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#52171100875200925 - Another wrong warp discovered!

Prince of Persia (SNES) - warp to level 6.bk2
In 00:59.54 (3578 frames), 202 rerecords
646 downloads
Uploaded 12/28/2018 12:33 PM by Challenger (see all 127)
Thanks to user Akuma (for showing which holes that glitch can be worked/crashed).
BizHawk 1.13.2 was used this time (some PC problems with me).

#51506129336853324 - CV Pacifist - Stages 13-15 finished

castlevania-pacifist-wip4.bk2
In 12:36.60 (45471 frames), 67421 rerecords
Game: Castlevania ( NES, see all files )
703 downloads
Uploaded 11/28/2018 1:49 PM by Challenger (see all 127)
1009 frames ahead. Next stages will be worked.

#51399407343577960 - Pacifist - Improvement in progress

Castlevania pacifist (more progress).bk2
In 12:40.96 (45733 frames), 53509 rerecords
Game: Castlevania ( NES, see all files )
716 downloads
Uploaded 11/23/2018 6:28 PM by Challenger (see all 127)
The previous 2 WIPs were uploaded on another location. So, this is the third WIP of Castlevania pacifist run.
Another stage done + half of stage 13.
NOTE: The movie is actually the published run, but imported from FCEUX to BizHawk.

#50474140063816859 - Addams Family (SNES) "all bosses" - Shorten Input

AddamsFamily-allbosses-Challenger,EZGames69,GarbitheGlitcheress-endinputearly.bk2
In 12:49.20 (46228 frames), 243448 rerecords
688 downloads
Uploaded 10/13/2018 2:23 AM by Challenger (see all 127)
The input file may be 252 frames shorter than the submitted movie, but it takes a long amount of waiting (~1050 frames) to reach the ending (the sword can't deliver that "instant kill" in that position).

#49208830396378775 - Level done, but wait...

Prince of Persia (SNES) - Glitched Level 8.bk2
In 02:26.78 (8821 frames), 6310 rerecords
697 downloads
Uploaded 8/17/2018 2:47 AM by Challenger (see all 127)
Since I warped to level 8 with less glitched graphics, this is still possible to follow where are going between rooms.
But this stage suffers with a lag nearly every room. I improved one room, changed a strategy in the room after the exit door, and accidentally forgot 6 frames to improve.
I finished this stage, but...starting the next level, the "X minutes left" pops up all the time. How annoying. Probably I need to verify more or probably risking with a even more glitched room 8 (which can't see almost nothing).~
EDIT: It seems that the message pop up starts somewhere during that warp setup. So, probably stage 8 has also suffered.

#49156880547412238 - Costs exactly 100 frames but level 8 warp with less broken graphics

Prince of Persia (SNES) - level 8 warp w/less broken graphics.bk2
In 00:47.27 (2841 frames), 802 rerecords
670 downloads
Uploaded 8/14/2018 6:38 PM by Challenger (see all 127)
Needs a certain position to do this. Otherwise...
Well, I know most of this stage since I played this game for years and watched the old run.

#49138939504341373 - Found a true solution to avoid that softlock! Prince of Persia (SNES) "warp glitch"

Prince of Persia (SNES) - new level 8 warp.bk2
In 00:45.61 (2741 frames), 725 rerecords
720 downloads
Uploaded 8/13/2018 11:14 PM by Challenger (see all 127)
- As soon as you enter the 3rd room (because you need to "see" a "enemy"), exit the game, enter again, and then pull off glitch in the 1st room.
- Now warped to level 8, but you can't see almost nothing, and the kill cheat now works.

#48911263717458615 - More optimizations (but always affect RNG)

Castlevania145frames.bk2
In 11:16.62 (40664 frames), 72938 rerecords
Game: Castlevania ( NES, see all files )
737 downloads
Uploaded 8/3/2018 5:10 PM by Challenger (see all 127)
Improvements: 3 frames saved stage 7; optimized 1 frame on the stairs of stage 8; 5 frames saved on the second-to-last room of stage 17, and the remaining were from the stage 18 (dracula).
Not final version yet.

#48795983927083076 - Finally sub-11:18, but problems with RNG always result to desync

Castlevania101frames.bk2
In 11:17.35 (40708 frames), 50935 rerecords
Game: Castlevania ( NES, see all files )
720 downloads
Uploaded 7/29/2018 12:34 PM by Challenger (see all 127)
103 frames ahead to the published run, but 2 frames were lost during the stair transition for some reason (I also tried to adjust the input, but wasn't able).
Desyncs on stage 17, thanks to different RNG.

#48733956219107438 - One more improvement for mummies fight!

CVWIP51frames.bk2
In 11:18.17 (40758 frames), 41699 rerecords
Game: Castlevania ( NES, see all files )
724 downloads
Uploaded 7/26/2018 5:31 PM by Challenger (see all 127)
I tried to optimize even more, but only saved 4 frames than the previous WIP.
EDIT: Forgot to mention that desyncs at the start of stage 13 (due to different RNG, again).
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