This is a compilation of movies frequently suggested by users. Right now it reflects publicly available lists from adelikat, Mitjitsu, alden, AngerFist, Bisqwit, Comicalflop, klmz, Kyrsimys, moozooh, Morrison, Vatchern and zggzdydp. If you'd like to be included, let me know about your list. It is not necessarily accurate as it was compiled by hand rather than by a magical computer program, though I'd like to see that change someday.

42% suggested:

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Published on 9/15/2006
Super fast bouncing around. Completed without collecting any emeralds, with Sonic and Tails (both controlled by the player).
If you like Genesis Sonic games but dislike level wrapping glitches, this is the TAS that you are looking for.
This movie has an Atlas Map encode of the Wing Fortress zone, which shows the standard encode overlaid on a zoomed out map.

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Published on 12/18/2006
Mega Man 2 is a game that hardly needs any introduction. This movie plays Rockman 2, the Japanese version, which is essentially Mega Man 2 in difficult mode.
This new movie, played by Shinryuu, is about 8 seconds faster than the previous movie by Shinryuu and Bisqwit. The major timesaver in this movie is:
  • a zip+death shortcut in CrashClashman and Woodman stages
Other new tricks were also used.
Most of the techniques in this movie have been architected by Finalfighter and Morimoto.
See Rockman Tricks and the submission message for in-depth explanation and answers to various questions regarding this movie.

WARNING: There are flashing lights during the level select screen and in boss fights which may cause epileptic seizures to those affected.

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Published on 8/18/2007
Gunstar Heroes (1993) is widely considered to be one of the best action games on the Sega Genesis, but, ironically, was commercially unsuccessful due to poor promotion. It features a variety of melee attacks, as well as 4 basic weapons which can be combined in pairs (making a total of 14 combinations) — all densely packed in a swift and explosion-heavy gameplay spanning over seven uniquely designed stages. The author takes special care to showcase all the moves the game is capable of, using every possible attack and having lots of fun playing around in autoscrolling sections.
This movie is 3 minutes longer than the previous one due to playing on hardest difficulty and using both Gunstars at the same time. See the author's comments for more details.
The encodes for this movie are also slightly larger than usual — this is due to an amount of colors and on-screen motion even the best codecs have problems coping with.

arkiandruski has provided an audio commentary for this movie, available here. He watches his run's encode and speaks along, play back your own copy as you listen to him.

33% suggested:

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Published on 2/16/2006
Movie of Mega Man 5 (USAのロックマン5), played by Baxter.
This is a great improvement to the previous version by Kopernical, summing to 3 minutes and 26 seconds of time saved.
The most obvious improvement comes in the superb well-planned use of the Super Arrow, which is used to dart Mega Man through the stages horizontally and vertically. But there are many other improvements too, discussed at the author's comments.
Note: The movie requires FCEU 0.98.15.

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Published on 11/23/2006
Super Mario World is a game which needs no introduction.
This movie beats the previous SMW movie by a mere 3 seconds. Strategically, this is very similar to the previous movie, but a new technique which involves keeping flight status through doors and pipes saved the majority of the time. This game is now extremely tightly optimized to minimize lag between levels.
This movie is a joint venture between Fabian and JXQ, but small and big optimizations were contributed by several people: skamastaG, thegreginator, mrz, jimsfriend, Flagitious and Arne_the_great.
Video Downloads:
AVI
Emulator Replay:
Snes9x 1.43+ v9

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Published on 3/19/2007
In accordance with standard procedure, Samus discarded all of the items she collected on previous adventures before embarking on this one. This run aims for 100% item collection in the fastest time.
Super Metroid has a wide variety of time-saving glitches to exploit, many of which are explained on the Super Metroid Tricks page.
The in-game completion time of this run is 00:37:54, but since game timers have never really been good at rounding things up, it is shown as 00:37 after the game has been completed.
If you prefer to watch the fastest completion without getting all the items, check out Super Metroid in 38:41 by Taco & Kriole.
The first streaming YouTube link leads to a high definition encode without input display. There is a second video encode that shows the gamepad input over the game video. The author has hidden some secret messages in it that might be interesting to see!

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Published on 4/8/2007
Ludicrous-speed bouncing around. Completed without collecting any emeralds, with both Sonic and Tails controlled by the player.
This run takes everything you know about Sonic and Knuckles and turns it upside-down. It extensively uses the "scroll objects offscreen to pass through them" trick to warp to places that shouldn't be reached, break bosses, and effectively skip entire stages.
Approximately 65 seconds of in-game time are saved in this run of Sonic 3. For details about what's changed, we recommend reading the author's comments of this movie.

The downloadable encodes in the second set use a camhack, which attempts to always keep Sonic onscreen and puts HD sprites on top of the background to make the TAS look even better.

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Published on 5/22/2007
Legend of Zelda (ゼルダの伝説) is an adventure game that needs no introduction to most NES players.
It is a large game that normally takes days to beat, but at TASVideos, we often reduce games to the minimum necessary in order to complete them.
This is the fifth Legend of Zelda TAS at this site (not counting the second quest movie), and is ~85 seconds faster than the previous movie, due to a completely new route, better strategies and luck manipulation, glitches and some new techniques according to the authors. It took about 1½ years to complete.

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Published on 6/26/2007
The original Castlevania is set in the year 1691. Simon Belmont must fight his way through the castle and destroy Count Dracula.
This TAS is about 13.6 seconds faster than the previous version by the coauthor of this movie, Morrison.
In this joint effort by Phil and Morrison, thorough optimizations are carried out at all levels of magnitude in order to get the maximum completion speed as well as lots of score points in the process.
The MSX version has been TASed as well!
There is also a run of this game which destroys as little as possible.

Published on 9/15/2007
This game has a lot of bosses, to say the least. Because the author speeds through levels so quickly, the amount of time spent fighting bosses is actually greater than the amount of time completing the level in order to reach them.
This is a 7 minute 38 second improvement over the previous movie. Much of this improvement is simply due to defeating bosses more quickly. The author has left detailed comments about these improvements.

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Published on 9/23/2007
In the direct sequel to Legend of Zelda: Ocarina of Time, Link is back to being a lone boy without a fairy. One day, he is attacked by Skull Kid and his two fairies, Tatl and Tael, and they steal his ocarina. After pursuing Skull Kid, he is transformed into a Deku Scrub. Link continues pursuing Skull Kid all the way to the Clock Town (now with the help of Tatl the fairy, a more 'in yo face' version of Navi).
According to the author, this TAS of the game is a result of 10 months hard work and many years of research into this game.
The game is completed in three cycles: after each cycle, the time is reset to three days before a catastrophe that Link is trying to avert.
NOTE: There are some graphical problems in this movie. In particular, a cutscene at 18:20 appears completely white although it should just be dreamshaded. It is a problem with the video plugin used to render this movie.

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Published on 2/17/2008
Surprise Super Mario Bros 3. improvement from nowhere!
Apparently, the team of adelikat, Deign, Cardboard and JXQ had been working some time on this movie, which improves the previous movie by some 5.5 seconds (no small feat at this point), due to a wide variety of different improvements discussed in the submission message.
And of course, a wadload of extra lives are again achieved in the mandatorily slow autoscrolling levels.
For those that still prefer to see 99+ lives, the authors have also put together an alternate run that sacrifices time in order to gain those extra lives.
Video Downloads:
AVI
Emulator Replay:
FCEU 0.98.16

25% suggested:

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Published on 9/2/2006
The Battle of Olympus (オリュンポスの戦い) is set in ancient Greece. A mortal man named Orpheus receives help from the gods and nymphs in his quest to save his lover Helene from Hades. People often compare this game with Zelda 2 because of its similar gameplay.
This movie is 9:11 faster than Arc's version, mostly because of the utilization of a gameplay-altering glitch: pressing Left+Right simultaneously in order to make Orpheus move with almost unlimited velocity growth. The trick is documented at GameResources/NES/BattleOfOlympus.
The route used in this movie is decided by a few things the hero (Orpheus) must do:
  • Collect three fragments of love in order to activate the Tartarus entry.
  • Get a key to access the second fragment's location.
  • Get the Eyeball of Graeae to see invisible doors (to access the first fragment's location).
  • Get a sword in Peloponnesus. It is needed to kill the three-headed guardian with respawning heads (Cerberus) in Tartarus.
  • Collect 60 olives in order to buy the ocarina, which will be needed to cross the sea to get to Crete and Tartarus.
  • Get a harp in order to call Pegasus. It makes the route faster.

Published on 10/1/2006
This little-known Japanese wire-action platformer, with a very well-made rubber wire physics simulating engine, sports a schoolgirl setting out to rid the world of giant mutant fish.
The game is very easy to win, but very difficult to play (try it). This video demonstrates one of the fastest paths to the ending, including quite a few almost impossible maneuvers ― whether playing tool-assisted or not.
This video is a 7 seconds improvement to the previous version.
See the Umihara Kawase page for more information about this game, and the author's comments for more information about this movie.
Emulator Replay:
Snes9x 1.43 improvement9

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Published on 12/18/2006
King's Bounty is a turn-based strategy game. The objective is to recover the Sceptre of Order. Map pieces that reveal the location of the sceptre are gained by defeating villains and finding special artifacts.
A normal play session would involve exploring four large continents and battling hundreds of creatures, but in this movie nobody gets killed and everyone is happy.
The input length is 10 seconds long, only 25 frames of which is actual gameplay!

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Published on 5/2/2007
Metroid completed as fast as possible without holding back, and without concern for game sanity.
Uses a game restart sequence (up+a on the second controller) to save time in backtracking.
Much of this 34-second improvement comes from taking an unexpected route through Kraid's lair: the doors are tricked into teleporting Samus to different rooms with the help of the door glitch. Another substantial improvement came from using a new strategy in the statue room.
See Metroid Tricks for more information about the door glitch as well as other tips and tricks.

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Published on 5/13/2007
Bionic Commando is a platform game with a hero who can't jump, but can quickly latch onto objects with his bionic arm. The TAS looks very impressive with its inhumanly fast grappling and swinging.
This is Cardboard's and JXQ's second contribution to Bionic Commando, this time improved by about 4.5 seconds.
Video Downloads:
AVI
Emulator Replay:
FCEU 0.98.16

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Published on 5/15/2007
Arguably one of the most well known and well developed SNES hacks in existence, Super Demo World puts Mario into a new realm that spans well beyond his original adventure.
Features of Super Demo World include:
  • Ability to store more unconventional items in the reserve box, such as a koopa, springboard, message box, or vine
  • 120 exits in total, including two secret worlds
  • Creative and challenging level design, with some puzzle elements thrown in
  • "New" graphics (mostly backgrounds taken from other games, such as Donkey Kong Country 3 and Mega Man X)
This run, which completes all 120 of the game's exits, is nearly 4 and a half minutes faster than the previous version.
The homepage for Super Demo World, including the patch to be used on a Super Mario World ROM, and the program used to make the hack, is available online.

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Published on 7/17/2007
In this game you get to control all four turtles and draw use of their different abilities ― or, at least that was the intent, but Donatello has both better reach and damage than the others, so he is used more or less constantly. The game features a well-written in-game dialogue, such as “Here.” and “Oh!”
This is the third movie by adelikat which improved greatly on the previous versions. In the precedent movie, time was saved with a glitch which allows Raphael to pick up items through walls, and figuring out how to get shurikens more often. In this, time is saved by changing the turtles less often and some scattered optimizations, including more effective luck manipulation.

Note: the movie file will not sync on FCEUX 2.1.3 or later.

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Published on 8/24/2007
Darkwing Duck (1992) is a platformer somewhat similar to Mega Man in gameplay and difficulty. The arrow gun allows the player to climb up walls and use creative shortcuts so that the absolute shortest route can be taken. In case you are wondering why the character keeps on jumping so much, it is because he has to wait a short amount of time before being able to walk. With constant jumping these stops can be avoided.
This movie is a joint venture between AnS and Randil to improve the previous run by Walker_Boh, resulting in 35.7 seconds saved through means of extensive optimization, luck manipulation and lag removal. We recommend reading the authors' comments for more details.
See this run replayed on an actual Famicom console.

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Published on 11/19/2007
The first quest completion time of this fast paced game got nearly cut in half thanks to Juste's ability to sink into walls when going at very high speed. Please, don't try this at home!
This is a 56 second improvement over the author's previous movie.
However, if you still think there is not enough zipping through walls, make sure to see the second quest completed in less than half a minute!
Selected quotes from JXQ:
Come follow on the adventure through a castle that contains no less than eighty clashing colors in each room! Be amazed as Juste Belmont, Simon's grandson, has to do the usual vampire hunting despite looking nothing like his grandfather (or a man at all). Question his motives when he takes time out of his rescue mission to decorate the basement he will soon destroy! Feel the pain as Juste struggles to understand that there actually are two castles!! (Ouch my brain!)





Most of the movies on this page can also be found on /HomePages/alden/PopularGames

HomePages/alden/FrequentlySuggested last edited by on 1/1/2022 6:13 PM
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