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posted by kierio04 5 days ago
Hello everyone! Welcome to the first ever Competition Spotlight! I'm kierio04, the ambassador you haven't heard of before. Not to worry, you'll be hearing a lot from me over the months to come! This thread takes after ikuyo's Load State as I'm sure you guessed. However, instead of discussing what's been happening inside TASVideos, I'm going to be discussing what's been happening outside, specifically in the world of TAS competitions. Competitions are a huge passion of mine, and I thought it was about time I made it everyone else's too. So, without further ado, let's wind the clocks back one month and review April 2026. Throughout this post (and all future posts), you're going to see the words "task" and "competition" used an awful lot. To be clear from the beginning, a task is a single event with participants and a winner, and a competition is a series of tasks which together form a larger event.
MKWii TAS Competition 2026 (Mario Kart Wii) This game means a good deal to me. I've been TASing it for 8 years, and have been running competitions in it for 6. So to counter any claims of favouritism, I'm letting you know that I'm putting it first by right of "it just so happened to be first alphabetically".
  • 22 Mar to 4 Apr: April Fools Task 2026: On Mario Circuit... (23 competitors, won by marvus). This one started in March, but you if you squint enough you'll notice the words "April Fools", which to me scream April. There exists the concept of a speed task, where instead of having a long period of time (i.e. weeks) to create a TAS, you have a short period of time (i.e. hours) upon requesting to view the task. In this task, competitors were given a random amount of time between 20 minutes and 48 hours, and unaware of the fact that the time they got was different to anyone else!
  • 5 Apr to 11 Apr: Task 4.6 2026: Ultra Unneeded Week of Waiting (16 competitors across 9 teams, won by 315C & AidanAR246 & Tactical). If you're at all familiar with Mario Kart Wii, you'll have heard of the ultra shortcut. In this task, competitors had a week to perform one on any original or custom track with an emphasis on entertainment, and were scored by a panel of judges in a livestream after the task ended.
  • 12 Apr to 2 May: Task 5 2026: Part Three (28 competitors across 15 teams, won by Kawediloru & somebro & KaiMK). Third in a series of recurring tasks on custom track "Heart of China". In this task, competitors had three weeks to complete a scavenger hunt of objectives scattered across the course.
Want to join in? Check out the MKWii TAS Competition discord server!
Jarometer Tasks (Red Ball) I was talking about the Red Ball TAS community the other day, and my favourite thing about it is that their go-to beginner TASing exercise is to tie one of the maxed ILs. That has absolutely nothing to do with the TAS competition, but I thought I'd share it. The Red Ball TAS Competition was incredibly active at one point, but burnout hit hard and it's currently in hiatus. However, jarometer stepped up and decided to run some one-off tasks of their own.
  • 29 Mar to 5 Apr: TAS Competition 2 (5 competitors, won by Starline). In this task, competitors had 12 different levels to TAS. Each competitor would be ranked for each level, and the competitor with the most wins across all levels would win the task overall. Starline achieved tied or outright 1st place in all 12 levels.
Want to join in? Check out the Red Ball TAS Competition discord server!
New SM64 TAS Competition (Super Mario 64) Ah the big one. If you exclude DTC, the many iterations of the SM64 TAS Competition together form the longest-running competition of any TAS community, with over 400 tasks spanning 19 years. Its most recent form being the New SM64 TAS Competition, founded in September 2025.
  • 2 Apr to 25 Apr: April Fools Task 2026: A Fool's Lottery (8 competitors, won by asdasdv). With two TAS communities sharing the tradition of running an annual April Fools competition, one begins to ask who's been doing the copying. The answer is me, both times. I run both competitions. In this task, competitors were given 3 different rulesets, and it was up to them to do however many they liked in whichever order they wished. The catch was that when the task ended, one of the three rulesets would be randomly selected as the rules for the task, with the other two being voided. asdasdv, naturally, did the chosen ruleset and the chosen ruleset only, beating everyone who combined it with other rulesets or who were disqualified for not doing it at all.
Want to join in? Check out the New SM64 TAS Competition discord server!
TASmania (Trackmania Nations Forever) Fans of individual level TASes will be rejoicing for having an official commitment to IL support and then three different IL-focused games mentioned today!! Trackmania has had an incredibly active month of competitions. TASmania is its most major competition, held monthly.
  • 2 Apr to 16 Apr: TASmania 29 (26 competitors, won by igntuL)
Want to join in? Check out the TASmania discord server or sign up on the TM TAS Exchange! SpeedTAS Season 2 (Trackmania Nations Forever) SpeedTAS hosts weeky speed tasks, and currently holds the record for the highest-numbered task in a single competition, reaching 68 in the final edition of Season 1 in November before resetting the count for Season 2.
  • 5 Apr: SpeedTAS 13 (4 competitors, won by Sneak)
  • 12 Apr: SpeedTAS 14 (12 competitors, won by igntuL)
  • 19 Apr: SpeedTAS 15 (15 competitors, won by Rio)
  • 26 Apr: SpeedTAS 16 (14 competitors, won by igntuL)
Want to join in? Check out the SpeedTAS discord server or sign up on the TM TAS Exchange! Random TAS Comp (Trackmania Nations Forever) Random TAS Comp (a.k.a. RTC) only started in this past month and has already held 9 tasks as of writing this post. Incredible determination. I guess it's just a question of how long this will last... hopefully very!
  • 8 Apr to 9 Apr: RTC 1 (5 competitors, won by CA1EBYT)
  • 10 Apr to 11 Apr: RTC 2 (3 competitors, won by CA1EBYT)
  • 12 Apr to 13 Apr: RTC 3 (4 competitors, won by charliethepig)
  • 5 Apr to 17 Apr: RTC 4 (5 competitors, won by CA1EBYT)
  • 19 Apr to 21 Apr: RTC 5 (5 competitors, won by LittleD3m0)
  • 23 Apr to 25 Apr: RTC 6 (7 competitors, won by igntuL)
  • 26 Apr to 27 Apr: RTC 7 (7 competitors, won by Rio)
  • 28 Apr to 30 Apr: RTC 8 (5 competitors, won by Oogy749)
Want to join in? Check out the RANDOM TAS COMP - RTC discord server or sign up on the TM TAS Exchange! RTC but better (Trackmania Nations Forever) Even in hosting competitions, there's competition. Seems this was a short-lived speed task equivalent to RTC.
  • 20 Apr: RTC but better (5 competitors, won by Kristiano)
  • 20 Apr: RTC but better 2 (4 competitors, won by CA1EBYT)
Super Secret Competition (Trackmania Nations Forever) It's a secret... UnitedTAS (Trackmania United Forever) As best I understand it, this competition was set up to motivate people to create more TASes on TMUF (United) instead of TMNF (Nations). United is the full/paid equivalent to Nations, so it makes sense that activity there would be lower, however Celeste has proven that cost isn't really a limitation if the game is popular enough.
  • 13 Apr to 16 Apr: United TAS #1 (6 competitors, won by ArkesTM)
  • 16 Apr to 19 Apr: United TAS #2 (TMUF-X) (3 competitors, won by abyss)
  • 16 Apr to 19 Apr: United TAS #2 (Nadeo) (0 competitors)
  • 19 Apr to 22 Apr: United TAS #3 (Nadeo) (1 competitor, won by Ibozz91)
  • 19 Apr to 22 Apr: United TAS #3 (TMUF-X) (1 competitor, won by DELETE_CLUB)
  • 25 Apr to 30 Apr: United TAS #3 (0 competitors)
Want to join in? Sign up on the TM TAS Exchange!
That's it for April! If you've made it this far, thanks for reading! I hope I didn't bore you too much with the finer details. If you're interested at all in seeing more of what these communities do, consider joining their competitions! Participation helps keep these things going. I look forward to seeing all sorts of new competitions and results for May :)
posted by ikuyo 6 days ago
Good timezone! Welcome once again to another uhhh... wait is this a show? I almost said episode... is chapter ok? Checkpoint? Welcome to another iteration of Load State! I'm ikuyo, aspiring shoe, and I will be your guide across another month of TASVideos publications. If I keep filling this space with bits, people might suspect I'm another Samsara clone, so let's get on with it! Wow, this is a LONG month. Could you believe I had to skip several movies to keep this readable? We had a LOT of publications! If your favorite from the month missed the list, please give it some love in our new Forum thread for comments! https://tasvideos.org/Forum/Topics/27350 It is an exciting time to be on TASVideos. Our site is growing in ways that are both challenging and important. Site activity has been consistently high. We, as Staff in specific and as a community in general, are setting the foundations for major change in the future. And for a year, I've had this place to tell you all about it, about the TAS work that makes me tick, and hopefully get you as excited about being part of this community as I am. Thank you, and keep being awesome. I wouldn't want it any other way.
posted by Samsara 15 days ago
In typical Samsara fashion, something that should have taken me less than a year and that I hoped to have taken less than a year has, in fact, taken nearly two. But hey, progress reports are back, and if I've learned anything, it's to not give a timeframe for the next one! This one's a bit shorter compared to the "girl needs an editor" lengths I normally go to, but I promise next time I'll return to form, and by "form" I mean "girl needs an editor". EDIT: Hi, girl needed an editor, and I'm an editor, but I'm also girl. This turned out long again. Haha, oops, whoops. In this post:
  • Four (4) new single game TAS tools are now supported with parsers, for Ocarina of Time (GZ), Celeste (CelesteTAS), UFO 50 (CoffeeTools), and Dustforce (Dustmod)!
  • CelesteTAS is officially approved for site submission! Also GZ but Memory announced that before I was able to make this post!!!
  • BizHawk 2.11.1 gets re-announced because I feel bad pushing down the earlier news post about it!!!
  • A fun new place to find and discuss site updates!
  • The great PC merge is upon us!
  • There's more changes (positive) to single game TAS tool acceptance!
  • Finally, individual levels will be coming to TASVideos... eventually!



Remember last Winter 2021 when we started a thread about potentially supporting single game TAS tools? It may have taken five years for that to start coming to fruition but we now support four of these tools! These first two are both fully supported and approved for site submissions. Disregard that Memory announced one of them earlier today! Most of this news post was written before she did that and I don't want to change it!!!: We already have a publication using the latter. Check it out if you haven't already!: [7027] N64 The Legend of Zelda: Ocarina of Time "100%, no Stale Reference Manipulation" by PancakeTurtle & Migu in 3:07:26.833 The other two have parser support and are able to receive and host Userfiles, but we still need to take a couple more steps before we approve them. We're working on it! * Dusted is a TAStudio-like replay editor for Dustmod's input file format, though Dustmod itself also provides in-game TAS tools to Dustforce DX. ** The link takes you to the UFO 50 Mod Loader, which has a built-in mod downloader and manager where you can find the latest version of CoffeeTools. *** CoffeeTools-specific info will be moved to a dedicated EmulatorResources page. Huge, massive thanks to InputEvelution for implementing CelesteTAS support, ikuyo for implementing OoT Practice ROM and CoffeeTools support as well as helping with Dustmod, CasualPokePlayer for figuring out and implementing Dustmod support, synabler for thoroughly documenting and testing CoffeeTools, and fsvgm777 for the incredible amount of work she put into figuring out how to publish the Practice ROM! She imported a Nintendo 64 for it. Have you ever imported a Nintendo 64 to help support a TAS file format? I didn't think so. For disclosure, the reason we're not currently accepting CoffeeTools for submissions is simply that we're waiting on a new update. UFO 50 updates fairly frequently and recently received a major update that the CoffeeTools devs are updating the tool to support. Once CoffeeTools is updated and tested, we will be ready to approve submissions for it. Dustmod is a bit of a different story, in that due to the way the tool works, we need to figure out and document the encoding process for it. This shouldn't take long though. The only barrier left after that, as far as I'm aware, is documenting everything on an Wiki: EmulatorResources page. Once that's done, we should be able to approve it. In short, both tools will be supported for site submission soon. Hell yeah.
Remember last Progress Report when I announced that BizHawk 2.10 was about to drop? Well, this is like that, except this time I'm the second person to announce that the update to BizHawk 2.11 has already dropped! Take a gander at the following text that I definitely wrote and was all me and definitely wasn't feos in the last news post that I stole this from: BizHawk 2.11.1 has been released! BizHawk 2.11.1 features a new experimental core: PPSSPP for PlayStation Portable (not approved for submissions). It also contains a huge number of fixes, improvements, and updates to other cores and aspects of BizHawk. Downloads: https://github.com/TASEmulators/BizHawk/releases/tag/2.11.1 Full Changelog: https://tasvideos.org/Bizhawk/ReleaseHistory#Bizhawk2111 Wow. feos sure wrote all of the above, didn't I? I mean I sure wrote all of the above, didn't feos? I mean
Remember last Right Now when I talked about a brand new thread at time of writing? I don't, so to remind myself, we now have a dedicated Site Updates Directory that lists the plans we have for the site and the threads dedicated to those plans! Everything listed in the OP has at least been discussed by staff internally as something we want to implement or change, and will eventually receive a discussion thread once we get more of an idea on how to proceed. Keep an eye on that directory if you're interested in the future of the site: At least one or two of those un-threaded ideas will be getting threads sooner than you may think! Especially if you're thinking it'll take months, like usual for us! There may also be an upcoming directory thread for ongoing projects (like that whole wiki restructuring thing that I need to get back to working on ._.), but I only thought of that as I'm writing this news post so if that does happen, you can claim to your friends that you knew it was coming.
Remember last Shortly Before Posting when I added this section into the middle of the post and forgot to do the "Remember last X" running gag with it so I had to move it to the end so the pacing would still work? As discussed and concluded in Thread #27057: PC platform merge proposal, we have gone ahead and merged three formerly distinct platforms together. All future DOOM, Windows, and Linux submissions and publications will now be listed under the PC platform. This includes the three PC game tools listed above, as well as any PC game-specific tool supported in the future. Details on why this was done are available in the aforementioned thread, but I can personally sum up my thoughts as "Wow! That's more convenient!!!" Only existing Windows runs were affected automatically by the change, as the Windows system code was the one updated to PC. Existing Linux and DOOM publications and submissions are still listed as Linux and DOOM, and currently need to be updated manually, though we are looking for a way to automate the process quickly, easily, and without flooding the Updates channel on Discord.
Remember last The Day After I Wrote Every Other Part Of This Post when more stuff happened? Actually, remember last The Section About Dustmod when I talked about us revisiting our open source requirement for new emulators and TAS tools? Hopefully not, because I rewrote it and took it out, but rest assured that I did in fact previously talk about it. Anyway, we're now doing that! Not just that, but we've also come up with a proposition for a new list of requirements that we'd like some feedback on. It's less strict! With Dustmod specifically, the issue is not just that it's a closed source tool, but that the developers of Dustforce DX specifically asked that it stays that way since it's partially built using Dustforce DX's source code under their guidance, or at least that's how I as an outsider understand it. Regardless, it means that an open source version of the tool can't exist, but also that the tool is effectively developer-endorsed. Thus, we've come to the consensus that it's perfectly acceptable as-is. Even if we were to fully keep the open source requirement, we'd continue to make the exception for Dustmod and likely any other tool operating under similar circumstances. If you have any comments or questions on this new list, including the proposed removal of the open source requirement, please post them in the thread. We want these requirements to be as refined as possible, as they primarily affect outside communities that may be looking for us to open the door to them. The more feedback we get, the easier it will be for everyone.
Remember last I Need To Stop Updating This Post With More Things Because This Bit Gets Less Funny With Each New Iteration? Last, but arguably most importantly, TASVideos is now actively planning on implementing a long-requested feature: Individual levels! In the past, any discussion about how to implement individual levels has generally gone the exact same way every time: "We want to do this, but we don't know how, and we can't think of a system that works with the way we currently operate." We're changing that: Thread #27315: Individual Level Support - Ideas and Discussion One of the biggest motivators is that since we're more actively reaching out to and accepting of other TAS communities, we need to be able to support them in every way we can. A good number of these communities prioritize ILs over everything else, and some communities such as Trackmania are exclusively IL-based due to the way their tools work. Without IL support, we have no way of supporting them. With no way of supporting them, they rightfully have no reason to want to work with us. Without them wanting to work with us, y'all don't get to easily see some of the sickest TASes out there. On that note, an awesome bonus of IL support means custom level support! No longer would a custom level or ROM hack have to qualify for a new game entry to be showcased: They'd happily co-exist with base game ILs. This system, whatever it ends up being, is going to require a lot of discussion and refinement before we're comfortable implementing it. ILs are going to open the door to a LOT of new content and a LOT of communities that may have always wanted to be here but never felt welcome. We want this to be perfect, or as close to it as possible, before we go ahead with it, so please give your feedback in the linked thread. If you're part of another community that would benefit from this, let them know as well and have other members pitch in. The people we want to hear from most are the people that would actively benefit from this. At the very least, I can confidently say that ILs are something that WILL be implemented. I don't know when, I don't know how long it'll take, I don't know how much we'll need to add or change in order to do so, but this WILL happen someday.


Whew, this doubled in size over just the past day. So much for slightly shorter than usual. I'm hoping to get back to doing these a little more regularly, but I'm the last person you should trust when it comes to things like "accurately predicting timeframes", "timeliness", and "this is a funny time for me to bring up my long-running bit of being a chronomancer". See you next time! No timeframe! I told you not to trust me!!!
posted by Memory 16 days ago
We are now accepting TASes made using GZ AKA the Ocarina of Time Practice ROM. This is the first single game TAS framework we have accepted since we started accepting Doom demos in 2015. Ocarina of Time TASers prefer this tool and we supported it with the publication of [7027] N64 The Legend of Zelda: Ocarina of Time "100%, no Stale Reference Manipulation" by PancakeTurtle & Migu in 3:07:26.833. As you might be able to tell, it has actually been acceptable for a little while, so I apologize for the delay on the announcement. More details can be found on the Emulator Resources subpage. --- We have some additional newly acceptable TASing frameworks coming soon, and hopefully some updated guides on how to get these acceptable for publication.
Super Metroid is a platform game and a follow-up to Metroid II. Like the previous games in the series, it is not divided into separate levels; the planet Zebes is an open world which Samus traverses back and forth. This world is divided into rooms separated with doors which must be shot to be opened. Shooting is also used to open up secret passages, some of which contain nifty bonuses, but finding most of them is required to proceed in the game.
This run not only beats the previous any% but also obsoletes the previous reverse boss order TAS due to similar routes. This is an improvement of 1:40.95 over the predecessor movie. As well as an improvement over the reverse boss order TAS by 10:40.51.
Sniq makes short work of Mother Brain and her space pirates, largely due to a major route change. Please read the author's submission notes for more information.

Every second encode link leads to a version where all graphics have been fixed.

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