Posts for InputEvelution


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InputEvelution
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feos wrote:
  • A video game is visual. It displays its content on some kind of a video screen.
This is probably the only one I potentially have a critique of - I'm unsure exactly what the definition of video screen is here. Does this just mean "the game appears on a computer monitor", or is the requirement here that the game itself display moving visual objects? If the latter, I'd have concerns about text adventures (as well as the few sound-based games out there designed for blind players).
InputEvelution
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I had to confront questions of triviality myself when considering my recent first submission to the site. The Friend Connection TAS is, to a viewer who hasn't read the submission text, two players just pressing buttons when the game asks them to and nothing more. The RNG manipulation of variable loading times is what convinced me a TAS of Friend Connection alone was able to be read as "non-trivial" to a judge, and even then, I was incredibly worried in the lead-up to submission about whether that would actually be considered enough. I'm still not 100% sure what the outcome of that will be, honestly, but I see this discussion as an encouraging sign, and thought I might add my two cents that gamemodes that appear to be trivial can be non-trivial to optimise in practice.
InputEvelution
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I can confirm that I will absolutely be watching this TAS in its full length when it gets published. Not in one sitting, though.
InputEvelution
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CasualPokePlayer wrote:
No SaveRAM support, save data created by dolphin is wiped on core boot (if you really want to preserve save data, use savestates)
This aspect concerns me a bit in relation to TASes that rely on content being unlocked. Does a half-hour TAS really need to include the 5 hours of input required to unlock the game mode inside the same movie file? What does this do to entertainment and acceptability (especially if that same 5 hours can be found in another already published TAS))?
InputEvelution
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I finally got round to playing with the Dolphin Core build today. Unfortunately, there seem to be a number of issues regarding settings in the SYSCONF not working properly for Wii games. - Wii games will ignore language settings and instead only use the default for their respective region. (English for NTSC-U and PAL, Japanese for NTSC-J, etc.) - Wii games don't properly respond to the widescreen setting. Although the window will shift to 4:3 if widescreen is turned off, the video output is simply a squished widescreen rather than the proper non-widescreen behaviour. - (From what I can tell) Wii PAL games ignore the PAL60 setting and will only ever run with PAL60 turned on. For what it's worth, the second and third bugs are also present in regular Dolphin, but only when recording input (just running the game normally works as expected). The first bug is slightly different to regular Dolphin, in that modifying language settings will force the game to English regardless of the region if a localisation is available (again, only when recording input) - however, the base problem of not being able to change language options is the same.
InputEvelution
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SmashManiac wrote:
...aren't you contradicting yourself here?
I don't think language selection in TASes should be judged the same way as a movie's goal choice.
InputEvelution
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InputEvelution
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Arc wrote:
Fortunately, technology exists that allows people to write in their native language and translate to English with fairly high accuracy.
Machine translation tools are infamous for being problematic and inaccurate for translating stuff, especially if it's of the technical sort that detailed submission texts inevitably would be. Can you name one that isn't going to suffer from this issue?
InputEvelution
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staging.tasvideos/org/Subs-List seems to have a pretty severe problem at the moment where a bunch of random nonsense submissions from 4 days ago can be found below the regular list (primarily being atttributed to MESHUGGAH?).
Post subject: Re: Future of encoding
InputEvelution
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Radiant wrote:
That's a fair point for games on fifth-generation consoles like the PlayStation, but what about SNES / GB / DOS titles? Surely they can have a lower-resolution encode (assuming that doing so saves the encoder work, of course).
I can't remember the exact movie this affected in question, but I was watching an older SNES TAS that only had a 1080p60 encode on YouTube some months ago. It had a rapid brightness flickering effect in results screens that affected the whole screen, and the compression that got applied as a result was obvious enough to distract me from the video. Not even 1080p60 is enough for older systems.
InputEvelution
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Some issues I've noticed with the movie pages just now: - There's no option for filters in the UI. This means that if you want to look at the movies via a particular category or order, you have to go to the old site, check what the URL for what you want is there, and then enter the equivalent of that URL on the new site. Apart from being very inconvenient, this system immediately stops working when the old site goes offline. - A lot of movie page URLs that previously worked just end up redirecting you to the general Movies page (in particular, ones where you aren't limiting the results by platform or year). This is problematic in certain use cases (for example, wanting to look at all movies sorted by length rather than just the first 100), and also breaks a lot of the links under "Special Categories". - I presume this is already known, but there seem to be missing modules under "Movies by category" and "Search" on the general Movies page.
InputEvelution
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Joined: 3/27/2018
Posts: 166
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Just as an idea of how you could potentially set things out: Maybe try to limit it to 1 TAS per year, unless the improvements found are substantial enough to shave off more than 2% of the published run's time.
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