Posts for feos


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Fceux has an option to manually set lag flag when you feel like it (judging by whatever address the game uses as a lag flag). In bizhawk you only can get lag flag, and get/set lag count. It's not hard to implement, but adelikat refused the idea for some reason. Maybe because the possibility to skip such frames on demand wasn't considered. However, in TAStudio you can hide every other frame's row, though I don't know if it actually skips the frame.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'm pretty sure the overall approach can be widely applied depending on available tools.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Starred THUG2 and (as is already known) Spider-Man all items. THUG2 is insane! As for Muramasa, uhm, seriously? Running left and right for 1 hour (with occasional fights, huge props to their very existence) is a star? I'd refer to Wiki: StarmanGuidelines again to show how "well" this one fits.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Такой вот трюк: http://tasvideos.org/RU.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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TASeditor (the guy) have done some stuff for best angle automation for n64hawk with lua.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What about finally replaying Gradius? Bonus points if the controller is plugged out after the movie ends to make it clear that the rest of the run is planned out to have no input. And I still think multi-game tas is a nice thing. Since consoles might have different timing, it can be done by plugging a separate bot to each console, so it comes to having more than one replay device.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't see how the site becomes better rejecting runs like this one. The same happened to FF "console verification". It is obvious, that we can no longer limit our approach to "fast" and "entertaining", because technical work that is being done for the last few years has its own merit, and it's irreplaceable for the community. See what's going on regarding TAS blocks. They are a huge trend now, thanks to those efforts. So if the question is "were you entertained?", I give it a Meh, it's not particularly entertaining to watch. But "should this be published?" ABSOLUTELY. By flushing such runs in the gruefood delight, we do not give proper credits to what was done for the community by such runs, and totally ignore the effects of them. The site is not getting better then. And this is exactly the reason to add a Demo tier category, where such runs of superb technical level and priceless historical meaning would feel best. But to make the global acceptance terms sane, we should not base Demo on some isolated type of efforts, like we tried earlier. I described the approach in-depths here.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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[Scrubbed]
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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[Scrubbed]
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Radiant wrote:
It strikes me that the branch poll we had back in April has basically the exact opposite outcome of what feos is suggesting here...
Maybe too late, but the suggestion is to use BOTH outcomes: just not blindly, but relying on statistics. Read the OP once again.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warp wrote:
feos wrote:
Warp wrote:
As I said, I think ACE is awesome in its own right, but should be considered a completely distinct category from game-completing speedruns.
Oh god. IS IT NOT?
Clearly not, given how many posts have been made defending the concept that ACE runs that jump to the end credits are legit game completions. (And the fact that ACE run submissions are officially not considered breaking the rule that says that the game must be completed.)
Wait. Look. Any% [2680] GB Pokémon: Red Version "Brock through walls" by MrWint in 22:02.94 SRAM glitch[2687] GB Pokémon: Red Version "save glitch" by MrWint in 01:09.95 ACE [2341] GBC Pokémon: Yellow Version "arbitrary code execution" by FractalFusion in 03:14.15 Any% [1564] GB Super Mario Land 2: 6 Golden Coins by andymac in 21:43.52 ACE [2651] GB Super Mario Land 2: 6 Golden Coins "game end glitch" by MUGG, Masterjun in 00:41.56 Any% [2015] NES Final Fantasy "White Mage" by TheAxeMan in 1:16:37.56 ACE [2816] NES Final Fantasy "stairs glitch" by TheAxeMan, Inzult & Gyre in 06:58.24 Any% [1686] NES Mega Man by Shinryuu & finalfighter in 12:23.34 ACE [2601] NES Mega Man "game end glitch" by pirohiko & finalfighter in 00:32.11 Any% [1590] NES Super Mario Bros. 3 "warps" by Lord Tom, Mitjitsu & Tompa in 10:25.60 ACE [2588] NES Super Mario Bros. 3 "game end glitch" by Lord_Tom & Tompa in 02:54.98 Any% [2541] PSX Castlevania: Symphony of the Night by ForgoneMoose in 18:40.08 ACE [2547] PSX Castlevania: Symphony of the Night "game end glitch" by ForgoneMoose, sockfolder in 09:47.20 Any% [318] SNES Kirby Super Star by nitsuja in 41:56.17 ACE [2609] SNES Kirby Super Star "game end glitch" by Masterjun in 00:23.03 Any% [3019] SNES Super Mario World "warps" by BrunoVisnadi, Amaraticando in 09:57.10 ACE [2926] SNES Super Mario World "game end glitch" by BrunoVisnadi, Amaraticando, Masterjun in 00:41.81 Any% [1898] SNES Super Mario World 2: Yoshi's Island by Carl_Sagan in 1:33:40.18 ACE [2751] SNES Super Mario World 2: Yoshi's Island "game end glitch" by Masterjun in 01:17.54 Any% [1368] SNES Super Metroid by Taco, Kriole in 38:41.52 ACE [2913] SNES Super Metroid "game end glitch" by Taco, Sniq, total in 07:14.75 They are all "considered completely distinct categories", one stands for fastest completion using gameplay means, another stands for fastest completion using executing arbitrary code. You worry about people who like ACEs more than any%? I completely fail to see the real problem! Considering the amount of people who also fail to see it in this thread, can you please say outright, clearly, what is the problem, considering the above movies co-exist perfectly and please both sides of viewers. Do you by any chance want the site stop accepting ACE runs?
ais523 wrote:
The debate about "fastest ACE completion" and "fastest game completion without ACE" isn't about whether they should be categories. It's about which one should be called any% (making the other one either "game end glitch" if we have the any% as non-ACE, or "no ACE" if we have the any% as ACE-allowed).
That's a completely different problem. It only depends on the viewer what to call "true any%", the site can't do it, exactly because it depends on viewer opinions, and they differ drastically. So we just have both. Fastest possible by all means is vaultable, so it will be published no matter what. Avoiding game breaking glitches will only be published if the game is entertaining enough to have branches. Read carefully the following post: http://tasvideos.org/forum/viewtopic.php?t=15247
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warp wrote:
As I said, I think ACE is awesome in its own right, but should be considered a completely distinct category from game-completing speedruns.
Oh god. IS IT NOT?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ACE is done unassisted as well.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Newcomer Rec was designed to keep runs that blew people's minds, regardless of when it happened. It showcases how super popular games can be abused to maximum. However, Megaman 1 isn't there, because it's hard to follow, and Megaman 2 is there, because while maximum glitchy, it's kinda easier to follow. So SMB3 total control absolutely blew people's minds, as did Pokemon Plays Twitch. What about SMW Pong? Did it really blow people's minds? Then, there's a technical achievement criterion. Each of the runs showcase maximum what can currently be done, and they become more and more impressive during tme, Pi is cute, but rather simple, Pong is 2 years old and kinda faded now, as we saw SMW Mario Maker. SMB3 is super fresh and super neat. The recent AGDQ event was super successful for tasbot, so if we explain things well in the movie text, it is the run people are likely to want to see when we first arrive, and it's best to be easily accessible. So while MM1 and MM2 are of the same level of impressiveness, but of different level of comprehensibility, SMB3 total control is by all means the most impressive of the 3, both technically and visually. Bonus points for having a human actually play it before thousands of people (human playing pong is not anymore that impressive really). So if we put Pong there, we're lowering the standard for Newcomer Rec with hopes to be comprehensible, which we probably shouldn't do. It didn't even have a star, just because the payload was not that entertaining. If not the 2 day deadline, Masterjun would have time to do more, but it's what we have.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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fsvgm777 wrote:
Who is interested in an alternate encode with input display?
17:38	fsvgm777	Nach: By the way, if there's enough demand, I'm going to make an alternate (YT) encode with the button presses.
I guess there's no enough demand yet. sudo do-it
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't know the game too well, but it's something absolutely insane.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ALAKTORN wrote:
This community truly has gone to shit.
Then you seem to love shit don't you?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Emulation accuracy can affect the factors that RNG uses, but the principle is the same.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Lol @ that Zoom guitar. Otherwise, nice game, nice run, nice vote.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warp wrote:
feos wrote:
Can you remind me why you consider using emulator tools legit means of game completion?
Because they feed controller input to the game, which is running as exactly as possible compared to the actual console? All TASes could ostensibly be hardware-verified. After all, abusing emulator bugs is not considered legit. Modifying the game code itself using the emulator is also not considered legit. I don't really understand what you are getting at.
But you have a whole crowd of people who say "Emulator replay removes all the fun, all the challenge from game completion, only real-time speedrunners are really the men!" No one is able to find what exactly is wrong with replays for them, just because replays rely on some special rules and in that case they get approved by community that is interested in them. Not modding the game is a rule that community likes. That's the only reason it exists. For some people, having the game unmodded isn't enough to consider the playthrough legit. No problem, tastes differ. For different tastes we have different branches. There's too few of branches that complete the game without breaking it? I don't think you'll go ahead and say that. Right now, nothing is taken away from people who like it, even non-game-breaking runs were umobsoleted a few years ago to exist in Moons. What is the real problem then? The fact that people keep creating ACEs? The fact that people keep jumping to credits using TASVideos-approved controller input? Maybe the fact that there's more and more of that, while there's not less and less of the other? Answer and say why.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warp wrote:
arandomgameTASer wrote:
So the whole claim that they're NOT trying to beat the game as quickly as possible is, quite frankly, silly.
If I modded a game so that it would simply show the end credits when it's started, would you consider that a legit game completion? Would you consider it having "beat the game"? If your answer is "no", then think about the reasons why you think it's not, and perhaps then you'll understand why I don't consider ACE runs to be legit either.
Can you remind me why you consider using emulator tools legit means of game completion?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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True wrote:
Eh, for what it's worth, I think no sound is fine. Don't worry about those who get off on TAS entertainment.
The rule/guideline can really be tweaked while we are at it, just like happened with arcade coins and names. Probably to not cause demotivatin, this movie can be published, and then obsoleted by a run with music, even if it'd be still vault. I think music is one of the major features of Road Rash, so it makes sense to have it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Any suggested screenshots?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Silly game, decent run, awesome music. Weak Yes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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