News

posted by ikuyo on 8/16/2026 10:34 PM
We've recently become aware of a website (toolassisted.run), heavily developed using GenAI, that has been mass-copying TAS content from TASVideos with dubious consent from authors. While it claims to require consent before importing any TASes, in practice it only requires the consent of a single co-author. Once a single author consents, the TAS movie, submission notes (minus the judge's comments), and related metadata are copied onto the site. Whether you create an account or not, this site also automatically creates profile-like pages for all co-authors of imported TASes. While our content is hosted under the CC-BY 2.0 license, which legally permits reuse with proper credit, doing so in this manner at such a large scale without full consent, is unethical. We want to make it clear that we are not, in any way, associated with that site and do not condone its actions. If you choose to use that site, be wary of what private or sensitive information you share there (e.g. passwords, personal details, etc). There is no privacy policy and we have serious concerns towards the safety of anyone using that site. Additionally, the site has been attempting to use our wiki pages in order to authenticate a person's identity. Since we are not associated with that site, we strongly discourage using TASVideos for this purpose. However, we will not ban users who choose to do this on their own homepages.
posted by Samsara on 8/11/2026 5:15 PM
In response to the rapid proliferation of generative AI across the tech sphere and the numerous environmental, ethical, and mental health concerns that are arising from it, we as TASVideos staff have put out a statement describing our stance and the actions the site will be taking against generative AI use going forward: This page explains our stance and the rules that will apply to all TASVideos users going forward. This page has been drafted and discussed amongst staff and community members for the past several weeks and is unlikely to change further, apart from minor changes to wording and clarity. For more information on how this policy came into place, please see this discussion thread.
posted by Memory on 8/2/2026 4:12 PM
I'd like to announce that I am opening a Discord server for Transgender and Nonbinary TASers called the Trans/NB Assisted Superplayers! This is a place for trans and nonbinary tasers to interact and support each other. We also would like to host events and such as well! This is not a space restricted to TASVideos members by any means, so any trans/nb TASers are free to join! To access it simply fill out the application form. Social media updates can be found on our Bluesky: @tnbas.bsky.social. Plans are already underway to collaborate with Really Really Long A Thon and Frame Fatales for a marathon event taking place August 28th through September 1st 2026 where trans and nonbinary TASers are encouraged to submit! More information can be found in the discord. For those who might be worried, no I am not leaving TASVideos or anything, nor should this impact my duties in any way. I simply want to do more for TASing at large and give back to the trans and nonbinary individuals who contribute so much to our communities.
posted by ikuyo on 8/1/2026 6:19 PM
Well, it was a matter of time. As of a couple days ago, our submission form officially allows the submitter to report an alternate timing method or optimization metric, such as in-game time or score! You can now see titles like #1312: ikuyo's PC Sayonara Wild Hearts "maximum score" (2,116,350) in 48:23.136 or #4444: (a lot of author)'s N64 Super Mario 64 "120 stars" in 1:14:04.444 (Console Timing) Here's also an example of this information in the submission queue (image sourced from a development build of the site) While we have officially allowed TASers to use whatever metric they want as an optimization target, this decision was not reflected in the way we display submissions and publications on the site, most notably in publication titles and YouTube encode titles. This has been a historical source of confusion, leading to several communities assuming we don't support in-game timers at all, or even causing casual audiences to assume TASes are slower than their real time counterparts. You will find both a drop-down to select the metric or timing used in the movie, and a field to type how it should be displayed. This information will be used to fill the title data for the movie wherever needed. If you plan to use this feature, we recommend you explain to us how to calculate or measure the reported metric if it is not obviously apparent, such as when using real time speedrun metrics. This will make it easier for judges or anyone unfamiliar with the game's speedruns to know what to look for. By the way, if you have or know of a publication that you would like to use an alternate timing method, we have opened a thread for Publication timing/score update requests, as it can only be changed by people with editing permissions. Keep in mind that this could take us a while, as we are as usual working on a lot of things. Also, this feature is likely to get further revisions and changes in the future, as we find more cases that could use it. Thanks for your patience, and happy TASing!

Latest WIPs

posted by teoheel on 11/15/2023 12:34 AM
Famicom: Captain Tsubasa II - Super Striker Successfully dribbled and passed the ball into penalty area. Need to find the way to not waste lots of time with manipulation to get a penalty kick. Author: me Link to video
posted by teoheel on 11/10/2023 2:43 AM
Famicom: Captain Tsubasa II - Super Striker Entered the password for rematch with Brazil (final match of the game, rematch is available after the first match is ended in a draw) with all players on level 1 and Tsubasa has both Drive Overhead and Cyclone unlocked, manipulated the game so Japan will start the game with the ball. Author: me. Just want to know if that game will be approved on TASVideos. I want to make a TAS in the same matter as the TAS I mentioned in description in the video. Link to video
posted by Blazingmo on 9/7/2023 4:21 PM
DS: Sonic & Sega All-Stars Racing Completed: 2 3/4 of All Cups Authors: Just Me Link to video
posted by Winslinator on 11/8/2020 9:26 PM
Thunder Castle WIP file: http://tasvideos.org/userfiles/info/67300471300731446 This completes the first loop of stages in 2:04.566. After four loops, the difficulty stops increasing and thus would be the point of completion accepted on TASVideos. I have no plans to continue working on this so anyone may feel free to continue where I left off! Link to video
This page stands as my personal Front Page, in which I've gathered every links or module I find useful in order to fit my needs.
New forum postsIRC ChannelText formatting rulesList of modulesGruefood DelightsFull recent changes
1 2 138 139 140
965 966
PageAuthorMessageTimeDiff
2/29/2024
5790M (r2) CloakTheLurker user name change 3:46 AM Diff
5672M (r2) CloakTheLurker user name change 3:46 AM Diff
5650M (r2) CloakTheLurker user name change 3:46 AM Diff
5448M (r2) CloakTheLurker user name change 3:45 AM Diff
5653M (r2) CloakTheLurker user name change 3:45 AM Diff
5667M (r2) CloakTheLurker user name change 3:44 AM Diff
5651M (r2) CloakTheLurker user name change 3:44 AM Diff
5671M (r2) CloakTheLurker user name change 3:43 AM Diff
5677M (r2) CloakTheLurker user name change 3:43 AM Diff
5666M (r2) CloakTheLurker user name change 3:43 AM Diff
5639M (r2) CloakTheLurker user name change 3:42 AM Diff
5250M (r4) CloakTheLurker user name change 3:42 AM Diff
5260M (r2) CloakTheLurker user name change 3:41 AM Diff
5716M (r3) CloakTheLurker user name change 3:40 AM Diff
5664M (r2) CloakTheLurker user name change 3:40 AM Diff
5214M (r2) CloakTheLurker user name change 3:40 AM Diff
5173M (r3) CloakTheLurker user name change 3:39 AM Diff
5224M (r2) CloakTheLurker user name change 3:38 AM Diff
5343M (r2) CloakTheLurker user name change 3:37 AM Diff
5201M (r3) CloakTheLurker user name change 3:37 AM Diff
8915S (r3) nymx Claimed for judging 3:15 AM Diff
8895S (r4) nymx 3:13 AM Diff
8614S (r8) InfoTeddy Accept to Standard 1:05 AM Diff
8614S (r7) InfoTeddy Replace movie file with trimmed end input 12:44 AM Diff
2/28/2024
8873S (r7) CasualPokePlayer 11:34 PM Diff
8874S (r12) EZGames69 Claimed for publication 11:31 PM Diff
5834M (r1) despoa Auto-generated from Movie #5834 9:07 PM Diff
8916S (r1) Induviel Auto-generated from Submission #8916 7:39 PM Diff
8884S (r4) eien86 5:38 PM Diff
TASingGuide (r32) feos BizHawk and TAStudio tutorials 5:18 PM Diff
8893S (r7) feos Claimed for judging 4:43 PM Diff
8894S (r9) feos Claimed for judging 4:43 PM Diff
5833M (r1) EZGames69 Auto-generated from Movie #5833 4:10 PM Diff
8887S (r2) feos Claimed for judging 2:29 PM Diff
8915S (r1) LoganTheTASer Auto-generated from Submission #8915 1:48 PM Diff
8873S (r6) CasualPokePlayer Claimed for judging 9:24 AM Diff
5831M (r2) CloakTheLurker 3:31 AM Diff
8891S (r12) EZGames69 Claimed for publication 2:23 AM Diff
5832M (r1) EZGames69 Auto-generated from Movie #5832 2:21 AM Diff
8836S (r6) despoa Claimed for publication 12:42 AM Diff
2/27/2024
8905S (r28) Deadcode Change video embed to GBA color video (this doesn't change the fact that the 15:12.622 GB version of the replay is the primary submission, though) 9:40 PM Diff
8890S (r4) despoa Claimed for publication 8:58 PM Diff
8882S (r8) despoa Claimed for publication 8:58 PM Diff
HomePages/somyeol (r7) somyeol 8:11 PM Diff
8905S (r27) Deadcode add GBA replay files 8:08 PM Diff
5831M (r1) despoa Auto-generated from Movie #5831 7:07 PM Diff
8890S (r3) DrD2k9 6:57 PM Diff
Bizhawk/C64 (r24) DrD2k9 Updated to include allowing .prg files as a TASable "media" format. Expanded info on Cracks/Trainers. Simplified language in a few places. 5:15 PM Diff
Screenshots (r72) feos ImageMagick package for PNG to JPG conversion 3:39 PM Diff
8882S (r7) eien86 3:35 PM Diff
8905S (r23) Deadcode Fully optimize all of the non-Gambatte core BizHawk replay files 8:39 AM Diff
5830M (r1) despoa Auto-generated from Movie #5830 5:19 AM Diff
3626G (r1) YoshiRulz 2:05 AM Diff
2/26/2024
8914S (r2) ThunderAxe31 Claimed for judging 11:35 PM Diff
8914S (r1) Darkman425 Auto-generated from Submission #8914 11:02 PM Diff
8855S (r9) ThunderAxe31 Claimed for judging 4:09 PM Diff
5829M (r1) despoa Auto-generated from Movie #5829 3:10 PM Diff
8905S (r21) nymx Claimed for judging 2:56 AM Diff
8891S (r11) nymx 2:55 AM Diff
8913S (r2) Walgrey 2:47 AM Diff
8913S (r1) Walgrey Auto-generated from Submission #8913 2:37 AM Diff
8905S (r20) Deadcode Update video embed link; modify game-version metadata a bit 2:24 AM Diff
8836S (r5) Samsara 2:00 AM Diff
8840S (r5) despoa Claimed for publication 1:38 AM Diff
8905S (r19) Deadcode Fully optimize the UI delays in the Gambette core versions, this time for real, saving 0.72 more seconds. The video embed is not updated to this yet. 1:23 AM Diff
8904S (r6) Technickle 1:07 AM Diff
2/25/2024
8903S (r10) despoa Claimed for publication 11:26 PM Diff
8853S (r5) despoa Claimed for publication 11:26 PM Diff
8848S (r7) despoa Claimed for publication 11:26 PM Diff
8912S (r2) KusogeMan 10:19 PM Diff
8912S (r1) KusogeMan Auto-generated from Submission #8912 10:13 PM Diff
8903S (r9) Darkman425 10:00 PM Diff
8853S (r4) Samsara 9:52 PM Diff
8848S (r6) Samsara 9:21 PM Diff
8905S (r18) Deadcode optimize BizHawk 2.9.1 (Gambatte) Diagonal View replay 8:42 PM Diff
8843S (r3) Samsara 8:17 PM Diff
5828M (r1) fsvgm777 Auto-generated from Movie #5828 7:39 PM Diff
8905S (r17) Deadcode Update video embed link 6:34 PM Diff
8886S (r4) eien86 Claimed for judging 6:20 PM Diff
8905S (r16) Deadcode Fully optimize the Gambette core Bird's-eye View version (the primary for this TAS), saving 0.402 s in both it and the Diagonal View version. The video embed is not updated to this yet. 5:16 PM Diff
GameResources/GB/Kwirk (r6) Sand Indicate inverstion in Heading Out? floor schedules. 5:01 PM Diff
8905S (r15) Deadcode remove extraneous 4 extra frames of delay from VBA-rr replays 7:17 AM Diff
8911S (r1) zelpikukirby Auto-generated from Submission #8911 3:35 AM Diff
GameResources/GB/Kwirk (r5) Sand Resources. 2:51 AM Diff
GameResources/GB/Kwirk (r4) Sand Movement info. 2:10 AM Diff
GameResources/GB/Kwirk (r3) Sand Add table of Heading Out? solutions. 1:48 AM Diff
8905S (r14) Deadcode amend the measurement of push-fill savings 1:18 AM Diff
8905S (r13) Deadcode update the measurement of just-bird's-eye-view-push-fill savings 1:16 AM Diff
8904S (r5) Technickle 1:09 AM Diff
8905S (r12) Deadcode 0.603 seconds saved using Alyosha's improves to levels 3-9 and 3-10; for comparison, treat /857M as 15:47.386; tables updated to account for the push-fill speedup; video embed updated 1:08 AM Diff
2/24/2024
8909S (r2) Darkman425 Claimed for judging 10:05 PM Diff
8882S (r6) eien86 Claimed for judging 10:01 PM Diff
8904S (r4) Technickle 8:44 PM Diff
8906S (r4) Samsara Claimed for judging 7:26 PM Diff
8910S (r1) supermanofky Auto-generated from Submission #8910 5:28 PM Diff
8905S (r11) Deadcode Pushed source code to CyberShadow's github; now using this as the primary source code link. 5:00 PM Diff
8904S (r3) Technickle 4:45 PM Diff
8856S (r6) Mikewillplays 12:42 PM Diff
8606S (r7) Mikewillplays 12:25 PM Diff
8881S (r4) fsvgm777 12:22 PM Diff
1 2 138 139 140
965 966

HomePages/Critical_five/Homepage last edited by adelikat on 8/23/2022 4:07 PM
Page History Latest diff List referrers View Source