User Files for WarHippy

All User Files Profile for WarHippy Upload

#64584041677908083 - DBAA updated submission

Dragon Ball (7).bk2

Uploaded 7/9/2020 1:02 PM by WarHippy (8 files)

For Dragon Ball: Advanced Adventure (GBA)

In 32:27.56 (116323 frames), 64900 rerecords

2082 views, 343 downloads


Red Ribbon Army Base Pt 2 - During a fight in the middle of the level I kick a blue robot onto the top ledge next to a Sergeant Metallic instead of spending time fighting it. I also reflect back two missiles on Metallic and then take out the blue robot to finish the fight.
The boss saw an improvement, too. Due to new rng the boss spit out 5 missiles per barrage for me to reflect back instead of 3. I also used an L+R rush to break the boss's stance before the second barrage of missiles hit him. This let the second set of missiles do full damage instead of half damage. The L+R rushes at the end are for syncing up the rng.
With the new global timer, though, I had to redo the last half of Chow Castle (the last level) due to the properties of the purple turtle shell item. But here we saved time, too. New rng allowed for a faster Piccolo fight.
180 Frames saved overall

Download (82.34 KB) Info

#62319122330886504 - DBAA new improvement wip 3

Dragon Ball (1).bk2

Uploaded 3/29/2020 1:00 PM by WarHippy (8 files)

For Dragon Ball: Advanced Adventure (GBA)

In 33:10.40 (118882 frames), 40557 rerecords

2520 views, 414 downloads



Download (85.26 KB) Info

#62163113052166693 - DBAA new improvement wip 2

Dragon Ball (1).bk2

Uploaded 3/22/2020 12:23 PM by WarHippy (8 files)

For Dragon Ball: Advanced Adventure (GBA)

In 33:11.04 (118920 frames), 36939 rerecords

2567 views, 408 downloads


Muscle Tower completed
Check out the game thread for details.

Download (85.29 KB) Info

#58010431267703640 - DBAA Improvement WIP 1

Dragon Ball - Advanced Adventure 3.bk2

Uploaded 9/17/2019 11:58 AM by WarHippy (8 files)

For Dragon Ball: Advanced Adventure (GBA)

In 33:17.63 (119314 frames), 202422 rerecords

3148 views, 495 downloads


Pilaf's Castle - Changed the end of the boss fight by finishing with a ki blast. 15 frames saved
Find the stone in the Jungle - the 15 frames saved let me get ahead of the cycle of pikes. 9 frames saved. 1 frame saved in krillin fight due to lag reduction
Break the Boulder mini-game - Made better use of being able to attack again right after getting hit. 12 frames saved
1v1 Tutorial (Block 3 attacks) - Better RNG made Krillin attack sooner. 20 Frames saved
1v1 Tutorial (Perform a Combo Finisher) - Broke the Guard Gauge faster using Sweeper instead of 3 punches. 5 Frames saved
First Fight (Giran) - Different RNG allowed for more efficient fight. 10 frames saved
Second Fight (Nam) - Better fight. 16 frames saved
Third Fight (Juckie-Chun) - RNG finally failed me on this fight. 9 frames lost, and it took me about a month just to ge it to that point
Muscle Tower - 7 frames lost in first fight due to bad rng? Multiple gains throughout the rest of the level
In total - 129 frames ahead at this point

Download (85.77 KB) Info

#52705118511615245 - Extras + More

Dragon Ball - Advanced Adventure Published.bk2

Uploaded 1/21/2019 1:44 PM by WarHippy (8 files)

For Dragon Ball: Advanced Adventure (GBA)

In 33:31.87 (120164 frames), 182936 rerecords

4021 views, 607 downloads



Download (86.99 KB) Info

#44030952697828135 - Dragon Ball Advanced Adventure 1-1

Dragon Ball - Advanced Adventure (Japan) (2).bk2

Uploaded 12/26/2017 10:17 PM by WarHippy (8 files)

For Game Boy Advance

In 00:54.93 (3281 frames), 8780 rerecords

10913 views, 475 downloads


These are the first two fights so far (section 1 of the first level), but we're still figuring out some game mechanics before we move on (specifically movement optimization and a little bit of rng).

Download (2.88 KB) Info

#43286862989268904 - Action Pachio improvement

actionpachio (3).bk2

Uploaded 11/23/2017 10:02 AM by WarHippy (8 files)

For Action Pachio (SNES)

In 18:41.93 (67427 frames), 54756 rerecords

4725 views, 693 downloads


Download (32.59 KB) Info

#31495437281340481 - Eek! the Cat Improvement

Eek! The Cat (USA)-Flip2.tasproj.bk2

Uploaded 6/10/2016 9:18 AM by WarHippy (8 files)

For Eek! The Cat (SNES)

In 16:39.67 (60079 frames), 183129 rerecords

5931 views, 827 downloads


33 Frame Improvement
Stage
2-2: Better strategy pushing Annabelle after teleporter. 12 Frames Saved
2-3: Better method of retrieving Annabelle and going through teleporter after bubble section. 5 Frames Saved
3-2: Jumping into corner of ledge after mushroom to slow down faster. 1 Frame Saved. It's possible to save 5 more frames in the section before getting to the mushroom, but the time would be lost due to the changes in sub-pixels.
4-3: Can get to policeman 44 frames faster, but they are all lost waiting for the barrel. 0 Frames Saved
5-1: Waited 1 more frame before turning around and pushing gift after depositing second barrel into the spike pit. Changed method of going through the gap. 6 frames ahead at this point, but 4 are lost at the end. 2 Frames Saved
5-2: Got past wrecking ball 4 frames faster which allowed for a slightly better run-up at the end. 1 Frame Saved
5-3: Got past 10-ton weight 1 frame sooner. After kicking gift after 2nd bulldog, I waited a frame before holding Left again so that the sliding animation wouldn't occur. The time saved let the gift get hit by wrecking ball sooner. 6 Frames Saved
5-4: Slight change in the final section to be a little more accurate. 0 Frames Saved
It is possible to jump onto clothesline the same frame as the NPC. This is the fastest way across the ropes, but the time saved is always lost somewhere else in those levels.

Download (30.14 KB) Info