Posts for Ilari


Post subject: Sega TAS of 2011 - Sonic the Hedgehog 2
Post subject: Arcade TAS of 2011 - Metal Slug X
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Post subject: PSX TAS of 2011 - Castlevania: Symphony of the Night
Post subject: Computer TAS of 2011 - Cave Story
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This is call for nominations for Computer TAS of 2011 Platforms: MSX, DOS, Windows. The list of all publications: Wiki: Movies-Y2011-MSX-DOS-Windows When nominating movies, please use the bbcode [movie]1234[/movie], thank you. Current nominations (up to post #298819): [1781] DOS The Amazing Spider-Man by NitroGenesis in 00:18.62 [1809] MSX The Treasure of Uşas by zggzdydp in 37:11.44 [1846] DOS Alien Carnage by Ilari in 20:31.67 [1917] Windows Cave Story "best ending" by nitsuja in 50:10.30 Winner: [1917] Windows Cave Story "best ending" by nitsuja in 50:10.30
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Post subject: GBA TAS of 2011 - The Legend of Zelda: The Minish Cap
Post subject: GBx TAS of 2011 - Pokémon: Blue Version
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Post subject: SNES TAS of 2011 - Super Mario World 2: Yoshi's Island
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This is call for nominations for SNES TAS of 2011 Platforms: SNES. The list of all publications: Wiki: Movies-Y2011-SNES and Wiki: Movies-Y2011-Hacks-SNES When nominating movies, please use the bbcode [movie]1234[/movie], thank you. Current nominations (up to post #298819): [1739] SNES Mega Man & Bass "Mega Man" by sparky in 27:21.47 [1742] SNES Mega Man & Bass "Bass" by sparky in 28:08.23 [1747] SNES ActRaiser by zidanax & dunnius in 53:55.57 [1761] SNES Super Bomberman "2 players" by Ryuto in 12:36.93 [1768] SNES Lamborghini: American Challenge by laranja in 07:39.32 [1775] SNES Donkey Kong Country by Tompa in 08:13.72 [1815] SNES Inspector Gadget by BioSpark in 13:43.65 [1820] SNES Super Mario All-Stars: The Lost Levels "warpless, Mario" by MiezaruMono in 34:45.67 [1822] SNES Donkey Kong Country 3: Dixie Kong's Double Trouble! by Dooty in 44:40.63 [1853] SNES Metroid Super ZeroMission by Cpadolf in 20:43.28 [1855] SNES Super Castlevania IV by arukAdo, Bablo, Cardboard & scrimpeh in 29:38.08 [1868] SNES Super Mario World "no powerups, maximum exits" by PangaeaPanga in 1:18:23.22 [1873] SNES Donkey Kong Country 2: Diddy's Kong Quest by Comicalflop, Dooty, Umihoshi in 39:06.68 [1875] SNES Tetris Attack "maximum score" by zvsp in 01:15.38 [1877] SNES Super Demo World: The Legend Continues "warps" by bahamete & Dawn in 18:19.45 [1889] SNES Nosferatu by Dooty in 18:05.03 [1894] SNES Mega Man X & Mega Man X2 & Mega Man X3 "300%" by agwawaf in 43:51.02 [1898] SNES Super Mario World 2: Yoshi's Island by Carl_Sagan in 1:33:40.18 [1904] SNES Panel de Pon "maximum score" by zvsp in 00:39.20 [1908] SNES Super Metroid "ingame time" by Saturn in 39:15.30 [1912] SNES Super Mario World "warps" by bahamete, kaizoman666 & PangaeaPanga in 10:20.60 [1918] SNES Secret of Mana "3 players" by Touch-me in 1:46:29.90 [1923] SNES Mega Man X3 "best ending, max%" by agwawaf in 43:11.75 [1925] SNES Mega Man & Bass "100 CDs" by sparky, parrot14gree & woabclf in 38:07.68 [1932] SNES Castlevania: Dracula X "best ending" by Dooty in 13:56.12 [1936] SNES Out of This World by NitroGenesis in 13:58.85 [1940] SNES Trials of Mana "2 players" by praetarius3 in 3:24:49.00 Nominations close 2012-01-07 24:00Z Winner: [1898] SNES Super Mario World 2: Yoshi's Island by Carl_Sagan in 1:33:40.18
Post subject: NES TAS of 2011 - Super Mario Bros. 2 / Battletoads
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This is call for nominations for NES TAS of 2011 Platforms: NES, FDS. The list of all publications: Wiki: Movies-Y2011-NES-FDS and Wiki: Movies-Y2011-Hacks-NES-FDS When nominating movies, please use the bbcode [movie]1234[/movie], thank you. Current nominations (up to post #298819): [1715] NES Super Mario Bros. "warps" by HappyLee in 04:57.31 [1724] NES Super Mario Bros. 2 "warps" by Aglar & andrewg in 07:41.16 [1728] NES Marble Madness by Aglar in 02:43.01 [1746] NES Super Mario Bros. 2 "warpless" by Aglar & andrewg in 18:29.26 [1778] NES Super Mario Bros., 2, The Lost Levels & 3 by agwawaf in 10:39.75 [1786] NES Battle Kid: Fortress of Peril "100%" by Aglar in 34:49.59 [1795] NES Solomon's Key "best ending" by agwawaf in 25:09.58 [1810] NES Battletoads & Double Dragon: The Ultimate Team "2 players" by feos in 17:41.14 [1813] NES The Bugs Bunny Crazy Castle by Brandon in 40:50.61 [1817] NES Friday the 13th by jlun2 in 03:00.69 [1858] NES Shadowgate by Randil in 07:41.99 [1865] NES A Boy and His Blob by Kyman, SilentSlayers & Aglar in 01:41.73 [1882] FDS Super Mario Bros. 2 "warps, Mario" by HappyLee in 08:05.28 [1895] NES Super Mario Bros. "warpless, walkathon" by Mars608 in 25:30.05 [1901] NES Rockin' Kats by FatRatKnight, Tompa, pirate_sephiroth & MESHUGGAH in 16:33.71 [1920] NES Battletoads "warps, 2 players" by feos & MESHUGGAH in 11:04.72 [1933] NES Metal Gear by dunnius in 22:55.17 [1939] NES Puzznic by rchokler in 29:02.75 Nominations close 2012-01-07 24:00Z Winners (tied): [1746] NES Super Mario Bros. 2 "warpless" by Aglar & andrewg in 18:29.26 and [1920] NES Battletoads "warps, 2 players" by feos & MESHUGGAH in 11:04.72
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Its time for another round of awards. Call for nominations is open The timetable is: 2012-01-01 00:00Z: Nominations open. 2012-01-08 00:00Z: Nominations close and polling begins 2012-01-15 00:00Z: Polling closes, TAS of year and TASer of year polls open 2012-01-23 00:00Z: TAS of year / TASer of year polls close. No new platforms because there are only 2 movies (Cave Story and Mega Man 10 "megaman") for those. Hint: To see movie number on movie listing pages, hover mouse over the platform or game name and the movie number is shown in tooltip. Winners: Arcade TAS of 2011: [1807] Arcade Metal Slug X "2 players" by X2poet in 18:32.20 Arcade TASer of 2011: X2poet Computer TAS of 2011: [1917] Windows Cave Story "best ending" by nitsuja in 50:10.30 Computer TASer of 2011: nitsuja DS TAS of 2011: [1734] DS Brain Age "playaround" by Ryuto in 06:33.66 DS TASer of 2011: Ryuto First Edition TAS of 2011: [1917] Windows Cave Story "best ending" by nitsuja in 50:10.30 Funny TAS of 2011: [1734] DS Brain Age "playaround" by Ryuto in 06:33.66 GBA TAS of 2011: [1872] GBA The Legend of Zelda: The Minish Cap by Tompa in 1:48:09.75 GBA TASer of 2011: Tompa GBx TAS of 2011: [1840] SGB Pokémon: Blue Version "Gotta Catch 'Em All!" by p4wn3r & Mukki in 3:20:46.17 GBx TASer of 2011: Mugg Glitch TAS of 2011: [1925] SNES Mega Man & Bass "100 CDs" by sparky, parrot14gree & woabclf in 38:07.68 Lucky TAS of 2011: [1840] SGB Pokémon: Blue Version "Gotta Catch 'Em All!" by p4wn3r & Mukki in 3:20:46.17 N64/Wii TAS of 2011: [1851] N64 The Legend of Zelda: Majora's Mask by MrGrunz in 1:29:32.02 N64/Wii TASer of 2011: MrGrunz NES TAS of 2011: [1746] NES Super Mario Bros. 2 "warpless" by Aglar & andrewg in 18:29.26 and [1920] NES Battletoads "warps, 2 players" by feos & MESHUGGAH in 11:04.72 (tied) NES TASer of 2011: Aglar PSX TAS of 2011: [1796] PSX Castlevania: Symphony of the Night "Replay Mode" by arukAdo in 13:58.27 PSX TASer of 2011: sparky Rookie of 2011: agwawaf Sega TAS of 2011: [1779] Genesis Sonic the Hedgehog 2 by FuzZerd, Sonikkustar, upthorn, Aglar in 18:42.37 Sega TASer of 2011: Sonikkustar SNES TAS of 2011: [1898] SNES Super Mario World 2: Yoshi's Island by Carl_Sagan in 1:33:40.18 SNES TASer of 2011: agwawaf Speedy TAS of 2011: [1760] DS Ivy the Kiwi? "100%" by Ryuto in 15:23.86 TAS of 2011: [1851] N64 The Legend of Zelda: Majora's Mask by MrGrunz in 1:29:32.02 and [1917] Windows Cave Story "best ending" by nitsuja in 50:10.30 (tied) TASer of 2011: X2poet
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Mothrayas wrote:
It's because someone is modifying the submissions/texts for whatever reason.
I'm doing that. And the reason is to link those submissions with respective games.
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feos wrote:
As for unlisted submissions - are they the ones that were created post factum and contain no useful text?
Nope, those all are rejected or canceled submissions that don't have game assigned yet. Everything published is linked with a game. One can't automatically assign the name for non-published stuff because submission game name fields are a mess.
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feos wrote:
Let's not link to the current records, they'd require additional updating work as is always done here: http://tasvideos.org/MoviesList.html
Eh? Since last July, MoviesList has only needed updating when a new platform has its first publication (happened once since).
feos wrote:
But linking to all submissions for a game would be perfect. All submissions contain discussion threads, where important info can be found. And all publications can be accessed via sibmission links, but surely not vice versa (as some submissions aren't published).
There is page for each game listing publications and (most) non-published submissions (405 submissions aren't currently listed for any game) for it (e.g. http://tasvideos.org/Game-99.html for Super Mario World). In case you want to fiddle with that URL, the first ID that is valid is 1 and all IDs up to 962 (as of this writing) are valid. Adding publication files, submission threads, marking current records for similar listing wouldn't be difficult.
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jimsfriend wrote:
While making this post I was unable to find a way to easily generate a link to a specific post, and had to do it manually. It would be nice if posts had a self linking button, perhaps right next to the quote button.
The small read/unread indicator to the left of post time links to the post itself (yeah, I know it is not obvious).
Post subject: Re: Game Resources
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Looking at this from database layout POV, the following pieces are currently available (might not have complete coverage): - Game system - Game name (english only) - Tasvideos tricks page - Submissions, and by extension: * Publications * Categories * Streams * Mirrors There are plans for other game names (JPN/EUR, variations, etc). What the current plans don't cover out of that list: * Links to other pages besides resources page. * Links to SDA runs * Other links * Foregn game resources pages
Post subject: Re: VirtuaNES 0.93
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Billy wrote:
Hey guys, I hear you are all always using FCEU and FCEUX, but I would actually prefer to use VirtuaNES 0.93 because it can do the same things those two other emulators can do and MORE!
* As jlun2 said, there are newer VirtuaNES versions than 0.93 * VirtuaNES is no longer accepted for submissions. * And given that it looks there haven't been serious improvements since, it doesn't look like revisiting that decision would be necressary.
Post subject: Re: Multithread Lua
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Highness wrote:
I was just wondering if it would be possible to use multithreading when it comes to Lua in our weapon of choice (i.e. emulators), or is there some limits when it comes to the emulator it self? Does the emulator it self need to have the capability of multithreading? I could guess that this would be beneficial when it comes to some bot stuff in the emulators as we can aggregate all the cores in the CPU.
Lua isn't designed to be able to execute multiple Lua functions at the same time in the same context. So that means that Lua code can only use one core. Still, one could run the lua code in its own thread (JPC-RR does this), so other emulation wouldn't eat CPU from Lua code. Unfortunately, this involves multithreading, which is rather complicated (the Lua VM in JPC-RR often locks up the emulator due to race conditions).
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diggidoyo wrote:
I suppose I could start working on an actual encode if it will get this ball rolling...
If you are to do official encode(s), you need approved encoder logo (approvals are handled by site managers and senior publisher). Oh, and if you need help with encoding, there's the IRC channel (many encoders hang there) and of course the encoder's corner subforum.
Post subject: Re: Help with movie dump compiling (JPC-rr 1.12)
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Svimmer wrote:
The dumping guide for this version of JPC-rr says you need a file called dumpconvert.exe, which comes with JPC. Actually, it looks like you only get the uncompiled dumpconvert.cpp file and I don't really understand how to compile it. Is dumpconvert.exe hosted anywhere? My OS is WinXP 32-bit.
http://www.elisanet.fi/ilari_l/streamtools-r11.6b.zip
Post subject: Re: TAS binary loader.
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haslomaslo1 wrote:
How hard would it be to corrupt the memory enough to allow a simple binary loader to run and then to bootstrap FORTH or BASIC through the controller or to do some other fun thing like that?
That would require hijacking program execution flow, and most memory corruption glitches don't allow that. Most systems have write-protected program code. Yes, all systems can execute from some kind of RAM, but you have to make the program jump there somehow. Also, it would be material for playaround videos only (and in games that allow SRAM saving), as the game state is wrecked so bad that the game is uncompletable without resetting.
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YaLTeR wrote:
Can I post the logo here? Also what's the new conversion method? I want true HD.
If you post it here, downscale it (or link to it), otherwise it will screw the thread just due to sheer size. The new method is to do a single point resize to smallest resolution that: 1) Causes YT to offer original resolution (Width greater than 1920 OR height greater than 1080). 2) Has pixels of equal size (Horizontal and vertical scale factors are integers). 3) No chroma loss (horizontal and vertical scale factors are even). 4) Is of correct aspect ratio (ratio of width to height is 4/3 for stuff displayed on TV). If original is 256x224 (NES NTSC) this gives 3584x2688. If original is 256x240 (NES PAL), this gives 2560x1920. As a warning, with some systems (e.g. Genesis), this results too large video. The older method (which still has to be used in some cases) is three step process. First point resize by integer to at least 961 wide or 541 high, then point resize to correct AR and finally point scale by 2x.
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YaLTeR wrote:
1. I know about the subtitles but what's wrong with logo? I know I forgot to say that its tool-assisted video and for details visit http://TASvideos.org, I added it already to next version of logo
Show it to at least one of site managers or to senior publisher.
YaLTeR wrote:
2. I am using a script from this thread and it outputs me such resolution. Give me a better script plz if you have it
I guess the original video output is 256x240 and the script uses the older method. That would give 1920x1440.
YaLTeR wrote:
3. And how do you know the resolution?
Knowing that NTSC NES is 256x224 and PAL NES is 256x240. And then computing what various HD methods would resize that to.
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YaLTeR wrote:
Thanks to everybody who helped me! My first HD encoded video: http://youtu.be/j6TkP6HKxRM
1920x1440 resolution? * NTSC NES HD should be 3584x2688 (old method gave 1792x1344). * PAL NES HD should be 2560x1920 (old method gave 1920x1440). Also, if you are going to try to encode old publications for uploading to YT, you need to have subtitles and actual encoder logo.
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YaLTeR wrote:
Can you tell me how to do that? Because I'm new to encoding videos...
Open the .avs file in virtualDub and save audio as WAV (I don't know what the command is exactly called but there should be one like that). An alternative is to postcorrect the audio dumped from .avi using SoX: sox audio-original.wav audio-fixed.wav pad 2 2 This delays audio for 2 seconds (the most common logo length... If it isn't 2 seconds, adjust both those 2's in the command). If encoding for Youtube, this might work too (again, with raw audio track dumped from .avi): sox audio.wav audio.flac pad 2 2 ... Which also compresses the audio using FLAC while compensating for the logo.
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TASeditor wrote:
Why in the world am I a Former Player?
You don't have current run that is rated (unrated movie counts as 0 points).