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EZGames69 wrote:
For what it’s worth, the current all levels publication says it’s console verified, but I’m unsure how it handles the resets and if it has different rng each time.
Just like this:
python3 tastm32.py --hardreset --blank 2 --console nes --players 1,5 --transition 675 S --transition 1614 S --transition 2910 S --transition 4067 S --transition 5153 S --transition 6318 S --transition 7279 S --transition 8247 S --transition 9118 S --transition 9995 S --transition 10832 S --transition 11676 S --transition 12528 S --transition 13385 S --transition 14247 S --transition 15170 S --transition 16133 S --transition 17313 S --transition 18515 S --transition 19573 S --dpcm drmario-resets-2b.r08
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Bigbass
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dwangoAC wrote:
EZGames69 wrote:
For what it’s worth, the current all levels publication says it’s console verified, but I’m unsure how it handles the resets and if it has different rng each time.
Just like this:
python3 tastm32.py --hardreset --blank 2 --console nes --players 1,5 --transition 675 S --transition 1614 S --transition 2910 S --transition 4067 S --transition 5153 S --transition 6318 S --transition 7279 S --transition 8247 S --transition 9118 S --transition 9995 S --transition 10832 S --transition 11676 S --transition 12528 S --transition 13385 S --transition 14247 S --transition 15170 S --transition 16133 S --transition 17313 S --transition 18515 S --transition 19573 S --dpcm drmario-resets-2b.r08
Just to provide some context in case this is unfamiliar to anyone: What dwangoAC posted above is the command used to tell the TAStm32 replay device what inputs to replay (drmario-resets-2b.r08), and on which input "frames" a reset should occur (--transition X). As long as the replay starts from power on (for Dr Mario), the moments the resets must occur at are consistent between attempts. Actually, that's how resets are always handled on the NES; they are initiated at predetermined frame or latch counts relative to the beginning of the replay.
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I don't understand RPGs but maybe [1208] SNES Chrono Trigger "newgame+" by inichi in 06:42.77 can be unobsoleted now that we allow savegame in standard?
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I feel like [3530] DS Mario & Luigi: Partners in Time by Migu in 3:21:09.92 could work as a separate "glitchless" branch, instead of having [3791] DS Mario & Luigi: Partners in Time by Migu in 1:52:56.29 obsolete it.
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JD wrote:
I feel like [3530] DS Mario & Luigi: Partners in Time by Migu in 3:21:09.92 could work as a separate "glitchless" branch, instead of having [3791] DS Mario & Luigi: Partners in Time by Migu in 1:52:56.29 obsolete it.
I am not sure the original is even glitchless exactly? I would feel more comfortable asking the author.
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Memory wrote:
I am not sure the original is even glitchless exactly? I would feel more comfortable asking the author.
I did so, and he basically told me that no, it's not glitchless. He only used one glitch in order to get more money. So much for it working as a separate glitchless branch.
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Should [2741] Genesis Sonic 3 & Knuckles "2 players" by Aglar & marzojr in 26:53.060 be unobsoleted? It was obsoleted by a Sonic-only run with many different strategies. I also think the active Newgame+ run with Sonic and Tails is too different to obsolete this one. EDIT: Also, if the Sonic-only branch were to be separated from the Sonic and Tails branch, would [331] Genesis Sonic 3 & Knuckles "Sonic" by SprintGod in 45:55.817 and its predecessor be obsoleted by the later Sonic-only movies (2020 onwards)?
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[2078] SNES Super Metroid "Reverse Boss Order" by Saturn in 46:42.38 At the time, it was obsoleted for having a similar route to the current Any%. I think it is different enough to warrant its own, unobsoleted branch nowadays (especially because of the rule changes in the 7 years since this decision).
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Same reason as above, but arguably a new one should be made instead, lol. [96] Genesis Altered Beast "1 player" by BillBull in 06:21.567
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Unobsoleted both because 1p is a standard branch.
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Well, there's one more, despite being a very old run that was obsoleted as a part of The First 500 project: [481] Genesis Cadash "1 player" by nifboy in 21:55.233
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[226] Genesis Beavis and Butt-Head "1 player" by DudicalRat in 10:14.417 Yet another old 1-player run obsoleted by a 2-player version.
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synabler
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Challenger
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synabler wrote:
[198] SNES Kirby Super Star "1 player" by Zurreco in 51:02.100 1P was obsoleted by [318] SNES Kirby Super Star "2 players" by nitsuja in 41:56.167 2P.
Better late than never. I forgot about this extremely old movie that even the branches are absent in both runs. Thanks for pointing it!
Wiki: HomePages/Challenger Currently working as a Judge and planning new SNES projects for the 2026 year if possible :) * Aryol * Appleseed * BlackThorne * Joe & Mac * Pac-Attack * Super Bomberman 4 ...and a few more surprises.
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There's also a 2006 obsoleted 1-player movie of NES TMNT III.
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And one more 1-player run (not obsoleted for using 1-player though) [122] NES Snake Rattle 'n' Roll "warps, 1 player" by devindotcom in 05:08.433
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Using the TASVideos API, I compiled the list of movies that has a "One player in a multiplayer game" tag and was obsoleted by a movie that has a "2+ players" tag: I tried the same with "Uses warps" and "Forgoes warps", but [122] NES Snake Rattle 'n' Roll "warps, 1 player" by devindotcom in 05:08.433 mentioned above was the only one.
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