Gear 2 ( SNES, see all files )
135 downloads
Uploaded 9/18/2021 12:51 AM by Technickle (see all 209)
took 12 days to improve to the time I wanted for Australasia. Happy to move on to Britain now.

#74188981109388013 - TG2 for 2:09:xx pace

Top Gear 2 (USA) All Tracks Improvement for 209.bk2
In 12:37.07 (45499 frames), 28302 rerecords
Game: Top Gear 2 ( SNES, see all files )
134 downloads
Uploaded 9/15/2021 2:31 AM by Technickle (see all 209)
country 1 done in 28,302 re-records monkaW
15 more to go ...
Stops at Loch Ness Countdown

#73547874268088483 - TG2 All Tracks [WIP] Stopped at Mykonos

Top Gear 2 (USA) All Tracks [WIP] Stopped at Mykonos.bk2
In 59:45.38 (215477 frames), 11320 rerecords
Game: Top Gear 2 ( SNES, see all files )
143 downloads
Uploaded 8/17/2021 5:34 AM by Technickle (see all 209)
59:45 Mykonos enter

#73542983796995248 - Amazing Penguin GBA Mode - Rooms: 1-7 | 21 Frame Improvement [WIP]

Amazing Penguin (USA, Europe) GBA Mode Rooms 1-7 21 frame improvement.bk2
In 02:50.52 (10185 frames), 2626 rerecords
161 downloads
Uploaded 8/17/2021 12:17 AM by Technickle (see all 209)
Improved the file that was uploaded a little while ago by 21 frames. Collab with JackSider

#73537652125368274 - TG2 All Tracks [WIP]

Top Gear 2 (USA) All Tracks [WIP].bk2
In 38:55.85 (140382 frames), 8103 rerecords
Game: Top Gear 2 ( SNES, see all files )
269 downloads
Uploaded 8/16/2021 6:32 PM by Technickle (see all 209)
Stopped at track 1 of France. Currently working towards another time save of about 3 mins this time for the glorious 2:08:59.

#73403179041135157 - M.E.Y.F.W.L - Last Letter World [Island 1] WIP

Mario's Early Years - Fun with Letters (USA) With Mouse Take 2 - Last Letter World Complete.bk2
In 07:39.48 (27614 frames), 726 rerecords
155 downloads
Uploaded 8/10/2021 5:11 PM by Technickle (see all 209)
The Last Letter World has been vanquished.

#73390677092645639 - Mario's Early Years: Fun With Letters | With Mouse Input All Islands [WIP]

Mario's Early Years - Fun with Letters (USA) With Mouse Take 2 - Last Letter World Room 1.bk2
In 02:39.09 (9561 frames), 305 rerecords
137 downloads
Uploaded 8/10/2021 3:40 AM by Technickle (see all 209)
I have officially peaked, I don't think I can contain all this power.

#73326765740723767 - Power Soukoban (Japan) [WIP] No Rooms + Level 1 Boss

Power Soukoban (Japan) WIP no rooms level 1 boss.bk2
In 06:07.00 (22056 frames), 4216 rerecords
Game: Power Soukoban ( SNES, see all files )
144 downloads
Uploaded 8/7/2021 6:35 AM by Technickle (see all 209)
more of just a test run, most likely improvable.

#73302279179579274 - Fisher-Price: Perfect Fit In 3:56.04

Fisher-Price - Perfect Fit Improvement.bk2
In 03:56.05 (14186 frames), 2280 rerecords
159 downloads
Uploaded 8/6/2021 4:07 AM by Technickle (see all 209)
If you program inputs for a TAS and that TAS movie happens to be about a children's video game, does that make the Input Script a Perfect Child or does it make the Author a Perfect Child ... Something to think about!

#73300129461377427 - Power Soukoban (Japan) [WIP]

Power Soukoban (Japan) WIP.bk2
In 03:53.08 (14008 frames), 1583 rerecords
Game: Power Soukoban ( SNES, see all files )
146 downloads
Uploaded 8/6/2021 1:48 AM by Technickle (see all 209)
ROCK PUSHING

#73295945872385758 - Power Soukoban (Japan) First 6 Rocks [WIP]

Power Soukoban (Japan) first 6 rocks.bk2
In 01:25.73 (5152 frames), 785 rerecords
Game: Power Soukoban ( SNES, see all files )
152 downloads
Uploaded 8/5/2021 9:17 PM by Technickle (see all 209)
YEP ROCK

#73277978312396790 - Fisher-Price: Perfect Fit In 3:58.84

Fisher-Price - Perfect Fit 93 frame improvement.bk2
In 03:58.84 (14354 frames), 6377 rerecords
Game: Perfect Fit ( NES, see all files )
166 downloads
Uploaded 8/5/2021 1:52 AM by Technickle (see all 209)
Ninety-Three frame improvement

Game

  • Fisher-Price: Perfect Fit is a puzzle game intended for a younger audience. The player must match shapes to their silhouettes as they fall down the screen. On higher difficulty settings, the shape might need to be flipped horizontally or vertically before it will fit.

Release Date

  • March 4, 1990

Genre

  • Educational

Developer

  • Beam Software - Fisher-Price Learning Software
  • Number of Employees: 40

Publisher

  • GameTek, Inc

Movie Goals

  • Uses Bizhawk 2.6.2
  • Plays All Levels Backwards
  • Improvement Over the Previous Movie
  • Goes for 100% (because why not)

Current Fastest Paths (Level 3):

  • Level 3: Puzzle #1 - Piece 1: Up & Right
  • Level 3: Puzzle #1 - Piece 2: Right & Up
  • Level 3: Puzzle #1 - Piece 3: Flip, Right & Up
  • Level 3: Puzzle #1 - Piece 4: Flip X2, Up & Right
  • Level 3: Puzzle #1 - Piece 5: Flip, & Right
  • Level 3: Puzzle #2 - Piece 1: Right & Up
  • Level 3: Puzzle #2 - Piece 2: Flip & Up
  • Level 3: Puzzle #2 - Piece 3: Flip & Up
  • Level 3: Puzzle #2 - Piece 4: Right & Up
  • Level 3: Puzzle #2 - Piece 5: Flip X2, Up, & Right
  • Level 3: Puzzle #3 - Piece 1: Flip & Right
  • Level 3: Puzzle #3 - Piece 2: Flip, Up, & Right
  • Level 3: Puzzle #3 - Piece 3: Flip X2, Right & Up
  • Level 3: Puzzle #3 - Piece 4: Flip X2, Right & Up
  • Level 3: Puzzle #3 - Piece 5: Right & Up
~

Current Fastest Paths (Level 2):

  • Level 2: Puzzle #1 - Piece 1: Right & Up
  • Level 2: Puzzle #1 - Piece 2: Flip X2, Right & Up
  • Level 2: Puzzle #1 - Piece 3: Right & Up
  • Level 2: Puzzle #2 - Piece 1: Flip X2, Up & Right
  • Level 2: Puzzle #2 - Piece 2: Right & Up
  • Level 2: Puzzle #2 - Piece 3: Flip X2, Up & Right
  • Level 2: Puzzle #3 - Piece 1: Flip & Right
  • Level 2: Puzzle #3 - Piece 2: Flip, Up & Right
  • Level 2: Puzzle #3 - Piece 3: Right & Down

Current Fastest Paths (Level 1):

  • Level 1: Puzzle #1 - Piece 1: Right & Up
  • Level 1: Puzzle #1 - Piece 2: Right & Down
  • Level 1: Puzzle #1 - Piece 3: Right & Up
  • Level 1: Puzzle #2 - Piece 1: Right & Up
  • Level 1: Puzzle #2 - Piece 2: Right & Up
  • Level 1: Puzzle #2 - Piece 3: Right & Up
  • Level 1: Puzzle #3 - Piece 1: Right & Up
  • Level 1: Puzzle #3 - Piece 2: Right & Down
  • Level 1: Puzzle #3 - Piece 3: Right & Up

#73257282964623647 - Fisher-Price: Perfect Fit In 4:00.39

Fisher-Price - Perfect Fit.bk2
In 04:00.39 (14447 frames), 2030 rerecords
Game: Perfect Fit ( NES, see all files )
151 downloads
Uploaded 8/4/2021 3:29 AM by Technickle (see all 209)
YEP FIT

Movie Goals

  • Uses Bizhawk 2.6.2
  • Plays All 3 Difficulty Levels
  • Goes for Fastest Completion
  • Goes for 100%? I guess...
  • Doesn't Manipulate RNG? Or I do? I don't know it's a kid's game meant for 3 yr old's.

What is this Magical Fit that of which you speaketh?

  • You Fitith the pieceith intoith theith shapeith

How does this movie of this game make me feel?

  • Disappointed in my choices as a human being.

If you could, please describe what will happen next?

  • What happens on this NEXT one YOU won't BELIEVE IT! :O

#73235399581816524 - Stone Protectors In 18:28.54

Stone Protectors (Japan) finished v5.bk2
In 18:28.54 (66622 frames), 30894 rerecords
188 downloads
Uploaded 8/3/2021 3:50 AM by Technickle (see all 209)

Perfect Credits Loop

  • 1 Loop: Frame #: 82,417
Cursed run: 66622 frames
Finally got the run under 18:30 mins

Project Duration

  • 708 Hours | 29 1/2 days

Stone Protectors "Any%"/All Levels In 18:28.54

Game Logo -

Yo, DUDES! ROCK'N SCROLLLLLLLLL!

  • SLAM INTO THE STONE ZONE FOR A WILD BATTLE OF THE BANDS. IT'S YOU AND THE REST OF THE STONE PROTECTORS AGAINST THE EVIL ZOK AND HIS WHOLE SUCKY GROUP. YOU GET TO PLAY CLIFFORD. CORNELIUS. CHESTER MAXWELL. OR ANGUS. MAKE SPECIAL MOVES AND ATTACKS IN SCROLLING 16-MEG. SOLO OR TWO AT A TIME. AND GO FOR A MONSTER HIT BEFORE THEY BLOW YOU OFF THE STAGE. YOU'VE GOT COOL WEAPONS TO FIGHT WITH, 10 LEVELS TO EXPLORE, AND A WHOLE GARAGE FULL OF POWERUPS. SO GRAB YOUR AXE AND LET'S JAM!

What are Stone Protectors?

  • Stone Protectors is a 1993 British/American/French multi-media entertainment property consisting primarily of an action figure line and animated series. The series also had a tie-in video game released for the Super NES. It served as a late attempt to market the troll doll craze of the early 1990s to young boys. While not particularly successful, nor inspired by a prior medium, Stone Protectors generally followed in the same vein as contemporaries including Toxic Crusaders, Swamp Thing, and the highly popular Teenage Mutant Ninja Turtles.

Who Are the Stone Protectors?

  • A kingdom built of crystals came under attack by the reptilian troll-like Saurians whose leader, Zok, desired the powerful crystals protected by the Empress. Zok broke into the castle and reached for the crystals only to see them explode into pieces and fly to Earth. After being thrown out the back door of a New York City club, an awful rock band known as the Rock Detectors found the five magical stones which gave them troll-like appearances and special skills (not the least of which is playing good music). This put them at odds with the music-hating Zok and his henchman Zink, collectively known as The Protectors.

Which Character Will You Be Playing As?

  • Cornelius. In short, he has the fastest moveset, both with a 5 frame window. Both of his moves have really good range and do a lot of damage fast.

Special Moves

  • Twist Me Scream
  • Mic Toss

How Special Moves are Used

  • Corneilus can input the Twist Me Scream at 5 frames: UUR^L, l/UUL^R, l
  • Cornelius can input the Mic Toss at 5 frames: DR^DDL, r/DL^DDR, r
  • Cornelius moves kind of jerkily, but, makes up for it in the swagger walk

Glitches?

  • I am Not really sure if it should be classified as a glitch, but, I can use the mic toss to hit bosses without actually hitting them physically. I refer to this as a "phantom hit". This 'Glitch' can be seen in fights such as Tackle Jackal, Predatron & Zok. This allows me to get extra hits in quicker than if I used the "Twist Me Scream" or the combo hits. Although not always as effective as the combo hits, which can be seen in such fights as Lava Boss & Frank.

Genere

  • Side-Scrolling Beat ‘em up

Movie Goals

  • Uses Bizhawk 2.6.2
  • Plays Easiest Difficulty
  • Uses 1 Character in a 2 player game
  • Goes for Any% completion
  • Goes for Fastest Completion
  • Final Input is on Final button press for the Final Boss
  • Manipulates RNG

All Levels

  • Snowy Village
  • Crystal Mine
  • Volcano/Downward
  • Beach Party
  • Forest of Mythrandir
  • Bizarre Bazaar
  • Approaching the Castle
  • In the Castle
  • The Laboratory
  • Throne Hall

Bosses

  • Zink -
  • Zink's Gem Extractor -
  • Lava Boss -
  • Tackle Jackal -
  • Wraith -
  • Frank -
  • Zink Again -
  • Sucker Puncher -
  • Predatron -
  • Zok -

Per Level Frames

  • Level 1: 4583 Vs. 4563 | Saved: 0
  • Level 2: 4060 Vs. 4060 | Saved: 0
  • Level 3: 4813 Vs. 4813 | Saved 0
  • Level 4: 3806 Vs. 3806 | Saved: 0
  • Level 5: 4730 Vs. 4730 | Saved: 0
  • Level 6: 5867 Vs. 5867 | Saved: 0
  • Level 7: 6918 Vs. 6918 | Saved: 0
  • Level 8: 10038 Vs. 9942 | Saved: 96
  • Level 9: 6703 Vs. 6703 | Saved: 0
  • Level 10: 7126 Vs. 6951 | Saved: 175

Per Level Thoughts

  • Level 1: Still amazed I was able to even save time here, albeit 5 frames, but, still faster.
  • Level 2: Found out that stalling for a little bit saves time, which doesn't really make any sense. Had a better boss fight, which was optimized just right.
  • Level 3: 20 frames saved game time, 0 frames saved TAS time.
  • Level 4: Managed to get the Phantom Hits in on Tackle Jackal, which gives me the quickest kill
  • Level 5: Killed Wraith quicker and when Wraith was 98% invisible.
  • Level 6: Played this little back and forth game with Frank called: Miss Me With that Stab
  • Level 7: Kept the same, as Zink's pattern was too good to pass up.
  • Level 8: Got some phantom hits in and saved even more time as a result.
  • Level 9: Kept the same, the boss pattern from Predatron was unlike any other, and changing anything about the stage being played results in different patterns from the boss. I tried to make it better, but, couldn't and I was the one that did it.
  • Level 10: Zok's pattern was also really nice, and I got the phantom hits in that I needed.

The 18:28.54 Beats these movies:

  • 28:23 (This is so old, feels like 20 years ago)
  • 27 (pretty sure exists I thought)
  • 22:01 (Old submission that I still regret submitting to this day and still haunts me)
  • 20:13.98 (what I thought was the limit)
  • 19:54.02 (really thought it was done)
  • 19:20 (didn't think it would come to this)
  • 19:08 (really thought I was pushing it here)
  • 19:00 (of course I was salty that it didn't sub 19 here at that point)
  • 18:58.22 (Spike with the Co-authorship file)
  • 18:54.22 (Me beating that time, by another 4 seconds?!)
  • 18:48 (NOW it's sub 18:50?!)
  • 18:46.16 (This is getting out of control)
  • 18:46.08 (Like seriously? 8 frames????!)
  • 18:45.51 (thought it was over? Guess again)
  • 18:40.32 (really pushing it here)
  • 18:37.88 (wasn't good enough)
  • 18.30.12 (almost good enough but not quite)
~ Different WIP Versions:
  • like 6 (guesstimate)

Total = 24 versions With WIPS | 18 Versions Without WIPS

SHA1

  • F408B6132E88BB9CDCB6FBB7DCB41723F88FE76D

Suggested Screenshot: Frame #: 36,149 (guesstimate)

#73228072270571722 - Stone Protectors In 18:30.12

Stone Protectors (Japan) finished v4.bk2
In 18:30.11 (66717 frames), 30638 rerecords
162 downloads
Uploaded 8/2/2021 7:55 PM by Technickle (see all 209)
7.76 seconds saved from the previous movie.

Perfect Credits Loop

  • 1 Loop: Frame #: 82,510

#73205899805027418 - Stone Protectors In 18:37.88

Stone Protectors (Japan) finished v3.bk2
In 18:37.88 (67183 frames), 28799 rerecords
3 comments, 148 downloads
Uploaded 8/1/2021 7:57 PM by Technickle (see all 209)

Project Duration

  • 672 Hours | 28 days

Stone Protectors "Any%"/All Levels In 18:37.88

Game Logo -

Yo, DUDES! ROCK'N SCROLLLLLLLLL!

  • SLAM INTO THE STONE ZONE FOR A WILD BATTLE OF THE BANDS. IT'S YOU AND THE REST OF THE STONE PROTECTORS AGAINST THE EVIL ZOK AND HIS WHOLE SUCKY GROUP. YOU GET TO PLAY CLIFFORD. CORNELIUS. CHESTER MAXWELL. OR ANGUS. MAKE SPECIAL MOVES AND ATTACKS IN SCROLLING 16-MEG. SOLO OR TWO AT A TIME. AND GO FOR A MONSTER HIT BEFORE THEY BLOW YOU OFF THE STAGE. YOU'VE GOT COOL WEAPONS TO FIGHT WITH, 10 LEVELS TO EXPLORE, AND A WHOLE GARAGE FULL OF POWERUPS. SO GRAB YOUR AXE AND LET'S JAM!

What are Stone Protectors?

  • Stone Protectors is a 1993 British/American/French multi-media entertainment property consisting primarily of an action figure line and animated series. The series also had a tie-in video game released for the Super NES. It served as a late attempt to market the troll doll craze of the early 1990s to young boys. While not particularly successful, nor inspired by a prior medium, Stone Protectors generally followed in the same vein as contemporaries including Toxic Crusaders, Swamp Thing, and the highly popular Teenage Mutant Ninja Turtles.

Who Are the Stone Protectors?

  • A kingdom built of crystals came under attack by the reptilian troll-like Saurians whose leader, Zok, desired the powerful crystals protected by the Empress. Zok broke into the castle and reached for the crystals only to see them explode into pieces and fly to Earth. After being thrown out the back door of a New York City club, an awful rock band known as the Rock Detectors found the five magical stones which gave them troll-like appearances and special skills (not the least of which is playing good music). This put them at odds with the music-hating Zok and his henchman Zink, collectively known as The Protectors.

Which Character Will You Be Playing As?

  • Cornelius. In short, he has the fastest moveset, both with a 5 frame window. Both of his moves have really good range and do a lot of damage fast.

Special Moves

  • Twist Me Scream
  • Mic Toss

How Special Moves are Used

  • Corneilus can input the Twist Me Scream at 5 frames: UUR^L, l/UUL^R, l
  • Cornelius can input the Mic Toss at 5 frames: DR^DDL, r/DL^DDR, r
  • Cornelius moves kind of jerkily, but, makes up for it in the swagger walk

Glitches?

  • I am Not really sure if it should be classified as a glitch, but, I can use the mic toss to hit bosses without actually hitting them physically. I refer to this as a "phantom hit". This 'Glitch' can be seen in fights such as Tackle Jackal, Predatron & Zok. This allows me to get extra hits in quicker than if I used the "Twist Me Scream" or the combo hits. Although not always as effective as the combo hits, which can be seen in such fights as Lava Boss & Frank.

Genere

  • Side-Scrolling Beat ‘em up

Movie Goals

  • Uses Bizhawk 2.6.2
  • Plays Easiest Difficulty
  • Uses 1 Character in a 2 player game
  • Goes for Any% completion
  • Goes for Fastest Completion
  • Final Input is on Final button press for the Final Boss
  • Manipulates RNG

All Levels

  • Snowy Village
  • Crystal Mine
  • Volcano/Downward
  • Beach Party
  • Forest of Mythrandir
  • Bizarre Bazaar
  • Approaching the Castle
  • In the Castle
  • The Laboratory
  • Throne Hall

Bosses

  • Zink -
  • Zink's Gem Extractor -
  • Lava Boss -
  • Tackle Jackal -
  • Wraith -
  • Frank -
  • Zink Again -
  • Sucker Puncher -
  • Predatron -
  • Zok -

Per Level Frames

  • Level 1: 4583 Vs. 4563 | Saved: 0
  • Level 2: 4060 Vs. 4060 | Saved: 0
  • Level 3: 4813 Vs. 4813 | Saved 0
  • Level 4: 3855 Vs. 3806 | Saved: 61
  • Level 5: 4760 Vs. 4730 | Saved: 0
  • Level 6: 5867 Vs. 5867 | Saved: 0
  • Level 7: 6918 Vs. 6918 | Saved: 0
  • Level 8: 10038 Vs. 10038 | Saved: 0
  • Level 9: 6703 Vs. 6703 | Saved: 0
  • Level 10: 7303 Vs. 7126 | Saved: 177

Per Level Thoughts

  • Level 1: Still amazed I was able to even save time here, albeit 5 frames, but, still faster.
  • Level 2: Found out that stalling for a little bit saves time, which doesn't really make any sense. Had a better boss fight, which was optimized just right.
  • Level 3: 20 frames saved game time, 0 frames saved TAS time.
  • Level 4: Managed to get the Phantom Hits in on Tackle Jackal, which gives me the quickest kill
  • Level 5: Killed Wraith quicker and when Wraith was 98% invisible.
  • Level 6: Kept the same, as there wasn't a real reason to mess with the way Frank allowed me to get the stun hit. I tried improving the boss fight, but, couldn't get the same pattern as I had previously, so I just kept the same pattern.
  • Level 7: Kept the same, as Zink's pattern was too good to pass up.
  • Level 8: Kept the same.
  • Level 9: Kept the same, the boss pattern from Predatron was unlike any other, and changing anything about the stage being played results in different patterns from the boss. I tried to make it better, but, couldn't and I was the one that did it.
  • Level 10: Zok's pattern was also really nice, and I got the phantom hits in that I needed. I fixed the fight here and saved 177

The 18:37.88 Beats these movies:

  • 28:23 (This is so old, feels like 20 years ago)
  • 27 (pretty sure exists I thought)
  • 22:01 (Old submission that I still regret submitting to this day and still haunts me)
  • 20:13.98 (what I thought was the limit)
  • 19:54.02 (really thought it was done)
  • 19:20 (didn't think it would come to this)
  • 19:08 (really thought I was pushing it here)
  • 19:00 (of course I was salty that it didn't sub 19 here at that point)
  • 18:58.22 (Spike with the Co-authorship file)
  • 18:54.22 (Me beating that time, by another 4 seconds?!)
  • 18:48 (NOW it's sub 18:50?!)
  • 18:46.16 (This is getting out of control)
  • 18:46.08 (Like seriously? 8 frames????!)
  • 18:45.51 (thought it was over? Guess again)
  • 18:40.32 (really pushing it here)
~ Different WIP Versions:
  • like 6 (guesstimate)

Total = 22 versions

Perfect Credits Loop

  • (1 loop) Frame #: 82,977

SHA1

  • F408B6132E88BB9CDCB6FBB7DCB41723F88FE76D

Suggested Screenshot: Frame #: 36,219

#73192891968158775 - Stone Protectors In 18:40.82 [Obsoleted]

Stone Protectors (Japan) finished v2.bk2
In 18:40.82 (67360 frames), 26858 rerecords
173 downloads
Uploaded 8/1/2021 5:54 AM by Technickle (see all 209)

Stone Protectors "Any%"/All Levels In 18:40.82

Game Logo -

Yo, DUDES! ROCK'N SCROLLLLLLLLL!

  • SLAM INTO THE STONE ZONE FOR A WILD BATTLE OF THE BANDS. IT'S YOU AND THE REST OF THE STONE PROTECTORS AGAINST THE EVIL ZOK AND HIS WHOLE SUCKY GROUP. YOU GET TO PLAY CLIFFORD. CORNELIUS. CHESTER MAXWELL. OR ANGUS. MAKE SPECIAL MOVES AND ATTACKS IN SCROLLING 16-MEG. SOLO OR TWO AT A TIME. AND GO FOR A MONSTER HIT BEFORE THEY BLOW YOU OFF THE STAGE. YOU'VE GOT COOL WEAPONS TO FIGHT WITH, 10 LEVELS TO EXPLORE, AND A WHOLE GARAGE FULL OF POWERUPS. SO GRAB YOUR AXE AND LET'S JAM!

Theme Song From the Cartoon

What are Stone Protectors?

  • Stone Protectors is a 1993 British/American/French multi-media entertainment property consisting primarily of an action figure line and animated series. The series also had a tie-in video game released for the Super NES. It served as a late attempt to market the troll doll craze of the early 1990s to young boys. While not particularly successful, nor inspired by a prior medium, Stone Protectors generally followed in the same vein as contemporaries including Toxic Crusaders, Swamp Thing, and the highly popular Teenage Mutant Ninja Turtles.

Who Are the Stone Protectors?

  • A kingdom built of crystals came under attack by the reptilian troll-like Saurians whose leader, Zok, desired the powerful crystals protected by the Empress. Zok broke into the castle and reached for the crystals only to see them explode into pieces and fly to Earth. After being thrown out the back door of a New York City club, an awful rock band known as the Rock Detectors found the five magical stones which gave them troll-like appearances and special skills (not the least of which is playing good music). This put them at odds with the music-hating Zok and his henchman Zink, collectively known as The Protectors.

Each Individual Stone Protector

  • Cornelius, the group's leader, holds the greenstone and became a samurai with an assortment of appropriate weaponry (katana, shuriken, and a pair of nunchaku made of microphones). He is the band's lead singer but also plays the guitar.
  • Chester holds the red stone, became an expert at wrestling, and received great strength. He plays the bass guitar and saxophone.
  • Clifford holds the bluestone and became a "rock climber." He is the band's drummer.
  • Angus holds the yellow stone and became a "soldier" and an expert at turning mundane objects into weapons. He plays the keyboard. Angus ostensibly built up the Protectors' bizarre attack vehicles from things like barbecues and lawnmowers.
  • Maxwell holds the orange stone and became an "accelerator" with in-line skates. He plays the guitar.

Which Character Will You Be Playing As?

  • Cornelius. In short, he has the fastest moveset, both with a 5 frame window. Both of his moves have really good range and do a lot of damage fast.

Special Moves

  • Twist Me Scream
  • Mic Toss

How Special Moves are Used

  • Corneilus can input the Twist Me Scream at 5 frames: UUR^L, l/UUL^R, l
  • Corneilus can input the Mic Toss at 5 frames: DR^DDL, r/DL^DDR, r

Genere

  • Side-Scrolling Beat ‘em up

Movie Goals

  • Uses Bizhawk 2.6.2
  • Plays Easiest Difficulty
  • Uses 1 Character in a 2 player game
  • Goes for Any% completion
  • Final Input is on Final button press for the Final Boss
  • Manipulates RNG

Levels

  • Snowy Village
  • Crystal Mine
  • Volcano/Downward
  • Beach Party
  • Forest of Mythrandir
  • Bizarre Bazaar
  • Approaching the Castle
  • In the Castle
  • The Laboratory
  • Throne Hall

Bosses

  • Zink -
  • Zink's Gem Extractor -
  • Lava Boss -
  • Tackle Jackal -
  • Wraith -
  • Frank -
  • Zink Again -
  • Sucker Puncher -
  • Predatron -
  • Zok -

Per Level Frames

  • Level 1: 4583 Vs. 4563 | Saved: 0
  • Level 2: 4080 Vs. 4060 | Saved: 20
  • Level 3: 4813 Vs. 4813 | Saved 0
  • Level 4: 3860 Vs. 3855 | Saved: 5
  • Level 5: 4760 Vs. 4730 | Saved: 30
  • Level 6: 5867 Vs. 5867 | Saved: 0
  • Level 7: 6918 Vs. 6918 | Saved: 0
  • Level 8: 10038 Vs. 10038 | Saved: 0
  • Level 9: 6703 Vs. 6703 | Saved: 0
  • Level 10: 7514 Vs. 7303 | Saved: 211

Per Level Thoughts

  • Level 1: Still amazed I was able to even save time here, albeit 5 frames, but, still faster.
  • Level 2: Found out that stalling for a little bit saves time, which doesn't really make any sense. Had a better boss fight, which was optimized just right.
  • Level 3: Changed up the enemy kill pattern, saved 20 frames game time, but, still saved 0 frames TAS time.
  • Level 4: I was actually going insane here, Tackle Jackal wouldn't give me the 'best pattern' so I had to input just right to get that pattern. OTHERWISE, he would either: throw rocks, jump at me, or hand tackle me.
  • Level 5: Kept the same, due to the fact that Wraith gave me an awesome pattern I couldn't bother to improve.
  • Level 6: Kept the same, as there wasn't a real reason to mess with the way Frank allowed me to get the stun hit. I tried improving the boss fight, but, couldn't get the same pattern as I had previously, so I just kept the same pattern.
  • Level 7: Kept the same, as Zink's pattern was too good to pass up.
  • Level 8: Improved here by 20 frames, faster enemy kills by being closer.
  • Level 9: I was beside myself when I realized that I couldn't see anyone going out of their way to improve the boss here. The pattern was really crazy. Improving here would really be crazy difficult.
  • Level 10: Zok's pattern was also really nice, and I got the phantom hits in that I needed. I fixed the fight here and saved 211 frames.

The 18:40.82 Beats these movies:

  • 28:23 (This is so old, feels like 20 years ago)
  • 27 (pretty sure exists I thought)
  • 22:01 (Old submission that I still regret submitting to this day and still haunts me)
  • 20:13.98 (what I thought was the limit)
  • 19:54.02 (really thought it was done)
  • 19:20 (didn't think it would come to this)
  • 19:08 (really thought I was pushing it here)
  • 19:00 (of course I was salty that it didn't sub 19 here at that point)
  • 18:58.22 (Spike with the Co-authorship file)
  • 18:54.22 (Me beating that time, by another 4 seconds?!)
  • 18:48 (NOW it's sub 18:50?!)
  • 18:46.16 (This is getting out of control)
  • 18:46.08 (Like seriously? 8 frames????!)
  • 18:45.51 (thought it was over? Guess again)
~ Different WIP Versions:
  • like 5 or 7

Total = 18 or 21 versions

Perfect Credits Loop

  • (1 loop) Frame #: 83,410

SHA1

  • F408B6132E88BB9CDCB6FBB7DCB41723F88FE76D

#73149239621137345 - Stone Protectors In 18:45.51 [Obsoleted]

Stone Protectors (Japan) finished.bk2
In 18:45.51 (67642 frames), 21000 rerecords
171 downloads
Uploaded 7/30/2021 6:43 AM by Technickle (see all 209)

Stone Protectors "Any%"/All Levels In 18:45.51

Game Logo -

Yo, DUDES! ROCK'N SCROLLLLLLLLL!

  • SLAM INTO THE STONE ZONE FOR A WILD BATTLE OF THE BANDS. IT'S YOU AND THE REST OF THE STONE PROTECTORS AGAINST THE EVIL ZOK AND HIS WHOLE SUCKY GROUP. YOU GET TO PLAY CLIFFORD. CORNELIUS. CHESTER MAXWELL. OR ANGUS. MAKE SPECIAL MOVES AND ATTACKS IN SCROLLING 16-MEG. SOLO OR TWO AT A TIME. AND GO FOR A MONSTER HIT BEFORE THEY BLOW YOU OFF THE STAGE. YOU'VE GOT COOL WEAPONS TO FIGHT WITH, 10 LEVELS TO EXPLORE, AND A WHOLE GARAGE FULL OF POWERUPS. SO GRAB YOUR AXE AND LET'S JAM!

Theme Song From the Cartoon

What are Stone Protectors?

  • Stone Protectors is a 1993 British/American/French multi-media entertainment property consisting primarily of an action figure line and animated series. The series also had a tie-in video game released for the Super NES. It served as a late attempt to market the troll doll craze of the early 1990s to young boys. While not particularly successful, nor inspired by a prior medium, Stone Protectors generally followed in the same vein as contemporaries including Toxic Crusaders, Swamp Thing, and the highly popular Teenage Mutant Ninja Turtles.

Who Are the Stone Protectors?

  • A kingdom built of crystals came under attack by the reptilian troll-like Saurians whose leader, Zok, desired the powerful crystals protected by the Empress. Zok broke into the castle and reached for the crystals only to see them explode into pieces and fly to Earth. After being thrown out the back door of a New York City club, an awful rock band known as the Rock Detectors found the five magical stones which gave them troll-like appearances and special skills (not the least of which is playing good music). This put them at odds with the music-hating Zok and his henchman Zink, collectively known as The Protectors.

Each Individual Stone Protector

  • Cornelius, the group's leader, holds the greenstone and became a samurai with an assortment of appropriate weaponry (katana, shuriken, and a pair of nunchaku made of microphones). He is the band's lead singer but also plays the guitar.
  • Chester holds the red stone, became an expert at wrestling, and received great strength. He plays the bass guitar and saxophone.
  • Clifford holds the bluestone and became a "rock climber." He is the band's drummer.
  • Angus holds the yellow stone and became a "soldier" and an expert at turning mundane objects into weapons. He plays the keyboard. Angus ostensibly built up the Protectors' bizarre attack vehicles from things like barbecues and lawnmowers.
  • Maxwell holds the orange stone and became an "accelerator" with in-line skates. He plays the guitar.

Which Character Will You Be Playing As?

  • Cornelius. In short, he has the fastest moveset, both with a 5 frame window. Both of his moves have really good range and do a lot of damage fast.

Special Moves

  • Twist Me Scream
  • Mic Toss

How Special Moves are Used

  • Corneilus can input the Twist Me Scream at 5 frames: UUR^L, l/UUL^R, l
  • Corneilus can input the Mic Toss at 5 frames: DR^DDL, r/DL^DDR, r

Genere

  • Side-Scrolling Beat ‘em up

Movie Goals

  • Uses Bizhawk 2.6.2
  • Plays Easiest Difficulty
  • Uses 1 Character in a 2 player game
  • Goes for Any% completion
  • Final Input is on Final button press for the Final Boss

Levels

  • Snowy Village
  • Crystal Mine
  • Volcano/Downward
  • Beach Party
  • Forest of Mythrandir
  • Bizarre Bazaar
  • Approaching the Castle
  • In the Castle
  • The Laboratory
  • Throne Hall

Bosses

  • Zink -
  • Zink's Gem Extractor -
  • Lava Boss -
  • Tackle Jackal -
  • Wraith -
  • Frank -
  • Zink Again -
  • Sucker Puncher -
  • Predatron -
  • Zok -

Per Level Frames

  • Level 1: 4568 Vs. 4683 | Saved: 5
  • Level 2: 4115 Vs. 4080 | Saved: 35
  • Level 3: 4813 Vs. 4774 | Saved 35
  • Level 4: 3885 Vs. 3860 | Saved: 25
  • Level 5: 4760 Vs. 4760 | Saved: 0
  • Level 6: 5867 Vs. 5867 | Saved: 0
  • Level 7: 6918 Vs. 6918 | Saved: 0
  • Level 8: 10058 Vs. 10038 | Saved: 20
  • Level 9: 6703 Vs. 6703 | Saved: 0
  • Level 10: 7653 Vs. 7514 | Saved: 139

Per Level Thoughts

  • Level 1: Still amazed I was able to even save time here, albeit 5 frames, but, still faster.
  • Level 2: Found out that stalling for a little bit saves time, which doesn't really make any sense.
  • Level 3: Kept the same for the most part, besides the 3 enemies before the boss.
  • Level 4: Improved here, with what seems like the best.
  • Level 5: Kept the same, due to the fact that Wraith gave me an awesome pattern I couldn't bother to improve.
  • Level 6: Kept the same, as there wasn't a real reason to mess with the way Frank allowed me to get the stun hit.
  • Level 7: Kept the same, as Zink's pattern was too good to pass up.
  • Level 8: Improved here by 20 frames, faster enemy kills by being closer.
  • Level 9: I was beside myself when I realized that I couldn't see anyone going out of their way to improve the boss here. The pattern was really crazy.
  • Level 10: Zok's pattern was also really nice, and I got the phantom hits in that I needed.

The 18:45.51 Beats these movies:

  • 28:23 (This is so old, feels like 20 years ago)
  • 27 (pretty sure exists I thought)
  • 22:01 (Old submission that I still regret submitting to this day and still haunts me)
  • 20:13.98 (what I thought was the limit)
  • 19:54.02 (really thought it was done)
  • 19:20 (didn't think it would come to this)
  • 19:08 (really thought I was pushing it here)
  • 19:00 (of course I was salty that it didn't sub 19 here at that point)
  • 18:58.22 (Spike with the Co-authorship file)
  • 18:54.22 (Me beating that time, by another 4 seconds?!)
  • 18:48 (NOW it's sub 18:50?!)
  • 18:46.16 (This is getting out of control)
  • 18:46.08 (Like seriously? 8 frames????!)
~ Different WIP Versions:
  • like 5 or 7

Total = 18 or 20 versions

Perfect Credits Loop

  • (1 loop) Frame #: 83,410

SHA1

  • F408B6132E88BB9CDCB6FBB7DCB41723F88FE76D

#73146010839972491 - Amazing Penguin GBA Mode All Rooms | Rooms: 1-4 [WIP]

Amazing Penguin (USA, Europe) GBA Mode All Rooms.bk2
In 01:34.93 (5670 frames), 79 rerecords
154 downloads
Uploaded 7/30/2021 3:13 AM by Technickle (see all 209)
now using GBA Mode and it saves time! Collab w/JackSider
also, this is a new project I just copied the inputs over from the GB project to save on convenience.
The re-record count is closer to 1,534 | 1455 + 79

#73141196447776985 - Stone Protectors In 18:46.08

Stone Protectors (Japan) Complete again v4.bk2
In 18:46.08 (67676 frames), 18439 rerecords
133 downloads
Uploaded 7/29/2021 10:01 PM by Technickle (see all 209)

Project Duration:

3.42857 weeks to complete | or 23.99999 days

This current movie beats these movies:

  • 28,
  • 27,
  • 20:13.98,
  • 22:01
  • 19:54.02,
  • 19:20,
  • 19:08,
  • 19:00,
  • 18:58.22,
  • 18:54.22,
  • 18:48
  • 18:46.16

#73079230173798041 - Stone Protectors In 18:54.20

Stone Protectors (Japan) complete and improved.bk2
In 18:54.20 (68164 frames), 11089 rerecords
168 downloads
Uploaded 7/27/2021 3:03 AM by Technickle (see all 209)
what version is this now, like 13? Anyway, new improvement by 4.20 seconds.
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