Hello there! My name is Brandon Evans. I'm a long time programmer currently working as a Software Engineer. I previously performed various roles on TASVideos.org: I became an editor on February 19, 2011, an encoder on February 21, 2011, a coder on February 22, 2011, and a publisher on March 11, 2011. After the new roles were created on July 18, 2011, my publisher role obsoleted the encoder one, and my coder role became "Site code developer." I also began console verifying on April 24, 2011. Finally and most importantly, I became a TASer on May 31, 2011.
My YouTube channel hosts many of the videos used here, although many of them have since been moved to the TASVideos Channel. It also contains several console verification movies. You can find my personal website here, and my TASing repository here. Thanks for visiting!
Pro Wrestling is a wrestling game in which players can utilize many unique skills and moves to pin their opponent.
However, instead of fighting your opponent, it is much faster to cause a ring-out and let the referee do the work for you. It doesn't even matter who gets thrown out; if you leave the ring, your opponent follows you. If he remains outside of the ring after the 20th count is made, and you don't, you win.
Here, goofydylan8 does this for 6 rounds to become the Video Wrestling Association (VWA) Champion and continues the strategy for 10 title defenses to become the Video Wrestling Federation (VWF) Champion as well. Each time, he uses different fighting styles on his opponents as the timer counts down. Then, Brandon takes over for the Great Puma bout, cutting off the input as quickly as possible by getting back into the ring while giving his opponent the most amount of time to try to do the same.
The result is a run with an in-game time of 5:52, the absolute minimum possible, and a real-time length of 09:46.10. And with that, "A WINNER IS YOU".
Published on 11/22/2012
Game:
Pro Wrestling

Genres:
Fighting
Emulator Version:
FCEUX 2.1.5

The Bugs Bunny Crazy Castle is a frustrating action puzzler. In it, you take control of Bugs as he collects carrots while avoiding enemies such as Sylvester the Cat, Daffy Duck, Yosemite Sam, and Wile E. Coyote. Equipped with nothing but an occasional boxing glove which he can throw and some invincibility potions, Bugs must eat his way through 60 levels without getting trapped by a mob of Looney Tunes.
In this run, the author, Brandon, exploits the game's AI, which is anything but intelligent. Only one of these enemies follows actual movement, while the others will track your input, even if the input changes nothing. As such, the author is able to often render the enemies useless, allowing him to take the most optimal path. When he can't do this, he tries to find the best possible workaround, often pausing for the exact amount of time to make it past a baddie. As a secondary goal, Brandon also attempts to maximize the score without losing time. For more details, as always, please see the author's notes, and also make sure to watch the captions provided in the encodes.
The author has also created a run of this game's "Special Levels".

This run has two YouTube streams. The first contains no input display while the second one does. This was included as the luck manipulation is heavily based on input and it's hard to follow the run otherwise.
All encodes also have the author's commentary in the form of subtitles.
Published on 5/31/2011
Emulator Version:
FCEUX 2.1.4a

The Bugs Bunny Crazy Castle is a frustrating action puzzler. In it, you take control of Bugs as he collects carrots while avoiding enemies such as Sylvester the Cat, Daffy Duck, Yosemite Sam, and Wile E. Coyote.
This game features 4 "Special Levels" which can be accessed either by the "No Carrot Signs" found in several levels or by a password. In this run, the author, Brandon, completes these difficult levels with absolutely no help from the boxing gloves and potions featured in the main game. All he has to work with is precise movement and luck manipulation, and although this, coupled with the numerous enemies, make these levels far less trivial than the main ones, the completion time is still relatively small. Much of the length of this movie is a result of the unavoidable and abnormally long tube scenes in S4 and S1. For more details, as always, please see the author's notes, and also make sure to watch the captions provided in the encodes.
The author has also created a run of the main game.

This run has two YouTube streams. The first contains no input display while the second one does. This was included as the luck manipulation is heavily based on input and it's hard to follow the run otherwise.
All encodes also have the author's commentary in the form of subtitles.
Published on 7/21/2011

Spider-Man/X-Men: Arcade's Revenge is an action platformer starring the iconic Marvel characters Spider-Man, Wolverine, Cyclops, Storm, and Gambit. After the X-Men get kidnapped by Arcade, Spider-Man must deactivate bombs, infiltrate the abandoned building where they were taken, and confront Arcade. From there, Arcade puts each hero to the test as they navigate through his bizarre "Murderworld" until Spider-Man can finally confront the madman head-on.
This infamous game was made by LJN, and although it might be better than many others from that label, it still has serious gameplay flaws that make it frustrating, let alone incredibly difficult. However, it works great for a TAS. Using careful precision and many exploits, the team of jaysmad and Brandon make it through this "Juggernaut" in less than 24 minutes. Please see the authors' notes for a detailed breakdown of the levels, a couple of glitches that were unused in the run, and a video of a camera hack for the Black Queen fight that mostly happened off-screen.
Please also check out the run for Wolverine, which is a NES game, also made by LJN, where most of Wolverine's gameplay came from.

YouTube stream and downloadable encodes have subtitles.
Published on 2/11/2012
Emulator Version:
Snes9x rerecording 1.51 v7 svn147

  • None currently.
This movie has been obsoleted!
Obsoleting Movie
This movie aims for the fastest possible time to get a score of 999999 in the Nintendo Tetris. It warps directly to the 19th level and fills half of the field quickly to be able to operate short distances in the top part of the field. From there on, it only gets tetrises (4-line clearings) until the score is maxed out.
The occasional blinks in the movie are caused by rapid pausing to manipulate luck.
Published on 11/19/2004

This movie has been obsoleted!
Obsoleting Movie
The valiant knight Kuros, who has now grown eyeballs on the outside of his helmet, must again fight off the evil wizard Malkil. This task is accomplished mainly by finding an artifact in every level, giving it to a corresponding oversized animal to get into the level boss' lair, and promptly beating him up.
Published on 1/22/2005
A/V files:
A/V file via Mirror
Emulator Version:
FCEU0.98

This movie has been obsoleted!
Obsoleting Movie
An extremely short game based on the Karate Kid movie. The author explains that some movements might not seem optimal, which is because the player has to avoid both entering bonus stages hidden everywhere around the levels and kicking bosses offscreen. If a boss goes offscreen, it regains all of its health, which of course isn't a good thing.
Had the kid been this strong in the movie, it would certainly have been… interesting.
This movie is a about a 3 second improvement over the previous run.
Published on 6/9/2007
A/V files:
A/V file via Mirror
Emulator Version:
FCEU0.98

This movie has been obsoleted!
Obsoleting Movie
This is an improvement of 00:13.67 seconds over laughing_gas's princess-only run of Super Mario Bros. 2 (aka. Super Mario USA).
The concept for this run originated long ago because Princess was the only character not used in the normal run aiming for fastest overall time. Since then, improvements have removed Mario from that run as well. (In fact, Princess is the only character not used in the fastest warpless run either.)
Published on 10/6/2007

This movie has been obsoleted!
Obsoleting Movie
A fast-paced action platformer from Sunsoft with similarities to both Megaman and Blaster Master. What could go wrong with a mix like that!
This is a ~40-second improvement to the previous author's movie, due to a discovery of a faster way to move.
This movie has an Atlas Map encode of Stage 1, which shows the standard encode overlaid on a zoomed out map.
Published on 12/5/2007
A/V files:
A/V file via Mirror
Emulator Version:
FCEU0.98

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If you have anything that you'd like me to do, just add your item below, sign it, and change the name of this tab to "* Requests".
I know that a lot of people have Special Thanks sections, but odds are, if you're a part of this community at any level, I have something to thank you for. =D

HomePages/Brandon last edited by feos 12 days ago
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