Mutya is an extremely difficult Super Mario Bros. hack created by Yuu in 2003. While this isn't too popular for being challenging, it has four levels that require the use of glitches, tricks, and such to conquer the hack.
This TAS is almost five seconds (296 frames) faster than my old 2018 run and over three seconds (162 frames) faster than Kaizo Zhang's run.
We present you an IPS patch. Click blue text here to download the hack
#639060771439303840 - [IMPROVED] SMario+ / マリオプラス "Parallel World ending"
SMario+ is a difficult Super Mario Bros. ROM hack created by AC3U1/U1 in 2002, taking all of the levels from the original game and ramping the difficulty up immensely, though with the intention of being beatable without "cheats" or emulator tools (but savestates are encouraged if need be).
Think of it as Kaizo Mario World before the original in 2007 (though more obscure, since it originates primarily from Japan).
On a post-completion playthrough, a rideable platform appears in World 4-2, allowing you to reach a secret "Parallel World" (which is World 52). But be warned as, much like the levels in the hack you've seen before, this one's difficulty is not to be taken lightly.
Due to it being a part of World 4-2's underground warp zone, the Parallel World can be entered early in World 1-2 by warping while preventing the proper warp zone from being loaded (a practice seen in the original to enter the Minus World). This is where I come in to steal the spotlight, blazing through World 52... 52 frames (0.86 seconds) faster than my nine-year-old run! lol.
(So... 21 frames saved each in World 1-1 and World 1-2, and 10 frames saved in World 52-1.)
You can download the IPS patch for this hack here.
This is not 100% optimized. This is a tool-assisted playthrough. Normally, World ★ can only be accessed after completing the hack once. Guess who thought of how to do it from Power On in a couple hours ;)
Super Bhop Bros. is a Super Mario Bros. ROM hack by 8BitPlumber that implements a new "Bhop" functionality where horizontal speed is uncapped when jumping backwards. There are six levels designed to test your Bhop skills.
This functionality also allows for new tricks that you won't normally see in the original game as well. My run makes use of these tricks to beat the hack in record time.
A left press at 105+ speed redirects Mario back, dropping to -24 speed.
A left press at 90+ speed in the air redirects Mario back, dropping to -40 speed. Speed must be decreased on the previous frame.
Any speed decrease at 25+ allows for running jumps.
Mario ignores walls at -128 speed, which requires a specific subspeed to achieve.
On the ground, rightward-moving speed will drop to 0 if speed was increased last frame.
(There was also info about parts of the level design not loading at 65+ speed. I'll hopefully look into getting insights on it in the future.)
* In this case, positive speeds are when Mario is moving right. Negative speeds are when Mario is moving left.
Despite ROMHacking.net coming to a close, you can still find the hack here.
#638589295601935881 - U.N. Owen Was Her? (SMB1 Hack)
U.N. Owen Was Her? (最終鬼畜全部縦) is a Super Mario Bros. ROM hack created by U1, named after the theme song for the Touhou Project's Extra Stage Boss.
This is a single-level hack that significantly amplifies Mario's running jump height, allowing him to jump much higher than normal. There are... policemen-like creatures? that Mario must disarm, bricks to break, and he must make it to Flandre Scarlet for a playdate. Correct me if I'm getting any of this wrong, this is all just an estimated guess (-_- ;)
This is a vertical-scrolling SMB1 hack, contrary to most of the hacks you'd normally see, which unfortunately doesn't work on modern, more accurate emulators like FCEUX and BizHawk; however, this hack was fixed last year to work perfectly for those emulators. Download the working IPS patch here.
#638551861697320782 - Party Bros. (SMB1 Hack, version 1.1) "Good ending"
Party Bros. is a Super Mario Bros. ROM hack created by StudsX and Morshu in 10 days for the SMB Arena '23 Jam, updated a bit later after the competition to fix a few issues. This hack features three endings: good, bad, and pigeon jumpscare. ...don't ask why.
But anyway, this TAS achieves the good ending in record time. This is played on version 1.1 of the hack. Substantial differences compared to version 1.0 include:
No Buzzy Beetle at the start of the game (Outside).
Raised Spinies in the middle of Floor 1, requiring a walljump.
Party Bros. is a Super Mario Bros. ROM hack created by StudsX and Morshu in 10 days for the SMB Arena '23 Jam. This hack features three endings: good, bad, and pigeon jumpscare. ...don't ask why.
But anyway, this TAS achieves the good ending in record time. This is played on version 1.0 of the hack.
This is a further improved TAS of Summer, a cryptic and difficult Super Mario Bros. 1 ROM hack created by Mana in 2002!
This hack may not be notable for being complex, but it requires a vast amount of skill and will sometimes force players to use glitches against their will.
My newer run beats Zejoant’s run (which also beat my 2021 run by 43 frames) by 84 frames due to, yes, improved optimization still.
Your IPS patch, sir? Better to lay off the heat and enjoy this run while you still can. ;)
#638527762384281957 - Ret's Escape Puzzle World (SMB1 Hack) “World 4-4 Ending, no shortcut”
Ret's Escape Puzzle World is a Super Mario Bros. 1 ROM Hack created by Excel in 2004. The levels were designed to puzzle and frustrate players, sometimes by gruesome level design, and other times, tricky puzzles.
There is also a secret fourth world after you manage to complete the hack, along with a hidden warp pipe in World 4-4 leading to a mysterious level that tests your Big Mario skills. View them here or here.
This TAS created by me solves the levels quickly and beats Zejoant’s TAS by about 9 seconds due to major optimizations in various levels.
Air is a Super Mario Bros. ROM hack created in 2001 by U1 who, at their time, had firm knowledge of the game's quirks. In it, Mario must navigate through the psychadelic-looking hack with the "infinite jump" cheat, collecting coins and traversing through the airborne obstacles along the way. Emulator tools are encouraged to beat the hack but is not required. In TASVideos, the first Air hack was succeeded by its sequel, Air 2, due to its sheer complexity and difficulty.
You may download the IPS patch here! NOTE: You will be downloading a compressed .lzh file of the IPS patch; you will need to convert the file to a ZIP in order to see it.
#638413079923077940 - Superfast Mario Bros. 3 (Fixed patch)
HL Coins Land is a Super Mario Bros. ROM hack created by HappyLee somewhere in the mid-2000s where your goal is to collect 100 coins by World X-3 to get extra lives and proceed in the game. Like Air 2 and Hard Relay Mario, savestates and abuse of complex Super Mario Bros. glitches are required to collect every coin and beat every level, making this hack practically impossible to complete in real-time.
My TAS beats HappyLee's 2011 run by 14.19 seconds thanks to better optimization on most stages.
Actual rerecord count is 18910.
Download the IPS patch here, but be warned of this hack's difficulty...
#638196864586404291 - Super Mario Bros. 3 (Low Score Run)
Super Hammer Bros. 3 is a Super Mario Bros. 3 ROM hack created by Mitch "mitchflowerpower" Fowler as a joke.
The first "level" is merely just an unskippable Spade Panel. The player must go through that "level" to continue.
Following after is a group of Hammer Bro battles. Seven, to be exact. All consist of a battlefield made exactly like in World 1's only Hammer Bro battle in the original game and are shuffled up thanks to the first "level" of the game.
Six of their chests contain Jugem's Clouds, while only one of them contains a hammer, required to enter the final "battle" with Bowser and win the game.
My run breaks the system of luck and brainwashes the Hammer Bros to make the least amounts of movement possible for me to pass through. And in under a minute!
Super Frig Bros. 3: Revenge of the Frigs, or simply Super Frig Bros. 3, is a Super Mario Bros. 3 ROM hack created by Mitch "mitchflowerpower" Fowler, built for his second ROM hack competition. It features 12 levels, along with a special mechanism that allows for Mario's hat and overalls to change colors between appearances (such as entering from a warp, growing/shrinking, etc.).
My TAS, made in May 2018, speeds through the hack in record time, beating Extronic's existing run by 4.6 seconds.
Your chance to join in on the fun in Mitch's competition may be over, but your chance to download the hack's IPS patch certainly won't be! ;)
#58569247638889305 - SMB1 Hard Type (SMB1 Hack) “warps”
SMB1 Hard Type is a Super Mario Bros. 1 ROM hack that minorly increases the difficulty of many levels from the original along with several graphical changes. In other words...
Quoting Maru
This game appears to reuse many levels from the original SMB1, only providing minor changes and cosmetic updates.
I race through the hack in record time, obliterating kierio04's best attempt by at least one second.
NOTE: I copied HappyLee's input for the third room of 8-4 from his current fastest warps run and modified it due to my lack of ability to put the run at full optimization myself.
Mario Mafia 2 is a Super Mario Bros. ROM Hack by JGW in 2006 that "adds a whole new challenge world" to the game. Gameplay components from The Lost Levels, such as wind and timer depleting at the end of castle levels, are included in the hack for a little zing.
My TAS beats the game in the fastest amount of time possible as Mario, utilizing warps present in the game to create the best and fastest possible route, while also beating my previous run by 1.55 seconds thanks to a couple of new glitches I haven't known of earlier.
Mario Mafia 2 is a Super Mario Bros. ROM Hack by JGW in 2006 that "adds a whole new challenge world" to the game. Gameplay components from The Lost Levels, such as wind and timer depleting at the end of castle levels, are included in the hack for a little zing.
My TAS beats the game in the fastest amount of time possible as Mario without making use of the warpzones, yet still creating the best and fastest possible route. This run also beats MarioUniverseZone's effort by almost two minutes.
XXXX is a Super Mario Bros. 1 ROM hack created by 79.
Quoting Romhacking.net
This is one of those rare SMB hacks out there that have a lot of replay value. The object is to find stars in order to reach Bowser’s castle, this is a fun hack that will most definitely keep you busy. And the music in this hack is really good too. The spikes can kill you in an instant, so be careful. If you like SMB hacks then this game is right up your alley…
My TAS understands the ins and outs of the rooms that the player will end up in and manipulates luck to get the best rooms wherever possible. It also achieves the good ending with Princess Peach being spawned after the end of this movie.
Sonic ERaZor is a hack of Sonic the Hedgehog (16-bit) created by Selbi. This hack is unlike many other hacks, featuring a heavy in-game story line, unique challenges, and never seen before gameplay mechanics. These elements are often somehow related to explosions, which is why this hack is sometimes called, "What if Michael Bay directed Sonic 1?"
A notable aspect about this hack is that it contains many cutscenes, chapter screens and story screens.
This is a work-in-progress TAS for a Sonic the Hedgehog 1 ROM Hack known as Sonic Erazor.