Hello there!
I'm r3gamerz, a Publisher for TASVideos based in Indonesia. I have a passion in video editing (and have edited several videos, with portfolio to come), and that motivates me to contribute to TASVideos.
Here you will find my encoding works that have been contributed to TASVideos. I first started contributing with [6531] Genesis Segapede by eien86, Induviel & Spikestuff in 00:11.33 on 04 May 2025. 80+ encodes later, on 16 August 2025, I officially became an Encoder. And about 250 encodes later, on 12 April 2026, I officially became a Publisher.
As time progresses, I also modernize old movies to reflect the current encoding standards. Here are my encoding contributions:
My recent "innovation" for 3DS Layout Automater is the implementation of "Book Mode with Gap" which is used for 3DS Mario & Luigi: Bowser's Inside Story publication. It is pretty much the same as despoa's Nintendo 3DS Layout Automater, with the addition of new function below. Because this is the first version of this function implementation, it is not fully automated yet, so it requires manually editing/changing the output resolution based on gap value.
#############################
### Pure Layout Functions ###
#############################
...
function BookModeGap(clip t, clip b, int trimStart, int trimEnd) {
gap = 64
t = t.Trim(trimStart, trimEnd)
b = b.Trim(trimStart, trimEnd).AddBorders(40, gap, 40, 0)
return StackVertical(t,b).TurnLeft().PointResize(652, 480).AddBorders(234,5,234,5)
}
#######################################
### Auto-Appending Layout Shortcuts ###
#######################################
...
function bmg(clip prev, int startFrame) { return AutoAppend(prev, startFrame, "BookModeGap") }
Sometimes when two gaps are needed, I need to make a copy of .avsi function file then add the second gap function. This is to avoid messing the original 3DS layout .avsi function file. It is used in 3DS Mario & Luigi: Bowser's Inside Story and 3DS Professor Layton and the Miracle Mask publications. Here's an example.
#############################
### Pure Layout Functions ###
#############################
...
function TopAndBottomGap2(clip t, clip b, int trimStart, int trimEnd) {
gap2 = 64
t = t.Trim(trimStart, trimEnd)
b = b.Trim(trimStart, trimEnd).AddBorders(40, gap2, 40, 0)
borders = bottomFocus ? 320 : 360
Result = StackVertical(t, b)
AR = Round(480*(Float(Result.width))/(Result.height))
adjust = (1120 - AR)/2
return Result.lanczosresize(AR, 480).AddBorders(adjust, 0, adjust, 0).AddBorders(1,5,0,5)
return StackVertical(t, b).AddBorders(borders, 0, borders, 0).PointResize(finalWidth, finalHeight).AddBorders(0,5,0,5)
}
#######################################
### Auto-Appending Layout Shortcuts ###
#######################################
...
function tbg2(clip prev, int startFrame) { return AutoAppend(prev, startFrame, "TopAndBottomGap2") }
For publications done during my job as a Publisher, see Activity/Publishers/r3gamerz. The following encodes was done during my job as an Encoder. It lists new submissions and old submissions that were rejected in the past, but now accepted. Ordered from oldest to newest.
[6616] DS Simple DS Series Vol.27: The Misshitsu kara no Dasshutsu ~The Suiri Bangai Hen~ by UndercookedRice in 1:11:15.78 <- My first NDS work that requires many layout switching.
[6698] DS Professor Layton and the Last Specter "all puzzles, mini-games and collectables" by UndercookedRice in 2:38:56.27<- This movie, while not the longest one, it has the most layout switches (1235 times).
[6726] PSX Final Fantasy IX by Lil_Gecko in 7:56:04.25<- Currently the longest movie that I worked on.
From TODO/UnstreamedMovies page:
I also replace current and obsoleted videos due to low resolution/low frame rate/not using modern layout.
[1954] PSX Mega Man X5 by Bernka in 16:38.18 | Reason: 1440p30.
[1993] PSX Mega Man X5 "maximum items" by Bernka in 54:33.68 | Reason: 240p30.
[3443] DS Cars by jlun2 in 36:31.69 | Reason: No proper NDS layout.
[1592] PSX Castlevania: Symphony of the Night "all relics, best ending, luck mode" by arukAdo in 57:20.60 | Reason: Resolution too wide, 30 fps, not using Eternal SPU.
[41] NES Mega Man 5 by kopernical in 40:28.900 | Reason: 1440p30.
[1905] PSX Mega Man X6 "100%" by Rolanmen1 in 56:47.18 | Reason: 1440p60, but I resynced it with Eternal SPU.
[1692] PSX Mega Man X6 by Rolanmen1 & FractalFusion in 25:34.02 | Reason: 1440p60, but I resynced it with Eternal SPU.
[2342] PSX Mega Man X6 "all stages" by Rolanmen1 in 39:31.35 | Reason: 1440p60, but I resynced it with Eternal SPU.
[1232] SNES Sparkster by Cpadolf in 18:16.48 | Reason: 1080p30.
[1112] Genesis Sonic 3 & Knuckles by nitsuja & upthorn in 33:05.783 | Reason: 240p30.
[483] NES Kid Niki 2 by Randil in 09:21.88 | Reason: 240p30.
[1177] SMS King's Quest: Quest for the Crown by BZero in 02:58.87 | Reason: 240p30.
[1033] SMS Psycho Fox by Frenom in 02:12.60 | Reason: 240p30.
[1266] NES Ghoul School by Rick in 04:09.53 | Reason: 360p30.
[291] NES Battletoads "warps, 2 players" by nesrocks in 15:29.03 | Reason: 1080p30.
[2086] GBA Metroid Fusion "100%" by BioSpark in 1:35:19.30 | Reason: 1080p30.
[836] GBA Metroid Fusion "0%" by Dragonfangs in 1:13:26.73 | Reason: Slightly low quality, despite 1080p30.
[815] GBA Metroid Fusion "100%" by BioSpark in 1:36:57.52 | Reason: 1440p30. audio desync.
[669] NES Solomon's Key by Bisqwit in 23:24.400 | Reason: 240p30.
[4364] PC The Ultimate Doom "Episode 1" by almostmatt1 & 38_ViTa_38 in 3:23 (IGT) | Reason: Change to modern DOOM encoding.
[2825] PC The Ultimate Doom "Episode 2" by Akse in 3:02 (IGT) | Reason: Change to modern DOOM encoding.
[2879] PC The Ultimate Doom "Episode 3" by Akse in 2:55 (IGT) | Reason: Change to modern DOOM encoding.
[2894] PC The Ultimate Doom "Episode 4" by Akse in 2:15 (IGT) | Reason: Change to modern DOOM encoding.
[2979] PC Doom II: Kama Sutra by Akse in 9:37 (IGT) | Reason: Change to modern DOOM encoding.
[1797] MSX Vampire Killer by scrimpeh in 17:02.65 | Reason: 1080p30.
[835] NES Adventures of Lolo by Baxter in 22:39.20 | Reason: 1080p30.
[345] NES Rygar by Walker_Boh in 06:45.58 | Reason: 1080p30.
[1894] SNES Mega Man X, X2 & X3 "300%" by agwawaf in 43:51.02 | Reason: Author's encode linked to publication page, now moved as a supplemental author's detailed stats view.
[1702] GBC Pokémon: Yellow Version "save glitch" by Anonymous3892 in 01:27.233 | Reason: 1080p30 melted.
[1720] DS Mega Man ZX by Noxxa & Rolanmen1 in 1:09:14.29 | Reason: Change to TVC's DS layout.
[1188] SegaCD Sonic the Hedgehog CD by nitsuja in 17:27.650 | Reason: 1080p30 melted.
[2472] GBA Winx Club by Abahbob in 26:26.991| Reason: Despite being a re-encode, it was blocked due to copyright (contains the final in-game clip that was taken from an actual show). The re-encode removes that clip.
[1731] Genesis Contra: Hard Corps "1 player" by Soig in 14:07.52 | Reason: 1080p30 melted.
[551] Genesis Gods by Aqfaq in 07:34.47 | Reason: 1080p30 melted.
[212] Genesis Spider-Man vs. The Kingpin by Neofix in 07:21.70 | Reason: 1080p30 melted.
[179] Genesis Strider by BillBull in 09:20.73 | Reason: 1080p30 melted.
[214] Genesis Comix Zone by Zer0 in 14:12.80 | Reason: 1440p30.
[747] Genesis Comix Zone by xoinx in 10:39.62 | Reason: Melted encode.
[846] Genesis Comix Zone by xoinx in 10:19.30 | Reason: 1440p30.
[2010] GBA Sonic Advance "Knuckles, No Ultraspindash" by GoddessMaria in 14:59.28 | Reason: 1080p30.
[2138] GBA Sonic Advance "Knuckles, No Ultraspindash" by GoddessMaria in 13:57.58 | Reason: 1080p30.
[175] SNES Donkey Kong Country "101%" by alexpenev in 48:18.95 | Reason: 1080p30.
[522] SNES Donkey Kong Country "101%" by Arne_the_great in 47:25.30 | Reason: 1440p30.
[551] Genesis Gods by Aqfaq in 07:34.47 | Reason: 1080p30 melted.
From TODO/AVIEncodes page:
There are lots of other tasks to do, but I'm prioritizing on processing new movies first, and will work during my spare time. Updated Todo list on AVI Encodes is on the next page.
[892] SNES Super Mario World "no powerups, maximum exits" by thegreginator & skamastaG in 1:19:55.65
Last run started at 2026-04-13 13:53:08 UTC and ended at 2026-04-13 14:20:54 UTC.