Knuckles in Sonic The Hedgehog TAS by JXQ

Essentials:
This run satisfies the following criteria:
  • Aims for fastest time
  • Takes damage to save time
  • Abuses programming errors
  • Ignores delays caused by bonus effects
  • Emulator used: Gens 9Z
  • Suggested Screenshot:
Here we have an impressive hack put together by Stealth, placing Knuckles into Sonic the Hedgehog 1. The game has been discussed here a bit, but you can find its official topic at the Sonic 2 Beta message board. All of Knuckles' abilities are preserved and are true to the feel of playing as Knuckles in other Sonic games with LOCK-ON TECHNOLOGY.
I worked on this run and my Sonic run concurrently. The games were similar enough that doing them together helped keeped things fresh in my mind, yet different enough that it didn't get too repetitive.
I suggest watching the Sonic run first before this one, because the Sonic run shows how the game was meant to be played before watching this run break that mold.
Times:
LevelTime
Green Hill 10:17
Green Hill 20:11
Green Hill 30:28
Marble 10:15
Marble 20:14
Marble 30:28
Spring Yard 10:20
Spring Yard 20:21
Spring Yard 30:44
Labyrinth 10:23
Labyrinth 20:26
Labyrinth 30:28
Star Light 10:17
Star Light 20:14
Star Light 30:30
Scrap Brain 10:21
Scrap Brain 20:29
Scrap Brain 30:13
Final Zone1:12
Points of Interest:
  • Green Hill 3 - The bottom route after the speed shoes does get to the boss faster, but not being able to hit him right away more than negates this difference.
  • Labyrinth 2 & 3 - Releasing the button while sliding on the ground gives a pause, which gets the ball rolling for some nice zipping action.
  • Scrap Brain 1 - Sonic's route with the zipping is quite a bit slower than the route taken here (Thanks to Ouzo for this route).
Thanks to:
  • Upthorn, again, for going above and beyond helping with Gens memory watching and even coding a special version for use in this run. He also pointed out several improvements since he knows Knuckles TASing quite well.
  • Ouzo, for a quality completed run of this game that I could compare myself against.
  • Nitsuja, for showing me some basics about Knuckles and spin-dash in the first level, and for showing me a faster method for Green Hill 2.
Enjoy the run!

Bisqwit: Submission file replaced from author's supply.

adelikat: This hack has been "officially" approved and the run is of pubishing quality. Accepting for publication.

adelikat: Delayed while author attempts improvements.

Truncated: Setting back to accepted, see thread for details.

DeHackEd: Setting to Publication Underway.

Joined: 1/31/2005
Posts: 95
Great run overall, and I really loved how you butchered the marble and labyrinth zones. Easy yes vote.
Skilled player (1886)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
A very good run indeed. I'll jus throw in another yes vote to the pile.
Joined: 4/29/2005
Posts: 1212
I voted no, merely because I cannot find the Rom. So I can't really watch it to say it's good or not. Sorry.
Editor, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
That is the worst reason to vote no, I'm sorry. Don't vote until after you watch it.
Homepage ☣ Retired
Joined: 1/31/2005
Posts: 95
Especially when he links to the hack in his submission text...
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
You can lead a hoe to water, but you can't make her think.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 4/29/2005
Posts: 1212
Well. I always thought linking stuff like ROMs was illegal here, so I don't think to look in the submission text for stuff like that.
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
You shouldn't vote no if you've never seen it, that's predisposition for the worse.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Joined: 4/29/2005
Posts: 1212
Now that I have seen it...I'm glad I voted no. Have my own reasons for it. For one, there shouldn't be any spin dashing AKA Spinning in place for a build-up of speed. The original Sonic 1 didn't have that. Second, skipped probably around a third of the game. The Levels are pretty much one of the best parts of the game for me. Green Hill Zone 2, All of Marble Zone, and Labyrinth Zone 3. Probably forgot some, but the run lost my interest after Marble Zone and Labyrinth Zone. Just wasn't a lot of fun to watch.
upthorn
He/Him
Emulator Coder, Active player (388)
Joined: 3/24/2006
Posts: 1802
Kitsune wrote:
Now that I have seen it...I'm glad I voted no. Have my own reasons for it. For one, there shouldn't be any spin dashing AKA Spinning in place for a build-up of speed. The original Sonic 1 didn't have that.
If it didn't use the new abilities that the hack added, there would be no point of doing the hack in the first place.
How fleeting are all human passions compared with the massive continuity of ducks.
Joined: 4/29/2005
Posts: 1212
The new Abilities are what kept me from enjoying it so...Nothing I can do about that. EDIT: The Abilities and everything I mentioned before from my last post are what lost my interest. ;3
Joined: 5/15/2006
Posts: 102
Kitsune wrote:
Now that I have seen it...I'm glad I voted no. Have my own reasons for it. For one, there shouldn't be any spin dashing AKA Spinning in place for a build-up of speed. The original Sonic 1 didn't have that. Second, skipped probably around a third of the game. The Levels are pretty much one of the best parts of the game for me. Green Hill Zone 2, All of Marble Zone, and Labyrinth Zone 3. Probably forgot some, but the run lost my interest after Marble Zone and Labyrinth Zone. Just wasn't a lot of fun to watch.
You are joking, right? The run was intended to be as fast as possible, and skipping those parts is part of its process. Abusing glitches to make it even faster is also way more entertaining than solidly playing levels that we already know what they're made of and how to beat them. I can't seem to find a submission you did not vote "NO". Maybe you aren't hanging to the right site.
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Kitsune, if this run is boring to you, maybe you'd enjoy watching the Sonic run more. However, I encourage you to at least watch it before voting no. Thanks.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joe
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
Easy Yes vote. A very nice compliment to your Sonic Run. Very fun to watch, and many glitches and techniques are used flawlessly to take the shortest route. This Hack is very well designed, too
Joined: 4/29/2005
Posts: 1212
JXQ, I did already watch the run, and that was my input about it, thanks for reading my other posts before-hand. ;3 And there is nothing wrong with me for wanting MORE entertainment, which this run clearly did not deliver for me. And 1ntru, there are a few I have voted yes on, maybe you just haven't been reading through them very well. And I disagree that glitching through a game makes it more entertaining. Just takes away for me.
upthorn
He/Him
Emulator Coder, Active player (388)
Joined: 3/24/2006
Posts: 1802
Kitsune wrote:
JXQ, I did already watch the run, and that was my input about it, thanks for reading my other posts before-hand. ;3
He said that you might like the plain vanilla Sonic run, but if you want to vote on it, you should watch it first. When you voted no on this, you commented saying that you voted "no" because you couldn't watch the run. Which means that you voted before you watched. Hence the instruction applies.
How fleeting are all human passions compared with the massive continuity of ducks.
Joined: 4/29/2005
Posts: 1212
Doesn't really matter. I would have voted no anyway. ;3 I did watchs the other run, I will vote YES on that one. ;3
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I have no problem with a "no" vote. But I, and everyone else who submits runs, probably agrees that it's a disservice to vote no (or yes) without watching a run. Even if you would have voted no after having watched it, it still does matter because you're not able to answer the voting question if you haven't watched it. In the future, you may want to make sure you only vote after watching the run, and vote on the run's entertainment factor rather than the journey you had looking for the ROM. I have trouble believing you didn't already know this because you've been registered here longer than I have. Anyway, sorry you didn't like this one; glad you liked the other one. Thanks for the input. Hollers.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Kitsune wrote:
Now that I have seen it...I'm glad I voted no.
Giant Notice At The Top Of The Damn Page wrote:
(Vote after watching!)
EDIT ------------
Kitsune wrote:
I voted no, merely because I cannot find the Rom. So I can't really watch it to say it's good or not. Sorry.
There's a thread linked directly in the submission message says exactly where to find it -- the thread linked has a direct link to it in the very first line of the post. Just because you can't be bothered to open your eyes doesn't mean you should punish the creator of this movie. ------------------
Have my own reasons for it. For one, there shouldn't be any spin dashing AKA Spinning in place for a build-up of speed. The original Sonic 1 didn't have that.
By that logic, Demo World: TLC shouldn't use any of the SMB3-style pipes, or the gray question blocks, or (indeed) play any level at all, or even start the game. It's called a hack for a reason. It adds new content to a game, and not using it defeats the entire purpose of playing it.
Second, skipped probably around a third of the game. The Levels are pretty much one of the best parts of the game for me. Green Hill Zone 2, All of Marble Zone, and Labyrinth Zone 3. Probably forgot some, but the run lost my interest after Marble Zone and Labyrinth Zone. Just wasn't a lot of fun to watch.
And this, of course, is an opinion, and there's nothing wrong with that.
Perma-banned
Joined: 8/27/2006
Posts: 883
I really enjoyed the movie, I think there are some minor improvement that could be done, but in overall it was #1 !!
Former player
Joined: 6/15/2005
Posts: 1711
ZeXr0 wrote:
I really enjoyed the movie, I think there are some minor improvement that could be done, but in overall it was #1 !!
Could you give us a few examples?
Zoey Ridin' High <Fabian_> I prett much never drunk
Joined: 8/27/2006
Posts: 883
I'll watch over, but it was in Spring Yard zone.
Joined: 8/27/2006
Posts: 883
Hum seems like it was only some impression, I got a second watch to the game, sometime the speed seems to slow down near Spring Yard 3 and I wonder if it would be possible to fly a little more to skip one or two slow down to spin dash near the end. But I'm not an expert, I can be totally wrong.
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I'm not sure which part you are referring to, but near the beginning is played a little strange because you can't glide above the screen. I also couldn't get Knuckles to make it to the slanted platform without jumping (and thus, losing a lot of the spin dash speed). If there's a different part, let me know. Give me the in-level time so I'm sure which part you're talking about. :)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 8/27/2006
Posts: 883
6:05 Near this place, it seems that your speed slow down a lot when you jump while you have the invincibility. I don't know if gliding whould be been faster, or posssible at this point.