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feos versus youtube
History of becomimg a member of TASVideos
I was born in 1985, and I got my own NES (actually it was pirated Dendy) at the age of 7. Back then in Russia we had only simple games to buy, such as Lode Runner or Mario Bros, because the industry of pirating Dendy only started. But a few years later we already got such games with mappers as TMNT series, Battletoads series, Zen Intergalactic Ninja, Bucky O'Hare, other complicated games like Rockin' Kats. And of course, I did play Battle City, Mario & Contra with friends (and loved neither of those).
After some years SEGA Mega Drive (Genesis) took its positions & became almost as popular as Dendy was. Then an era of 3D & Sony PlayStation set in. When 3D was something new & exciting, I interested in it. But only NES (& some Genesis) games could bring me nostalgia!
I got my own internets in 2009, & lurked for some gameplay vids on YouTube.
Don't exactly remember which was the very first TAS I've seen, but it was one of these:
- NES Tom & Jerry
- NES Darkwing Duck
- Genesis X-Men 2
- NES Battletoads
I came, I laughed, I wtf'd 9000 times, & went to X-Men's Submission page to get some info on such an exotic type of gaming. Obviously I thought those were all real-time speedruns at first!
I barely understood the info about using some tools, and still couldn't imagine what tools. I was a noob even in emulation too, so my amazement was unlimited when I discovered TAS as a phenomenon.
My first post on the Forum was like that.
As I always adored High Definition TAS encodes on YouTube, I got a dream to study it. I contacted Flygon & Mister Epic to work it out, then tried to learn Standard Definition encoding, but never finished a single SD encode. Though, I made some HDs, sgrunt approved them, and I started posting them in threads.
When I accumulated some quantity of HD encodes, I wanted to embed them to actual publications, that's why I was made a Vested Editor like WebNations, who also mirrored TASes with his YouTube Director's Account with no timelimit.
By the way, I am the third HD encoder of TASVideos, and the beginner of the "reencoding old runs in HD" tradition. New encoders continued this work, while I've done almost all I wished in reencoding. I then started encoding for submissions I was interested in.
Since I became a Publisher (2012-07-04), I felt I needed some simple to use setup for all-in-one encoding. So I released the TAS Encoding Package that is used in Hybrid Encode Guide. It includes AVS and BAT files developed by the community:
I seem to have become a Senior Publisher 2013-08-13.
Friday the 13th, 2013, I was a senior publisher, and published [2458] GBA Metroid: Zero Mission "100%" by Dragonfangs in 1:00:46.28, and emptied the queue.
I was made a Judge 26.01.2013. I loved that work, because it involves deep understanding of TAS optimality for particular runs, investigating the sense of submissions and expanding the gaming outlook. And I like to make well-grounded decisions.
My judging era ended 2015-02-21.
But in 2016-11-11, exactly 5 years after my and MESHUGGAH's Battletoads submission, I returned as a judge, attempting to grow up upon my previous attitude that gained me demotion. The basic idea now is to get super hungry for factors to account for while judging, to address them all verbally, and to put them into unbreakable logical chains in the judgment notes. This resulted in me getting into this list.
I do some code hacks here and there to some rerecording emulators:
PCSX
- Features for the resync workflow
- Fix for Abe games sprite transparency bug
- Some fixes for GTA2 audio and Rayman
Gens
- Practicing coding on my own version of a hex editor
- Custom backdrop color
- Hotkeys to toggle layers
- Right click menu
FCEUX
-
readword
andwriteword
lua funbctions - Dendy mode
- Overclocking
- Prescale filter
- PAL filter (WIP)
DeSmuMe
- Ability to dump at high resolution
BizHawk
July 8 I finally started committing to BizHawk. All my commits except that first one are tastudio (or Lua) related. I didn't expect myself to say that, but I like how IDE operates in C#, and objects weren't as painful as Internet uses to picture them. My main job was to hunt tastudio crashes down, and now when we nuked them all, I add features and fix some silly (yet not simple!) bugs.
MAME-RR
Started with adding the read-only switch, then I took over entirely and even made a couple public releases (alpha and beta though), which resulted in mame-rr movies being accepted to tasvideos and published.
It's the project of mine and BadPotato's, aimed for adding automation for resyncing TASes made on PCSX to play and be encoded with Eternal SPU plugin.
Not a pro at that, but did some extensive efforts for Ninja Gaiden 1, Genesis Adventures of Batman and Robin and Genesis Earthworm Jim 2, to display everything that a TASer would need out of what appears possible to debug.
FretboardF
A Win32 tool for creating melody or scale structures and observing them on the standard fretboard layout.
Nestopia - Unlimited Video build
This is a fixed build of Nestopia 1.37 (the version stable for movies). Now it supports unlimited video size at dumping AVI, and RGB32 colorspace. Original Nestopia has video size limited by 1 GB, it just cuts right off anything after that mark. And it can't see any other codec than RGB16. I and spolan removed the filesize limit check. natt fixed RGB16 to RGB32. All codecs shall be supported now (x264vfw requires "Zero latency" checked not to desync a/v).
Video Game Maps ripped by me:
- Zen Intergalactic Ninja
- James Bond Jr.
- Super Robin Hood
- Gargoyles
- X-Men2: Clone Wars
- Diamond Rush in progress
Exact Notes transcribtions to some NES BGMs
Unknown module JudgingsByJudge
Unknown module pubcounts
- Genesis Gargoyles.
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Ninja Gaiden "pacifist"Entirely up to MESHUGGAH. -
NES Robocop Vs. The TerminatorGrabbed by Inzult. - Battletoads & Double Dragon "playaround" and pure "speedrun".
- Battletoads "2p warpless" (level 1 done, saved 30 frames) and "playaround".