A log of all tests run by owners of NESbot or true's bot for movies that do not yet have a full verification video.
Format is [movie] [user:Name]: Result.
- [2926] SNES Super Mario World "game end glitch" by BrunoVisnadi, Amaraticando & Masterjun in 00:41.81 - Micro500: (TASLink) Syncs on 1.0 - Ownasaurus: (TASLink) Fails on exploit on 1.1
- [891] NES The Karate Kid by nitsuja in 03:09.12 - Brandon: got it to sync by starting the bot after resetting. This doesn't work every time, which is why he has yet to upload a video of this. A modification of the NESBot software could solve this. Strangely enough, its predecessor syncs without this problem.
- [562] NES Ninja Gaiden by Scumtron in 10:52.68 - dwangoAC: Syncs, needs an encode.
- [1128] NES Chip 'n Dale: Rescue Rangers "2 players" by dragonxyk in 09:25.73 - dwangoAC: Syncs, needs an encode. Synced with a starting lag frame and a 4ms window.
- [1816] NES Chip 'n Dale: Rescue Rangers "1 player" by Aglar in 09:54.37 - dwangoAC: Syncs, needs an encode. Synced with a starting lag frame and a 4ms window.
- [1114] NES Zelda II: The Adventure of Link "warpless" by Rising_Tempest & Inzult in 47:57.05 - dwangoAC: Syncs, needs an encode. Synced on gray cart with a starting lag frame and a 6ms window (allowing for up to 200 lag frames). true: Attempted to record but desyncs on console at red high jump boots guy - he says something like "Cannot help you." Tried per-poll and frame settings. Gold cart. PRG difference?
- [365] NES Blaster Master (USA) "all bosses" by namflow in 33:17.52 - DarkKobold: Probably would sync with a better bot program. Here is a video.
- [2503] NES Bionic Commando by nEilfox in 13:25.22 - true: Makes it to second screen of Area 6, then desyncs when hitting the thrown spikeball.
- [951] NES Darkwing Duck by AnS & Randil in 10:59.50 - DarkKobold: Syncs through 50% of the run.
- [1817] NES Friday the 13th by jlun2 in 03:00.69 - Brandon: Sometimes begins to sync, but fails when entering a house.
- [416] NES Friday the 13th by Phil in 03:03.90 - Brandon: Same concept.
- [529] NES The Little Mermaid, Disney's by AnS in 06:48.40 - Brandon: Desyncs at the last level. Also tested by adelikat with the same result.
- [1372] NES Little Nemo: The Dream Master by Randil in 22:06.95 - DarkKobold: Doesn't jump soon enough to bounce off the bee, to do the shortcut after key #5 in the first level. Also tested by Brandon with the same result.
- [1034] NES StarTropics by Aglar in 1:01:26.30 - Brandon: This run actually very well might run through the entire game if the bot was better made. The first time I tested it, it got about 12 minutes in flawlessly, and then the bot just stopped working. It didn't desync; it stopped running. After a software update by micro500, it would desync at the Octopus boss fight. The last time I tested it, it didn't get past the title screen. Bizarre...worth testing again.
- [1573] NES Hook by GlitchMan in 23:19.64 - DarkKobold: Syncs through about 10 minutes of the movie. Fails at a level transition at Neverland. (Right after Ice level)
- Startropics II by Brandon and Randil (WIP) - Brandon: Syncs flawlessly, but as the WIP doesn't actually complete the game, it belongs in this tab.
- [1241] NES Mega Man 6 by Shinryuu in 30:46.78 - Desyncs half-way through the game. - true: Syncs farther than this video, to a later X stage. A jump to successive invisible platforms is performed but Mega Man falls through the last one.
- [1594] NES Teenage Mutant Ninja Turtles by adelikat in 16:26.89 - true: Syncs pretty reliably to the Dam level, but often fails to get the ninjastar drop before the chainsaw guy at the ladder. If the drop is obtained, desyncs at ~1:59 left on the timer in the next level.
- [1686] NES Mega Man by Shinryuu & finalfighter in 12:23.34 - Desyncs at the NMI race condition. Feel free to put it to the Failures tab.
- [1119] NES Castlevania II: Simon's Quest by zggzdydp in 29:45.02 - DarkKobold: Luck doesn't sync well enough to get the first crystal.
- [988] NES The Adventures of Bayou Billy by Xipo in 17:14.10 - Brandon: Doesn't make it far in the first level.
- [1153] NES Astyanax by dragonxyk in 15:43.25 - Brandon: Doesn't make it past the first level.
- [1388] NES Donkey Kong Jr. by Aglar, Aqfaq & Ferret_Warlord in 01:12.81 - DarkKobold: Doesn't climb the first set of vines high enough
- [1156] NES Double Dragon III: The Sacred Stones "1 player" by Xipo in 10:10.23 - DarkKobold: Needs a frame inserted before Hiroku's face. Doesn't make it past the intro.
- [1625] NES Felix the Cat by Randil in 22:29.01 - Brandon: Doesn't get past the first level.
- [760] NES Hydlide by Inzult in 09:07.32 - DarkKobold: Barely makes it past the first title screen. Pauses indefinitely. Also tested by Brandon with the same result.
- [1551] NES Kid Kool and the Quest for the Seven Wonder Herbs by Randil in 13:26.37 - DarkKobold: Can't even get past the first enemy.
- [1358] NES Kung Fu by Phil in 03:41.14 - Brandon: Doesn't make it past the first level. Jackie Chan gets grabbed by a few enemies and barely even resists.(DarkKobold um, you mean [405] NES Jackie Chan's Action Kung Fu by Baxter in 16:36.17??
- [969] NES Legacy of the Wizard by Lord Tom in 13:42.88 - DarkKobold: Syncs up through the first few screens - drops are correct, enemy movements appear not to be.
- [1218] NES Solstice: The Quest for the Staff of Demnos by Randil in 05:40.04 - DarkKobold: No prayer of syncing. Can't leave the first room.
- [2302] NES Solstice: The Quest for the Staff of Demnos by AndiHoffi & Randil in 05:38.43 - tuvok302 aka TheDot: Syncs until room with blue platforms. Extremely power on timing sensitive.
- [1606] NES Solstice: The Quest for the Staff of Demnos "100%" by Randil in 12:15.09 - tuvok302 aka TheDot: Partially syncing, can get to the pink room consistently [Approx 1.5 minutes in]. Extremely power on timing sensitive.
- #1851: Xipo's NES Top Gun: The Second Mission in 12:54.85 - Brandon: Just fires into the sky randomly...
- [571] NES Teenage Mutant Ninja Turtles II: The Arcade Game "1 player" by Baxter in 27:03.42 - Brandon: Syncs better some times than others, but it never gets past the first level.
- [686] NES Totally Rad by Bag_of_Magic_Food in 12:07.57 - Brandon: Doesn't make it past the first level.
- [1184] NES Trojan by adelikat in 06:16.73 - DarkKobold: Dies after killing 3 enemies - runs against the 4th enemy and humps it till he dies.
- [710] NES Amagon by Tailz in 18:27.60 - DarkKobold: Can pass the first level, but luck never syncs up.
- [1653] NES Star Wars by Aglar in 07:53.35 - DarkKobold: Passes the first level, the Millennium Falcon crashes immediately.
- [1325] NES Gremlins 2: The New Batch by Randil in 07:00.07 - DarkKobold: Resulted in a different sync every single boot - will most likely never sync.
- [1552] NES G.I. Joe: The Atlantis Factor by C0DE_RED in 07:40.36 - DarkKobold: Too much in-game lag, doesn't pass the first level.
- [1164] NES Jackal "1 player" by klmz in 07:25.98 - Desyncs very early because of too much in-game lag.
- [1444] NES Mega Man 4 by GlitchMan in 34:00.02 - Desyncs at boss battle.
- [1228] NES High Speed by dwangoAC in 20:05.56 - dwangoAC: Desyncs entering first bonus stage.
- [2403] NES Battletoads "game end glitch" by MESHUGGAH & feos in 00:56.76 - dwangoAC: Desyncs after first warp. Other Battletoads runs may sync, however.
- [2406] NES Kirby's Adventure "game end glitch" by MESHUGGAH, CoolKirby, Masterjun, MUGG, TASeditor & illayaya in 00:35.91 - dwangoAC: Desyncs entering first level; I plan on trying a few more timing settings as I *really* want to see this one work. :) edit by true 20151003: Haven't tested this run, but have tested Kirby, and the issue is that Kirby's Adventure will _always_ poll for controller input once per frame, regardless of what is being processed. Since emulator timings vary wildly from console timings, the same amount of processing work isn't being done and the game will quickly desync. The only feasable resolution here will be to improve emulation.
- [2000] SNES Speedy Gonzales: Los Gatos Bandidos by Ilari in 23:27.42 - Ilari: Often Desyncs before reaching first level, rest of the time desyncs in first stage (tested by sonnyjim). No way.
- [2073] SNES Speedy Gonzales: Los Gatos Bandidos by Ilari in 22:42.87 - Ilari: As in [2000] SNES Speedy Gonzales: Los Gatos Bandidos by Ilari in 23:27.42.
- [2417] SNES Speedy Gonzales: Los Gatos Bandidos "100%" by Ilari in 27:14.56 - Ilari: As in [2000] SNES Speedy Gonzales: Los Gatos Bandidos by Ilari in 23:27.42.
- [520] NES Monopoly by Acmlm in 00:30.03 - dwangoAC: Desyncs at some point after making it through the game start menu (i.e. it plays a game of Monopoly but not the one in the TAS).
- [717] NES Monopoly "4 CPUs" by FractalFusion in 01:07.67 - dwangoAC: Desyncs at some point after making it through the game start menu (i.e. it plays a game of Monopoly but not the one in the TAS).
- [2432] NES Defender of the Crown by £e Nécroyeur in 01:46.31 - dwangoAC: Desyncs at some point after the first couple of moves.
- [2135] NES Gyromite by kirbymuncher in 23:07.71 - dwangoAC: Desyncs immediately when using any windowed mode. When using 1 latch per frame, the mouse cursor gets thrown around in strange ways, and 2 frames is similar.
- [303] NES Metal Storm by TheAxeMan in 12:54.23 - dwangoAC: Desyncs deterministically halfway between stage 2 at a set of closing gates. This game appears to be a 1 latch per frame game.
- [1997] NES Crystalis by TheAxeMan in 40:40.43 - dwangoAC: Desyncs very quickly.
- [2403] NES Battletoads "game end glitch" by MESHUGGAH & feos in 00:56.76 - true: Game doesn't fail to endgame in the same way; looks nearly the same, except the palette doesn't change, the green toad comes back with a glitchbike, and eventually the green toad and glitch bike disappear.
- [1920] NES Battletoads "warps, 2 players" by feos & MESHUGGAH in 11:04.72 - true: Boss fight on level 8 (vertical going up level) 5 of 5 times throws boss to left on console.
- [1810] NES Battletoads & Double Dragon: The Ultimate Team "2 Players" by feos in 17:41.14 - true: Rarely desyncs at second enemy, and always desyncs at third enemy. Third enemy has varying patterns with same replay settings.
- [3667] NES Adventure Island by ktwo in 35:45.55 - tuvok302 aka TheDot: Desyncs around Area 3 Round 4 consistently.
Tested in 201510xx:
- [2873] NES Fist of the North Star by Alyosha & Kyman in 07:21.76 - true: Character jumps erratically. Bad timing?
- [2897] NES Super Pitfall by Arc & Alyosha in 04:42.04 - true: Gets on ladder, gets hit by enemy. Enemy hit is deterministic. This game is written so poorly that poor emulation can't do it justice. Need better emulators.
- [2949] NES Fester's Quest by ars4326 in 19:38.81 - true: Not ruling out dumping issues, but I can't get it to sync farther than partway through the first underground segment.
- [2923] NES Streemerz: Super Strength Emergency Squad Zeta "Streeeeemerz Mode" by adelikat, Aglar, Noxxa, Really_Tall & Samsara in 05:03.33 - true: Not ruling out dumping issues, although I think it is an emulation problem. Gets hit by the top pie in the first pie room.
- [2697] NES Kyatto Ninden Teyandee by Ti_ & Ferret Warlord in 08:56.65 - true: Doesn't do the correct thing in the third stage boss area.
- [310] NES Battletoads "warps, 1 player" by Phil & Genisto in 13:27.98 - Brandon: Doesn't make it past the first two enemies.
- [842] NES Mickey Mousecapade by Randil & CtrlAltDestroy in 07:23.68 - Brandon: Doesn't make it past the first room.
- Goonies II - DK - fail.