News

posted by dwangoAC on 1/11/2024 11:11 PM
Recently, the site admin team took the unprecedented action of unpublishing a run; this news post talks about what happened and the changes we're making to the site movie rules as a result.
In brief, a user submitted a run for an unlicensed game containing a graphic corpse in the end credits. During the judging process, the focus was around determining if the game ran afoul of the existing adult game policy and the game was deemed to not fall into that category. After the run was published with the offending end credit censored, multiple TASVideos members spoke up to let site staff know that the game itself was explicitly focused on acts of genocide. We unpublished the run as soon as we became aware of the sensitive nature of the content. To say it upfront, the site staff would like to collectively apologize to the affected communities for not understanding the nature of the game. This run never should have been published in the first place and we've adjusted the movie rules page to clarify the site's policies around these types of games and content to note they are not permitted on the site in any form:
  • Games and content that break our site conduct policy are not permitted
    • Specifically, this includes games and content that promote targeted harassment, violence, and/or bigotry towards specific individuals
  • Games and content deemed adults-only are not permitted
There were multiple points where a lack of cultural knowledge and awareness led to the run being published and going forward we want to make sure we're diligently identifying runs like this in the judging process before they're published. We feel the rule changes adequately cover this case without being overly restrictive and hope the changes along with your feedback, even for published runs, helps prevent a situation like this happening again. We'd like to thank everyone who spoke up and helped us understand the situation better and we always welcome that same constructive feedback.
posted by feos on 1/8/2024 8:26 AM
Please vote for the choices in the polls linked in Thread #25051: 2023 Awards - Category List. If an eligible option is missing from this list, please let staff know and we will correct it as soon as possible. Voting will be open until, at earliest, 23:59 UTC on January 14th, 2024. Full list of rules and guidelines for nomination and voting.
posted by Memory on 1/1/2024 12:19 AM
2023 Award nominations are now open! Any registered user can post their nominations in the threads linked here. Please keep in mind that multiple nominations are both allowed and encouraged, and that a movie or TASer must receive at least two nominations in order to qualify. Self nominations are not allowed. ...hopefully I did all this right
posted by feos on 10/24/2023 8:13 PM
We allow libTAS to run PCem as a Windows XP machine emulator. Only TASVideos releases of PCem are allowed. Such releases are marked st to indicate single-threading - modification required for determinism, not available in the original PCem. libTAS is needed because PCem doesn't have any TAS tools. Huge thanks to people who helped making this possible: keylie, slamo, InputEvelution, YoshiRulz, fsvgm777, and all the testers!

Latest WIPs

posted by teoheel on 11/15/2023 12:34 AM
Famicom: Captain Tsubasa II - Super Striker Successfully dribbled and passed the ball into penalty area. Need to find the way to not waste lots of time with manipulation to get a penalty kick. Author: me Link to video
posted by teoheel on 11/10/2023 2:43 AM
Famicom: Captain Tsubasa II - Super Striker Entered the password for rematch with Brazil (final match of the game, rematch is available after the first match is ended in a draw) with all players on level 1 and Tsubasa has both Drive Overhead and Cyclone unlocked, manipulated the game so Japan will start the game with the ball. Author: me. Just want to know if that game will be approved on TASVideos. I want to make a TAS in the same matter as the TAS I mentioned in description in the video. Link to video
posted by TheBlazingmo on 9/7/2023 4:21 PM
DS: Sonic & Sega All-Stars Racing Completed: 2 3/4 of All Cups Authors: Just Me Link to video
posted by Winslinator on 11/8/2020 9:26 PM
Thunder Castle WIP file: http://tasvideos.org/userfiles/info/67300471300731446 This completes the first loop of stages in 2:04.566. After four loops, the difficulty stops increasing and thus would be the point of completion accepted on TASVideos. I have no plans to continue working on this so anyone may feel free to continue where I left off! Link to video
This page stands as my personal Front Page, in which I've gathered every links or module I find useful in order to fit my needs.
New forum postsIRC ChannelTextformattingrulesList of modulesGruefood DelightsFullrecentchanges
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Page Author Message Time Diff
10/11/2012
GameResources/NES/NinjaGaiden3 (r8) Marx 2:20 PM Diff
GameResources/NES/NinjaGaiden3 (r6) Marx 2:17 PM Diff
GameResources/NES/NinjaGaiden3 (r4) feos 1:58 PM Diff
GameResources/NES/NinjaGaiden3 (r2) Marx 12:58 PM Diff
GameResources/NES/NinjaGaiden3 (r1) Marx 12:57 PM Diff
3557S (r15) turska 8:07 AM Diff
2455S (r3) t3h_Icy 1:44 AM Diff
2952S (r6) t3h_Icy 1:44 AM Diff
3253S (r9) t3h_Icy 1:44 AM Diff
10/10/2012
Bizhawk/NESMapperList (r85) adelikat mapper 101 implemented 6:21 PM Diff
3714S (r4) Noxxa 5:48 PM Diff
3715S (r1) TASeditor 5:38 PM Diff
2049M (r9) turska cross-link 6:21 AM Diff
2114M (r1) turska 6:17 AM Diff
3713S (r10) turska 6:14 AM Diff
GameResources/GC/SuperSmashBrosMelee/Records (r110) MUGG I hope this is the last reupload. This was to refine the video and sync the audio better 3:20 AM Diff
GameResources/GC/SuperSmashBrosMelee/Records (r109) MUGG replaced vid 2:58 AM Diff
GameResources/GC/SuperSmashBrosMelee/Records (r108) MUGG event 5 2:43 AM Diff
3713S (r9) turska 2:07 AM Diff
10/9/2012
EmulatorResources/TASEditor (r15) feos Page moved from EmulatorResources/TASEdit to http://tasvideos.org/EmulatorResources/TASEditor 10:12 PM Diff
3713S (r7) Ilari One embed 6:06 PM Diff
EmulatorResources/GBAccuracyTests (r9) fsvgm777 TGB Dual is GB's Famtasia. 4:24 PM Diff
3713S (r6) turska 7:06 AM Diff
10/8/2012
Bizhawk/ReleaseHistory (r46) turska now 1.0.2 is also available for Windows! 11:46 PM Diff
Bizhawk/ReleaseHistory (r45) adelikat 11:45 PM Diff
Bizhawk/ReleaseHistory (r44) turska THEY'RE IN MY WINDOWS, AAAAAHHH 11:44 PM Diff
Bizhawk/ReleaseHistory (r43) adelikat add 1.1.1b info 11:38 PM Diff
3713S (r5) turska 4:13 PM Diff
10/7/2012
2113M (r1) Guga 7:33 PM Diff
PublisherGuidelines (r102) Ilari Remove some obsolete stuff 6:26 PM Diff
3714S (r3) Noxxa 4:47 PM Diff
Bizhawk/ReleaseHistory (r42) adelikat 3:43 PM Diff
3714S (r2) AlejaKaiser 3:17 PM Diff
3714S (r1) AlejaKaiser 3:11 PM Diff
3713S (r4) turska I LOVE YOU HOURGLASS 8:45 AM Diff
Bizhawk/BKMFormat (r10) Ilari Hashes are not encrypted 6:30 AM Diff
3713S (r2) turska 6:15 AM Diff
3713S (r1) Bernka 6:14 AM Diff
Bizhawk/BKMFormat (r9) Brandon More header details. 4:48 AM Diff
Bizhawk/BKMFormat (r8) Brandon Page moved from Bizhawk2/BKMFormat to Bizhawk/BKMFormat 4:21 AM Diff
Bizhawk/BKMFormat (r7) Brandon Page moved from BizHawk/BKMFormat to Bizhawk2/BKMFormat 4:15 AM Diff
3705S (r6) turska 2:30 AM Diff
3705S (r5) turska 1:43 AM Diff
EmulatorResources (r75) adelikat set BizHawk to preferred for SGB, not VBA 1:25 AM Diff
Bizhawk/ReleaseHistory (r40) adelikat BizHawk 1.1.1 released 1:09 AM Diff
Bizhawk/ReleaseHistory (r39) adelikat updated release notes and revision range 12:23 AM Diff
10/6/2012
OtherEmulators/ZMV (r19) Brandon Input. 9:48 PM Diff
EmulatorResources/Lsnes/LSMV (r5) Brandon Plain-text 9:23 PM Diff
DesyncHelp (r30) henke37 Ds firmware 2:29 PM Diff
Bizhawk/LuaFunctions (r43) natt on_snoop, etc etc 1:57 PM Diff
HomePages/natt/YoutubeFormatList (r42) natt rss pulled at Sat, 06 Oct 2012 13:00:22 +0000 1:50 PM Diff
EmulatorResources/GBAccuracyTests (r8) fsvgm777 Updated to Gearboy 0.3... with a surprising accuracy drop. 11:43 AM Diff
2112M (r1) feos 8:41 AM Diff
10/5/2012
EmulatorResources/NESAccuracyTests (r202) Parseus Updated HalfNES (r263) and MyNes (5.0 alpha) 7:49 AM Diff
Bizhawk (r29) adelikat fix ups 1:19 AM Diff
10/4/2012
3709S (r5) feos 5:05 PM Diff
EmulatorResources/NESAccuracyTests (r201) fsvgm777 Added no$nes to the results. 2:40 PM Diff
Bizhawk/ReleaseHistory (r37) adelikat add release notes for upcoming 1.1.1 release 3:40 AM Diff
10/3/2012
EmulatorResources (r74) Ilari WTF/HGM -> WTF 7:40 PM Diff
2111M (r1) natt 2:25 PM Diff
10/2/2012
EmulatorResources/Dolphin/DTM (r8) Ilari Link to some info on raw wiimote format 6:25 PM Diff
EmulatorResources/Dolphin/DTM (r7) Ilari That appears to be simple enough... 5:46 PM Diff
EmulatorResources/Dolphin/DTM (r6) Ilari Format header as table 5:38 PM Diff
EmulatorResources/Dolphin/DTM (r5) RachelB probably final header format, for now 5:08 PM Diff
LegacyPages/MovieRules (r183) Noxxa 7:18 AM Diff
10/1/2012
3712S (r3) Noxxa 8:48 PM Diff
3712S (r2) Noxxa 8:35 PM Diff
GameResources/GBA/KirbyAndTheAmazingMirror (r8) MUGG fix formatting error 8:20 PM Diff
3712S (r1) dragonmiles18 8:16 PM Diff
SubmissionInstructions (r43) henke37 Complete set of statuses. 1:54 PM Diff
LegacyPages/MovieRules (r182) henke37 No cosmetic hacks 1:39 PM Diff
MemorySearch (r14) henke37 dynamic memory is fun 1:16 PM Diff
9/30/2012
EmulatorResources/Lsnes/LuaFunctions (r19) Ilari Reformat movie.*, _G.* and callbacks 11:11 AM Diff
EmulatorResources/Lsnes/LuaFunctions (r18) Ilari Cleanup descriptions of hostmemory.*, input.* and memory.* 10:38 AM Diff
HomePages/Truncated (r101) Truncated Added Chuch Rock 2 to finished projects 10:20 AM Diff
EmulatorResources/Lsnes/LuaFunctions (r16) Ilari Cleanup descriptions of bit.* and bitmap.* 9:42 AM Diff
9/29/2012
3704S (r8) natt processing 9:42 PM Diff
EmulatorResources/Lsnes/LuaFunctions (r13) Ilari memory.map* and memory.map_structure 8:20 PM Diff
2110M (r2) natt 7:58 PM Diff
2110M (r1) natt 7:40 PM Diff
EmulatorResources/Dolphin/DTM (r4) RachelB Header format updated 6:42 AM Diff
EmulatorResources/Lsnes/LuaFunctions (r12) Ilari Apparently tabs and headings don't mix (headings are buggy) 4:58 AM Diff
EmulatorResources/Lsnes/LuaFunctions (r11) Ilari Update 4:50 AM Diff
Bizhawk/LuaFunctions (r41) adelikat add mainmemory.readbyterange() and mainmemory.writebyterange() 2:32 AM Diff
9/28/2012
3365S (r10) McBobX 9:55 PM Diff
3466S (r6) McBobX 9:54 PM Diff
3709S (r4) Noxxa 7:51 PM Diff
3704S (r7) Noxxa 7:34 PM Diff
Encoders/Logos (r75) Ilari Move the logos 7:16 PM Diff
3708S (r5) Guga 6:35 PM Diff
3708S (r4) turska 6:35 PM Diff
3708S (r3) turska 6:15 PM Diff
3706S (r6) natt work, work 6:15 PM Diff
3706S (r5) turska 6:14 PM Diff
3709S (r3) Noxxa 5:55 PM Diff
3706S (r4) turska 5:54 PM Diff
Bizhawk/LuaFunctions (r40) adelikat document the nes get/set allow more than 8 sprites per scanline functions 5:35 PM Diff
3708S (r2) Dooty info added 4:59 PM Diff
3711S (r4) McBobX 1:40 PM Diff
HomePages/Nach/Continuances (r4) Nach More authors. 1:00 PM Diff
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HomePages/Critical_five/Homepage last edited by adelikat on 8/23/2022 4:07 PM
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