Enemy spies have been sent to buy military weapon technologies from scientists all around the world. Indy must reach the meeting spot and prevent the spies leaving alive.
But Indy doesn't care about other technologies than that in England: "The hell, I worked my ass off glitching through buggy gear wheels and climbed all the way up to the top of Big Ben, so this time I could as well finish the opponent".
On hard difficulty enemy spies have 200 health, bomb does 25 and bullet 15 damage. So, normally a fight would require quite an effort.
Drowning(?) in lava in India takes two lives, but falling and running out of health costs one life. Indy can die in every boss battle as long as he doesn't run out of lives.
Any extra movement possibly creates lag if you wonder why Indy stands still sometimes.
Movie features:
- Emulator used: GENS 11a
- Hard difficulty
- Takes damage to save time
- Dies to save time
- Kills an enemy spy to save time... errr... that got old already.
- India
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Marketplace
-Six things have to be hit to open the door
-Guard must be killed
Temple
-Six idols have to be knocked on their back
-Guard must be killed
- Tibet
-
Nothing special here, suiciding at the end is 6.5 seconds faster than killing the enemy spy.
- England
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London Bridge
-Gearboxes must be bombed
-Axeman must be killed
Big Ben
The only boss faster to kill than suiciding. Bosses sometimes take multiple hits from bombs when moving and here he takes 7 hits.
Boss hp address: 00FFC5AF
- Egypt
-
Desert
If Indy advances fast enough he can skip every second windstorm and save a huge amount of time. It's also important to fight against the wind and not get pushed backward much.
Pyramid
Indy must whip wheels to open lids on the ceiling and later lids on the floor.
- Germany
-
The last stage is open when Indy has completed or failed in all previous countries.
0:39 - I have to fund my suiciding collecting some extra lives
1:07 - The item Indy collects makess his whip an Insta-kill-weapon
5:57 - It's important to take damage and actually not being slowed down much
6:37 - I didn't find hp address for "All-seeing-Eye", but I don't think any other strategy could beat it before it closes.
7:02 - Basement wheels are more resistant to whipping
7:32 - Extra life collected so I don't get game over when suiciding later
7:33 - I lose 21 frames taking intentional damage here. Otherwise I wouldn't die to first hit into spikes in boss room and I would have to wait a second to get damaged again.
8:06 - Jumping on zeppelin is a lot faster than programmers' intended route along the right side
8:58 - This escape act is missing someting... it's over in 3 seconds.