Nearly 5 years have passed since the last time I've worked on a TAS of this game.
This time I'm working on a improvement for "no demo glitch" TAS (a.k.a that 2016 run) with better gameplay optimization, more lag reduction, some new speed tricks, a new strategy for the first part of the third level, and some improvements from Droodbot's cancelled submission, such as weather manipulation, sprite glitch and a new zip (a.k.a new shortcut) for the third level.
Currently 2042 frames (34 seconds) ahead, and the new TAS stops after finishing the third level.