Posts for arandomgameTASer


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Yeah no.
arandomgameTASer: https://www.google.com/trends/explore#q=tas 
scahfy: Spikestuff_: no u 
arandomgameTASer: indonesia be in love with our shiii 
arandomgameTASer: and obviously tas can't stand for anything else 
arandomgameTASer: shut up 
→ zexx has joined 
arandomgameTASer: https://www.google.com/trends/explore#q=tasvideos actual 
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Spikestuff_: >TAS 
Spikestuff_: TAS also means 
Spikestuff_: The Abridged Series 
Spikestuff_: Tasmania 
Masterjun_: taser 
ⓘ Masterjun_ is now known as Masterjun 
Spikestuff_: and other shit. 
arandomgameTASer: arandomgameTASer: and obviously tas can't stand for anything else 
arandomgameTASer: arandomgameTASer: shut up 
effort on the first draft means less effort on any draft thereafter - some loser
Post subject: Re: [TAS] [Failure...] Sonic Advance 2 "Sonic" Air Dash Fails
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Miles Quickster wrote:
I. . .need. . .TEACHERS!!!
Did you try looking at Mukki's TAS with an input display in VBA? [1958] GBA Sonic Advance 2 by Mukki in 18:01.78 < this one.
effort on the first draft means less effort on any draft thereafter - some loser
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Nearing 5 months now. I don''t mean to nag, but how's it going with this?
effort on the first draft means less effort on any draft thereafter - some loser
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Voting No. You can't just call a movie that is lazily done a playaround. A playaround has to be both optimized and entertaining, and this is neither. Normally I'd be encouraging, but this is your second submission here. The first being #4871: Lars_Hendrick's PSX Street Fighter: The Movie "Playaround" in 27:56.69 , which has the exact same problems as this run. Here's a topic on learning how to TAS http://tasvideos.org/forum/viewtopic.php?t=11513, which I recommend you look at.
effort on the first draft means less effort on any draft thereafter - some loser
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GIF of a glitch from Shantae.
effort on the first draft means less effort on any draft thereafter - some loser
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xy2_ wrote:
[2996] GBA Mario vs. Donkey Kong by Chef Stef in 37:23.32
It's not a bad run at all, but it does go on a bit long.
xy2_ wrote:
[2997] DS Super Mario 64 DS by Sharkey91, ALAKTORN & mkdasher in 08:52.64
Wasn't a huge fan. It's all right, but the 0 star, 70 star bljless, and 120 star runs all have it beat.[/quote]
effort on the first draft means less effort on any draft thereafter - some loser
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Never thought I'd see the day a PewDiePie spambot figures out how to enter the submission forum. Yes vote for the what-the-fuckery.
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oh this run was just fantastic. Yes vote!
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grassini wrote:
i think we should have one of each demonstration,one ACE,one superplay,one any% glitched as hell,one any% just pure optimization that looks clearly inhuman..
No.
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For a reference, here's a few movies that have been moved from Vault to Moon so far, mainly due to suggestions from other members, mind you. [2420] NES King Kong 2: Ikari no Megaton Punch by max12187566 in 02:58.07 [2804] Genesis Chakan: The Forever Man by zoboner in 11:29.47 [2659] NES Titenic by TASeditor in 03:54.28
effort on the first draft means less effort on any draft thereafter - some loser
Post subject: Re: Movies recommended for newcomers... or are they? :o
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and now for an equally long rebuttal. Sorry readers.
moozooh wrote:
It appears as if we are once again losing the functional purpose of all these different signs of differentiation and confusing them for regalia/badges of appreciation. Which they are not.
That's a good point, they should certainly be more tailored to newcomers. Although there is quite a lot of overlap between them.
moozooh wrote:
[2320] SNES Super Mario World 2: Yoshi's Island "100%" by Baxter, Carl_Sagan & NxCy in 1:59:35.12 This is a great example of failing criterion #2 spectacularly. Even I had to finish it in two sittings because the action was so dense and there were so many things I had to pay attention to, despite being one of the most vocal supporters of the run during its creation. This run is as great as it is physically tiring to watch. I never had a chance to notice it from WIPs because the WIPs ended before I could be overwhelmed. That being said, it should probably stay on the list exactly because the good things in it are non-area-specific and work even in small portions. The first 10-15 minutes fully convey the message, so whatever you think of them will likely extend to the rest of the run.
It took them over 3 years, it has fantastic tricks, and it stays surprising. If you can watch a 150 minute movie in theaters, you can watch this.
moozooh wrote:
[2741] Genesis Sonic 3 & Knuckles by Aglar & marzojr in 26:53.06 There's a very good reason why my entertainment rating for this branch started at 10 with nitsuja's first attempt and gradually arrived at 9 by now: because every single trick is being gradually replaced by zipping and Tails-facilitated OOB travel. They are nowhere near as interesting to look at as good old TAS-precise platforming. In my opinion, this flag should either be moved to an earlier iteration of this branch or to some other run of S3&K or S2 entirely (although by this time all Sonic games are just one huge zip).
But that's the reason WHY it's recommended. It doesn't resemble normal Sonic 3 gameplay at all, which is the whole point. The movie it obsoletes is basically the same. Picking an obsoleted movie to represent the site is stupid, since it's in the past.
moozooh wrote:
[1851] N64 The Legend of Zelda: Majora's Mask by MrGrunz in 1:29:32.02 I haven't watched this run so I won't comment on it. My unwillingness to watch it is probably not an indication of anything. But ratings and comments seem to suggest that the overwhelming positive response comes from the fans of the game, with the rest either not watching it at all or being subdued in their reaction.
It's good. Also took 3 years to make.
moozooh wrote:
[1649] NES Mega Man 2 by aglasscage, finalfighter, pirohiko & Shinryuu in 23:48.51 Nice pick. Glitches are sufficiently varied, length is good, there's nice music and many TAS-only tricks. I was never nostalgic about this game (I only played it very briefly before watching a TAS for the first time), but I was sufficiently entertained.
k.
moozooh wrote:
[2078] SNES Super Metroid "reverse boss order" by Saturn in 46:42.38 Okay pick. The length is rather imposing, and the goal may be hard to comprehend without prior knowledge of the game, but every minute of the action is entertaining enough in its own right and screams TAS-level precision. I'd say it's one of the more newcomer-friendly runs of Metroid series made on arguably the best game in the series, on par with the in-game run.
the goal is literally "reverse boss order". So you fight the bosses. In reverse order. Elsewise I agree, it's good.
moozooh wrote:
[2016] N64 Super Mario 64 "0 stars" by snark, Kyman, sonicpacker, MICKEY_Vis11189 & ToT in 05:02.25 Excellent pick. The action is fast, varied, there are many TAS-only tricks, and it ends before overstaying its welcome. I'm not a fan of this game at all, but this run is brilliant and worth every minute of my time.
I find the 70 stars no BLJ more impressive, and I'm not a fan of Mario 64. But I do think it's a good newcomer movie.
moozooh wrote:
[2995] GBA Castlevania: Aria of Sorrow "all souls" by Fz-Last, alkdc, Pike in 18:45.26 Compared to its predecessor, I find it barely acceptable at best. It's very hard to follow without intimate knowledge of the game, boss fights take either too long or too short, much of the soul usage variety is gone, one of the best fights is skipped, and general character progression dynamics is all over the place. It's most certainly a TAS for the fans in the first place. It also contains at least two known unimplemented improvements as well as a couple more potential improvements. I believe the RFN flag should either remain at the previous movie or be transferred to the warpless any% which has almost none of the problems while containing virtually all the same benefits as this and the warpless all-souls.
warpless any% is boring, plus I don't think we should newcomer obsoleted movies. It doesn't represent the site anymore, as much as you'd like to believe it does. The 'longest' fight is less then 30 seconds. Unless you have ADHD, I don't see how that's a problem. I say we wait for more reception to come in for this movie, it's too new. If its ratings stay relatively high, why not have it?
moozooh wrote:
[1590] NES Super Mario Bros. 3 "warps" by Lord Tom, Mitjitsu & Tompa in 10:25.60 Good pick. Crazy popular game, there is nice variety and a ton of TAS-only tricks in the run, and it's short enough.
Agreed. Important to the site, and a good introduction movie.
moozooh wrote:
[1917] Windows Cave Story "best ending" by nitsuja in 50:10.30 Okay pick. Again, the length is about to fail criterion #2, and the run only picks up pace upon reaching the machine gun 17 minutes in. Nothing really spectacular is going on before that. But the game is really well-designed and has incredibly good music, which helps alleviate the initial boredom, and it has author's commentary as well, so I believe it should stay so far.
It's an interesting movie that is somewhat slow paced, but gets faster paced. You're basically complaining what you complimented the old Aria of Sorrow movie having, a progression of skills.
moozooh wrote:
[1248] SNES Family Feud "playaround" by Heisanevilgenius in 06:46.71 Decent pick. There's nothing TAS-exclusive aside from input speed, but it's a nice playaround that, in my opinion, is very good at making the audience want to see more.
I disagree, coming up with utter nonsense in 1 second and getting it accepted makes it totally TAS-exclusive.
moozooh wrote:
[1546] NES Gimmick! "100%" by Aglar & Hotarubi in 07:44.45 Excellent pick. The game has a lot of room for tool-assisted precision to shine, and the run uses all of it spectacularly, the run is short, action-packed, the game has excellent music and cute graphics.
Agreed.
moozooh wrote:
[2676] NES Super Mario Bros. "warpless, walkathon" by Mars608 & HappyLee in 25:19.23 Has any newcomer ever watched all of it? Not only the flag; the existence of this movie and the fact that a shorter branch was sacrificed for it confuses me. The warped version was a neat novelty run and was good because in the six minutes of its runtime it could show pretty much every known way to overcome the in-game obstacles without pressing B. What exactly is being accomplished by having a movie four times its length escapes me. It doesn't contain four times the tricks. It doesn't even contain four times the amount of situations previously considered impassable without B. It can't allure even all the people who love Mario, judging from the sheer number of rating votes on it and the fact that it has the poorest entertainment rating of all SMB movies at 7.2. 7.2 is barely above average and probably below median as far as site-wide rating statistics goes.
It shows what TASes can do. Remember, a walkathon was believed to be impossible before a TAS of it was made. 5. Movies absent from the current list. Some movies, including a few obsolete ones, that I believe are quite fit for being recommended for newcomers.
moozooh wrote:
[2715] Windows VVVVVV "20 trinkets, no death mode" by Masterjun in 17:33.77: although not always easily distinguishable from the current unassisted runs (they are actually very very good), it has everything a good newcomer movie should: aesthetics, optimization, style, excellent music and visuals, and decent length.
see you just gave the reason why it shouldn't be recommended. It's too similar to the unassisted runs, as good as it is. Newcomer movies should be showing cool TAS-only stuff.
moozooh wrote:
[2994] GC Super Monkey Ball "Expert through Master" by byrz, CyclopsDragon in 12:55.18: I don't see why not. It's a good, reasonably short game, the challenge is immediately understandable, and solutions are extremely tight and surprising. Later on the flag could be given to a high score run when it's available.
Agreed.
moozooh wrote:
[1438] SNES International Superstar Soccer Deluxe "playaround" by Marcokarty in 15:24.38: Amazing playaround. Zero game knowledge and only a very rudimentary understanding of soccer rules is necessary to enjoy it. My mother, a soccer fan, enjoyed it a lot—and I assure you, she never really played anything other than Minesweeper. If this isn't telling, I don't know what is.
Agreed.
moozooh wrote:
[711] NES Gradius by adelikat in 10:52.35: Remember how this was among the first picks to show verified at AGDQ? For a good reason. It's short, extremely entertaining, shows unconventional TAS-only behavior and whatnot. It's also a popular game of an easy-to-understand genre.
Eh.
moozooh wrote:
[1103] NES Mega Man by Deign in 15:29.27: on par with the MM2 run, probably even better in terms of length and the tricks used. Not as broken as the newer one, and is better because of it.
Actually no the newer movie is more interesting for the simple reason BECAUSE it's more broken, but also shows all of the game basically.
moozooh wrote:
[1595] Genesis Sonic 3 & Knuckles by nitsuja, upthorn & marzojr in 32:05.52: the last "perfect" S3&K run which somewhat maintained the balance of zips and everything else and kept all the best stylistics from the earlier movies in my opinion. Optimization-wise it has held up very well, at least for people not intimately familiar with S3&K TASing.
Obviously it wasn't optimized very well if it got obsoleted. With the same zip tricks.
moozooh wrote:
[1779] Genesis Sonic the Hedgehog 2 by FuzZerd, Sonikkustar, upthorn, Aglar in 18:42.37 or [2037] Genesis Sonic the Hedgehog 2 by Aglar in 17:51.60: both are fun, reasonably short, and definitely easier to follow the S3&K run while retaining its pace and most of the WTF factor. I find #1779 to be the better of the two for the reasons already discussed.
eh
effort on the first draft means less effort on any draft thereafter - some loser
Editor, Experienced Forum User, Published Author, Expert player (2014)
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effort on the first draft means less effort on any draft thereafter - some loser
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True wrote:
Oh, another one of these overly-talky platformer Mario games. Sorry, couldn't watch past the first level, but I am certain it would have been assisted suicide.
Wow way to be as rude as possible. I thought it was a well made run. Once you get past the talking, there's a lot to it. Yes vote.
effort on the first draft means less effort on any draft thereafter - some loser
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Like I said before, there's no reason for this to not obsolete the previous run. First off, let's dissect Spikestuff's examples.
Spikestuff wrote:
Seconding this. Some Examples: [1523] PSX Spyro 2: Ripto's Rage! "14 talismans" by lapogne36 in 28:11.70 [2603] PSX Spyro 2: Ripto's Rage! by lapogne36 & Crash41596 in 07:32.47 [1457] PSX Crash Bandicoot 2: Cortex Strikes Back by Mukki in 47:37.62 [1506] PSX Crash Bandicoot 2: Cortex Strikes Back "item glitch" by pirohiko in 11:34.85 [1920] NES Battletoads "warps, 2 players" by feos & MESHUGGAH in 11:04.72 [2403] NES Battletoads "game end glitch" by MESHUGGAH, feos in 00:56.76 [701] NES Kirby's Adventure by JXQ in 36:45.50 [2406] NES Kirby's Adventure "game end glitch" by MESHUGGAH, CoolKirby, Masterjun, MUGG, TASeditor & illayaya in 00:35.91 [2827] SNES Super Mario World "warps" by bahamete, Masterjun, PangaeaPanga in 09:59.85 [2926] SNES Super Mario World "game end glitch" by BrunoVisnadi, Amaraticando, Masterjun in 00:41.81
The Ripto's Rage one makes sense, since it shaves off 3/4 of the game via a new glitch and has radically different goals as a result. The Crash 2 box glitch category also makes sense, since it shaves off all the levels except the bosses. All the other ones are entirely different from this situation, as they all use a game end glitch to beat the game. This run beats the game with 100% souls still, only using bat zipping to get around faster. Let me give examples where a movie obsoletes a previous movie via new glitches that were discovered, but still retain most of the gameplay. [2655] NES Deadly Towers (Japan) "inventory glitch" by ars4326 in 08:09.53 [503] NES Deadly Towers (USA) by Luke in 15:20.27 [2592] SNES Chrono Trigger by keylie in 2:17:08.86 [450] SNES Chrono Trigger by hero of the day in 4:21:11.83 [889] GBA Castlevania: Harmony of Dissonance by zggzdydp in 15:44.15 [728] GBA Castlevania: Harmony of Dissonance by JXQ in 30:43.92 So what makes this run so different? From what I understand, 2 things. 1. It's a starred 'recommended for newcomers' run. This means that it's held to a higher standard then most runs, and thus people feel the need to defend it. 2. It's a well known movie Kriole's old movie is nearly 5 years old. I honestly don't see any reason to NOT obsolete Kriole's old run, other then nostalgia. This run is faster. This is TASvideos, not 'let's make a branch because I don't want to obsolete a run I really like" videos.
effort on the first draft means less effort on any draft thereafter - some loser
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I think it makes sense to obsolete the previous one now, actually. Most people are just hesitant to do that because it's such a well known movie by now, but if this movie is faster then it should obsolete it. This is completely different from, like, a game end glitch movie, where having a separate category makes sense. This is still the same run goals, only with more glitches.
effort on the first draft means less effort on any draft thereafter - some loser
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grassini wrote:
dont create more categories beside all souls and any%
First off, too late. [1681] GBA Castlevania: Aria of Sorrow "warp glitch" by klmz in 06:14.48 [2876] GBA Castlevania: Aria of Sorrow "Julius mode, all bosses" by hellagels, KSeptuple, Pike in 11:52.03 Second off, why not? It's completely different from the currently published all souls category due to all the glitches it uses.
effort on the first draft means less effort on any draft thereafter - some loser
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Yes vote to a new category. I'd also say this deserves a Star at least when it gets published.
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Can't say I was entertained, but eh it's good enough for Vault I guess. Meh vote.
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Giving this a No. If the goal of the run was to beat the Dream Devourer as quickly as possible, then you shouldn't be doing any sidequests. If the point was to show off as much of the new content as possible, why not do a DS 100% run? It would certainly have enough differences to justify its own branch. Also glossing over the Arena Duplication glitch is a gigantic oversight. Simply speaking, it allows you to duplicate any item your monster brings back. So for example a Power Capsule can be duplicated to x99 very easily. Doing that would have skipped any and all grinding and sped up a ton of fights. If this does get published, then it should certainly be a new game category altogether. 'Best Ending' would probably be the best choice.
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Oh wow wasn't expecting to make the list......twice?! Jesus.
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If you're going to make a playaround, either optimize it or make it entertaining enough that we don't care if it's optimized or not. As it stands, it's neither. No vote.
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Another port of Donkey Kong. Hooray? Meh vote because I've seen this like 10 other times before.
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awesome as always Archanfel. Yes vote.
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Kurabupengin wrote:
[2969] Wii Mega Man 9 by AngerFist, diggidoyo in 30:20.98 can go for a Star alright, it was hyped up for years and it did not disapoint.
Nah there's better Mega Man runs already starred, like the first Mega Man and Mega Man & Bass.
effort on the first draft means less effort on any draft thereafter - some loser
Post subject: Re: Super Mario Land
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KnucklesMaster368 wrote:
Who would feel good about a walkathon TAS of this game?
SMB3 wouldn't be a very good walkathon candidate.
effort on the first draft means less effort on any draft thereafter - some loser