Tool-assisted movies (5)

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This movie has been obsoleted!
Obsoleting Movie
Published on 1/11/2006
Castlevania: Aria of Sorrow, beaten in less than half an hour from a new game without taking damage from anything.
The author skips getting the Undine soul and a decently-sized portion of the castle by using an edge-of-ledge oversight in the game's programming to gain a little extra height.
There is quite a lot of luck manipulation in this movie, but some familiarity with the game is required to notice it.

This movie has been obsoleted!
Obsoleting Movie
Published on 10/9/2006
The other installments of Castlevania on the GBA have extreme warping glitches, and this game is no exception. Using enemy platforms and selected soul abilities to disregard the boundaries of the game, pirate_sephiroth manages to cut off nearly half the time from the normal route. Moreover, the author proves glitch warping to be so effective that the usual teleporters are left completely ignored, and several parts of the castle have been skipped entirely.
You may notice some tiny slowdowns before getting a certain item or soul: those are done for the means of luck manipulation, which is very tough in this game. You may want to read the author's comments for more details.
Note: this run is played on hard mode where the previous movie by Atma left off. We do not usually accept movies beginning from a save. Please read our rules to see our reasons.

This movie has been obsoleted!
Obsoleting Movie
Published on 12/15/2007
An improved movie of Aria of Sorrow, using warping glitches to travel in- and outside of the castle with extreme speed.
This time it's played on Normal difficulty level, unlike the previous version by pirate_sephiroth. There are several reasons for this choice — you might want to read the discussion thread for this game for more details. Considering the inability to skip in-game dialogues (which is only possible on Hard mode), the route was also changed accordingly.
Like in the previous movie, you may notice the author stopping for a brief moment before making the final blow to some enemies. This is due to luck manipulation, which is one of the main speed factors for all speedruns of this game.

This movie has been obsoleted!
Obsoleting Movie
Published on 6/18/2008
The glitched Castlevania: Aria of Sorrow main quest TAS has become even more glitched. Using an obscure out-of-room travel technique involving in-game saving and subsequent dying, klmz ploughs through the game with confident pace of a cold-blooded killing machine in a little under seven minutes — whole 5 minutes and 20 seconds faster than the previous movie by zggzdydp.
We recommend reading the author's comments for more information on the death warp glitch and other time-saving techniques used to make this improvement happen.
If you would like to see more of the game, we also have a "100% souls" Aria of Sorrow movie by Kriole here.

Published on 3/3/2010


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  1. Video and audio content must not be changed (including the pointers to this site).
  2. The movies must be prominently labeled as tool-assisted speedruns.
  3. The actual player(s) (always shown at this site) must be properly credited.
Do not label them with speculations. If unsure, ask the site staff for details.