Hello there!

I'm r3gamerz, a Publisher for TASVideos based in Indonesia. I have a passion in video editing (and have edited several videos, with portfolio to come), and that motivates me to contribute to TASVideos.
Here you will find my encoding works that have been contributed to TASVideos. I first started contributing with [6531] Genesis Segapede by eien86, Induviel & Spikestuff in 00:11.33 on 04 May 2025. 80+ encodes later, on 16 August 2025, I officially became an Encoder. And about 250 encodes later, on 12 April 2026, I officially became a Publisher.
As time progresses, I also modernize old movies to reflect the current encoding standards. Here are my encoding contributions:
My recent "innovation" for 3DS Layout Automater is the implementation of "Book Mode with Gap" which is used for 3DS Mario & Luigi: Bowser's Inside Story publication. It is pretty much the same as despoa's Nintendo 3DS Layout Automater, with the addition of new function below. Because this is the first version of this function implementation, it is not fully automated yet, so it requires manually editing/changing the output resolution based on gap value.
#############################
### Pure Layout Functions ###
#############################
...

function BookModeGap(clip t, clip b, int trimStart, int trimEnd) {
	gap = 64
	t = t.Trim(trimStart, trimEnd)
	b = b.Trim(trimStart, trimEnd).AddBorders(40, gap, 40, 0)
	return StackVertical(t,b).TurnLeft().PointResize(652, 480).AddBorders(234,5,234,5)
}

#######################################
### Auto-Appending Layout Shortcuts ###
#######################################
...

function bmg(clip prev, int startFrame) { return AutoAppend(prev, startFrame, "BookModeGap") }
Sometimes when two gaps are needed, I need to make a copy of .avsi function file then add the second gap function. This is to avoid messing the original 3DS layout .avsi function file. It is used in 3DS Mario & Luigi: Bowser's Inside Story and 3DS Professor Layton and the Miracle Mask publications. Here's an example.
#############################
### Pure Layout Functions ###
#############################
...

function TopAndBottomGap2(clip t, clip b, int trimStart, int trimEnd) {
	gap2 = 64
	t = t.Trim(trimStart, trimEnd)
	b = b.Trim(trimStart, trimEnd).AddBorders(40, gap2, 40, 0)
	borders = bottomFocus ? 320 : 360
	
	Result = StackVertical(t, b)
	AR = Round(480*(Float(Result.width))/(Result.height))
	adjust = (1120 - AR)/2
	
	return Result.lanczosresize(AR, 480).AddBorders(adjust, 0, adjust, 0).AddBorders(1,5,0,5)
	
	return StackVertical(t, b).AddBorders(borders, 0, borders, 0).PointResize(finalWidth, finalHeight).AddBorders(0,5,0,5)
}

#######################################
### Auto-Appending Layout Shortcuts ###
#######################################
...

function tbg2(clip prev, int startFrame) { return AutoAppend(prev, startFrame, "TopAndBottomGap2") }
For publications done during my job as a Publisher, see Activity/Publishers/r3gamerz. The following encodes was done during my job as an Encoder. It lists new submissions and old submissions that were rejected in the past, but now accepted. Ordered from oldest to newest.
[6698] DS Professor Layton and the Last Specter "all puzzles, mini-games and collectables" by UndercookedRice in 2:38:56.27<- This movie, while not the longest one, it has the most layout switches (1235 times).
[6726] PSX Final Fantasy IX by Lil_Gecko in 7:56:04.25<- Currently the longest movie that I worked on.
I also replace current and obsoleted videos due to low resolution/low frame rate/not using modern layout.
[3443] DS Cars by jlun2 in 36:31.69 | Reason: No proper NDS layout.
[1905] PSX Mega Man X6 "100%" by Rolanmen1 in 56:47.18 | Reason: 1440p60, but I resynced it with Eternal SPU.
[1692] PSX Mega Man X6 by Rolanmen1 & FractalFusion in 25:34.02 | Reason: 1440p60, but I resynced it with Eternal SPU.
[2342] PSX Mega Man X6 "all stages" by Rolanmen1 in 39:31.35 | Reason: 1440p60, but I resynced it with Eternal SPU.
[836] GBA Metroid Fusion "0%" by Dragonfangs in 1:13:26.73 | Reason: Slightly low quality, despite 1080p30.
[2825] PC The Ultimate Doom "Episode 2" by Akse in 3:02 (IGT) | Reason: Change to modern DOOM encoding.
[2879] PC The Ultimate Doom "Episode 3" by Akse in 2:55 (IGT) | Reason: Change to modern DOOM encoding.
[2894] PC The Ultimate Doom "Episode 4" by Akse in 2:15 (IGT) | Reason: Change to modern DOOM encoding.
[2979] PC Doom II: Kama Sutra by Akse in 9:37 (IGT) | Reason: Change to modern DOOM encoding.
[1894] SNES Mega Man X, X2 & X3 "300%" by agwawaf in 43:51.02 | Reason: Author's encode linked to publication page, now moved as a supplemental author's detailed stats view.
[1720] DS Mega Man ZX by Noxxa & Rolanmen1 in 1:09:14.29 | Reason: Change to TVC's DS layout.
[2472] GBA Winx Club by Abahbob in 26:26.991| Reason: Despite being a re-encode, it was blocked due to copyright (contains the final in-game clip that was taken from an actual show). The re-encode removes that clip.
[551] Genesis Gods by Aqfaq in 07:34.47 | Reason: 1080p30 melted.
[551] Genesis Gods by Aqfaq in 07:34.47 | Reason: 1080p30 melted.
From TODO/AVIEncodes page:
There are lots of other tasks to do, but I'm prioritizing on processing new movies first, and will work during my spare time. Updated Todo list on AVI Encodes is on the next page.
Last run started at 2026-04-13 13:53:08 UTC and ended at 2026-04-13 14:20:54 UTC.

HomePages/r3gamerz last edited by r3gamerz on 4/13/2026 2:28 PM
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