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#638595168763566191 - Blue sphere (S&K + Sonic the Hedgehog) level and password generator

bluespherecodes.lua
System: Sega Genesis
12 downloads
Uploaded 8/17/2024 6:41 PM by FractalFusion (see all 87)

#638585240848962683 - Mega Man X-X6 and MM7 (and Rockman&Forte) RNG monitor

mmx-x6 and 7 RNG monitor.lua
Game: Mega Man 7 ( SNES, see all files )
16 downloads
Uploaded 8/6/2024 6:54 AM by FractalFusion (see all 87)
This is a small Lua script which is used for Mega Man games that use the "MMX RNG". In case you don't know what I mean by this, it's a 16-bit period-43534 RNG starting with the value 0xD37 and governed by the following formula:
local function nextrng(rng)
	local rngh=(math.floor(rng*3/256))%256
	local rngl=(rngh+rng)%256
	rng=rngh*256+rngl
	return rng
end
This Lua script uses a reverse lookup to display the index of the RNG (0xD37 = index 0, 0x275E = index 1, etc.).
This Lua script also displays the R-F value for X-X6, which is (RNG index minus current framecount) mod 43534. When inside a stage, a ROM subroutine auto-runs the RNG at one cycle per frame without using it, so this value can be used to detect unusual RNG advances which *are* used by the game. MM7 has similarly a "R-2F" value (since RNG runs at two cycles per frame), whereas R&F does not run the RNG except when needed and so does not need to display such a value.
This Lua script also displays the current RNG value, the 3 RNG values before it, and the 6 RNG values after it.

#638559997684048557 - Monopoly 7 CPUs (TDrop's strategy)

Monopoly_7cpu_TDrop_strat.bk2
In 03:21.60 (12116 frames), 2481 rerecords
Game: Monopoly ( NES, see all files )
30 downloads
Uploaded 7/8/2024 1:42 AM by FractalFusion (see all 87)

#638559428512876193 - Monopoly "vs 7 CPUs, fastest completion"

Monopoly_7cpu_purple_strat_9620.bk2
In 02:40.07 (9620 frames), 2200 rerecords
Game: Monopoly ( NES, see all files )
30 downloads
Uploaded 7/7/2024 9:54 AM by FractalFusion (see all 87)
Aims for fastest completion (as opposed to fastest input).
Last CPU bankruptcy at 9620 frames.

#638548878630620764 - monopoly_7cpus_ending.lua

monopoly_7cpus_ending.lua
Game: Monopoly ( NES, see all files )
27 downloads
Uploaded 6/25/2024 4:51 AM by FractalFusion (see all 87)
Script for finding possible RNGa and RNGb values for an ending to the 7 CPUs TAS.

#638548877920087482 - monopoly_7cpus_starting.lua

monopoly_7cpus_starting.lua
Game: Monopoly ( NES, see all files )
23 downloads
Uploaded 6/25/2024 4:49 AM by FractalFusion (see all 87)
Script for finding delays to RNG-manipulate first part of 7 CPUs TAS.

#638548876573099359 - monopoly_rngvalues_cards.lua

monopoly_rngvalues_cards.lua
Game: Monopoly ( NES, see all files )
25 downloads
Uploaded 6/25/2024 4:47 AM by FractalFusion (see all 87)
Returns initial Chance and Community Chest cards depending on the RNGa value. See the file for a description of what the output file values mean.

#638548875293857769 - monopoly_rng_monitor.lua

monopoly_rng_monitor.lua
Game: Monopoly ( NES, see all files )
40 downloads
Uploaded 6/25/2024 4:45 AM by FractalFusion (see all 87)
Displays the index number for RNGa and RNGb. Reverse lookup for RNGa and 139*value mod 256 for RNGb. Might need to raise "max_number" value if not enough RNGa values.

#638539506846324308 - Monopoly (RTA-ending timing) in 1738 frames.

Monopoly_rta_ending.bk2
In 00:28.92 (1738 frames), 697 rerecords
Game: Monopoly ( NES, see all files )
38 downloads
Uploaded 6/14/2024 8:31 AM by FractalFusion (see all 87)
Bankrupt at frame 1976. Fastest RTA-ending TAS (faster than adelikat's TAS by 37 frames)

#638045382211316561 - Battle Chess (U) [!] - stockfish(30s) vs battle chess.bk2

Battle Chess (U) [!] - stockfish(30s) vs battle chess.bk2
In 5:00:14.05 (1082623 frames), 94 rerecords
Game: Battle Chess ( NES, see all files )
106 downloads
Uploaded 11/20/2022 10:50 AM by FractalFusion (see all 87)
Battle Chess (U) [!] - stockfish(30s) vs battle chess.bk2
Move_number Frame Your_move Stockfish_rating CPU_move CPU_thinking_time
1 622 e4 (0.51) e5 3146 2 4668 Nf3 (0.40) Nf6 12717 3 19983 Nxe5 (0.80) d6 12641 4 35166 Nf3 (0.74) Nxe4 7445 5 45901 Bd3 (0.77) d5 11916 6 58587 O-O (0.62) Bc5 16948 7 77645 Nc3 (0.64) Nxc3 29471 8 111269 dxc3 (0.65) Nc6 27941 9 141718 Re1+ (0.92) Kf8 13899 10 156473 Rb1 (1.80) Qd6 58635 11 216094 b4 (2.30) Bb6 65582 12 282484 b5 (2.45) Na5 78047 13 362124 Ng5 (6.13) g6 104085 14 467381 Qf3 (7.64) f5 138818 15 607172 Ba3 (11.1) Qxa3 60526 16 669712 Qxd5 (M12) Kg7 145893 17 817582 Qe5+ (M9) Kg8 11585 18 829957 Rb4 (M8) Qxa2 102032 19 933951 Qe8+ (M7) Kg7 31662 20 966636 Qe7+ (M6) Kg8 30305 21 997794 Qd8+ (M5) Kg7 20062 22 1018500 Re7+ (M4) Kf6 31642 23 1051632 Re6+ (M3) Kg7 28309 24 1080918 Qe7+ (M2) Kg8 871 25 1082618 Qf7# (M1)

#638045376344965016 - Battle Chess Lua form (actually uses forms!)

battlechessform.lua
Game: Battle Chess ( NES, see all files )
115 downloads
Uploaded 11/20/2022 10:40 AM by FractalFusion (see all 87)
Just a small script to reduce the tedium of entering moves and waiting for CPU to move (especially on the hardest difficulty).
  • Auto move allows to enter the move and the script will execute the move optimally (type in move like "e2e4"; "5254" is also acceptable). Must be run when it is your turn.
  • Option to go forward until CPU finishes moving (to the beginning of your turn), then pauses. Will also return information such as what the CPU's move was, as well as CPU thinking time for the move. Must be run during your turn (before or during your move).
Script may be buggy; may not recognize CPU pawn promotion moves. The script is dumb and cannot tell when captures, castling, pawn promotion and/or en passant has occurred. All it cares about is the starting square and the ending square.

#73498944014628346 - Equinox (SNES)

Equinox (USA).smv
In 1:20:57.50 (291930 frames), 36015 rerecords
Game: Equinox ( SNES, see all files )
209 downloads
Uploaded 8/15/2021 12:41 AM by FractalFusion (see all 87)

#72350904303461963 - NES The Wit.nes (43-frame improvement)

brunovalads-fractalfusion-thewitnew.bk2
In 03:48.46 (13730 frames), 1971 rerecords
Game: The Wit ( NES, see all files )
226 downloads
Uploaded 6/24/2021 7:50 AM by FractalFusion (see all 87)

#71479921346882023 - NES Solitaire (edit with music ON)

Solitaire-3103-music.bk2
In 00:44.06 (2648 frames), 6584 rerecords
Game: Solitaire ( NES, see all files )
291 downloads
Uploaded 5/16/2021 2:26 AM by FractalFusion (see all 87)
Same as Jigwally's NES Solitaire in 00:41.07, but with an edit to enable music.
Edits:
  • The right input used to turn music off was deleted.
  • 180 blank frames were added after starting a new game.

#70434774147980912 - King's Quest V (NES)

King's Quest V.bk2
In 30:59.69 (111765 frames), 33089 rerecords
284 downloads
Uploaded 3/30/2021 12:47 AM by FractalFusion (see all 87)

#67844602834281745 - Xardion final(?) WIP 1

Xardion (USA).bk2
In 05:36.26 (20209 frames), 7980 rerecords
Game: Xardion ( SNES, see all files )
345 downloads
Uploaded 12/3/2020 9:13 AM by FractalFusion (see all 87)
BizHawk 2.5.2

#67664784261855625 - Rockman 7 EP (new hack by Rockman 4MI author)

Rockman 7 EP - test run 2 finished.smv
In 52:38.12 (189799 frames), 27055 rerecords
Game: Mega Man 7 ( SNES, see all files )
407 downloads
Uploaded 11/25/2020 6:51 AM by FractalFusion (see all 87)

#66801025376452262 - Xardion 2nd test run

Xardion (USA).smv
In 24:11.76 (87249 frames), 8096 rerecords
Game: Xardion ( SNES, see all files )
368 downloads
Uploaded 10/17/2020 9:16 AM by FractalFusion (see all 87)
Snes9x 1.51 v7
May desync if Space Ship boss is fast-forwarded through (to avoid this, don't use fast-forward during this boss)

#63354109123294333 -

testing_j.dsm
In 45:47.33 (164362 frames), 2191 rerecords
389 downloads
Uploaded 5/15/2020 3:40 AM by FractalFusion (see all 87)

#58732884454006571 -

Pokemon_Gen3RNG v0.01.lua
1690 downloads
Uploaded 10/20/2019 12:50 AM by FractalFusion (see all 87)
Fixed version of Pokemon Gen 3 RNG Lua script.

#58692469321661997 - RNG script

pokemonGen3RNG.lua
1759 downloads
Uploaded 10/18/2019 5:09 AM by FractalFusion (see all 87)
A Lua script to analyze RNG in Gen 3 Pokemon

#54252537410849537 -

Pocket Monsters Aka (Japan) - softlock2.bk2
In 01:20.63 (4816 frames), 580 rerecords
598 downloads
Uploaded 4/1/2019 6:16 AM by FractalFusion (see all 87)
BizHawk 2.2.2

#52849058282505417 - (Intellivision) Las Vegas Blackjack and Poker (1979) (Mattel)

Las Vegas Blackjack and Poker (1979) (Mattel).bk2
In 01:04.95 (3892 frames), 215 rerecords
572 downloads
Uploaded 1/28/2019 1:19 AM by FractalFusion (see all 87)
14 blackjacks in a row

#45747743132301443 - Pokemon Diamond (J ver.)

testing_j - round3.dsm
In 21:00.14 (75389 frames), 12554 rerecords
1012 downloads
Uploaded 3/14/2018 5:53 AM by FractalFusion (see all 87)
Up to Floaroma Town.
0577 - Pocket Monsters - Diamond (Japan).nds

#45747701013813013 - Another Pokemon DPPt script

pearl_plat_rng_v2_3_1.lua
943 downloads
Uploaded 3/14/2018 5:50 AM by FractalFusion (see all 87)
Modified to include AABB autofire, battle analysis, and a "minimal mode"