A huge load of games with "popular" names.

Most popular games

This movie has been obsoleted!
Obsoleting Movie
Published on 6/26/2007
The original Castlevania is set in the year 1691. Simon Belmont must fight his way through the castle and destroy Count Dracula.
This TAS is about 13.6 seconds faster than the previous version by the coauthor of this movie, Morrison.
In this joint effort by Phil and Morrison, thorough optimizations are carried out at all levels of magnitude in order to get the maximum completion speed as well as lots of score points in the process.
The MSX version has been TASed as well!
There is also a run of this game which destroys as little as possible.

This movie has been obsoleted!
Obsoleting Movie
Published on 7/20/2008
Metroid completed as fast as possible without holding back, and without concern for the game's sanity.
A wealth of new tricks contribute to this 33 second improvement over the previous movie.
The run uses a game restart sequence (Up+A on the second controller) to save time in backtracking.
See Metroid Tricks for more information about the door glitch as well as other tips and tricks.
Andy Dick has made a video which plays this run on top of the game map. This provides a unique perspective on the door warping glitches.

This movie has been obsoleted!
Obsoleting Movie
Published on 11/29/2010
The Legend of Zelda (ゼルダの伝説) is an adventure game that needs no introduction to most NES players.
It is a large game that normally takes days to beat, but at TASVideos, we often reduce games to the minimum necessary in order to complete them.
This is the sixth The Legend of Zelda TAS at this site (not counting the alternate movies), and is ~86 seconds faster than the previous movie, largely due to better optimization and manipulation of item drops.
You can watch this run played back on a real NES console.

This movie has been obsoleted!
Obsoleting Movie
Published on 12/1/2010
On this site, we make perfect movies, and then we surpass them. Of course, if we can surpass them, they were not perfect in the first place, but who would have known?
When "perfection" is defined as "as fast as possible", it requires some sacrifices. Indeed, this movie sacrifices a lot in the playability of the game. Full of tricks to pass through walls, tricks to avoid mandatory battles, tricks to pass through enemies relatively unharmed, tricks to acquire weapon refills in little time — there is very little in this movie left that resembles normal playing. Even death is used as a viable playing strategy that saves time. All of the tricks are still performed by the means of mere controller input, even though significant portions of the input were calculated by a computer program.
This movie is a considerable improvement of 03:04.40 to the previous movie; this is mainly due to a new technique which tricks the game into calling an 'end of level' object.
Of course, upon watching this movie, one does have to question something... is it Mega Man saving the world? Or Dr. Wily trying to save it from absolute destruction?

Published on 1/6/2011
Here at TASVideos we make perfect movies... and then we beat them again — this time by 1 frame, which, considering the fiercely competitive history of this run, is actually significant.
And if watching this TAS on an emulator isn't satisfying enough, why not see it played back on a real console!
Note: Using RTA timing, this run clocks in at 04:54.03.

This movie has been obsoleted!
Obsoleting Movie
Published on 1/14/2012
Sonic bounces around surprisingly fast. The lack of Spin Dash makes the strategy a bit different from that of Sonic 2 and Sonic 3 & Knuckles runs, since preserving your momentum becomes a lot more important. However, this doesn't prevent the authors from achieving crazy velocities even with such a significant limitation. In this run, the game is completed without collecting any emeralds.
This is the sixth run of this game, improving on the previous effort by 00:47.30 seconds with the use of new zips and improved precision.
To see a movie of this game that doesn't take advantage of zips, watch the "no zips" run by Aglar.

Popular games listed by series

Mario

Published on 11/22/2022
New Super Mario Bros. 2 was released in 2012 for the Nintendo 3DS. It features your typical side-scrolling plumber, but in this case he comes with a new gold flower powerup for the heavier emphasis on coin-collecting in this title.
Video Downloads:
Compatibility MP4
Emulator Replay:
Citra Nightly 1800

Published on 11/11/2012
Mario & Luigi for MS-DOS is an independent game created by aspiring coder Mike Wiering in 1994. Although it's limited in some ways, the game is reasonably solid and shows decent smooth-scrolling graphics for a 25MHz 486.
Here, veteran DOS TASer Ilari uses tricks requiring exacting precision to squeeze every last millisecond out of this 6 level game.
Game Version:
MARIO.EXE
Emulator Replay:
JPC-rr 11

Published on 1/22/2023
Mario Teaches Typing is an edutainment game that uses the Mario license to teach typing to kids. Play a variety of minigames that somewhat resemble the main console Mario games by typing out sentences and letters, which can sometimes even include trivia from the '90s!
In this run, c-square aims for the maximum scores that can be reached with all the minigames, using scripts and subframe input to type out as quickly as six letters in a single frame during two minigames.
Video Downloads:
Compatibility MP4
Emulator Replay:
JPC-rr 11.2 Modified

Published on 11/27/2019
Mario & Luigi: Bowser's Inside Story is a role-playing video game developed by AlphaDream and published by Nintendo for the Nintendo DS in 2009.
The game follows Mario, Luigi and Bowser as they work together to take back the Mushroom Kingdom from the clutches of Fawful.

Note: Due to poor emulation there are instances of incorrect sprites throughout sections of this game.

Published on 9/19/2018
Mario & Luigi: Partners in Time is a role-playing video game developed by AlphaDream and published by Nintendo for the Nintendo DS in 2005.
The game follows Mario, Luigi, Baby Mario and Baby Luigi as they travel through time in order to rescue Princess Peach from the Shroobs.
This improves the previous run by 1:27:58.28 thanks to a a few major glitches such as entering the Shroob Castle early.

There is also an alternate YouTube stream featuring audio commentary by the author.

Published on 4/28/2022
New Super Mario Bros. was released in 2006 for the Nintendo DS. It is the first brand new side scrolling Mario game since Super Mario Land II on the Gameboy, as a way to bring the franchise back to its roots. It features your typical side-scrolling plumber, but in this case he comes with enhanced abilities, like wall jumping and doing flips. It also includes new powerups such as the mega mushroom and the blue shell. The Latter being what this TAS uses throughout the run.
This run beats the previous run by 313 frames from better optimization.

Published on 12/6/2023
New Super Mario Bros. was released in 2006 for the Nintendo DS. It features your typical side-scrolling plumber, but in this case he comes with enhanced abilities, like wall jumping and doing flips.
Most of the game can normally be skipped with warp cannons. Here, the author avoids those cannons, allowing you to see much more plumbing action.
Despite this movie seemingly looking longer than the previous publication, it's actually a 1333 frame improvement when factoring out emulation differences.

Published on 2/4/2018
Newer Super Mario Bros. DS is a hack of New Super Mario Bros. that adds entirely new levels and custom enemies, bosses, music and graphics to the DS game. The hack also modifies the Blue Shell of the original game into the Hammer Suit from Super Mario Bros. 3.
In this TAS by Soig, the Hammer Suit is heavily abused to beat the hack in record time.
Tags:
Uses warps
Emulator Replay:
DeSmuME 0.9.9

Published on 11/19/2018
Newer Super Mario Bros. DS is a hack of New Super Mario Bros. that adds entirely new levels and custom enemies, bosses, music and graphics to the DS game. The hack also modifies the Blue Shell of the original game into the Hammer Suit from Super Mario Bros. 3.
Soig collects all Star Coins in every level of the game and spends them all in record time.

Published on 4/11/2017
Super Mario 64 DS is a remake of Super Mario 64 for the Nintendo DS, released in 2004 along with the system. It features improved graphics, new levels and playable characters, and most importantly in this case, a different "polish".
More importantly, it features different glitches than those featured in the runs of the original SM64.
This run improves the predecessor movie by 00:39.72 seconds.
For the out-of-bounds parts, where no textures are normally loaded, the author provided a hacked encode that shows the textures for better comprehension.

Published on 11/16/2018
Super Mario 64 DS is a remake of Super Mario 64 for the Nintendo DS, released in 2004 along with the system. It features improved graphics, new levels and playable characters, and most importantly in this case, a different "polish".
This TAS features no jumping (B Button) throughout the entire TAS. For more information on how this was achieved we recommend reading the Author's Submission Notes on a breakdown of each stage.

Publisher's Note: Completing the game as Yoshi presents an issue as the player will die in the Rainbow Ride part of the credits and return to the Castle Grounds making the credits incomplete.

Published on 10/23/2009
This game is Super Mario Bros., the original, but on the Famicom Disk System. It is much similar to the ROM version of the game, except for one minor difference that is demonstrated here.
The -1 stage is completely different. In the NES and Unisystem versions, the -1 stage repeats infinitely and cannot be completed, but in FDS, it can be completed, and then come -2 and -3.
The -3 stage in FDS is a castle level, and completing it ends the game, even though it says "princess is in another castle". The princess is not seen in the ending, but she is sighted twice in the -1 stage, as shown in this movie.
This movie is 84 frames faster than the previous one due to the use of a "cheap trick".
Watch this run being played back on a real console.
Video Downloads:
High Quality MKV
Emulator Replay:
FCEUX 2.2.3

Published on 12/13/2012
This is a TAS of the Japanese Super Mario Bros. 2, a.k.a. 'The Lost Levels', using Mario's brother Luigi. He jumps higher than Mario, but acts slower in many ways. However, the movie is in no way worse than the Mario version - some new creative solutions have been found.
This is an 110 frame improvement over the previous movie by Phil.

Watch this run being played back on a real console.

Published on 3/11/2017
Mario has eaten too many poisonous mushrooms and as a result, decided to go on a furious killing spree. In this berserker state he has also gained the new secret ability to walk through walls at will.
Wondering how some tricks work? Information is available at Super Mario Bros. Tricks page.
This movie is 27 frames faster than the previous version due to new improvements in 1-2 and 8-4.
Watch this run being played back on a real console.

This is the real Super Mario Bros 2. It was never officially released in the USA and Europe. It was later ported to SNES, and released as "Lost Levels" on Super Mario All-stars, which we have a warpless Mario run of.
FDS means Famicom Disk System. It was a Japanese disk-unit version of the NES.
Emulator Replay:
FCEUX 2.2.1

Published on 1/8/2023
Super Mario Bros. 2 is the infamous sequel to Super Mario Bros. that was released only in Japan for the Famicom Disk System. Considered too difficult and too similar to the original game, it was skipped over for localization in favor of making Doki Doki Panic into the actual Super Mario Bros. 2 for the NES. This game would later be remade in Super Mario All-Stars as Super Mario Bros: The Lost Levels.
Kzwbz, Argentu-M, and Endless Wind collaborate to create a run that collects every item in Worlds 1-8 except for Poison Mushrooms as fast as possible. World 9 is not played as it does not contain any items, and Worlds A-D are not played as that requires completing the game eight times in a row to unlock.

Published on 1/25/2023
Super Mario Bros. 2 is the infamous sequel to Super Mario Bros. that was released only in Japan for the Famicom Disk System. Considered too difficult and too similar to the original game, it was skipped over for localization in favor of making Doki Doki Panic into the actual Super Mario Bros. 2 for the NES. This game would later be remade in Super Mario All-Stars as Super Mario Bros: The Lost Levels.
HappyLee and chatterbox collaborate to beat the special Worlds A through D in record time, which are only accessible after beating the main game eight times in a row. Saving 34 frames off the the previous publication.

Published on 8/6/2023
Super Mario Bros. 2 is the infamous sequel to Super Mario Bros. that was released only in Japan for the Famicom Disk System. Considered too difficult and too similar to the original game, it was skipped over for localization in favor of making Doki Doki Panic into the actual Super Mario Bros. 2 for the NES. This game would later be remade in Super Mario All-Stars as Super Mario Bros: The Lost Levels.
electricpants improves their previous TAS by 0.88 seconds, thanks to better optimisation.

Published on 7/29/2023
Tonkachi Mario is a ROM hack of the FDS version of Super Mario Bros. that came along an unlicensed game editing software called Tonkachi Editor, released in 1987. It is the earliest known ROM hack of this game, and features completely different level design that requires the usage of advanced tricks in order to proceed.
Αsumeh completes the ROM hack in record time.
Video Downloads:
Compatibility MP4
Emulator Replay:
FCEUX 2.6.5

Published on 9/23/2023
Tonkachi Mario is a ROM hack of the FDS version of Super Mario Bros. that came bundled with an unlicensed game editing software for the FDS called Tonkachi Editor, which was released in 1987. It is the earliest known ROM hack of this game and features some pretty difficult platforming and strings of balls that Mario can climb to get to other places. While it can be completed without resorting to glitches, the ROM hack is still difficult even by today's standards.
For this run, Αsumeh forgoes the use of warps and competes every level in the romhack as fast as possible.
Video Downloads:
Compatibility MP4
Emulator Replay:
FCEUX 2.6.5

Published on 12/20/2022
A Koopa's Revenge is a Mario fangame where you play as one mean Koopa. Angry at being another footstool of the Mario Bros., a Koopa decides to go on a rampage and kill as many denizens of the Mushroom Kingdom as possible, Along the way, he can kidnap baby versions of Mario, Luigi, Wario, and Waluigi as collectibles despite the fact that their adult versions are in the game and there doesn't appear to be any time travel involved.
sobble_p completes all 16 levels and kills every named character from the Mushroom Kingdom, glitching the game whenever there's downtime for extra entertainment.
Game Version:
sharekoopa1.swf
Video Downloads:
Compatibility MP4
Emulator Replay:
libTAS 1.4.4 + Ruffle nightly 2022-11-19

Published on 8/11/2022
Super Mario Flash is a Flash game that appears to be based off of Super Mario All-Stars, using the map feature from Super Mario Bros. 3 and the level designs from Super Mario Bros. and Super Mario World. While it may not play exactly like the games it's based off of, the game served as a passable substitute for those in the mid-2000s who had Internet but didn't have the resources to play the original games.
In this run, Vexxter, TheAmazingYucemu, and RileyTech improve on their previous movie with better re-routing which also contains intentional slowdowns and newer glitches to complete the game as fast as possible.
Video Downloads:
Compatibility MP4
Emulator Replay:
libTAS 1.4.3 + Ruffle nightly 2022-07-06

Published on 6/25/2023
Super Mario Flash is a Flash game that appears to be based off of Super Mario All-Stars, using the map feature from Super Mario Bros. 3 and the level designs from Super Mario Bros. and Super Mario World. While it may not play exactly like the games it's based off of, the game served as a passable substitute for those in the mid-2000s who had Internet but didn't have the resources to play the original games.
Vexxter, this time, completes the game whilst not abusing the speedglitch present in the other TAS of this game.
Note that version 3.0 was made for this TAS, as version 2.5 does not run in Ruffle yet.
Video Downloads:
Compatibility MP4
Emulator Replay:
LibTAS v1.4.4, Ruffle 2022-07-06

Published on 8/2/2020
This version of Donkey Kong (informally known as Donkey Kong '94, due to its 1994 release date) follows the same premise as the original game from the 1980s, in that Mario is tasked with rescuing Pauline from the eponymous Donkey Kong.
Besides adding over 90 additional stages to the original 4 stages, this release also introduces many new game-play mechanics which both help and hinder Mario from reaching his goal. Some of these new elements are patterned off concepts from other Mario games including Donkey Kong Jr., SMB, SMB 2 (USA), and SMB 3.
DrD2k9 throws barrels at DK and rescues Pauline in record time.

You can watch the complete run being played back on a console.

Published on 9/28/2023
This version of Donkey Kong (informally known as Donkey Kong '94, due to its 1994 release date) follows the same premise as the original game from the 1980s, in that Mario is tasked with rescuing Pauline from the eponymous Donkey Kong.
Besides adding over 90 additional stages to the original 4 stages, this release also introduces many new game-play mechanics which both help and hinder Mario from reaching his goal. Some of these new elements are patterned off concepts from other Mario games including Donkey Kong Jr., SMB, SMB 2 (USA), and SMB 3.
The authors abuse a glitch in the save system which causes the game to act as if it completed a later checkpoint up until the final one at 9-5. See the authors' comments for more information.

We also have a run that plays through the game normally, which you can find here.

Published on 4/12/2018
Super Mario 4 (also known as Super Mario Land 4) is an unlicensed bootleg game, which is a hack of the Game Boy game Crayon Shin-Chan 4, originally by Bandai. The hack changes a large amount of content. The level design is completely different and is the main subject of the game's criticism due to the borderline unfair increase in difficulty when compared to Crayon Shin-Chan 4. The game has four levels, and each of them is incredibly lengthy.
Emulator Replay:
BizHawk 2.2.2

Published on 8/22/2010
Tatanga is back after being beaten in the regular-mode run of this game, and he kidnapped Princess Daisy again. Daisy is not a pilot, so she is unable to escape from her prison in the sky, despite there being a freely accessible aircraft in the vicinity.
Mario must travel through the four Kingdoms of Birabuto, Muda, Easton, and Chai once again to rescue Daisy. Although this time around, they're packed with much more enemies than before.
This run has much more action than the regular mode of Super Mario Land, due to the increased amount of enemies, yet it is only slightly slower. If you liked TASs of Super Mario Land before now, wait until you see this.

Note: This movie begins from a save state from the end of regular mode in order to access hard mode. There is no other way to access it outside of a hack. We normally do not accept movies which begin from a save state.
Note: This movie requires conversion in order to be played in sync on VBA rerecording v23.

Published on 8/19/2012
Aside from Tetris, Super Mario Land is probably the most well-known cartridge for the original Game Boy. It features a marked departure from traditional Mario enemies and themes, including Sphinxes, seahorses, fists emerging from pipes, Egyptian-themed levels, Chinese-themed levels and UFO-themed levels.
This publication improves on the previous one by 00:04.33 seconds from a new trick that allows Mario to warp around the screen on auto-scrolling levels as well as a new strategy used to end the mandatory bonus game after each world quicker.
If you enjoyed this movie, be sure to see hard mode.

A resync of the TAS has been console verified
Video Downloads:
High Quality MKV
Emulator Replay:
VBA-rr v24

Published on 7/21/2018
This is the second and last true Mario game for the Game Boy. It features unique power-ups like carrots and bubbles, and allows the player to go through each of the worlds in any order. It also meant the first appearance of Wario, who would become a staple character for Nintendo.
This run improves the previous movie by 8 frames. The longer duration is due to more accurate emulation.

Published on 9/23/2019
This is the second and last true Mario game for the original Game Boy. It has unique power ups like carrots and bubbles and allows the player to go through each of the worlds in any order. It also features the first appearance of Wario, who would become a staple character for Nintendo.
This is a 1 minute and 5 second improvement over the previous movie thanks to newly discovered glitches which can be found in the author's comments.

Published on 1/18/2022
Mario & Luigi: Superstar Saga is a role-playing video game developed by AlphaDream and published by Nintendo for the Nintendo Game Boy Advance in 2003.
The game follows Mario and Luigi and Bowser as they travel through Beanbean Kingdom in order to restore Princess Peach's voice from the clutches of Cackletta.
In this movie, Potato defeats all of the major bosses in the game in record time.

Viewers who have photosensitivity problems may want to avoid watching as there's a high amount of flashing visuals from 45:22 onwards due to the glitches that are performed and it can become uncomfortable to watch. There is an alternative encode which attempts to make these visual glitches less intensive by disabling layers. https://www.youtube.com/watch?v=BVLId2OwPME

Published on 7/4/2023
Mario & Luigi: Superstar Saga is a role-playing video game developed by AlphaDream and published by Nintendo for the Nintendo Game Boy Advance in 2003.
The game follows Mario and Luigi and Bowser as they travel through Beanbean Kingdom in order to restore Princess Peach's voice from the clutches of Cackletta.
In this movie, Potato completes the game glitchless in record time.

Published on 7/31/2023
Mario & Luigi: Superstar Saga is a role-playing video game developed by AlphaDream and published by Nintendo for the Nintendo Game Boy Advance in 2003. It follows Mario and Luigi as they travel to Beanbean Kingdom in order to restore Princess Peach's voice from the clutches of Cackletta, who plans to use her voice to activate the Beanstar and have her wish to conquer the Mushroom Kingdom granted.
Potato, Migu, and Snodeca improve their previous run by around 49 seconds by using the European Spanish version of the game for its faster text boxes and using the "#1 Trousers" to save even more time. For more details on the strategies used, you can read the authors' notes.

Warning: Viewers who are photosensitive may want to skip parts of the run from 44:02 onwards as there are number of rapidly flashing visuals due to the glitches that are performed. There is an alternative encode that attempts to make these visual glitches less intensive by disabling layers.

Published on 3/27/2016
Mario Party Advance follows a different format than the main games, since only a single person can play without connecting to another GBA. In this game, the player moves around the game board, visiting characters, running quests, and playing minigames. Many of the non-player characters are from classic Nintendo 64 games like Super Mario 64, Mario Party, and Paper Mario.
In order to beat the game as fast as possible, Nacho manipulates luck to achieve favorable rolls. Careful Mushroom management also allows him to intentionally lose some minigames when it would be faster than beating them.

Published on 6/25/2019
Super Mario Ball, also known as Mario Pinball Land in the US, is an adventure quest combined with a pinball game, similar to Pinball Quest.
In the game you need to flip Mario like a pinball to obtain stars and keys, defeat enemies, and advance levels.
Of course the author completes these objectives with speed and precision and often while juggling multiple balls.
MUGG improves his previous movie by 00:20.81 seconds, thanks to route changes and slight optimizations.
Game:
Mario Pinball Land

Genres:
Action
Emulator Replay:
BizHawk 2.3.1

Published on 10/29/2015
Mario vs. Donkey Kong is an evolution of the ever popular Donkey Kong franchise that pits Jumpman (aka Mario) yet again against the ape Donkey Kong. This time, Mario faces puzzling levels that require him to hit switches that activate/deactivate colored walls in an attempt to save the Mini-Mario toys.
The author, Chef_Stef, abuses game physics and collision detection to complete the levels in record time. Using a series of new glitches and strategies, he also beats his previous run by almost seven and a half minutes.
Emulator Replay:
BizHawk 1.11.1

Published on 10/23/2013
Super Mario Advance is a remake of Super Mario Bros. 2 and Mario Bros. together on one cartridge. It features all the running, jumping, and veggie-flinging from the original Super Mario Bros. 2, plus new enemies and bigger items (and some annoying voice clips). In the updated arcade classic Mario Bros., you can play alone or against another player as you bump off baddies and collect coins.
There's another very important difference between this version of Super Mario Bros. 2 and the NES version: when loading a savefile in this game, the player can travel back to any stage before the last one visited. This makes several new routes available through the game which involve warping forward and then going back to a previous stage with a different warp.
This run by mtvf1 plays through the Super Mario Bros. 2 mode with Princess Peach. Of course, at the speed mtvf1 runs and jumps across Subcon, you'd never guess she's the slowest character. For more information, including details about the chosen route, see the author's comments. If you want to see another run that plays with more characters, see this run.

Published on 11/13/2013
Super Mario Advance is a remake of Super Mario Bros. 2 and Mario Bros. together on one cartridge. It features all the running, jumping, and veggie-flinging from the original Super Mario Bros. 2, plus new enemies and bigger items (and some annoying voice clips). In the updated arcade classic Mario Bros., you can play alone or against another player as you bump off baddies and collect coins.
There's another very important difference between this version of Super Mario Bros. 2 and the NES version: when loading a savefile in this game, the player can travel back to any stage before the last one visited. This makes several new routes available through the game which involve warping forward and then going back to a previous stage with a different warp.
This run plays through the game as fast as possible, usually taking advantage of Toad's speed and Luigi's jumping. (In this version of the game, Toad does not get a speed boost from carrying enemies or items.) For a version that only uses Princess Peach, see this run.
Runs for the NES version and SNES version are available, as well.

Published on 8/20/2014
Super Mario Advance 2 is the port of Super Mario World to the Game Boy Advance. While similar to the original game in many respects, there are some subtle differences that matter for tool-assisted runs.
This run beats the previous one by 00:14.92 seconds, thanks to many optimizations and using the Japanese version.

Published on 5/16/2018
Super Mario Advance 4: Super Mario Bros 3 is a platform video game developed and published by Nintendo for the Game Boy Advance. It is an enhanced remake of the Nintendo Entertainment System video game Super Mario Bros. 3, and is based on the remake found in Super Mario All-Stars for the Super NES.
It contains several enhancements, including the addition of Mario and Luigi's voices by Charles Martinet, a multiplayer mode based on the original arcade game Mario Bros and the ability to scan e-Cards, utilizing two Game Boy Advances, the e-Reader, and a copy of Super Mario Advance 4. Once a card is scanned, it adds certain content to the game.
JeyKey_55 beats every level in the game in record time. For an "all levels" run of the NES game, see this TAS by Lord Tom & Tompa.
Note that this run plays the original European release for the GBA, the e-Reader levels were not present in that version. If you want to see all the e-Reader levels beaten, we have such a movie as well.

Published on 5/22/2018
Super Mario Advance 4: Super Mario Bros 3 is a platform video game developed and published by Nintendo for the Game Boy Advance. It is an enhanced remake of the Nintendo Entertainment System video game Super Mario Bros. 3, and is based on the remake found in Super Mario All-Stars for the Super NES.
It contains several enhancements, including the addition of Mario and Luigi's voices by Charles Martinet, a multiplayer mode based on the original arcade game Mario Bros and the ability to scan e-Cards, utilizing two Game Boy Advances, the e-Reader, and a copy of Super Mario Advance 4. Once a card is scanned, it adds certain content to the game.
Soig beats the 38 e-Reader levels in record time. This run uses a WiiU VC release of the game, because, unlike in the GBA versions, all the e-Reader levels are instantly available here. If you want to see all the normal levels beaten, see here.

Published on 7/22/2020
Super Mario Advance 4: Super Mario Bros 3 is a platform video game developed and published by Nintendo for the Game Boy Advance. It is an enhanced remake of the Nintendo Entertainment System video game Super Mario Bros. 3, and is based on the remake found in Super Mario All-Stars for the Super NES.
It contains several enhancements, including the addition of Mario and Luigi's voices by Charles Martinet, a multiplayer mode based on the original arcade game Mario Bros and the ability to scan e-Cards, utilizing two Game Boy Advances, the e-Reader, and a copy of Super Mario Advance 4. Once a card is scanned, it adds certain content to the game.
EZGames69 and GoddessMaria use warp whistles to beat the game in record time.

You can watch the complete run being played back on a console.

Published on 5/16/2023
Super Mario: The Last GBA Quest is a homebrew platforming fan game that was heavily inspired by Super Mario Land. It borrows a number of elements from that game such as the Superball powerup and various enemies such as the Flies, Dragonzamasus, and King Totomesus while keeping around other Mario staples such as Shy Guys. Instead of saving Daisy, Mario has to save his usual damsel in distress Peach from a mysterious enemy.
In this run, dekutony completes all eight levels of the game in record time, the eighth level requiring special red coins found throughout the previous seven levels in order to access.

Watch a resync of this run being played back on a real console.

Published on 9/2/2013
Super Mario Bros. Deluxe (1999) is the Game Boy Color version of the original Super Mario Bros. In addition to the standard game, it features some new unlockable modes, such as a challenge mode and "You vs. Boo", where Mario must race Boo through several levels which have been modified to make them more interesting in a race.
In this movie, got4n and negative_seven complete the You vs. Boo mode, beating Boo in all eight levels, and over half a second faster than the previous run.
Note: Although this run appears to be longer than the previous movie, that run's time was calculated with an incorrect frame rate. This run is indeed faster.

This run starts from a save file that has beaten the game and collected 100,000 points in challenge mode to unlock the "You vs. Boo" mode. Runs that start from SRAM are not normally allowed; see the Movie Rules for more on this.

You can watch a resync of this run played back on console.

Published on 7/27/2023
Super Mario Bros. Deluxe is a remake of the original Super Mario Bros. with some new game modes, including a challenge mode where coins and time remaining are crucial to gaining the target score and a race mode where Mario competes against Boo to reach each level's finish flag pole first. While this mode looks like a direct port of the NES game, there are different physics and glitches, making optimizing Deluxe a very different task.
While it may look three seconds slower, this run is actually 12 frames (0.2 seconds) faster than the previous version, with the improvements coming from the usage of a Fire Flower to complete World 8-4 faster and better optimizations. The time differences are due to the addition of the Game Boy Color boot screen and emulation differences.
There is also a run of the "You vs. Boo" mode.

Watch a resync of this run being played back on a real console.
Video Downloads:
Compatibility MP4
Emulator Replay:
BizHawk 2.9.1
Additional Downloads:
(Extended High Score Input)

Published on 3/1/2016
Luigi wins a mansion in a contest and his brother, Mario, goes missing there. It is your goal to search the haunted mansion to figure out where he is. Your weapons to protect you are a flashlight and the Poltergust 3000, a ghost vacuum. Capturing ghosts and collecting keys helps you progress in your quest to find Mario.
The author, Malleoz, forgoes out-of-bounds glitches that are present in this movie and plays through the game in a regular way in record time.
The author also provides an alternate encode with commentary which can be viewed here.

This run plays the Hidden Mansion, a mode unlocked after beating the game once that increases the power of the Poltergust and allows skipping some cutscenes, to make the run more entertaining.

Published on 12/10/2023
Luigi wins a mansion in a contest and his brother, Mario, goes missing there. It is your goal to search the haunted mansion to figure out where he is. Your weapons to protect you are a flashlight and the Poltergust 3000, a ghost vacuum. Capturing ghosts and collecting keys helps you progress in your quest to find Mario.
NEVERDOORS improves their previous movie by 2 minutes and 38.54 seconds, thanks to a newly found skip, allowing one to skip straight to the Altar just after entering the hallway in the first area. Please read the author's comments for more details.

This run plays the Hidden Mansion, a mode unlocked after beating the game once that increases the power of the Poltergust and allows skipping some cutscenes.

Published on 12/14/2023
Luigi wins a mansion in a contest and his brother, Mario, goes missing there. It is your goal to search the haunted mansion to figure out where he is. Your weapons to protect you are a flashlight and the Poltergust 3000, a ghost vacuum. Capturing ghosts and collecting keys helps you progress in your quest to find Mario.
NEVERDOORS aims to beat the game with 100% completion, by acquiring all portrait ghosts, all 50 boos, and collecting 100,000,000G to achieve the A Rank.
The author also provides an in depth commentary video of this run which can be viewed here.

This run plays the Hidden Mansion, a mode unlocked after beating the game once that increases the power of the Poltergust and allows skipping some cutscenes, to make the run more entertaining.

Published on 10/2/2021
Mario Party 6 is a party game released for the Nintendo GameCube in 2004 (and 2005 in Europe and Australia). The game features two main game modes: Party Mode, where 4 players compete to get the highest amount of stars, and Solo Mode, in which one player must reach the end of the board to get a Rare Mini-Game. If the player goes further than that space, they'll lose all mini-games they've collected, amongst other events.
GoddessMaria and Samsara play through all three boards of the game's Solo Mode and get the Rare Mini-Games in record time.
We also have a TAS of Mario Party 7's Solo Cruise.
Game:
Mario Party 6

Genres:
Board
Party
Emulator Replay:
Dolphin 5.0

Published on 8/24/2020
Mario Party 7 is a party game released for the Nintendo GameCube in 2005. Four players race across a board trying to get stars.
In this TAS, BeastlyN64 plays on the "Solo Cruise" gamemode. This is the main story mode for Mario Party 7 in which the player must play through all 6 boards against one CPU opponent. Each board has a different objective the player must beat before progressing on to the next board. Unlike party mode, you don't play minigames at the end of each turn.

Published on 10/26/2020
Paper Mario: The Thousand-Year Door is an RPG made by Nintendo and is the second game in the Paper Mario series following Paper Mario for the Nintendo 64. It incorporates a world made of paper and turn-based battles, much like its predecessor. In it, Peach asks Mario to help find a treasure hidden in Rogueport. When he arrives, she is missing as usual, and he must collect 7 Crystal Stars and open the Thousand-Year Door to save her and collect the treasure.
This latest TAS by Malleoz features a never-before-seen strategy for Teleporter Room Early, as well as a couple more glitches exclusive to the US version of the game. This necessitated the change from the Japanese version used in the previous run. In the end, nearly fourteen minutes were saved.
Author's vocal commentary during the run's video can be watched on YouTube with a detailed overlay or on Twitch.

Published on 2/13/2023
Paper Mario: The Thousand-Year Door is an RPG made by Nintendo and is the second game in the Paper Mario series following Paper Mario for the Nintendo 64. It incorporates a world made of paper and turn-based battles, much like its predecessor. In it, Peach asks Mario to help find a treasure hidden in Rogueport. When he arrives, she is missing as usual, and he must collect 7 Crystal Stars and open the Thousand-Year Door to save her and collect the treasure.
In this TAS, Reya gathers all Crystal Stars and defeats the final boss in record time, while abusing glitches that are detailed in the author's comments.

Published on 6/18/2018
In the highly anticipated sequel to the critically acclaimed Super Mario 64, Mario and Peach are taking a much-deserved vacation from the so often troublesome Mushroom Kingdom. Only, they quickly find out that there is trouble amuck at their island destination. A culprit has coated the world with goop and paint. Even worse, according to the locals he just happens to look like Mario. Mistaken for the true offender, Mario's would-be vacation instead turns out to be another day on the job as he is convicted of the villain's crimes and is ordered to clean up the world with a water-spewing device that straps to his back, which just happens to add a whole new layer of depth to the usual platforming action.
Here, zelpikukirby & Goldfire use tools to show just how nimble the famed plumber can be. Focusing on revenge rather than reparation, they bring the perpetrator to justice after collecting only 43 shine sprites, leaving plenty of time for Mario and his friends to indulge in the rest and relaxation they originally set out to enjoy.

Note: This run is known to have a sync dependent on both hardware, and graphic settings. If you are having trouble playing back the emulator movie (DTM file), we recommend you watch one of the pre-made encodes instead.

Published on 2/20/2023
Mario 3: Around the World is a bootleg video game for the Sega Genesis from Russia. While the game itself is very basic but with some awkward controls, it's one of many Russian bootleg games that have become infamous online for having some rather disturbing game over screens (none of which show up in this run). Many assets were stolen from other places such as the music and sprite work.
despoa takes Mario around the world to rescue Paper Princess Peach in record time.
Video Downloads:
Compatibility MP4
Emulator Replay:
BizHawk 2.8

Published on 7/27/2017
Super Mario World 64 is a pirated port of the SNES Super Mario World, made for the Sega Mega Drive by an unknown developer, at an unknown date (but most likely after the original release of Super Mario 64 in 1996).
In the game you play as Mario alone; Yoshi makes no appearance whatsoever. Holding A allows you to run, but the distance required before Mario starts running is longer than expected, making careful jumps that require the distance a bit tricky. Control in general is also very stiff.

Published on 1/28/2019
Mari0 is a PC game created by stabyourself.net in 2012 that combines the classic Super Mario Bros. with the puzzle-platformer Portal by giving Mario a portal gun. The game launched with 2 "mappacks", with the one most people played being the Super Mario Bros. mappack containing the original set of levels. This TAS instead showcases the other mappack which features 18 Portal-inspired puzzles spread across 9 different levels.
lexikiq and Masterjun improve the previous publication by 10.43 seconds, mainly thanks to using four players to plow through the levels and abusing tricks that are only possible in multiplayer.
There's an alternate YouTube encode provided by the authors that shows this TAS as it was shown at AGDQ2019 (featuring four TASBots instead of four Marios as well as a game timer).

Published on 7/20/2019
Mari0 is a PC game created by stabyourself.net in 2012 that combines the classic Super Mario Bros. with the puzzle-platformer Portal by giving Mario a portal gun. The game launched with 2 "mappacks", with the one most people played being the Super Mario Bros. mappack containing the original set of levels.
This time around, Masterjun, lexikiq and dwangoAC play through the Super Mario Bros. mappack in record time.
We also have a run of the Portal mappack.

Due to the overall sheer speed of the movie, the second set of encodes play back the movie at 25% of the regular speed.

Published on 6/20/2023
Super Mario 63 Redux is a remake of Super Mario 63, a Mario Flash fangame that takes mechanics from Super Mario 64 and Super Mario Sunshine and puts them in a 2D Mario game. Currently in development as of this writing, the game plans to have completely new graphics, original music, and wholly rewritten dialogue.
Vexxter, Tomothy, and roblox8192 all work together for this run to beat the "Tiny Demo" — which only includes four levels — as fast as possible by abusing a number of glitches and peculiar mechanics. For details on the the effort put in the run and mechanics abused, you can read the authors' notes.
Video Downloads:
Compatibility MP4
Emulator Replay:
libTAS 1.4.4

Published on 10/24/2016
Mario Kart 64 is the first 3D game in the Mario Kart series, released in 1996 by Nintendo. Widely regarded as classic, it still retains a following to this day.
A run 7 years in the making, this Mario Kart 64 TAS features weatherton completing all 4 Grand Prix Cups in under 21 minutes. Due to the nature of the game, knowledge of the internal code allows for heavy RNG manipulation, getting even the most unlikely items on the first try. This and the incredible movement precision are used to create crazy shortcuts, often completing laps in mere seconds.
The submission text contains highly detailed information about the strategies of every track, the RNG manipulation and a lot of other information about the run.

You can watch the complete run being played back on a console.
At AGDQ 2014, the Mushroom Cup of this run was presented on console, and at AGDQ 2016, the Star Cup was presented.

Published on 12/23/2018
Mario Party is a party video game featuring characters from the Mario franchise. It combines the mechanics of board games with more than 50 different mini-games. The two modes of Mario Party are Adventure Mode, the standard mode of play with up to four players, and Mini-Game Island, a single player mode which forgoes the board game mechanics and instead has you win mini-games to progress through levels layed out on an world map.
In this run, Doomsday31415 plays through the game's Mini-Game Island mode as fast as possible, improving upon the previous publication by 01:12.92.

Note #1: Every second encode of each type leads to a version where all mini-game explanations and results screens have been removed.
Note #2: There are also lossless encodes and encodes at additional resolutions available in the discussion thread.

Published on 11/11/2023
Mario Party 3 is the 3rd installment of the Mario Party series of games, developed by Hudson Soft and published by Nintendo. It features 70 brand new minigames as well as new boards, game modes, and playable characters.
One of these game modes is "Story Mode" in which the player must play through every board in the game against computer players. This TAS plays through the story mode on the "Super Hard" difficulty, which normally requires a completion on hard mode to unlock.

Published on 3/29/2015
Paper Mario, first released in Japan in August of 2000, is a role-playing game for the Nintendo 64. Bowser has kidnapped Princess Peach and stolen the Star Rod, which allows him to grant himself any wish. To counteract the power of the Star Rod, Mario must locate the seven Star Spirits, who can combine their power to stop Bowser's evil plans.
Numerous tricks and glitches allow a tool-assisted speedrun to skip large portions of the game and beat it impressively quickly. See the author's comments for more on this.
For more tool-assisted Paper Mario action, check out the run of The Thousand-Year Door by the same author.

Downloadable encodes include the author's commentary as soft subtitles and also an additional audio commentary with the encodes. There is also a live commentary (dead link) by the author and iateyourpie. A second YouTube stream is available with an informative overlay.

Published on 8/29/2017
Paper Mario, first released in Japan in August of 2000, is a role-playing game for the Nintendo 64. Bowser has kidnapped Princess Peach and stolen the Star Rod, which allows him to grant himself any wish. To counteract the power of the Star Rod, Mario must locate the seven Star Spirits, who can combine their power to stop Bowser's evil plans.
Malleoz aims to collect all the star spirit cards by heavily manipulating luck and impressively abusing programming errors and loading zones, making this run a whirlwind of entertainment and speed. For a detailed explanation of the tricks used in this run, see the author's submission notes.
You can also see this game beaten by the same author in the fastest time possible here.
Note: There are encodes of higher resolution in the discussion thread.

There is also live commentary (dead link) by the author and Stryder7x available, and a second YouTube stream with an informative overlay.

Published on 6/22/2012

Published on 12/13/2012
In a shocking twist of events, Bowser kidnaps Peach inside her own castle. Mario shows up and rains on Bowser's parade by collecting all 120 stars and winning in record time.
Numerous bugs are exploited in order to speed up Mario's progress and the physics engine is abused to its fullest.
This is an improvement of 18:08.33 over the previous movie by Rikku.
If you prefer to see the game beaten in the fastest time, then watch the "1 key" run.
If you're looking for a TAS on the Nintendo DS remake, you can watch it here.
Note: There are encodes of higher resolution in the discussion thread.

Published on 7/21/2021
At first there were 70 stars, because Bowser demanded it. Then there were 16 stars, because MIPS the Rabbit demanded it. Then there was 1 star, because Bowser's Sub demanded it. Then there were no stars, but 2 keys, because the door leading to the castle basement demanded it. Now there is 1 key because the viewers are impatient and demanded the game be quicker.
As with many other runs on this site, the goal of pure speed has resulted in the complete breaking of the game. Very little of the game's normal play remains. If you'd like to see more of what Super Mario 64 has to offer, see the "70 Stars, no BLJ" run or the "120 Stars" run.
This appears to be an improvement by 00:02.32 seconds, however if we account for emulation differences between Mupen and BizHawk, the improvement is closer to 00:04.90 seconds. Please read the submission notes for more information on the improvements.
Super Mario 64 has a history of publications on this site. If you wish to see how it unfolded since the beginning, see the page SM64TASHistory.
If you're looking for a TAS on the Nintendo DS remake, you can watch it here.

Since this movie was made using Mupen, with the m64 file converted to the bk2 format, you can download the original m64 file under the publication page. Timing for the m64 file is around 04:16.4.
You can watch this movie played back on a real console.
Game:
Super Mario 64

Genres:
Platformer
Emulator Replay:
mupen64 1.0.8/BizHawk 2.6.2
Additional Downloads:
(Mupen movie file)

Published on 10/16/2017
Super Mario 64: The Green Stars is a Super Mario 64 rom hack made by Kampel, released in August 2013. Also listed under "hacking" in the credits are Kaze, Frauber and VL-Tone.
The hack has a number of differences compared to the original game, such as an increased count of 130 stars, harder level design, and (as the title implies) green stars. The game is intended as a fan-made sequel to Super Mario 64, and is often praised for feeling very similar to the original game.
The trio of authors power through the hack with incredible speed, showcasing the various levels and landscapes, abusing the game's programming errors, and collecting all 130 stars in under 100 minutes.
Note: There are encodes of higher resolution in the discussion thread.

Published on 4/10/2015
Super Mario 74 is a Super Mario 64 ROM hack made by Lugmillord in 2011. It introduces new harder levels, custom music and a greater amount of Stars to collect.
The hack often pokes fun at both the player and the original game. Most of the dialogue is silly or sarcastic and some star names are deliberately unclear to give the player no help in finding them.
First-time TASer homerfunky uses the game's various glitches to blast through the hack, finishing with all 151 stars in less than two hours.

Published on 6/19/2022
Super Mario 74 Extreme Edition is a remixed version of the Super Mario 74 romhack. This hack aims to be even more difficult to the original Super Mario 74 hack, replacing and redoing several levels such as adding lava pools where water normally would be.
This TAS aims to collect all 157 stars, by performing tedious and complicated moves to get certain stars, as well as collecting 100 coins in each level, making sure every coin collected counts.

Published on 10/31/2023
Mario Artist: Polygon Studio is an entry in the Mario Artist series of games that were created for the short-lived Nintendo 64DD. In this game, with a bunch of prefabricated polygon parts, you can create models that you can use in three game modes, "Experimental World", "Sound Bomber", and "Go-Go-Park". "Experimental World" has you use your model to explore and collect new parts. "Sound Bomber" has eight microgames that you play using your model and serves as a precursor to the WarioWare series. And "Go-Go-Park" is a minigame where you wind up your model and have it race and reach a designated finish line without going over a bridge.
Darkman425 in this run decides to play the "Go-Go-Park" mode and competes all three stages as fast as possible, ending input early in the third stage as well.
Video Downloads:
Compatibility MP4
Emulator Replay:
BizHawk 2.9.1

Published on 2/19/2008
This hack of Super Mario Bros. is the sequel to Air, created by the same author, U1. The vast majority of this hack is exactly the same as its predecessor, but with two major changes: all invisible coin blocks are marked and infinite jumps are no more, which results in a few changes in level design accommodated to it.
Air 2 is a trial-and-error platform puzzle game. Savestates are practically required to beat the game. Abuse of Super Mario Bros. glitches is required by design.
This run does not aim for fastest completion.
Game:
Air

Genres:
Platformer
Puzzle
Hack
Game Version:
air2.nes
Tags:
Demonstration
Emulator Replay:
FCEU 0.98.13

Published on 10/2/2022
Bob-omb Mario is a Super Mario Bros. romhack where Mario can acquire the ability to throw Bob-ombs to destroy blocks that even he can't destroy as Big Mario. In doing this, NesDraug, the creator of the romhack, created puzzle levels that would normally be impossible without using lots of glitches and are intended to be solved with the Bob-omb powerup. In addition, Mario can run faster and jumping on enemies now causes him to jump much higher.
In this run, HappyLee eschews the use of the Bob-omb powerup in favor of glitching his way through the game, casually clipping through walls and ceilings, and doing it in record time.
Game:
Bob-omb Mario

Genres:
Platformer
Hack
Video Downloads:
Compatibility MP4
Emulator Replay:
FCEUX 2.2.2

Published on 9/18/2009
Donkey Kong is a classic game that has been challenged plenty of times at this site, by many players. This competitive spirit has made for some "perfect" runs. Yet each time someone manages to squeeze just a bit more out of it.
This latest completion by Phil beats the previous movie by 11 frames by carefully optimizing Jumpman's movement pattern.
This movie has a full Atlas Map encode, which shows the standard encode overlaid on a zoomed out map.

Watch a resync of this run being played back on a real console.

Published on 5/5/2023
Donkey Kong is a classic game that has been challenged plenty of times at this site, by many players. This competitive spirit has made for some "perfect" runs, yet each time someone manages to squeeze just a bit more out of it.
Unlike the other published Donkey Kong runs, this one opts to get all of the items on the 75m and 100m stages while completing the game as fast as possible.

Watch this run being played back on a real console.

Published on 3/1/2023
Donkey Kong: Original Edition is an attempt to take the Nintendo Entertainment System port of Donkey Kong and make it more like the arcade original. While still inferior to the original coin-op in terms of cutscenes, graphics, and sound, it has restored the 50M level, which was absent on most home ports.
In this run, GoddessMaria collects all items available in each stage while also defeating Donkey Kong in the process, this run also improves on the previous publication by 12 frames.

Published on 4/25/2023
Donkey Kong: Original Edition is an attempt to take the Nintendo Entertainment System port of Donkey Kong and make it more like the arcade original. While still inferior to the original coin-op in terms of cutscenes, graphics, and sound, it has restored the 50M level (the pie factory level), which was absent on most home ports.
Unlike the "all items" run, this run by adelikat and Spikestuff opts to complete the game as fast as possible, utilizing glitches that are present in the original NES version of Donkey Kong.

Published on 10/29/2019
Tired of being mocked by the viruses, Dr. Mario switched to his "fast-acting" and "extra strength" medication. The viruses never knew what hit them.
poco_cpp, inari80000 and tas_suki improve the previous TAS by 37.76 seconds, thanks to better virus layouts and improved strategies.
You can watch this run being played back on a real console.

Published on 8/9/2009
Extra Mario Bros. is a hack of the original Super Mario Bros. It is noteworthy for being a complete "Metroidvania" game built around the original SMB engine, with very few changes to the engine itself. The five areas in the game are all interconnected (via pipes, naturally), and permanent upgrades have been added to give it a more Metroid-ish feel. (Did I mention the music from Super Metroid? Because there's music from Super Metroid.)
However, despite his newfound ability to return to levels he's visited before and acquire upgrades that don't go away when he dies, Mario still cannot scroll to the left.
This movie collects all of the keys and fights the true final boss but only collects two of the upgrades.

Note: An IPS patch for the hack can be downloaded here.
Video Downloads:
High Quality MKV
Emulator Replay:
FCEU 0.98.28

Published on 7/1/2014
Notable for once being one of the hardest Super Mario Bros. hacks ever made, Hard Relay Mario (2004) is more like a puzzle game with its cryptic and difficult level layouts.
In this run, made over the course of two and a half years, watch as HappyLee abuses the game engine to its fullest, finishing the game in the time it would normally take to get past the first few obstacles.
To see the game as it was meant to be played, you can also watch HappyLee beat the original game in his "warps" and "warpless" runs.
Watch this run being played back on a real console.
Emulator Replay:
FCEUX 2.2.1

Published on 4/11/2016
Kaizo Mario Bros. 3 is a ROM hack created by the late Obitus1 designed to challenge the most skilled Super Mario Bros. 3 players, just like the Kaizo Mario World games are designed to challenge the most skilled SMW players (we have a published run of the third iteration right here).
Naturally, Lord_Tom forgoes most of the challenges proposed in this hack and showcases some interesting strategies for beating the 22 levels in record time.

The official encodes feature commentary by the author as soft subtitles.

Published on 8/18/2012
Mario Adventure is a hack of Super Mario Bros. 3. These are its most noteworthy characteristics:
  • Mario can keep a power-up in reserve like in Super Mario World, and the change is immediately effective.
  • There is a new power-up, Magic Mario, which allows Mario to stomp on more enemies than otherwise possible, shoot extremely powerful projectiles, and take a few hits before losing the power-up.
  • Graphics are rendered with a custom palette.
  • Almost all levels end with a Boom-Boom battle.
  • There are 7 worlds which Mario can visit in any order, each containing a hidden key.
  • After finding all 7 keys and beating the 7 worlds, Mario can access the 8th world to beat Bowser and win the game.
This movie is an improvement of 45 seconds over the previous effort.

The movie file and YouTube encode has commentary from the author in the form of captions.

Published on 8/22/2014
Mario and Luigi, the best plumbers in the world, have a real job on their hands. A host of characters have taken over the sewers, and the brothers must clear them out of the pipes.
The platform puzzle which first introduced Luigi to the world has both single and multiplayer action with two differing game types. Crabs, turtles and fighter flies must be cleared out by jumping underneath the platform they're on, then kicking them away. Each level is cleared when all of the enemies are defeated.
In this TAS, Spikestuff plays on the enhanced European version (Classic Serie, ported from FDS) for its greater difficulty and completes one round (23 phases). The Bros.' potential for both hilarious antics and impressive teamwork is nicely demonstrated here.
If you're itching for more Mario Bros. action, we also have a run on the American version.

Published on 12/9/2014
Mario and Luigi, the best plumbers in the world, have a real job on their hands. A host of characters have taken over the sewers, and the brothers must clear them out of the pipes.
The platform puzzle which first introduced Luigi to the world has both single and multiplayer action with two differing game types. Crabs, turtles and fighter flies must be cleared out by jumping underneath the platform they're on, then kicking them away. Each level is cleared when all of the enemies are defeated.
This time around, Spikestuff plays on the American version, as it has fewer phases and also has a pause bug not present in the European version, which allows Mario and Luigi to pass through floors. This is especially useful in the Test Your Skill stages, and allows for a faster completion of them. Like in the European version, the Bros.' potential for both hilarious antics and impressive teamwork is nicely demonstrated here.

Published on 8/8/2021
Mario's Time Machine! is an NES game developed by Radical Entertainment and published by The Software Toolworks in 1994. In it, Mario has to retrieve the items stolen by Bowser and restore them to the respective time periods and save Yoshi.
EZGames69 saves Yoshi in record time.

Watch this run being played back on a real console.
Emulator Replay:
BizHawk 2.6.2

Published on 7/28/2022
Video Downloads:
Compatibility MP4
Emulator Replay:
FCEUX 2.2.3

Published on 11/28/2023
Rohrleitung Gate is a puzzle-oriented ROM hack of Super Mario Bros. that was inspired by the time travel anime Steins;Gate. It was developed by the same person that created Celeste Mario's Zap & Dash! and features a great level of technical prowess. A number of features were added that weren't in the original Super Mario Bros. such as two-way screen scrolling, the ability for Koopa shells to break bricks, and background parallax scrolling. It also has a number of bugfixes applied to the original engine to prevent cheating, making it incredibly difficult, if not impossible, to execute wall jumps and wall clips.
chatterbox nonetheless isn't deterred and sneaks in a few wall jumps to beat the game and get the normal ending as fast as possible. There is a "best ending", but it cannot be achieved without editing the game or using Game Genie cheat codes. For more information on this and the details of the run, you can read the author's notes.

Published on 1/6/2011
Here at TASVideos we make perfect movies... and then we beat them again — this time by 1 frame, which, considering the fiercely competitive history of this run, is actually significant.
And if watching this TAS on an emulator isn't satisfying enough, why not see it played back on a real console!
Note: Using RTA timing, this run clocks in at 04:54.03.

Published on 8/25/2014
Bowser has kidnapped the princess (again) and Mario must save the day. But this time through, he takes a stroll. Nothing bothers Mario as he walks through all the stages, sometimes backwards, on his way to save the princess.
This movie demonstrates that it's possible to complete every single stage without pressing the B button. Having been bothered by the lack of running and shooting in this game, the ending outright asks the player to press B.
This movie also improves the previous one by 00:10.82 seconds through new strategies and better optimization.

The authors have provided a comparison encode, which is available for download at Archive.org, and as a YouTube stream.
This run can be played back on a real NES console, watch that here!

Published on 10/8/2015
Once again, Bowser has kidnapped Peach, but this time Mario isn't trying to rescue her quite as urgently. Fed up with getting no reward for his endeavors beyond cake, Mario takes a leaf out of Wario's book and decides that while rescuing Peach, he might as well make as much money as he can.
In this movie, the aim is to complete the game while collecting as many coins as possible without dying, doing so as fast as possible. In fact, Mario collects 1431 coins in total, which is rather surprising as there are only 1225 distinct coins in the game!
If you enjoyed this TAS, be sure to check out this movie, in which Mario completes the game without pressing the B button.
Watch this run get played back on a real NES!

Published on 6/16/2018
This movie is a full warpless run-through by HappyLee and Mars608.
It is a 00:00.70 second improvement over the previous movie by MrWint by the time Mario touches the final goal on Stage 8-4. Most of the improvement comes from faster Stage 5-1 involving a Bullet Bill and faster Stage 6-2 involving a vine. For detailed information, you can read the authors' comments.
This movie has been replayed on an NES console. Watch the video of it here.

Published on 10/25/2020
Bowser has kidnapped Peach again, but this time, Mario's hoarding tendencies are kicking in. He's grabbing all of the items in the kingdom, even when he doesn't really need them.
In this movie, the aim is to complete the game while collecting every possible item without dying, doing so as fast as possible.
DaSmileKat manages to improve on the previous movie by 00:01.38 seconds through careful optimization of almost every level.

Watch this run being played back on a real console here, or here.

Published on 5/3/2021
Bowser has kidnapped Princess Peach once again, but this time, Mario is tired of jumping around the kingdom to save her. So he instead takes a route that's a bit easier on his legs.
In this movie, the aim is to complete the game with the fewest A button presses possible. This movie uses more creative tricks and exploits than what you'd see in other movies for this game. A more in-depth explanation can be found in the authors' comments.
The total amount of A button presses done in this movie is 62, you can turn on Closed Captions in the youtube video to view a button counter.

You can watch Kosmic give an in-depth look of the run here as well as watching the premiere of the TAS here.
If you prefer console verification with no commentary, click here to watch that.

Published on 1/21/2011

Published on 3/1/2011

Published on 2/23/2018
The concept for this run originated long ago because Princess was the only character not used in the normal run aiming for fastest overall time. (In fact, Princess is the only character not used in the fastest warpless run either.)
This movie improves the previous publication by 00:02.95 seconds, manly due to heavier optimization.

You can watch the complete run being played back on a console.

Published on 5/4/2015
Technically an improvement of one of the oldest runs on the site, this TAS aims to complete all levels and overworld enemy battles as fast as possible.
The run features tricks and strategies not seen in the current warpless run, and is worth checking out even if you're already familiar with that run.

The YouTube and downloadable encodes include the author's commentary as soft subtitles. These can also been seen in the fm2 file, and in this encode on Tompa's personal Youtube channel.
And if watching this TAS on an emulator isn't satisfying enough, why not see it played back on a real console!

Published on 12/21/2015
Super Mario Bros. 3 completed fast ― without using the magic whistles.
Although this movie doesn't use the magic whistles, it does skip stages, and actually skips them quite a lot, with the aid of various items such as the hammers.
This is an improvement of about 44.5 seconds over the previous movie.

All encodes of this run come with the author's lengthy commentary as subtitles. Author's vocal commentary during the run's video can be watched on Twitch.

Watch a resync of this run being played back on a real console.

Published on 1/13/2016
Super Mario Bros. 3 is a very famous and popular game for the NES. There are normally two main ways to beat it: the quick way using warp whistles to skip worlds, and the longer way which goes through all the worlds.
Lord_Tom goes the same route as the this game end glitch run. However, he achieves total control of the game, pushing the run to a whole new level. He gives himself new powers, like the speed booster and the suit-swap, to name a few. Read the author's comments for more details.
This run was shown at Awesome Games Done Quick 2016 during the TAS block. You can see it here

Note: The official encodes for this run include commentary from the author. The second YouTube stream also features input display.

Published on 3/16/2019
Ever since Morimoto published his legendary movie in mid-2003, the players at TASVideos have repeatedly made it faster and faster and even faster! Of course, there doesn't ever seem to be a stop for when it is fastest.
This movie is 00:00.60 seconds faster than the previous movie. Most of the improvement comes from Bowser's Castle, where the authors didn't have to lose time in order to get a favourable Bowser pattern. For more details, see the run's comments.
The encodes feature commentary as soft subtitles.


Published on 12/27/2021
Super Mario Bros 3 is a very famous game for the NES. There are normally two main ways to beat it: the quick way using warp whistles to skip worlds, and the longer way which goes through all the worlds.
This run improves on the previous movie by 6 frames via exploiting a different bug in which very rapid input overwhelms the game's controller read routines, allowing the game to be completed directly from anywhere (in this case, the title screen). This was done on the Japanese version this time, which has certain functions in slightly different places in memory, allowing for an even faster completion.. Please read the author's comments for more details.

Published on 10/2/2023
Super Mario Bros. 3Mix is a Super Mario Bros. 3 ROM hack by Captain Southbird and originally released in 2014. It is an homage to the Mario series as a whole, featuring remade levels as well as elements from many mainline Mario games up until Super Mario Galaxy (rendered back in 2D in the case of the 3D Mario titles).
Mizumaririn attains full completion as fast as possible whilst avoiding arbitrary code execution, defined as follows:
  1. All exits
  2. All comets
  3. All 300 star coins
  4. All map enemy ambushes
  5. All arena minigames

Commentary by the author is available in the encodes as soft subtitles.
This movie has a full Atlas Map encode, which shows the standard encode overlaid on a zoomed out map.

Published on 6/1/2023
Super Mario Bros. Special: 35th Anniversary Edition is a ROM hack that effectively ports over Super Mario Bros. Special to the Super Mario Bros. engine on the NES. Every level has been recreated and various items and enemies such as the Hammer and Sidesteppers were added. The only things not recreated are the noticeably different jumping physics and the screen-by-screen scrolling that were present in the original game.
SeraphimIII, gaster319 and slither all improve on their previous run by 2.16 seconds thanks to better optimizations involving framerules. Unlike most 2D Mario games, Super Mario Bros. Special didn't have any warps, and this was faithfully kept in this romhack. This means that every level has to be completed.

Published on 7/11/2014
While decidedly not the same game, the Super Mario Bros. games on the NES are similar enough in game mechanics and controls that all four of them can be played at once with the same input.
This second version of the quad-run utilizes the credits glitch found in the newest Super Mario Bros. 3 run. As such, the focus is now on finishing Super Mario Bros.: The Lost Levels as fast as possible, allowing Super Mario Bros. 3 to entertain while waiting for the other three games to progress. The run also features an ending that may surprise you.
If you like this movie, you may want to check out some other movies in which multiple games are played simultaneously with one controller.
This movie has been played back and verified on console during SGDQ 2016.

Published on 7/10/2022
Super Mario Bros.: The Mystery of Luigi is a ROM hack of Super Mario Bros. that parodies Transformers: Convoy no Nazo and is made by the same person that created Extra Mario Bros. Luigi is missing and was possibly kidnapped by a really big Bowser, and it's up to Mario to find and rescue him. It may be a relatively short hack, but it has very good presentation and a couple of new mechanics that make it very different from most SMB ROM hacks.
HappyLee abuses various glitches in this run to get the best ending where Luigi is rescued in record time.

Watch a resync of this run being played back on a real console.

Published on 3/9/2024
Super Mario World for the NES is a bootleg port of the video game of the same name by Hummer Team, a Taiwanese pirate game developer. It is their attempt at porting a game that was originally for the SNES and making it fit the technical constraints of the NES. The result is what can be expected from a bootleg video game. Levels from the original game are missing, the physics are messed up, and gameplay mechanics such as warps were not implemented. The result is a rather linear game that doesn't play like the original Super Mario World very much.
Darkman425 here tackles this rather well-known NES bootleg and beats it as fast as possible.
Video Downloads:
Compatibility MP4
Emulator Replay:
BizHawk 2.9.1

Published on 6/15/2023
Super Mitch Bros. 3 is a ROM hack of Super Mario Bros. 3 that is focused on difficulty and the usage of various quirks and mechanics of the SMB3 engine. Unlike something like Kaizo Mario 3, Super Mitch Bros. 3 focuses a little more on genuine difficulty and requires that the player combine puzzle-solving skills and knowledge of the SMB3 engine to beat its 20 levels.
Pixel and Tuffcracker here collaborate to beat the entire romhack in record time with the usage of a number of glitches that don't appear to have been taken into account by the romhacker.

The movie file and the YouTube encode includes author's commentary in the form of subtitles.

Published on 6/3/2022
Super Orb Bros. is a difficulty-oriented ROM hack of Super Mario Bros. 3 that takes the orbs you get from defeating Boom Booms and makes a game revolving around them. While in the vein of ROM hacks like Air, this one is more like a puzzle game where various tricks have to be utilized in a specific manner or else you won't be able to progress. Thankfully, you have an infinite number of lives, but in turn, you get a death counter.
Mizumaririn decides to skip most of the intended gameplay routes through the use of glitches and obtain all 18 orbs for Old Man Grimm (don't ask what he needs them for!) in order to pet the dog in record time.
This movie has an Atlas Map encode that shows the game overlaid on a zoomed out map.

Published on 3/30/2023
Superfast Mario Bros. is a romhack of the original Super Mario Bros. game that can only be described as a chaotic experience. The game speed has been jacked up to ludicrous levels; the frame rule is now 1 frame instead of 21, and transitions are instant. And despite all that, the romhack is surprisingly playable, albeit barely. Not that it matters in a TAS setting, that is.
eien86 and Denial140 improve the previous movie by 1.13 seconds, thanks to better optimisation as well as new tricks.

Note: This hack can be very glitchy visually and occasionally have moments of flashing lights that may be uncomfortable to some viewers.

Watch this run being played back on a real console.
Game Version:
SMB1fast.nes
Tags:
Uses warps
Video Downloads:
Compatibility MP4
Emulator Replay:
BizHawk 2.8

Published on 5/31/2023
Superfast Mario Bros. is a romhack of the original Super Mario Bros. game which can only be described as chaotic experience. The game speed has been jacked up extremely high, as well as framerules being reduced to 1 frame rather than 21, transitions are instant, and yet the game is still somehow playable. Not that it matters in a TAS setting that is.
eien86 improves on the previous run by 4 seconds thanks to a couple of new strategies and the use of a program called JaffarPlus, which found lots of optimizations.

Note: This hack can be very visually glitchy and occasionally have moments of flashing lights which may be uncomfortable to some viewers.

Watch a resync of this run being played back on a real console.
Game Version:
SMB1fast.nes
Tags:
Forgoes warps
Video Downloads:
Compatibility MP4
Emulator Replay:
BizHawk 2.9

Published on 5/9/2023
Superfast Mario Bros. 2 is a ROM hack that takes Super Mario Bros. 2 and speeds it up by a couple notches. All four characters move at the same really fast speed, loading times are much faster, and a couple of other neat speed-unrelated things were added such as the ability to enter doors while holding objects.
In this run, chatterbox blitzes their way through the game with the use of warps in record time.
Game Version:
SMB2fast.nes
Tags:
Uses warps
Video Downloads:
Compatibility MP4
Emulator Replay:
FCEUX 2.6.1

Published on 1/25/2024
Superfast Mario Bros. 3 is a ROM hack of Super Mario Bros. 3 that modifies Mario to be really fast. So fast that it's very hard to control Mario due to how fast he can go. He's faster than P-speed when running, and yet the P-meter isn't filled up instantly as the mechanics for that haven't been modified, only that he can go fast instantly and stop at a dime.
In this run, Asumeh takes advantage of Mario's newfound insane speed to easily clip through walls and stomp Boom-Boom into flashing explosions along the usage of warp whistles in order to complete the game as fast as possible.

Published on 12/10/2020
Super Boy 4 is the fourth and final game in Korean pirate company Zemina's series of unlicensed Super Mario Bros. clones. Most of the graphics in the game are ripped from Super Mario World, with the notable exception of Super Boy himself, receiving an original design for the first time in the series. The game contains 16 stages, loosely divided by 4 worlds, and a final boss stage. In each stage, Super Boy has to reach the end of the stage and break a special block which contains a gem that ends the stage when collected.
Noxxa and EZGames69 reach the princess in record time by carefully managing the game's copious lag and employing some time-saving tricks, such as overflowing Super Boy's position to warp him to the top of the stage.
Emulator Replay:
BizHawk 2.5.2

Published on 7/7/2020
Super Boy II is a 1989 clone of Super Mario Bros. created by the Korean pirate company Zemina (재미나, roughly translates to "It's fun!") and is the sequel to its earlier game, Super Boy I. Besides having bad controls and graphics, this game leaves out some of the original features, including warp zones, water levels, Worlds 5-8, and even the princess.
nitrogenesis improves the previous TAS by 0.87 seconds, thanks to better optimisation and a few new strategies. Please read the author's comments for more details.
Emulator Replay:
BizHawk 2.4.2

Published on 10/29/2016
Classic Kong Complete is a homebrew remake of Donkey Kong with updated graphics and sound. Unlike the NES port, Classic Kong includes all four levels from the original arcade game.
TheRealThingy and BrunoVisnadi improve the previous run by 2.20 seconds, mostly thanks to a shortcut at 75m.
Emulator Replay:
BizHawk 1.11.7

Published on 6/17/2022
Invictus is a Super Mario World ROM hack in the style of tricky puzzle-like hacks like Kaizo Mario World. Unlike a lot of those hacks, this one has more extensive cosmetic changes, the most notable being the soundtrack, which features covers of songs from various other video games.
Iyerbeth decides to complete all the levels with exits in this game for this run, setting a record time over RTA. A number of levels had their intended routes bypassed to save time. For further details, you can read the author's notes here.
Game:
Invictus

Genres:
Platformer
Hack
Video Downloads:
Compatibility MP4
Emulator Replay:
BizHawk 2.3

Published on 6/24/2022
Janked Up Mario Party is a Super Mario World ROM hack that's more conservative in its liberties taken with the original game than most. While a lot of aesthetic changes were made such as a more technological theme in some levels, it aims to stick more closely to the feel of the original game. It also has a couple new features such as a more rewarding Dragon Coin system and some Quality of Life improvements to make tackling the harder levels less frustrating.
In this run, BrunoVisnadi completes this game in record time using warps and various glitches to get to Bowser as fast as possible.
Video Downloads:
Compatibility MP4
Emulator Replay:
lsnes rr2-β23

Published on 2/16/2013
Kaizo Mario (友人マリオ Yūjin Mario) is a Nicovideo phenomenon born from a person's desire to make his friend play his super-hard Mario hack and post the results on Nicovideo. By chance, this hack made its fame on Youtube when a team of Let's Play gamers obtained the hack and recorded a video of them playing it. The most well-known YouTube video in this series is the first part of ProtonJonSA's attempt of Special Stage 2 and his subsequent nervous breakdown.
Kaizo Mario World 3 (友人マリオ3 Yūjin Mario 3) is the third installment of the Kaizo Mario series. In addition to the video's popularity, the hack is well-done in comparison to the previous two.
Themes that are common to Kaizo hacks:
  • Extremely rigid windows of opportunity, with missed opportunities resulting in death.
  • Set-ups that demand the highest caliber of Super Mario World physics abuse.
  • Set-ups that require stunts that are tantamount to glitches.
  • Traps that cannot be foreseen without knowing that they exist, including but not limited to invisible blocks and being killed after apparently clearing a level.
In this run, ISM and Mister break the game completely with glitches, just as in the 96-exit TAS of Super Mario World. Said glitches involve making things appear out of nowhere, glitching through walls, and carrying Yoshi through to the next level, something not intended by the maker of this hack.

Published on 7/13/2023
Mario Forever: SMW Edition is a ROM hack of Super Mario World that ports over the PC fan game Mario Forever to the SNES. Aside from retaining the physics of Super Mario World instead of trying to replicate the original Macromedia Fusion-built physics, the ROM hack is basically faithful to version 4.0 of the original fan game, including all the levels from the original, as well as a new secret world.
In this run, MrTASer accesses the Human Laboratory World, a secret world that is accessible from the hub, and completes every level in it in record time.
Game Version:
Mario Forever.sfc
Video Downloads:
Compatibility MP4
Emulator Replay:
BizHawk 2.9.1

Published on 2/4/2023
Mario Paint is an interactive painting simulator game for the SNES, it comes with a Super NES Mouse peripheral. Within the game the player can do various things, such as paint pictures, make music, or experience the many different surprises the game has to offer.
One of the modes featured is a game called "Gnat Attack", in which the player must use the mouse to swat away gnats, which is what DrD2K9 does here, playing through all 3 levels of Gnat Attack in record time.
Game:
Mario Paint

Genres:
Application
Video Downloads:
Compatibility MP4
Emulator Replay:
BizHawk 2.8

Published on 8/2/2023
My QLDC Level is a Super Mario World rom hack created for the 2023 "Questionable Level Design Contest" on SMW Central. One of the submissions to this contest was titled "My QLDC Level", created by Faro and MM102, which won first place in the contest. This hack only contains one level, but the journey to get to the level is the real challange, as Mario has to make his way through the over-world map while avoiding enemies as well as solving puzzles. Was the journey to the level worth it?
If the efforts of EnderOnryo, Tuffcracker, and Darkman425 are anything to go by, it looks like it. Their combined work manages to save 18 seconds over the previous run thanks to new strategies and optimizations, including ending input earlier by not playing through the final level.
Game Version:
18.sfc
Video Downloads:
Compatibility MP4
Emulator Replay:
BizHawk 2.9.1

Published on 3/10/2024
Nonsense is a collaborative SMW ROM hack released in 2023. It features a wide variety of gimmicks and strange ideas throughout the hack, with very challenging levels coming from various authors. Story-wise, Mario receives an invitation from Bowser to an all-expenses paid trip to a faraway land. Naturally, this all turned out to be a trap, as Mario found out the hard way.
Suru486 defeats Bowser in record time.
Game:
Nonsense

Genres:
Platformer
Hack
Video Downloads:
Compatibility MP4
Emulator Replay:
BizHawk 2.9.1

Published on 7/17/2014
Arguably one of the most well-known and well-developed SNES hacks in existence, Super Demo World puts Mario into a new realm that spans well beyond his original adventure.
Features of the hack include:
  • The ability to store unconventional items in the reserve box, such as a koopa, springboard, message box, or vine
  • 120 exits in total, including two secret worlds
  • Creative and challenging level design, with some puzzle elements thrown in
  • "New" graphics (mostly backgrounds taken from other games, such as Donkey Kong Country 3 and Mega Man X)
In this run, PangaeaPanga improves upon the previous movie by more than five minutes using newly discovered glitches and a slower overworld route, which counterintuitively saves time.
To see a much shorter run completing the minimum number of stages, see this run.

Published on 2/8/2015
This hack of Super Mario World, created with Lunar Magic, contains a Star World which contains themed levels that connect to various locations on the map. Like the original Super Mario World, these levels can be used as a makeshift warp zone. This movie demonstrates this path - navigating the Star World to charge straight to Bowser, leaving much of the game untouched.
This movie is 01:03.06 seconds faster than the previous movie. See authors' comments to see the new glitches.

Published on 6/5/2023
Super Diagonal Mario 2: The Ultimate Meme Machine is a ROM hack of Super Mario World that sets out to do what it says in the subtitle, be the "Ultimate Meme Machine". It is an ambitious joke hack that is filled to the brim with in-jokes, memes, and internet culture references that were popular throughout the 2010s. It also includes music that was popular during that era and some pretty questionable gameplay mechanics. Oh, and Mario is tilted at a 45 degree angle.
IgorOliveira66, not wanting to pass up the opportunity, decides to break this romhack apart into even smaller pieces than it was originally produced in. In fact, some of the glitches performed here aren't even possible in the original Super Mario World. However, due to how the romhack is designed, it can be hard to distinguish between what is a glitch and what is a deliberate design choice. But for more eagle-eyed viewers, this may not be a problem.

WARNING: This video includes flashing lights that may trigger epilepsy.

Published on 7/17/2022
Super Dram World 2 is a Super Mario World ROM hack made by PangaeaPanga in 2017. It is the sequel to Super Dram World, and is dedicated to Dram55, a Super Mario World speedrunner who has held a fair amount of first place ranks in the past. It features very challenging level design akin to Kaizo ROM hacks like Invictus.
IgorOliveira666 completes all the exits in this ROM hack in record time.
Video Downloads:
Compatibility MP4
Emulator Replay:
lsnes rr2-ß23

Published on 2/28/2018

Published on 12/25/2007
Taking a break from the usual goal of pure speed, Genisto instead decides to break Super Mario Bros. 3 from the Super Mario All-Stars pack. This run demonstrates programming errors, abuse of the game engine and commits suicide in ways most people have never even considered.
Mario plays through all 8 worlds in a fashion similar to a warpless run.

Published on 3/10/2019
This is a remake of Super Mario Bros. 3 present in Super Mario All-Stars. Aside from musical and graphical improvements, it also provides a save feature.
Maru defeats Bowser in record time and improves the previous run by 00:00.27 seconds.

The encodes feature commentary as soft subtitles.

Published on 7/4/2017
The Lost Levels is a remake of the game released in Japan as Super Mario Bros 2. It introduces a number of new obstacles into the standard Super Mario Bros. formula, including poisonous mushrooms, wind, reverse warp zones, and of course many tricky jumps. It's difficult enough that Nintendo of America decided to completely re-theme a different game and release that as Super Mario Bros. 2 instead; The Lost Levels is the first time the Japanese sequel was released to the rest of the world.
This movie saves 164 frames over previous publication. All levels are played, including the secret world 9, and the extremely difficult A through D worlds.

Watch a resync of this run being played back on a real console.

Published on 1/29/2021
The Lost Levels is a remake of the game released in Japan as Super Mario Bros 2. It introduces a number of new obstacles into the standard Super Mario Bros. formula, including poisonous mushrooms, wind, reverse warp zones, and of course many tricky jumps. It's difficult enough that Nintendo of America decided to completely re-theme a different game and release that as Super Mario Bros. 2 instead; The Lost Levels is the first time the Japanese sequel was released to the rest of the world.
This TAS uses Mario's brother Luigi. He jumps higher than Mario, but acts slower in many ways. However, the movie is in no way worse than the Mario version - some new creative solutions have been found.

Published on 6/17/2008
Super Mario Kart is the first in a popular series of games starring the Mario cast racing go-karts. This run aims to get record times in all tracks at 150cc difficulty. This is achieved mostly by jumping straight into walls, bottomless pits, and lava, among many other things. Mushrooms are also used frequently due to their mysteriously friction-free propulsion powers. A high amount of wall-bouncing is required.
This run is over a minute and a half faster than the previous published run, due to new exploits of the definition of a lap.

Published on 7/26/2014
Take Square's RPG history & Nintendo's Super Mario series and mix them in a bowl. Add a pinch of comedy and a quart of luck manipulation. Stir thoroughly.
This run improves the previous version by about 1 minute and 23 seconds through the use of item optimizations.

Published on 3/8/2015
Take Square's RPG history & Nintendo's Super Mario series and mix them in a bowl. Add a pinch of comedy and a quart of luck manipulation. Stir thoroughly.
This game doesn't count completion percent, but it still has stuff to accomplish to meet what's expected of a full completion run. The author, illayaya, defined it as follows:
  • All depletable chests
  • All menus unlocked
  • All unique items/equips
  • Kill Culex and Jinx
  • Star firework in credits

Published on 10/19/2023
Super Mario Star Seeker Adventure is a Super Mario World ROM hack that was made for the 2023 Questionable Level Design Contest and placed in the Top 10 best submissions list. It was designed to resemble the Mario fangames that were made on the Flash platform in the early-to-mid-2000s, with all the questionable gameplay mechanics that came with them. You can find platforms that don't move Mario when they move, Switch Blocks that work half the time, and wonky jumps. You also get cheap-looking animations and transitions and random music from other video games, all in one package.
Darkman425 decides to complete all 60 levels in the romhack as fast as possible, all while not using CamStudio.

Published on 8/25/2011
Mario's doctor heard about the "Magic Mushrooms" which make Mario grow to twice his normal size and let him break bricks. Fearing for Mario's health, he orders Mario to avoid those nasty powerups.
This run aims to complete as many exits as possible without collecting any permanent powerups, including Mushrooms, Fire flowers, Feathers, Switch Palace blocks. Unable to fly, Mario is forced to confront most obstacles and overcome them in unique ways. Riding Yoshi is also banned. 86 out of the total 96 exits are completed.
In this run, the author, PangaeaPanga, saves 01:32.43 over the previous movie by using better paths, new tricks, and lag reduction. For a level by level analysis of the improvements, please see the author's notes.

Published on 2/7/2013
Acknowledged as one of the best Mario games of all time, Super Mario World is a must see for fans of classic games. This run completes the game fully (all 96 exits) and makes use of almost every known glitch to make it as fast and exciting as possible.
This TAS by bahamete, Kaizoman666 & Masterjun is an improvement of 06:43.97 minutes over the previous movie. The improvement comes from new glitches and better optimization.

This movie has a full Atlas Map encode, which shows the standard encode overlaid on a zoomed out map.

Published on 1/12/2014
Masterjun builds upon his previous work at destroying Super Mario World by programming some simple games inside it, using only controller input!
A technical explanation is available on the submission page.
This movie famously premiered via playback on a real Super Nintendo, at Awesome Games Done Quick 2014, as part of the first TASVideos presentation at a Games Done Quick event, which are hosted by SpeedDemosArchive.

This video has articles featured in reputable news sources:

Published on 7/4/2019
This is the 5th published movie in a category of impressively fast Super Mario World TASes. It beats the game by jumping to the credits from one of the two levels available from the start, Yoshi's Island 2. This happens because a glitch involving eating a Charging Chuck allows manipulating the code being executed by the game using only controller input.
This run is 00:00.13 seconds faster than the previous movie thanks to better movement and a more efficient payload. Reading the submission comments for more information is highly recommended.
For more movies like this, see this list of TASes that execute arbitrary code.

You can watch this movie played on a real hardware here.

Published on 3/26/2020
This is the 13th published movie of Super Mario World that beats the game by clearing 11 of the 96 exits, the shortest route intended by the game developers. It improves upon the previous run by 00:02.75 seconds. Mario still dies in the process. Improvements include:
  • Better block duplication in Yoshi's Island 3
  • Better P-switch use in Yoshi's Island 4
  • Lag reduction in many levels
We recommend reading the author's comments for more details.

Watch this run being played back on a real console.

Published on 5/24/2022
WARNING: This video includes flashing lights that may trigger epilepsy. The heaviest spots are at the 43:24, 53:02, 57:49, 1:16:19, 1:37:36, and 2:09:15 marks of this TAS.

Super Mario World is one of the most popular SNES games of all time. Its relevance in today's gaming culture cannot be understated. From its colorful graphics, to its smooth and satisfying controls, to its memorable soundtrack, and to its many MANY glitches.
Over the years, Super Mario World has had a wide range of exploits in order to do some crazy stuff. However, many of the glitches don't save any time in a speedrun. This TAS by IgorOliveira666 aims to showcase as many glitches and exploits in this game as possible, without worrying about speed. Some glitches are so intense that they crash the game, necessitating a restart of the console.

Published on 10/13/2011
Super Mario World 2: Yoshi's Island is a vibrant, colorful and fun game that stars the popular Yoshi. From a technical standpoint, the game is very exceptional on the SNES due to its use of the SuperFX chip, which allows for many cool special effects that are otherwise impossible on the SNES.
This movie by Carl_Sagan (no, not that Carl Sagan) is fast-paced, action-packed, and full of entertaining tricks and maneuvers. In other words, the very essence we tool-assisted speedrun makers enjoy. It also improves the previous run of this game by over 5 minutes. For more details, we recommend reading the author's comments; there's a lot more to this movie than meets the eye.
This run forgoes using the null egg glitch to finish the game within minutes and instead plays through the regular levels. To see the null egg glitch in action, check out the any% run by Masterjun. For more Yoshi's Island action, check out our 100% run.

Published on 2/19/2013
Super Mario World 2: Yoshi's Island is a vibrant, colorful and fun game that stars the popular Yoshi. From a technical standpoint, the game is very exceptional on the SNES due to its use of the SuperFX² coprocessor. The chip allows for many cool special effects that are otherwise impossible on the SNES.
This is a 100% completion of the game. It plays through all the levels and collects every item that contributes to end-of-level score: 5 flowers, 20 red coins, and 30 stars. By getting 100% completion in each stage, six extra stages are also unlocked. These are played at the end of the run, again with 100% scores.
The authors of the run have spent over three years working on this run, showing off plenty of egg juggling, precise shots, and other incredible antics. This run does not use certain glitches present in the other runs of the game (an any% run and a warp glitch run), but there should still be plenty to surprise you. Reading the authors' lengthy comments is recommended.

Note: The many graphical issues are a result of inaccurate emulation.

Published on 12/24/2014
This is a quick completion of Super Mario World 2: Yoshi's Island.
Here, the author, Masterjun, abuses a glitch that causes Yoshi's tongue to extend infinitely. This confuses the game and causes it to jump to the SNES CPU registers and start executing arbitrary code, which triggers the credits.
Exploiting this glitch instead of a glitch that results in corruption of the egg list saved 01:19.27 over the previous movie.

Published on 9/28/2015
There are many hacks for Super Mario World, made with Lunar Magic, but few of them offer a whole new pleasurable game. The Second Reality Project is notable for being the first hack not made by the author of Lunar Magic that is still considered to be a decent game. The game spawned an Award-Winning series of hacks known for pushing Super Mario World to its limits, pulling in features from other games, and still adding on a few things of its own. This hack, The Second Reality Project Reloaded, is a remake of the original hack with all new graphics, custom music, and other great additions to help set the game apart.
This hack can be regarded as a true sequel to Super Mario World, picking up where it left off. Bowser has hatched a plan to rebuild his airships from Super Mario Bros. 3, and brings along his kids for support, hoping to use his newfound power and henchmen in the "Second Reality" to conquer the Mushroom Kingdom once and for all. Mario (and Luigi) must travel to the strange new Second Reality and face foes and puzzles they've never seen before. The game contains 8 classic worlds, as per the standard in previous games, as well as a special Bowser World, a Sonic World used as a short cut system similar to the Star World from Super Mario World, and one other...
This run improves the first TAS of this hack by almost 15 seconds.

Published on 3/28/2024
The 12th Annual Vanilla Level Design Contest: Collaboration Hack is a compilation ROM hack of Super Mario World featuring all 127 entries of said contest as well as 4 switch palaces. The entries are organised into general themes on the overworld. The entrants were tasked to make the best level they can make in a given timeframe whilst not using any custom graphics or ASM, making for a varied experience throughout. It can be downloaded on SMW Central.
Darkman425 completes every exit, but also collects every single Dragon Coin and 3-Up Moon that are spread throughout the various levels. Please read the author's comments for more details.

Published on 5/8/2022
Wario's Woods is puzzle game that is like Yoshi's Cookie and Tetris Attack combined into one. Your goal is to match lines of two or more monsters with bombs of corresponding color until you have cleared the screen. As for the plot, Wario has taken over the forest and it is up to Toad to defeat all of his monsters in huge tree trunks, caves and castles to save the day!
Through more rigorous optimization, PoochyEXE saves 01:57 over the previous run.

Published on 7/26/2022
Wario has taken over the forest and it is up to Toad to defeat all of his monsters in huge tree trunks, caves and castles to save the day!
This is like Yoshi's Cookie and Tetris Attack all in one game. Your goal is to match lines of two or more monsters with bombs of corresponding color until you have cleared the screen. "Round Mode" is the game's story mode, consisting of 99 stages with cutscenes of Toad moving through the overworld map.
PoochyEXE saves nearly three minutes over his previous run thanks to better strategies, better RNG manipulation, and more rigorous optimization. For more details, you can read the author's notes.

Published on 5/13/2014
Mario has returned to the Mushroom Kingdom from a trip, only to find that Bowser has started a construction campaign of building new hideouts. The construction projects are depriving the kingdom's plants of sunlight and thus, Mario decides to demolish the projects with his hammer. Along the way, he meets his old enemies from the original Wrecking Crew, including former rival Foreman Spike.
This Japan-only sequel to the original game takes a more competitive approach, giving two opponents their own sides to demolish as many panels as they can. Once one of the sides is completely filled up, the other player wins.
In this run, pirohiko takes advantage of a shortcut that humorously ends a level instantly if three lines of at least three panels of the same color overlap.

Published on 4/8/2013
Yoshi's Safari is one of the few SNES titles that supports the Super Scope accessory. Bowser and his Koopalings have invaded Jewelry Land and stolen all of the kingdom's precious jewels. Armed with the Scope, Mario rides Yoshi to find Bowser and recover the jewels.
As this is a lightgun game, this run basically shoots everything in sight.
Game:
Yoshi's Safari

Genres:
Shooter
Emulator Replay:
lsnes rr2-β4

Published on 8/2/2018
New Super Mario Bros. Wii is a 2009 side-scrolling platform video game developed and published by Nintendo for the Wii video game console. New Super Mario Bros. Wii follows Mario as he fights his way through Bowser's henchmen to rescue Princess Peach. Mario has access to several power-ups that help him complete his quest, including the Ice Flower, the Fire Flower, and the Starman, each giving him unique abilities. There are some new powerups to this game, such as the Propeller Hat which lets the player ascend very quickly.
Here, author Soig manages to "complete everything in New Super Mario Bros. Wii" in under 3 hours.

Published on 7/4/2023
New Super Mario Bros. Wii is a 2009 side-scrolling platform video game developed and published by Nintendo for the Wii video game console. New Super Mario Bros. Wii follows Mario as he fights his way through Bowser's henchmen to rescue Princess Peach. Mario has access to several power-ups that help him complete his quest, including the Ice Flower, the Fire Flower, and the Starman, each giving him unique abilities. There are some new powerups to this game, such as the Propeller Hat which lets the player ascend very quickly.
The authors improve upon the previous publication by 33.9 seconds. Many changes have been made to the route where the propeller mushroom has been swapped out with the ice flower and penguin suit, which provide overall faster horizontal speeds. We recommend reading the submission notes for more information on the changes.
Video Downloads:
Compatibility MP4
Emulator Replay:
Dolphin 5.0

Published on 1/7/2014
Psycho Waluigi is a Mario fangame by Thunder Dragon that stars not Mario but Waluigi, perhaps the most underrepresented playable character in the Mario franchise.
After suffering a massive bump to the head, Waluigi wakes up in the unfamiliar land of Unconcia, only to discover that he now has psychic powers! In true villain fashion, he decides to use his new abilities to take over this strange new land, one kingdom at a time. Using the Psycho Iris, he can pick up objects and throw them at enemies or mind control an enemy to shoot at other foes. He can also collect coins and valuable jewels along the way to trade for powerups like a double jump and accessories like a shiny gold crown.
This tool-assisted run by sack_bot features precise jumping and a glitch that allows Waluigi to clip into walls.
Emulator Replay:
Hourglass r81

Sonic

Published on 1/18/2023
Knuckles' Chaotix is one of the few Sonic games that doesn't feature Sonic himself. The story differs between the English and Japanese versions of the instruction manual that came with the game, but they both involve Dr. Robotnik trapping Knuckles' friends on a special island. Knuckles must now save his friends and discover the mystery behind the island. The gameplay is similar to that of earlier Sonic games, with the added gimmick of being bound to a partner with an elastic tether, giving the game its reputation for wonky rubber band physics. After each stage, the next level and your next partner are selected via roulette.
Tuffcracker completes the game while going for all 6 Chaos Rings to achieve the best ending in this game.

Published on 3/12/2023
Knuckles' Chaotix is one of the few Sonic games that doesn't feature Sonic himself. The story differs between the English and Japanese versions of the instruction manual that came with the game, but they both involve Dr. Robotnik trapping Knuckles' friends on a special island. Knuckles must now save his friends and discover the mystery behind the island. The gameplay is similar to that of earlier Sonic games, with the added gimmick of being bound to a partner with an elastic tether, giving the game its reputation for wonky rubber band physics. After each stage, the next level and your next partner are selected via roulette.
Tuffcracker improves on their previous run by 24.5 seconds. For all the details on the glitches used and the routes taken, you can read the author's notes.

Published on 3/12/2024
SegaSonic the Hedgehog is a isometric platforming game that was released for the arcades. You and up to two other players play as Sonic, Mighty the Armadillo or Ray the Flying Squirrel, as they attempt to escape from Dr. Eggman's island after being kidnapped and imprisoned there. Doing so will not be easy however as Eggman has set up traps all over his island. Unlike most Sonic games, Sonic and friends have health bars instead of the traditional rings system; rings here instead restore your health bar. The game also uses a trackball to control the characters instead of joysticks and buttons.
Tuffcracker, rodonic01, and SpectralPlatypus collaborate to beat the game as fast as possible, defeating Eggman and getting Sonic and his friends off the island in record time. This is an improvement of 381 frames compared to the previous publication.
Video Downloads:
Compatibility MP4
Emulator Replay:
Bizhawk 2.9.1

Published on 5/11/2012
Sonic Colors (2010) is a fast-paced platform game for the Nintendo DS featuring Sega's mascot Sonic the Hedgehog. It makes good use of the dual screens, having Sonic freely zipping from screen to screen, and also features unique "wisp" powerups, which turn Sonic into various other fast-moving objects.
Here, VanillaCoke makes very good use of the superhuman speed and reactions of tool assistance to navigate Colors much faster than a human ever could. Sonic's motion is very carefully tracked at all times to ensure the fastest possible completion. You can read the author's comments for more information.

Published on 5/5/2012
In this run of Sonic Advance, the author doesn't take advantage of the game-destroying spindash glitch featured in the normal run. It goes somewhat slower because of this, but new inventive solutions are used to get through each act, and the result is still much faster than any oversized ferret ought to be moving.

There are two encodes for this movie: The first is a standard encode and the second is a camhacked encode that keeps Sonic in the center of the screen more often.

Published on 8/10/2014
Sonic Advance was Sonic the Hedgehog's second appearance on a Nintendo console (being beaten by Sonic Adventure 2: Battle on the GameCube by 10 days), and he brought all his friends with him. You can play as Sonic, Tails, Knuckles, or Amy on a mission to stop Dr. Eggman from taking over South Island.
This run improves the previous submission by 00:19.89 seconds, thanks to a new route in Angel Island 1 and general optimization.
There's also a run using Knuckles, Tails, and a couple Sonic runs.

Published on 9/11/2015
Sonic Advance was Sonic the Hedgehog's first appearance on a portable Nintendo console, and he brought all his friends with him.
In this run, Tails shows what he's capable of and sets off to defeat Dr. Eggman once again. He aims to do so as fast as possible without using the game-destroying glitch featured in this run as Sonic.
If you want to see more Sonic Advance runs, check out the run as Knuckles, Amy and an alternate run as Sonic where the aforementioned glitch is not used.

Published on 3/4/2023
This movie of Sonic Advance is unique as a speedrun in one aspect: Sonic moves so fast that the "camera" of the game cannot even follow him. Therefore, he is rarely seen in the movie.
On the rare occasions we get to watch Sonic, we get to enjoy seeing him moving through walls, charging up for another dash, or making short work of bosses.
Besides the super fast speed itself, the speed also provides Sonic an ability (glitch) to pass through platforms and walls under certain conditions.
This TAS improves the previous publication by 200 milliseconds of in-game time. Improvements coming from Secret Base 1, Casino Paradise 1, and Ice Mountain 1.
This publication also includes camhack encodes so viewers can view the off screen action of sonic's insane speeds, gotta go fast.

Published on 11/29/2023
Sonic Advance was Sonic the Hedgehog's first appearance on a portable Nintendo console, and he brought all his friends with him.
This run proves that Knuckles the Echidna is up to the task of zipping through levels at warp speed and defeating Dr. Eggman yet again. Don't blink! In this movie, the author doesn't take advantage of the game-destroying spindash glitch featured in this run as Sonic.
While it may seem that it's only 0.57 seconds faster than the previous movie due to more accurate emulation, it is in fact faster by 7.32 seconds in in-game time. Please read the author's comments for more details.

Watch this run being played back on a real console.

Published on 12/6/2015
Disappointed with movies in which characters move just too slowly? Look no further! In this high-speed run, Dashjump demonstrates that even Knuckles can prove himself to be a very swift character.
No Chaos Emeralds are collected in this movie, but it demonstrates almost every single move that Knuckles is capable of.
If this is still too slow for you, we also have a TAS as Sonic.
Note: In order for Knuckles to be available, starting from a reset is needed. This is normally not allowed; refer to the rules to see why.

Published on 5/30/2016
Disappointed with good movies where characters move just too slowly?
Look no further! In this extremely high-speed run, Dashjump demonstrates how to break the sound barrier and why Sonic is the fastest character in the video game universe.
Dashjump's TAS improves the previous run by 00:25.62 seconds. Individual act improvements are listed in the submission text.
The author doesn't collect any of the Chaos Emeralds in this movie, but it demonstrates almost every single move that Sonic is capable of in this game.

Published on 3/19/2016
Sonic Advance 3 is a Sonic game with a twist: the player can play with a friend in co-op mode or one of many multi-player modes like ring race. The game contains features from Sonic Advance and Sonic Advance 2, but with more options like choosing from 2 characters in story mode (a leading and a following character).
This run is an improvement of 00:22.82 of in-game time and 00:23.57 overall compared to the predecessor movie.

Published on 6/11/2017
Eggman has broken the world into seven parts, now the player must find the seven Chaos Emeralds to restore the world.
Sonic Advance 3 is a Sonic game with a twist: the player can play with a friend in co-op mode or one of many multi-player modes like ring race. The game contains features from Sonic Advance and Sonic Advance 2, but with more options like choosing from 2 characters in story mode (a leading and a following character).
This run is an improvement of 2 minutes over Dashjump's previous run.

Published on 3/26/2016
Sonic Battle is a pseudo-fighting game, akin to Super Smash Bros. from Nintendo. Rather than being 3D side-scrolling, this game employs a 3D isometric view – not a static, sprite-based field though, it is comprised of actual texture-mapped polygons. The character sprites are 2D though, and while you think it wouldn't work – it does.
dekutony doesn't even break a sweat and completes Challenge Mode as Shadow in record time.

Published on 1/8/2013
In Sonic Pinball Party, developed by Sonic Team, Dr. Eggman has turned all the gamblers in Casinopolis into robots and also brainwashed Tails and Amy. Sonic must rescue the gamblers and his friends by winning the Egg Cup pinball tournament.
This game features pinball boards based off the Sega games Sonic Advance, NiGHTS into Dreams..., and Samba de Amigo.

Published on 4/30/2023
Sonic the Hedgehog Genesis is a GBA port of the original Sonic the Hedgehog game on the Sega Genesis. This port was released to mark the 15th anniversary of the original game, which also included the release of Sonic '06 around the same time. This port is infamous for being a terrible conversion to the GBA, which includes buggy graphics, tons of slowdown, wonky physics, and butchered music in comparison to the original game.
Tuffcracker manages to complete the game despite all the issues with this game, in record time.

Published on 2/3/2015
A complete conversion of Sonic Adventure 2 from the Dreamcast, with additional features exclusive to the GameCube.
Play as either Sonic, Knuckles and co. or the evil crew of Dr. Eggman, Shadow and Rouge through a total of 150 missions across 30 levels. As Sonic's team, you must stop Dr. Eggman from taking control of the Chaos Emeralds, and as Dr. Eggman's team, you must hold Sonic at bay while collecting all of the Emeralds to take full control of the planet.
Exclusive to the GameCube are improved visuals, new 2-player battle games (including Kart Racing, Hunting and Chao Karate) and the ability to grow Chao and exchange them to the Game Boy Advance game Sonic Advance for portable training.

Published on 10/13/2013
Sonic Adventure DX: Director's Cut, an enhanced port of Sonic Adventure on the Sega Dreamcast, follows the well-known Sonic the Hedgehog as he races to stop Dr. Eggman's evil plans once again — this time in 3D. A notable feature in the game is five extra story modes for some of the other Sonic characters, including Tails, Knuckles and Amy.
This run by THC98 completes Sonic's story, utilizing out of bounds glitches and super fast spindashes for maximum speed. For more tool-assisted Sonic Adventure, see the run of Tails's story by the same author.

Note: The audio is slightly faulty because of a bug in Dolphin's DSP emulation engine.

Published on 12/27/2013
Sonic Adventure DX: Director's Cut, an enhanced port of Sonic Adventure on the Sega Dreamcast, follows the well-known Sonic the Hedgehog as he races to stop Dr. Eggman's evil plans once again — this time in 3D. A notable feature in the game is five extra story modes for some of the other Sonic characters, including Tails, Knuckles and Amy.
This run by THC98 completes Tails's story, see this run for Sonic's story by the same author.

Note: The audio is slightly faulty because of a bug in Dolphin's DSP emulation engine.

Published on 3/15/2024
Sonic Gems Collection is a compilation of more obscure video games in the Sonic the Hedgehog franchise. The three main games featured are Sonic CD, Sonic the Fighters, and Sonic R. It also contains a couple extra games from the Game Gear and a few unlockable games like the Vectorman games. Sonic the Fighters, one of the games featured, is a 3D arcade fighting game featuring various Sonic characters.
KusogeMan plays as Bark the Polarbear to play through the Arcade mode in record time

Published on 3/28/2020
Released in early 2004, Sonic Heroes is a 3D platformer that sees four teams of characters seeking to take down Eggman’s army of robots. In this game, the player can switch between a team’s three characters, which each have unique abilities, to overcome various parts of each stage.
THC98 and Malleoz play through the story mode as Team Sonic in record time.
Game:
Sonic Heroes

Genres:
Platformer
Emulator Replay:
Dolphin 5.0

Published on 12/7/2023
Doctor Robotnik's Plan B is a ROM hack of Sonic the Hedgehog that takes all the boss battles with Dr. Robotnik and puts them together into a boss rush game, with little to no platforming outside of the bosses. Each boss battle has its patterns changed from the original and get progressively harder the more damage you deal to Dr. Robotnik. It also has a number of features added such as a scoreboard that keeps track on how fast you've completed each battle and a Time Attack mode that gives you infinite lives.
In this run, Tuffcracker completes Normal Mode, where you only have five lives, and enrages Robotnik as fast as possible.

Published on 2/2/2014
This is a hacked version of Sonic the Hedgehog. The title character is replaced by his rival, Knuckles. The levels remain unchanged.
There is more than just an appearance change to this game. Knuckles' abilities remain intact. If you haven't seen Sonic the Hedgehog completed before, you may wish to do so before seeing what a character with a spindash and gliding can accomplish.
There is also a run for a Tails hack of Sonic the Hedgehog, done by marzojr. It replaces Knuckles with Tails and gliding with flying.
There is also the original run of Sonic the Hedgehog done by Aglar in record time without the advantage of spindash and gliding/flying.

A camhacked encode is provided with every duplicate link.

Published on 2/18/2021
This is a hacked version of Sonic the Hedgehog. The title character is replaced by his rival, Knuckles. The levels remain unchanged.
There is more than just an appearance change to this game. Knuckles' abilities remain intact. If you haven't seen Sonic the Hedgehog completed before, you may wish to do so before seeing what a character with a spindash and gliding can accomplish.
Contrary to the previously published movie, this TAS forgoes zips, as it shows off the hack better.

Published on 7/27/2023
This is a ROM hack of Sonic the Hedgehog with the title character replaced by Knuckles the Echidna, complete with his signature ability to glide as well as the usual spindash. Everything else is unchanged. If you haven't seen Sonic the Hedgehog completed before, you may wish to do so before seeing what a character with a more advanced move set can accomplish.
ShiningProdigy9000, rodonic01, WST, and marzojr all work together to speed through the bonus stages to collect all 6 Chaos Emeralds and zip through the rest of the stages as fast as possible.
There is also a run of different ROM hack of the same game that replaces Sonic with Tails.

There are alternate encodes where the camera is hacked to stay focused on Knuckles as much as possible.

Published on 9/11/2023
Sonic 1: Return to the Origin is a romhack of the original Sonic the Hedgehog game on Genesis. It modifies the original game in which each level has to be played backwards from the end of the level to the beginning. This also means bosses have to be fought at the start of every 3rd act before Sonic can continue on through the level.
CyanTheGamerhog01 makes their way through the reversed levels without making use of any glitches. This includes No Zipping, No Level wrap, No Slope glitch, and No clipping through solid floors.

Published on 12/25/2014
Another Sonic 3 & Knuckles TAS, but with Amy Rose this time. Unlike the three main characters, she wields a hammer as her weapon, and WST & marzojr use it to great effect in glitching through the game. For more details, see the run's comments.

Each second link or set of encodes uses a camhack, which forces the camera to focus on Amy while keeping the sprites on the foreground layer.

Published on 1/2/2011

Published on 10/18/2013

Published on 5/12/2014
This run of Sonic 3 & Knuckles collects the maximum number of rings possible to get with Knuckles. This leads to some interesting routes to reach out-of-the-way rings as well as opportunities to show off some new glitches.
See the floating island like never before as you tag along with Knuckles, and try to keep up as he patrols his territory while foraging for rings and revealing secrets that show why he is truly the sole guardian of the island.

Published on 12/18/2014
Sonic's gone to plaid in the latest TAS by marzojr. It starts from a savestate to take advantage of Hyper Sonic from the beginning of the game. (For more details, see the note below and the run's comments.)
WARNING: The awesomeness of Hyper Sonic may damage your eyes or trigger seizures in susceptible people.

Note: This movie begins from a save state from the end of regular mode in order to access Hyper Sonic from the beginning of the game. There is no other way to access it outside of a hack. We normally do not accept movies which begin from a save state.
To download a savestate for this movie, use this link for Gens version 11a or this link for Gens version 11b.

There are also secondary encode links to the camhacked version.

Published on 9/21/2017
A Sonic video without Sonic! Instead, Knuckles takes the spotlight and collects all the Chaos (and Super) Emeralds.
This run improves upon the previous publication from Evil_3D by 00:30.24 seconds, thanks to the help of some new glitches and strategies.

Each second link or sets of encodes use a camhack, in order to have the camera focus on Knuckles while keeping the sprites in the foreground.

Published on 12/23/2019
In Sonic 3 & Knuckles, Sonic and Tails continue to thwart the plans of Dr. Robotnik, this time on the Floating Island that is guarded by Knuckles the Echidna.
In this run, you'll see the Floating Island like never before, as Evil_3D, TheYogWog, and kaan55 use every trick in Sonic's and Tails's arsenal to collect as many rings as possible. The routing for this goal is more about efficiently moving between groups of rings than efficiently moving to the end of the stage, and is incredibly complex.
This run starts from a clear-game savestate with all of the Chaos Emeralds and Super Emeralds collected, so that collecting giant rings will award Sonic and Tails a 50-ring bonus instead of taking them to a Blue Sphere bonus stage. We normally do not accept save-anchored movies; more details can be found in the authors' comments.
An atlas encode is also available, which shows the characters' positions on a zoomed-out level map, which might make it easier to follow the action.
For those wishing to play back the emulator movie file, a Gens-11b savestate for this purpose is available here.

Published on 8/17/2020
In Sonic 3 & Knuckles, Sonic and Tails continue to thwart the plans of Dr. Robotnik, this time on the Floating Island that is guarded by Knuckles the Echidna.
This run is longer than the predecessor movie in movie length due to using Sonic only, but has a shorter in-game time.
We also have similar movies in Sonic the Hedgehog, Sonic the Hedgehog 2 and Sonic the Hedgehog CD.

The downloadable encodes in the second set use a camhack, which attempts to always keep Sonic onscreen and puts HD sprites on top of the background to make the TAS look even better.

Published on 6/6/2023
Sonic & Knuckles is the fourth game in the Sonic series. It retains the same basic features as in the previous Sonic games (speed, rings for protection, Special Stages with Chaos Emeralds) as well as the three different shield types introduced in Sonic 3 (Fire, Water and Electric). Players can select either of the two title characters for play - either Sonic, or the all-new Knuckles the Echidna. Knuckles cannot jump as high as Sonic, but he can glide by holding the jump button while in the air. If you glide into a wall, Knuckles will also be able to climb it. He can also break through walls that Sonic can't. With these abilities, Knuckles can access different areas from Sonic, making for each level an entirely new experience.
This TAS aims to complete the game with 100% collection of the chaos emeralds.

Note: This publication also includes an alternative encode known as "Camhack", which allows the viewer to see the position of Knuckles when off screen.

Published on 7/28/2023
In this run of Sonic 3 & Knuckles, Sonic has decided that getting all the emeralds is the only way to go. And not just the Chaos Emeralds, but also the Super Emeralds. With those, Sonic can go from Super Sonic to Hyper Sonic, a super form so fast and powerful, it flashes the screen constantly. Tails can also tag along to help in this endeavor, but he's not used in this run.
ShiningProdigy9000, Takz15x, and kaan55 all collaborate to improve on the previous run by six minutes. A lot of this is done by using strategies and glitches that the previous run forwent to better show off the game, along with using all new strategies. For further details, you can read the authors' notes.
We also have a regular run with Sonic, one with Amy through a romhack, one with Knuckles, one with just Tails, a ring attack run with Knuckles, a 100% run with knuckles, a run in Competition mode and a run with Sonic and Tails on NewGame+.

Warning: The usage of Hyper Sonic in this run will have moments of flashing lights that are not suitable for those that are photosensitive.
There are alternate encodes that hack the camera in the game so that it stays on Sonic as much as possible.

Published on 8/19/2023
Sonic 3 & Knuckles completed with Knuckles. Tired of always doing ring-attacks and 100% runs, Knuckles has finally decided it is his turn to break the game in an any% TAS. This run uses a disassembly of the game in order to use the most of every trick.
This is a an improvement of 01:04.93 thanks to better optimization and faster implementation of level wraps.

Every duplicate link leads to the camhacked version of the encode.

Published on 11/7/2023
Sonic the Hedgehog 3 is a Sega Genesis game starring everyone's favorite Sonic the Hedgehog, along with his friend Miles "Tails" Prower and his rival-turned-buddy Knuckles the Echidna. With the Chaos Emeralds on hand, Sonic and Tails go off to investigate a mysterious even on Angel Island where they encounter Knuckles. Surprised and having the Chaos Emeralds stolen from him, Sonic expects Dr. Eggman to be behind everything yet again and sets off on another adventure.
ShiningProdigy9000 and Takz15x collaborate to complete the game in record time on "New Game+" using only Sonic and the power of the seven Super Emeralds. Glitch zipping and Hyper Sonic speeds ensues.
For more Sonic 3 tool-assisted speedruns, you can check out this page.

There are also alternate encodes that hack the camera so that it stays on Sonic as much as possible and overlay Sonic himself over other graphics layers to make it easier to see what's happening.
Warning: Hyper Sonic's form causes flashing lights which may not be appropriate for those with photosensitivity issues.

Published on 5/10/2019
Sonic 3D Blast is an isometric platformer/collectathon by Traveler's Tales for the Sega Genesis/Mega Drive. While visiting Flicky Island, Sonic notices that the Flickies, his small, feathered friends that can travel between parallel worlds, were captured and turned into badniks (the robot enemies of Sonic) by Dr. Robotnik in his never-ending quest for the Chaos Emeralds. Seven levels separate Sonic from the final showdown with Robotnik.
the0nlykyd collects all Chaos Emeralds and gets through the final fight, thus getting the good ending, in record time.
Emulator Replay:
BizHawk 2.3

Published on 10/19/2019
Sonic 3D Blast is an isometric platformer/collectathon by Traveler's Tales for the Sega Genesis/Mega Drive. While visiting Flicky Island, Sonic notices that the Flickies, his small, feathered friends that can travel between parallel worlds, were captured and turned into badniks (the robot enemies of Sonic) by Dr. Robotnik in his never-ending quest for the Chaos Emeralds. Seven levels separate Sonic from the final showdown with Robotnik.
This time around, the0nlykyd does not collect any Chaos Emeralds and defeats Robotnik in Panic Puppet Zone in record time.
We also have a TAS that gets all Chaos Emeralds and gets the good ending.
Emulator Replay:
BizHawk 2.3

Published on 12/3/2023
Sonic Classic Heroes is an extensive ROM hack of Sonic the Hedgehog 2 that combines the original game and Sonic the Hedgehog and adds a lot of new features. The main showcase is the ability to choose up to three characters to play the game with and the ability to switch between characters during gameplay. A number of features from Sonic 3 & Knuckles have also been added such as each character having their own unique ability, elemental shields, and the ability to save your progress. Certain bugs that were in the original Sonic 2 have been fixed and certain gameplay mechanics have been improved for a smoother playthrough.
CyanTheGamerhog01 in this run chooses the main trio of Sonic, Tails, and Knuckles and speeds through the romhack in record time.

Published on 3/27/2024
Sonic Classic Heroes is an extensive ROM hack of Sonic the Hedgehog 2 that combines the original game and Sonic the Hedgehog and adds a lot of new features. The main showcase is the ability to choose up to three characters to play the game with and the ability to switch between characters during gameplay. A number of features from Sonic 3 & Knuckles have also been added such as each character having their own unique ability, elemental shields, and the ability to save your progress. Certain bugs that were in the original Sonic 2 have been fixed and certain gameplay mechanics have been improved for a smoother playthrough.
Here, mightyrainbow100 saves about 2.3 minutes over the previous 100% run thanks to using faster strategies and routes and the usage of a climbing glitch for Knuckles that the romhackers didn't fix.

Warning: This run contains flashing lights during the Super Sonic and Hyper Sonic sequences which may not be suitable for those with photosensitivity issues.

Published on 9/30/2014
Mario had a hell of a time in Sonic's world on NES, so he gave Sonic his world and some crap controls on Genesis.

Published on 1/9/2013
The evil doctor Robotnik has a new plan to take over the world. He has built a new weapon, the Veg-O-Fortress on Mount Mobius and with it, he is transforming all creatures into robots. Sonic sneaks into the fortress and tries to stop Robotnik.
This run aims to complete all levels in the game, which includes the optional intermediate levels, and the now featured Multiball levels. These only appear after collecting all rings on the map, thus those need to be gotten too.
Emulator Replay:
Gens 11a

Published on 7/21/2018
Dr. Robotnik is at it again, and this time he's set up a Pinball Defense System inside a volcano. Fortunately, Sonic makes a good pinball and he easily infiltrates the system, recovering most of the chaos emeralds hidden within and making short work of the bosses.
In this run, Flip improves his previous movie by 01:57.50 minutes thanks to new skips found in this game over the course of 6 years.
Emulator Replay:
BizHawk 2.2.1

Published on 12/19/2011
Fast bouncing around. This is a run of Sonic the Hedgehog which avoids zipping (gaining a large speed boost from being inside terrain), unlike the other run of this game. Therefore, most levels cannot be skipped, and instead have to be traversed using a more normal route, although the author still finds a couple of alternative methods to take shortcuts (it is hard to define hard rules to ban all glitches). In this run, the game is completed without collecting the Chaos Emeralds.
There are also runs where Knuckles and Tails they take advantage of their own abilities to finish the game in record time.
This movie has a full Atlas Map encode, which shows a camhack encode overlaid on a zoomed out map.

Published on 12/10/2017
Sonic bounces around surprisingly fast. The lack of Spin Dash makes the strategy a bit different from that of Sonic the Hedgehog 2 and Sonic 3 & Knuckles runs, since preserving your momentum becomes a lot more important. However, this doesn't prevent the author from achieving crazy velocities even with such a significant limitation. In this run, the game is completed without collecting any emeralds.
This is the ninth publication of this branch, improving on the previous effort by 00:07.89 (of in-game time), due to even tighter optimization and some new shortcuts.
There are also runs where Knuckles and Tails they take advantage of their own abilities to finish the game in record time.
To see a movie of this game that doesn't take advantage of zips, watch the "no zips" run by Aglar.

The second encode link leads to a camhacked version. But don't expect the videos where Sonic is visible offscreen to make any more sense than the original ones!
This movie also has a full Atlas Map encode, which shows the camhack encode overlaid on a zoomed out map.

Published on 2/27/2023
Sonic bounces around surprisingly fast. The lack of Spin Dash makes the strategy a bit different from that of Sonic the Hedgehog 2 and Sonic 3 & Knuckles runs, since preserving your momentum becomes a lot more important. However, this doesn't prevent the authors from achieving crazy velocities even with such a significant limitation. In this run, the game is completed while collecting all 6 Chaos Emeralds.
There are also runs where Knuckles and Tails take advantage of their own abilities to finish the game in record time.

The second encode link leads to a camhacked version. But don't expect the videos where Sonic is visible offscreen to make any more sense than the original ones!

Published on 2/25/2017
This game is what you get if you take Sonic the Hedgehog 2 and lock it onto Sonic & Knuckles. As the name suggests, what you get is simply Sonic the Hedgehog 2 with Knuckles the Echidna as the playable character. The levels remain mostly unchanged, save for the addition of a few monitors that can only be reached as Knuckles, whose abilities from Sonic and Knuckles (gliding, climbing walls, and jumping a little lower than Sonic) remain intact.
In this run, you'll see the zones of Sonic the Hedgehog 2 (colloquially referred to as West Side Island in the Japanese manual) like you've never seen them before, as Knuckles uses every trick in the book to collect over five thousand rings, with only 11 throughout the game eluding his grasp. (For the time being, anyway...)
We also have runs with Sonic and Tails and Knuckles in this game.

Published on 12/19/2017
Sonic the Hedgehog 2 (1992) was the game that introduced the Super Dash Attack. The ability, referred to as Spin Dash in later games, has become one of the most beloved features of the series and, indeed, one of the most prominent features of the speedrunning scene as a whole.
In this exhilarating movie, Aglar & Zurggriff speed their way through this classic's varied acts making good use of Spin Dashes to finish them in record time. The authors also control Tails — Sonic's two-tailed foxy buddy — to allow for even faster routes and making shorter work of bosses.
This is an improvement of 00:12.90 seconds over the predecessor movie.
We have a run where Knuckles replaces the main characters and finishes the game in record time, and another run where he goes for the max rings challenge.

Every second link leads to a CamHack encode that keeps Sonic visible all the time.

Published on 10/29/2023
Sonic the Hedgehog 2 (1992) was the game that introduced the Super Dash Attack. The ability, referred to as Spin Dash in later games, has become one of the most beloved features of the series and, indeed, one of the most prominent features of the speedrunning scene as a whole.
In this exhilarating movie, the authors speed their way through this classic's bonus stages to collect all 7 chaos emeralds, as well as the varied acts making good use of Spin Dashes and tails to finish them in record time. They also manage to save 15.6 seconds over the previous run thanks to new routes and strategies. For more details on that, you can read their notes here.
For more Sonic the Hedgehog 2 tool-assisted speedruns, you can check out this page. It also includes runs with Knuckles, which is possible with a special cartridge lock-on combination.

Published on 11/2/2023
This is an official version of Sonic the Hedgehog 2 with Sonic & Knuckles locked on it. Here, the title character is replaced by his rival, Knuckles, who has his signature ability of gliding and climbing carried over to this version. Other than that, the levels are unchanged. If you haven't seen Sonic the Hedgehog 2 completed before, you may wish to do so before seeing what a character with a spindash and gliding can accomplish.
ShiningProdigy9000 saves 17.5 seconds over the previous run through various stage improvements and optimizations.
For more Sonic the Hedgehog 2 tool-assisted speedruns, you can check out this page.

There are also alternate CamHack encodes that attempts to keep Knuckles visible on the screen as much as possible and over any sprite layers.

Published on 11/21/2023
This is an official version of Sonic the Hedgehog 2 with Sonic & Knuckles locked on it. Here, the title character is replaced by his rival, Knuckles, who has his signature abilities of climbing and gliding carried over to this version. Other than that, the levels are unchanged. If you haven't seen Sonic the Hedgehog 2 completed before, you may wish to do so before seeing what a character with spiked knuckles and gliding can accomplish.
Takz15x and ShiningProdigy9000 save a little over 52 seconds over the previous run thanks to a couple of new tricks and strategies.
For more Knuckles in Sonic 2, we have a run of him just beating the game as fast as possible without having to collect the Chaos Emeralds and a run where he collects nearly every ring in the game. We also have a 100% run with Sonic and Tails instead.

There are also alternate CamHack encodes that attempts to keep Knuckles visible on the screen as much as possible and over any sprite layers.

Published on 1/16/2014
This is a hacked version of Sonic the Hedgehog. The title character is replaced by his sidekick, Miles "Tails" Prower. The levels remain unchanged.
There is more than just an appearance change to this game. Tails' abilities remain intact. If you haven't seen Sonic the Hedgehog completed before, you may wish to do so before seeing what a character with flight and a spindash can accomplish.
In this run, marzojr improves his previous attempt by 00:57.82 seconds.
There is a run with Knuckles in Sonic the Hedgehog hack, It replaces Tails with Knuckles and flying with gliding.
There is also the original run of Sonic the Hedgehog done by Aglar in record time without the advantage of spindash and gliding/flying.

Note: An IPS patch for the hack can be downloaded here. It must be patched to REV 00.

There is a secondary YouTube encode that has the camera hacked so it stays on Tails even when he's off-screen.

Published on 3/9/2023
Sonic Blast, known as G Sonic (Gソニック) in Japan, is a platforming game for the Sega Game Gear and Sega Master System that was released in November 1996. A similarly titled game, Sonic 3D Blast, was released in the same month for Sega's Genesis and Saturn consoles, though the games had different gameplay, plot, and a separate development team. In this game, you can play as Sonic or Knuckles as they go off to stop Dr. Robotnik from collecting the Chaos Emeralds again.
The8bitbeast improves on the previous run by 16 seconds thanks to improved routing and the exploitation of a few minor bugs.
Game:
Sonic Blast

Genres:
Platformer
Video Downloads:
Compatibility MP4
Emulator Replay:
BizHawk 2.8

Published on 8/5/2018
Sonic Labyrinth is a puzzle and platform game featuring isometric game play. Sonic must obtain keys located throughout the first three acts of each zone and then battle a boss to retrieve the chaos emeralds.
While Sonic has an incredibly slow walking speed, there is plenty of super fast bouncing around that makes good use of the spindash. The best ending is achieved in this run by entering the bonus stage in 2-3 to collect a chaos emerald.
Game:
Sonic Labyrinth

Genres:
Platformer
Tags:
Best ending
Emulator Replay:
BizHawk 1.11.9.1

Published on 5/10/2022
Sonic Spinball is a pinball game based off of the animated series Sonic the Hedgehog, better known as SatAM. In this game, Sonic himself takes the role of a pinball in a giant pinball table-like contraption built by Dr. Robotnik, who plans to use the machine to turn the entire population of Mobius into his robot slaves. Sonic must collect all of the Chaos Emeralds that power the machine in order to defeat him.
Finalflame maneuvers through the very awkward physics in this Game Gear port and completes the game in record time.
Game:
Sonic Spinball

Genres:
Action
Video Downloads:
Compatibility MP4
Emulator Replay:
BizHawk 2.6.2

Published on 7/29/2017
The Sonic games for the Sega Master System and the Game Gear are much less well known than their Genesis/Mega Drive counterparts and have a reputation for being quite challenging, especially in handheld form. You'd never know this from the speed Sonic blazes through the game here.
Unlike later 8-bit Sonic games, there are significant differences in levels between the SMS version and the Game Gear version; here the latter is used primarily for faster boss fights.
This run improves the predecessor movie by 00:02.30 real-time seconds, and by 01:22.41 minutes of total in-level time. What makes the real-time difference so small is the larger time bonuses. To compensate for that, the author has made an encode that cuts out the bonus screen and the level title cards.
If you like this run, also check out the run for SMS Sonic 2.
FLASHING LIGHTS WARNING: This movie features rapidly flashing lights from 16:37 to 16:59 and from 19:06 to 19:17, which may cause epileptic seizures for those affected.

Published on 1/15/2013
Sonic Triple Trouble is the sequel to Sonic Chaos, they are also known in Japan as Sonic & Tails 1 and 2. Long story short, Dr. Robotnik is after the chaos emeralds again and convinced Knuckles that Sonic and Tails want to steal them, again... But here comes a new challenger! Nack the weasel is here and wants to, guess what, steal the chaos emeralds too! (but just because they are shiny and might sell well on eBay)

Published on 12/31/2017
Wendy Witchcart is an old human witch who rides around in a specialized rail cart on an island that she claims as her own, and is the main villain who turns the islanders into crystals. Miles "Tails" Prower, better known as Sonic the Hedgehog's sidekick, is afraid of seeing a world filled with the witch's rails and decides to stop her on his own.
While Sonic collects rings to protect himself, Tails carries a special ring that he can throw like a boomerang or grab things with. Since collected crystals cost time on the score tally screen, the author simply ignores them all.
While this movie appears to be slower by 0.20 seconds than the previous publication, it is in fact faster by around a third of a second. This is because the site now assumes the proper framerate for Game Gear movies, while it assumed a flat 60 FPS back when the previous movie was published.
Game:
Tails' Skypatrol

Genres:
Shooter
Emulator Replay:
BizHawk 2.2.1

Published on 3/17/2018
Sonic the Hedgehog Pocket Adventure is a platform game developed and published by SNK and released for the Neo Geo Pocket Color in 1999. The game is heavily based on Sonic the Hedgehog 2, borrowing much of the stage themes and gameplay elements, but featuring unique stage layouts, elements from other Genesis Sonic the Hedgehog games, and extra game modes.
In this run, Memory beats the game using precise jumps and glitches to complete every level as fast as possible.

Published on 12/14/2023
Sonic the Hedgehog CD is an entry in the Sonic the Hedgehog franchise that was developed for the Sega Genesis's Sega CD attachment. Taking place before Sonic the Hedgehog 2, the plot follows Sonic as he travels to Never Lake where he finds the orbiting Tiny Planet, home to the Time Stones, encased in stone by Dr. Robotnik, who seeks the Time Stones himself. Along the way, he finds that Amy Rose has been kidnapped by Metal Sonic. It's now up to Sonic to journey to Little Planet and traverse its time-bending areas in order to rescue Amy and save Tiny Planet from the clutches of Dr. Robotnik.
marzojr and Tuffcracker both save 21.8 seconds over the previous run thanks to the discovery of a few new zips and screenwraps and more optimizations.

There is an alternate encode made in a modified emulator that hacks the camera so that it stays on Sonic even when he's offscreen.
There is also a run of Sonic the Hedgehog Megamix played as Sonic on the Sega CD version.

Published on 6/2/2018
Sonic the Hedgehog Megamix (commonly shortened to Sonic Megamix) is a work-in-progress multiperson disassembly modification of the original Sonic the Hedgehog videogame for the Sega Mega Drive/Genesis, developed by Team Megamix and more recently moved to the Sega Mega-CD.
The game features the ability to play as one of five different characters: Sonic the Hedgehog, Mighty the Armadillo, Shadow the Hedgehog, Miles "Tails" Prower, and Knuckles the Echidna. It is an extensive reworking of the original game, featuring new art, music, abilities, layouts, and other things.
The authors complete the game in record time using glitches such as "zips" to gain super fast speeds.

Published on 2/15/2018
Robotnik is trying to take over South Island once again. Our blue little hero decides to stop him, while also collecting all the chaos emeralds in his free time. A glitch which allows Sonic to skip the cutscene after most bosses helps him to proceed even faster to the following zone.
The goal of this TAS is to beat the game with the best ending, which requires collecting 5 emeralds throughout the game, causing a 6th emerald to drop after the final boss.
This run improved the predecessor movie by 00:33.06 seconds. The main timesave comes from lag reduction, but a few seconds were saved thanks to other tricks, techniques and routing.

Published on 11/8/2018
The Sonic games for the Sega Master System and the Game Gear are much less well known than their Genesis/Mega Drive counterparts and have a reputation for being quite challenging, especially in handheld form. You'd never know this from the speed Sonic blazes through the game here.
Unlike later 8-bit Sonic games, there are significant differences in levels between the SMS version and the Game Gear version. The SMS version was primarily used, due to much shorter score screens.
The8BitBeast aims to collect the maximum special bonus at the end of the levels. More about this goal in the submission text.
FLASHING LIGHTS WARNING: This movie features periodic rapid flashing lights from 18:50 to 19:16, which may cause epileptic seizures for those affected.
Emulator Replay:
BizHawk 2.3

Published on 2/18/2019
The Sonic games for the Sega Master System and the Game Gear are much less well known than their Genesis/Mega Drive counterparts and have a reputation for being quite challenging, especially in handheld form. You'd never know this from the speed Sonic blazes through the game here.
Unlike later 8-bit Sonic games, there are significant differences in levels between the SMS version and the Game Gear version. The SMS version was primarily used, due to much shorter score screens.
Thanks to better strategies, The8bitbeast improved his predecessor movie by 36.43 seconds. It only appears to be a 26.08 second improvement, but the timing of the previous TAS did not include the BIOS, which loses 10.35 seconds.
Note: this run has been commentated by its author, you can watch it here.
FLASHING LIGHTS WARNING: This movie features periodic rapid flashing lights from 13:12 to 13:33, which may cause epileptic seizures for those affected.

Published on 12/8/2007
Sonic the Hedgehog 2 for the Sega Master System completed with all emeralds. Unlike many Sonic games, acquiring emeralds is done within normal stages rather than bonus levels, and getting all of them allows you to play the true final level.
Trivia: This game slightly predates the Mega Drive/Genesis version, so it features the official first appearance of Sonic's flying mutant fox friend, Tails.

Zelda

Published on 5/7/2022
The Legend of Zelda: Ocarina of Time 3D is an enhanced remake of The Legend of Zelda: Ocarina of Time, developed by Grezzo and Nintendo EAD and released in 2011 for the Nintendo 3DS. Compared to the original, it notably features updated models and textures and updated control schemes to make use of the 3DS's capabilities. The story remains identical to that of the original.
benstephens56, however, ignores much of it by performing a glitch to warp to the credits in record time. Please read the author's extensive comments for more details.
This is the first ever 3DS movie published on this site, made possible with Citra.

An encode featuring commentary by the author is available right here.

Published on 7/1/2020
The Legend of Zelda: Spirit Tracks is an action-adventure game developed and published by Nintendo for the Nintendo DS. It is the direct sequel of The Wind Waker and Phantom Hourglass.
Karaage completed every dungeon in less than four hours.
There is also an alternate YouTube stream featuring Japanese commentary by the author.

Note: Due to poor emulation there are instances of incorrect shadows throughout most of this game.

Published on 6/13/2015
The second quest of The Legend of Zelda is what you get by having completed the game once. It is more difficult than the first quest. In this movie, the authors enter ZELDA as the player's name to start the 2nd quest without having to complete the game first.
The authors in this run also enter some of their own code, and don't really complete the game a second time either – yet somehow do. See the authors' notes for more details.

Published on 4/29/2012
The Legend of Zelda: Link's Awakening is a classic Game Boy Zelda adventure. Link must travel across the dream world of Koholint Island, collecting the 8 Instruments to wake the Wind Fish and go home after a terrible shipwreck.
bobmario511 (the author), however, realized that "Hey, I'm in a dream. That means I can do anything I want!" With that in mind, he embarks on a journey as the legendary hero THIEF to live out his wildest fantasies. Unfortunately, he would soon find out that this dream would end up being the worst nightmare of his life, traveling through a chaotic world devoid of any logic, meaning, or consistent appearance. Summoning the power of all of the allies he can get, our hero, BowWow, Marin, a ghost, and a flying rooster travel together to make sense of the nonsensical hell of Link's own imagination, collecting what he believes to be the 8 Instruments and Secret Seashells on their way.
To see a run of the "normal" completion of this game, see this movie by the same author.

Published on 7/14/2012
The Legend of Zelda: Link's Awakening is a classic Game Boy Zelda adventure. Link must travel across the dream world of Koholint Island, collecting the 8 Instruments to wake the Wind Fish and go home after a terrible shipwreck.
bobmario511 (the author), however, decided collecting instruments for a one-man band was a waste of time, so he skipped all of that and went straight to the Wind Fish (with a pesky boss battle in the middle).
This is a 00:00.57 second improvement over the previous run. See the author's notes for more details.
If you liked this, be sure to also check out the Game Boy Color version (DX), which completes all the dungeons.

Published on 10/26/2020
The Legend of Zelda: Link's Awakening is a classic Game Boy Zelda adventure. Link must travel across the dream world of Koholint Island, collecting the 8 Instruments to wake the Wind Fish and go home after a terrible shipwreck.
…or at least, that's what normally is supposed to happen. Using subframe resets, and some other glitches, CasualPokePlayer shows a much faster way to reach the credits.

Published on 9/10/2022
Game & Watch Gallery 4 is the 4th installment of the Game & Watch Gallery series, a collection of classic LCD screen games released by Nintendo long before the days of the NES. It features modern remakes of the classic games as well as the ability to play the old versions.
If the player earns enough stars, they can unlock other classic games in the gallery, one of these includes a Game & Watch for Zelda. In this game the player must defeat enemies and defeat a dragon, each time gaining a new piece of the triforce.
Darkman425 gets the Triforce and saves Zelda in record time.

Published on 11/16/2012
It would be pointless to describe The Legend of Zelda: A Link to the Past here, because this run has little to do with the game itself. Using glitches exclusive to the GBA version, Link rips a hole in the space-time-continuum, enters the Palace of the Four Sword, and finishes the game in just over 5 minutes.
This run improves the previous publication by 00:21.17 seconds, primarily through a new trick that ends input early, using buggy boomerangs to finish off the Dark Links.

Published on 10/2/2016
The Minish Cap is an addition to The Legend of Zelda series that sees our hero fight Ganondorf Vaati, retrieve and power up the Master Sword Picori Sword to once again save the land of Hyrule and rescue Princess Zelda.
This run by Tompa and quo improves upon the previous run by over 8 minutes thanks to much better optimization, new glitches, and a switch to the Japanese version of the game.

There is also an alternate YouTube stream featuring audio commentary by the authors.

Published on 8/11/2019
The Legend of Zelda: Link's Awakening DX is an updated version of an older GB game which adds color, an additional dungeon, various other minor features, and a lot of bug fixes. Link, after rescuing Hyrule (again?), sets off on a journey and subsequently shipwrecks on the mysterious Koholint Island, which has been overtaken by evil monsters which he must defeat in order to find a way back home.

You can watch the complete run being played back on a console.

Published on 12/21/2019
Proving yet again the lengths a TAS can go in destroying a game, this run features a warping glitch that allows for severe sequence breaking. The final boss is reached within a handful of minutes and defeated with minimal weaponry.
TwistedTammer improves the previous run by 00:26.00 seconds.
There is a movie of this game that does not use the warp glitch.

You can watch the complete run being played back on a console.

Published on 11/19/2022
The Legend of Zelda: Link's Awakening DX is an updated version of an older GB game which adds color, an additional dungeon, various other minor features, and a lot of bug fixes. Link, after rescuing Hyrule (again?), sets off on a journey and subsequently shipwrecks on the mysterious Koholint Island, which has been overtaken by evil monsters which he must defeat in order to find a way back home.
In this TAS, TwistedTammer goes through the entire game collecting all the permanent inventory items, which includes heart pieces, L2 upgrades, capacity upgrades, photographs, and the colored tunic upgrade exclusive to the DX version of the game. However this run does avoid some major glitches in order to make the viewing experience more enjoyable.

Published on 4/21/2016
The Legend of Zelda: Oracle of Ages is the time-themed counterpart to Oracle of Seasons. In it, the Oracle of Ages, Nayru, is possessed by Veran, Sorceress of Shadows. Link must travel throughout Labrynna's past and present to collect the 8 Essences of Time, power up the Harp of Ages, and defeat Veran.

Watch a resync of this run being played back on a real console (with commentary).

Published on 6/24/2023
The Legend of Zelda: Oracle of Ages is the time-themed counterpart to Oracle of Seasons. In it, the Oracle of Ages, Nayru, is possessed by Veran, Sorceress of Shadows. Link must travel throughout Labrynna's past and present to collect the 8 Essences of Time, power up the Harp of Ages, and defeat Veran.
SBD, however, exploits a save glitch, done by resetting the console while saving, in order to reach the credits in record time. Please read the author's comments for more details.
The encodes feature additional inputs as the game transitions to the credits.

Published on 2/1/2012
The Legend of Zelda: Oracle of Seasons is a Game Boy Color game that carries over much of the graphics from Link's Awakening. Surprisingly, much of the game engine is completely different and developed by Capcom. In it, the Oracle of Seasons, Din, is kidnapped by Onox, General of Darkness. Link must travel throughout both Holdrum and Subrosia to collect the 8 Essences of Nature, power up the Rod of Seasons, and defeat Onox.
This game has been attempted by various authors over the past 5 years. Finally, SwordlessLink, along with Tompa, who joined the project after dungeon 4, beat this legendary game in 1:25:57.22 primarily through the use of pitwalking, Pegasus Seeds, and enemy manipulation. Please see the authors' notes for more details.

You can watch the complete run played back on console.

Published on 2/9/2024
The Legend of Zelda: Oracle of Seasons is one of two The Legend of Zelda games that were developed by Capcom and released concurrently in 2001, the other one being Oracle of Ages. This game starts with Link being called by the Triforce to the land of Holodrum, where he witnesses an evil knight named Onox kidnap a local dancer named Din and sink the Temple of Seasons into the Earth, throwing the seasonal cycle into chaos. It's up to Link to stop Onox and save Din with the help of the Rod of Seasons, a special item that allows Link to cycle through the seasons and change the landscape with a swing.
For this run, SBD opts to go for a different method of quickly beating the game by cloning roosters and using them to bypass the barrier that prevents Link from entering Onox's castle early. For details on how this glitch was achieved and the other tricks in this run, you can read the author's notes.

The movie file and YouTube and downloadable encodes include author's commentary in the form of subtitles.

Published on 12/30/2018
The Legend of Zelda: Twilight Princess is the 13th game in the Zelda franchise, released for both the Nintendo GameCube and Wii, with an HD port later released on the Wii U.
The world of Hyrule has fallen under the twilight, and after Link gets transformed into a wolf, he meets up with a strange imp named Midna. Together, they team up to defeat the twilight and save the kingdom.
gymnast86 saves the kingdom of Hyrule in record time.

Note #1: There is an alternate YouTube stream featuring commentary by the author, Pheenoh and Dragonbane0.
Note #2: There are also lossless encodes and encodes at additional resolutions available in the discussion thread.

Published on 8/4/2011
In the direct sequel to The Legend of Zelda: Ocarina of Time, Link is back to being a lone boy without a fairy. One day, he is attacked by Skull Kid and his two fairies, Tatl and Tael, and they steal his ocarina. After pursuing Skull Kid, he is transformed into a Deku Scrub. Link continues pursuing Skull Kid all the way to the Clock Town (now with the help of Tatl the fairy, a more 'in yo face' version of Navi).
This TAS of the game is the result of three years of hard work and many restarts due to new discoveries. It features many never-before-seen tricks and glitches, and completes every dungeon without getting a single boss key. Everything is done out of order, in ways that will amaze the viewer and keep them on the edge of their seat the entire way through, including a whole new way of warping between the areas in the game's over-world, and a new method of traveling that makes even the longest stretches in the game seem tiny.
The author beats the game in two 3-day cycles (the previous route used three), and does so in a way that puts every past attempt at a 6-day challenge to shame.
Note: There are encodes of higher resolutions in the discussion thread. Also, if you know the cutscenes of this game by memory at this point and would rather watch an encode without them, it's your lucky day.

Published on 2/8/2018
In the direct sequel to The Legend of Zelda: Ocarina of Time, Link is back to being a lone boy without a fairy. One day, he is attacked by Skull Kid and his two fairies, Tatl and Tael, and they steal his ocarina. After pursuing Skull Kid, he is transformed into a Deku Scrub. Link continues pursuing Skull Kid all the way to the Clock Town (now with the help of Tatl the fairy, a more 'in yo face' version of Navi).
The authors beat the game collecting as few items as possible, showcasing a variety of different tricks unique to this run (which can be found in the submission notes, along with other details).
If you want to see the game beaten as fast as possible, you can do so here.
Note: There are encodes of higher resolution in the discussion thread.

Published on 11/20/2022
To beat The Legend of Zelda: Majora's Mask, players must normally visit four temples and rescue the giant at each one, so that they can later be called upon with the Oath to Order to stop the moon from destroying Termina. The authors of this TAS barely even play the game, instead beating it by supersliding to the observatory and then sliding off of a pot using a bomb.
In this heavily glitched run of Majora's Mask, the authors achieve total control of the game using the newly discovered Stale Reference Manipulation (SRM) technique, allowing them to unlock inputs on a third controller and then using it to input and execute code that jumps the game straight to its credits sequence. Setting up the SRM is quite a feat, and it, along with loads of other tricks used in this run, are explained in detail in the authors' submission notes. You can also watch a version with voice commentary by BruceShankle here.
The authors improve the previous movie by 48 frames. This run is performed on the Japanese 1.0 version of the game, which features faster text than the English version, in addition to having the fastest memory setup.

Published on 1/26/2014
Although the length of this movie is 20:09.98 when timed with our standard method, applying the timing method used by most Zelda speedrunners (until last hit on Ganon) would result in a final time of 16:57.69. It's important to note this so that there's no confusion about which runs are faster than the others.
In this TAS of The Legend of Zelda: Ocarina of Time, the author aims to beat the game as quickly as possible. He achieves this by exploiting a large sequence break which involves "tricking" the game into warping Link directly from the Deku Tree (the first dungeon) to Ganon's Castle. Child Link then goes on conquering the whole castle without a single thought about becoming an adult beforehand.
Despite how quickly this game can be beaten these days, this run is almost two minutes faster than its predecessor thanks to new tricks at the Deku Tree and tower collapse sequence as well as many small improvements throughout the run.
This TAS was done using the Japanese version of the game. The reason for this is that the text is significantly faster than in the English version, which means that far less time is spent waiting for text boxes and cut scenes to end before getting back to the action.
The author's notes explain in great detail many of the things done in this TAS, which may be confusing to those who aren't familiar with Ocarina of Time speedrunning. Reading them is strongly advised.
Note: There are encodes of higher resolutions in the discussion thread.

Published on 10/25/2017
In this TAS of The Legend of Zelda: Ocarina of Time, the author aims to beat the game as quickly as possible, while completing all dungeons, and with the added challenge of doing so without opening any doors. He achieves this by exploiting multiple glitches not seen in any other category of the game in order to complete this challenge.
The submission notes go over in great details all the stipulations of the goal, the tricks, and glitches.
This TAS was done using the Japanese v1.0 version of the game. The reasons for this are glitches that are exclusive to v1.0, as well as text that is significantly faster than in the English version, which means that far less time is spent waiting for text boxes and cut scenes to end before getting back to the action.


Published on 3/23/2023
The Legend of Zelda: Ocarina of Time is perhaps the most well-known game in the Zelda franchise. It was the first game in the franchise to be in 3D, and it revolutionized the idea of 3D adventure games.
The plot follows a young boy named Link, who is set on a quest to stop the evil Ganondorf from obtaining the Triforce to achieve godlike power. This eventually leads Link into traveling 7 years into the future where Ganondorf has already taken over the kingdom. With the help of his fairy companion Navi, Link must do what he can to bring down Ganondorf from power.
This run by Swordless Link aims to complete the game as fast as possible without performing any glitches. However, this run does make use of many exploits. For a more detailed explanation of what is considered a glitch vs. an exploit, you can check out the SRC page that explains what is allowed and what is disallowed in this category.

Published on 7/20/2023
The Legend of Zelda: Ocarina of Time is perhaps the most well-known game in the Zelda franchise. It was the first game in the franchise to be in 3D, and it revolutionized the idea of 3D adventure games.
The plot follows a young boy named Link, who is set on a quest to stop the evil Ganondorf from obtaining the Triforce to achieve godlike power. This eventually leads Link into traveling 7 years into the future where Ganondorf has already taken over the kingdom. With the help of his fairy companion Navi, Link must do what he can to bring down Ganondorf from power.
This run by Swordless Link aims to complete all of the game's main quests while not performing any glitches. You can find more information on what is considered main quests by reading the author's notes. You can also read up on what is and isn't allowed in glitchless runs on the speedrun.com page.
Note: Using RTA timing, this run clocks in at 3:20:30.03.

Published on 10/28/2023
In this TAS of The Legend of Zelda: Ocarina of Time, the author aims to beat the game as quickly as possible while completing all dungeons, temples, and Ganon Trials. This goal is commonly referred to as "all temples", "all dungeons", or "MST (Medallions/Stones/Trials)".
This run has 14:26.90 minutes of improvements in gameplay over the previous TAS of its kind. We reccomend checking out the author's submission notes for more information on the improvements.
The author's notes explain in great detail many of the things done in this TAS which may be confusing to those who aren't familiar with Ocarina of Time speedrunning. Reading them is strongly advised.
You can also watch a live commentary video from the author and from ZFG here.
This TAS is played on the Japanese version of the game. The reason for this is that the text is significantly faster than in the English version, which means that far less time (roughly 8 minutes for this TAS) is spent waiting for text boxes and cut scenes to end before getting back to the action.

Published on 10/9/2016
The Legend of Zelda (ゼルダの伝説) is an adventure game that needs no introduction to most NES players. It is a large game that normally takes days to beat, but at TASVideos, we often reduce games to the minimum time necessary in order to complete them. It's a secret to everybody.
This is the seventh iteration of this TAS, 20.6 seconds faster than the previous run. The improvements are largely due to better luck manipulation and some major route changes that lead to Link staying away from gambling. For more details, read the submission comments or the author's subtitles on the encodes.

The encodes feature commentary by the author as soft subtitles.
This run was console verified using micro500's TASLink replay device (with 1 frame per latch poll).
This movie has a full Atlas Map encode, which shows the standard encode overlaid on a zoomed out map.

Published on 12/24/2016
Of all the challenging ways to play Legend of Zelda that people have attempted on a NES console, one of the most famous is the "swordless" challenge. In this challenge, the player must beat all of the game, up until the final boss Ganon, without using a sword. It is not possible to damage Ganon without a sword however, so many swordless runs reach Ganon's room to die there.
In order to actually complete the game, Lord_Tom does pick up a sword and kills Ganon. However, the sword is only obtained shortly before attempting the final level, and even then, the sword is not used until absolutely necessary. In the meantime, sit back and watch a run which relies heavily on luck manipulation and effective bomb usage to beat the game very quickly. For more details, see the author's comments.
This is a 34-second improvement over the previous movie by Baxter.
View this movie played back on a real NES right here.

The official encodes feature commentary by the author as soft subtitles.

Published on 6/15/2022
The second quest of The Legend of Zelda is what you get by having completed the game once. It is more difficult than the first quest.
In this movie, the authors enter ZELDA as the player's name to start the 2nd quest without having to complete the game first.
This is a 666 frame improvement over the previous movie thanks to better optimization, be sure to read the author's submission notes for more information.

Watch this run being played back on a real console.

Published on 7/14/2022
The Legend of Zelda (ゼルダの伝説) is an adventure game that needs no introduction to most NES players.
This time, Link is not just satisfied with collecting the Triforce and saving the princess; he feels like getting through Hyrule with a lot of shiny artifacts and weapons, even if he never uses them after getting them. In this run, the player collects the best version of every object and status upgrade, including all the heart containers, every inventory item, the best sword, and both bomb upgrades. Link even buys the Bait an extra time more than required, so that the bait remains in his inventory at the end of the game.
This run is a 1497 frame improvement over the previous published run of this category, For more details about what constitutes a 100% run, see the submission comments.
We also have other runs for The Legend of Zelda: an any% run through the first quest, a 'swordless' first-quest run, and an any% run through the second quest.

Watch this run being played back on a real console.

Published on 3/27/2023
The Legend of Zelda (ゼルダの伝説) is an adventure game that needs no introduction to most NES players. But for those who do want an introduction, it is the first game in The Legend of Zelda series and appears to take place in the middle of one Link's neverending quest to defeat Ganon.
Even after collecting the Triforce, saving the princess, and collecting every kind of trinket and gizmo he can find, Link is still not satisfied. The best version of every object and status upgrade, including all the heart containers, every inventory item, the best sword, both bomb upgrades. and even the bait, all of that wasn't enough. Link wants to do all of that again, but with a harder quest. The 2nd Quest.
chatterbox decides to fulfill Link's request and does the 2nd quest while collecting every unique item available. If you want to know more about the run was done, including how every glitch was executed, you can read the author's notes.

The YouTube and downloadable encodes have author's commentary in the form of captions.

Watch this run being played back on a real console.

Published on 7/4/2009
In this The Legend of Zelda hack, Link must save Hyrule (again), reclaiming the Triforce of Power from Thunderbird. Baxter does it masterfully, exploiting glitches from the original game to get the job done quickly. This movie completes both quests.

If you'd like to see a movie of the original unhacked The Legend of Zelda, we have that too, as well as a movie of the second quest and swordless challenge.
You can also watch this run being played back on a real console.

Published on 1/15/2021
The Legend of Zelda: Triforce of the Gods (Mandarin: 塞尔达传说-三神之力) is an NES demake of The Legend of Zelda: A Link to the Past by bootleg game developer Mars Production. The gameplay and layout of the game is very similar to A Link to the Past, albeit constrained by the hardware it was developed for: some dungeons from the original game are entirely absent, the graphics are simplified, and the music consists of original tracks that include some Chinese folk songs and classical music. Another interesting difference in this demake is that Link collects coins instead of rupees.
crazyjesse completes the game in record time by exploiting a few glitches related to the Pegasus Boots to make Link move really, really fast, all the time. The author even manipulates which music tracks play throughout the run so that the least laggy music is selected.
A note about the Moldorm fight in this movie: the game crashes on a real console whenever Moldorm is hit by anything other than a dash attack, but curiously this does not happen when emulated. In the interest of console accuracy for the movie, the author chooses to complete the fight as it would need to be if it were being played on a console, rather than a possibly more optimal but emulator-only method.

Live commentary for this run can be viewed on Twitch (dead link).

Published on 11/8/2016
Here is a warpless run of Zelda II: The Adventure of Link (1988), which introduced RPG elements and a side-scrolling view instead of the traditional Zelda overhead view. An evil magician has cast a sleep spell on Princess Zelda. Link must place 6 crystals in palaces throughout Hyrule in order to release the binding force that protects the Triforce of Courage hidden in the Great Palace.
This movie is an improvement of 00:09.32 seconds compared to the previous run. Most of the new time saved is from getting almost impossible fairy spawns at overworld traps. Please read the authors' comments for details.
This movie avoids using the extremely gamebreaking hyperspeed and scroll-lock glitches seen in the warp glitch branch. This movie also avoids all of the minorly gamebreaking wrong warps in order to significantly increase the technical skill required to create the movie; we also have a movie which does use these "glitched warps," which allows a rather different route through the game.
This movie was a part of a two-hour Zelda II TAS showcase with audio commentary by Arc, Inzult, Jackimus, Mithical9, and Feasel.

You can watch the complete run being played back on a console.

Published on 7/17/2020
Zelda II: The Adventure of Link is quite different from most of the early games in the Legend of Zelda series. It combines an overworld view with side-scrolling platform stages. In addition, the character can gain experience and levels, visit towns, and earn spells and items which are needed to proceed.
However, the game also has a large glitch which produces massive speed when both Left and Right are pressed at the same time; due to the use of this and other glitches, most of this run features Link racing across Hyrule so fast that the screen can't keep up, and inexplicably warping between places that shouldn't be connected. Only a few items and one spell are collected, and the only enemy ever fought is the final boss. Luckily, he takes the same amount of damage no matter what level attack you have.
In this run, EZGames69 improves on the previous efforts by 0.03 seconds (2 frames), thanks to an earlier first hit in fight against Dark Link.
We also have a run that completes the six palaces without using the Left + Right glitch to turn the game into a barely comprehensible mess (but does allow the use of glitched warps) and another run that disallows both the Left + Right glitch and the use of glitched warps.

You can watch the complete run being played back on a console.

Published on 12/29/2020
Zelda II: The Adventure of Link is quite different from most of the early games in the Legend of Zelda series. It combines an overworld view with side-scrolling platform stages. In addition, the character can gain experience and levels, visit towns, and earn spells and items which are needed to proceed.
Arc and Inzult improve the previous movie by 3 minutes and 39.71 seconds, thanks to a newly discovered glitch. Read the authors' comments for details. For a "warpless" run, see here. For a run that abuses the warp glitch, see here.

You can watch the complete run being played back on a console.

Published on 4/2/2021
Zelda II: The Adventure of Link is quite different from most of the early games in the Legend of Zelda series. It combines an overworld view with side-scrolling platform stages. In addition, the character can gain experience and levels, visit towns, and earn spells and items which are needed to proceed.
Instead of aiming purely for speed, Arc and Inzult take a more comfortable journey through Hyrule in this movie, collecting every item, visiting every palace, and more along the way. Don't confuse "comfortable" with "slow" however, as the authors' extensive understanding of the game (seriously, check out the submission notes!) helps Link finish his quest at top speed.
If you'd like to watch a movie focusing entirely on speed, check out the authors' any% run: [4367] NES Zelda II: The Adventure of Link by Arc & Inzult in 34:58.74

You can watch the complete run being played back on a console.

Published on 4/6/2009
Full completion of The Legend of Zelda: A Link to the Past.
Both this run and the short version use a wobbling trick in order to make Link walk a bit faster. The execution of this maneuver requires the usage of a controller that allows the player to press Up+Down simultaneously (such as, in this case, a modified Snes9x's controller). The traveling-through-walls trick that is seen in the short version is not used.
This run features an improvement of a little over 4 minutes.

Published on 12/30/2018
The Legend of Zelda: A Link to the Past is the third game of its series. It began development in 1988 as a NES title but was ultimately moved to the SNES, being released in Japan on 21 November 1991, exactly 1 year after the console. It set new standards for the system and was among the first games to use 1MB of memory. The game is widely regarded as one of the best video games, both of its era and of all time. A Link to the Past spawned two official manga, a Satellaview spinoff, a GBA port, a 3DS remake, a popular randomizer, and rereleases on the SNES Classic and Wii Virtual Console. Nearly 30 years later, it remains one of the most popular speedrun games.
fmp and Yuzuhara_3 complete the inventory of items and defeat Ganon in record time. For more details, please read the authors' comments.
The second set of encodes feature a minimap at the right side, showing the player's position on the map and the camera's position.

The author provided video commentary for this movie that can be seen here.

Published on 2/12/2019
SNES Zelda completed in a very quick manner. The trick that is used to cut completion time by so much is holding left+up+right while entering a corridor or staircase, allowing Link to clip through the wall and walk out of bounds.
This movie is an astonishing minute faster than the preceding version thanks to a brand new glitch.

Metroid

Published on 9/6/2016
Metroid Prime Hunters is the DS spinoff to the "Metroid Prime" trilogy, involving Samus in a race against six other bounty hunters to collect the eight Octoliths and get the "Ultimate Power".
At least, that's what was supposed to happen. Unfortunately for those bounty hunters, Memory is on the case. Thanks to a variety of tricks, out of bounds glitches, and optimization, Samus blazes through various planets in the Tetra Galaxy and collects the eight Octoliths in record time, destroying everything in her path. World's greatest bounty hunter indeed.
For those curious to see how the series originated, we also have a run of the original Metroid.

Published on 9/25/2014
In this spin-off game based on Metroid Prime, Samus gets knocked and rolled around a pinball table in Morph Ball form. The table contains Metroids, which can latch onto her and suck away health. Tables initially include the surface of Tallon IV, the Pirate Frigate, the Phazon Mines, and Phendrana Drifts, though more can be unlocked by finding and collecting Artifacts, which are found by destroying Space Pirates and other dangerous creatures in certain missions.
In this TAS, Noxxa extensively uses the game's nudging mechanic to give additional momentum and control to the ball's trajectory, along with crazy pinball action to collect the twelve Chozo Artifacts and beat the final boss as fast as possible.

Published on 8/20/2007
Metroid II: Return of Samus is the second game in the Metroid series, taking place immediately after the events of the NES Metroid. Samus arrives at the planet SR388 to exterminate all metroids and eventually succeeds.
This movie by Cardboard puts the Spring Ball and Spider Ball to great use to compensate for the lack of items, and achieves victory in the shortest time possible.
This is a 69 second improvement over the author's previous movie. The in-game time is 43 minutes.
Note: This movie does not use secret worlds, also known as "the select glitch".

Published on 10/8/2007
This is Metroid II: Return of Samus completed with all the items collected. Being truthful to the original Metroid values, the game holds many items cleverly hidden, so finding all of them is not an easy task.
That being said, Metroid II doesn't keep track of the collected items' percentage. Moreover, the game has two excessive Energy tanks and an additional copy of each beam. It's been agreed that the author should take all the E-tanks, and at least one copy of each beam. However, due to the apparent linearity of this game, collecting so many additional items doesn't make the movie dramatically slower.
This movie is nearly 6 minutes faster than Alter's previous movie due to better precision, faster Metroid fights, and missile planning.
Note: This movie does not use secret worlds, also known as "select glitch".

Published on 8/13/2008
Selected words from the author:
"After parsing through the user's manual for her Power Suit, Samus discovered that the Chozo have endowed it with the power to interact with the fabric of reality immediately surrounding the planet SR-388 by simply switching between her beam and her missiles. What luck that she should receive an assignment to go to that planet!"
This run extensively glitches the game to the point where Samus moves to rooms that are glitched and/or weren't there before. Viewers are advised that this run may induce feelings of confusion and disorientation.

Published on 4/12/2023
Metroid II: Return of Samus is the second game in the Metroid series, taking place immediately after the events of the NES Metroid. Samus arrives at the planet SR388 to exterminate all Metroids and eventually succeeds.
This run extensively glitches the game to the point where Samus moves to rooms that are glitched and/or weren't there before. Reading the submission text for more information on the methods and glitches used is heavily recommended.

Published on 2/25/2021
Rather than being able to explore the world freely and sequence break to her heart's content, Samus is at the mercy of a computer's will. As a result this game is very linear with virtually no chance to collect items out of order.

Watch a resync of this run being played back on a real console.

Published on 11/26/2021
After a major surgery, Samus' Power Suit has been reduced in appearance. To compensate, she decides to arm herself to the teeth with 250 missiles and more power bombs than she really needs. It's her favorite thing to do when sequence breaking isn't as feasible.
Reseren collects all 100 capacity increasing items for Samus' health, missiles and power bombs. The abilities recovered from the Core-X are not part of this number.

Watch a resync of this run being played back on a real console.

Published on 2/23/2024
Metroid Fusion is the 4th installment in the Metroid series of games (not counting the Prime games) released in 2002 as the sequel to Super Metroid.
Samus encounters a dangerous virus known as X, in which it can completely take over a living organism and mutate it. Samus after being infected has her power-suit surgically removed and is given a vaccine made from the cells from the baby Metroid she saved back on planet SR388. This makes her immune to the X virus, but something goes wrong at BSL station where parts of her powersuit were sent for examination. Samus, now with Metroid DNA, goes off to investigate the situation at BSL station.
This run by Reseren makes use of a save corruption glitch that puts Samus right before the end of the game.

Watch a resync of this run being played back on a real console.

Published on 4/14/2023
Metroid: Deep Freeze is a ROM hack of Zero Mission with some gameplay adjustments in a completely new environment. This run by Mandatoby completes the game with 100% item collection, at least as far as the end-of-game display is concerned.
Reading the submission text for more information is recommended.

Watch a resync of this run being played back on a real console.
Video Downloads:
Compatibility MP4
Emulator Replay:
BizHawk 1.13.0

Published on 6/27/2023
Metroid: Scrolls 6 is a rom hack of Metroid: Zero Mission. Created for the 2018 Berserker Contest. The levels are completely new, as well as a changed soundtrack. The plot goes that Samus is bored and wants to kill a dragon, and discovers one might be nearby in a realm she finds.
Mikewillplays slays the dragon and collects 100% of the items in record time.

Published on 12/2/2023
Metroid: Spooky Mission is a short ROM Hack of Metroid: Zero Mission that is themed around Halloween and is the winner of Metroid Construction's 2017 Fall Contest. All of the levels are entirely new and most of the graphics have been replaced with either original ones or graphics inspired by games like Super Mario World and the GBA Castlevania games. It also has a few tweaks to the original gameplay like the addition of a tractor beam power up from the Metroid Prime series.
Mikewillplays in this run goes for 100% completion, collecting all of the items and spooks in record time.

Watch a resync of this run being played back on a real console.

Published on 4/3/2012
Metroid: Zero Mission is a retelling of Metroid with new plot twists and updated gameplay.
This run aims to complete the game as quickly as possible while collecting as few items as possible. This changes the gameplay, requiring more careful ammo management and new solutions to complete certain areas without powerups. Reading the author's comments is recommended.
The in-game clear time is 0:23:48. The item collection rate is 9%.

Watch a resync of this run being played back on a real console.

Published on 7/14/2016
Metroid: Zero Mission is a retelling of the original Metroid's story with a couple of new plot twists and updated gameplay.
This movie improves on the previous attempt by the same author by 28 in-game seconds and 34 seconds of real time. The time saved comes from more optimized movements and a few minor tricks, but mainly from a greater understanding of RNG in the game.
The in-game clear time is 0:20:59. The item collection rate is 20%.

Watch a resync of this run being played back on a real console.

Published on 7/24/2019
Samus's first adventure is retold in Metroid: Zero Mission with extra storyline, extra items and on a system with a better graphics processor. This run completes the game with 100% item collection, at least as far as the end-of-game display is concerned.
This run is an improvement over Dragonfangs's previous work. It saves about 4 seconds of In-Game time, but uses a new route that removes lots of door transitions, saving about 20 seconds of real time. The previous run used VisualBoyAdvance that runs this game inaccurately fast compared to BizHawk (mGBA core) used here, which is why the movie time appears longer.

There is also an alternate YouTube stream featuring audio commentary by the author as well as members of the speedrunning community.

Watch a resync of this run being played back on a real console.

Published on 8/11/2023
Super Metroid - GBA Edition is a ROM Hack of Metroid: Zero Mission that changes the level design to be nearly identical to Super Metroid on the Super Nintendo. While not a complete 1:1 remake, this hack does what it can to be as faithful to the original game as possible.
Mikewillplays aims to beat the whole game while collecting 101% of the items.

Published on 7/5/2009
This is a full completion of Metroid, meaning that all items (100%) were collected.
This is a 8 minute 16 second improvement over the previous movie by Zoizite. Much of the improvement comes from using the Up+A restart sequence, though many new shortcuts and optimizations also save time.
This movie has now been console verified. Watch this run being played on a real NES console.

Published on 1/19/2010
Metroid completed using just one item: the morphing ball.
Uses a game restart sequence (Up+A on second controller) to save time in backtracking.
This is an improvement of 36.7 seconds over the previously published run, thanks to a new route and general optimization.

This movie features commentary by the author, which has been added to the encode in the form of soft subtitles. They can be seen when watching the embedded stream via Archive.org.

Watch a resync of this run being played back on a real console.

Published on 4/2/2018
Metroid completed as fast as possible without holding back, and without concern for the game's sanity.
The8bitbeast improves the previous publication by 21.94 seconds, thanks to better optimisation and new tricks. Please read the author's comments for more details.
The run uses a game restart sequence (Up+A on the second controller) to save time in backtracking.
See Metroid Tricks for more information about the door glitch as well as other tips and tricks.
Watch this run being played back on a real console.

Published on 8/5/2011
Metroid Super ZeroMission is a Super Metroid hack that is heavily based on the GBA game Metroid: Zero Mission, inspiring modifications of the game engine, graphics, and maps.
In this run, the author, cpadolf, improves on Hoandjzj's canceled run by over 4 minutes by using a new route and many new tricks and glitches. For more details, as always, please read the author's notes.

This run aims to reach the ending as fast as possible and so skips most of the items. If you're looking to watch a run that clears everything in the game, watch this run.

Published on 4/30/2013
Metroid Super ZeroMission is a Super Metroid hack that is heavily based on the GBA game Metroid: Zero Mission, inspiring modifications of the game engine, graphics, and maps.
In this run, the author, Hoandjzj, clears everything in the game. If you're looking for a run that simply aims for the end, watch this run.
This movie is 07:39.64 minutes faster than its predecessor due to a version change and better strategies.

Published on 12/2/2016
At the end of Metroid II: Return of Samus, there is but one Metroid left in the universe. Bad things happen, and Samus Aran must once again head for Planet Zebes to battle Mother Brain, Ridley, and the Space Pirates. (And a few other bosses too.)
This movie improves on both prior low% runs (one that collects the Ice Beam and one that collects the Speed Booster) by collecting the Speed Booster and using various Shinespark-related glitches to render the Gravity Suit unnecessary, pushing the total required number of items from 14 down to 13. The author's comments are very detailed, and well worth a read if you're curious about just how everything was done.
There are a number of other routes that can be taken while still getting 13 items, but all of those routes require a specific glitch when fighting Draygon which gives you a non-infinite but arbitrarily large amount of ammunition; the item route in this movie does not permit the use of this glitch. If you would like to see this glitch, it is featured in the following (now-obsoleted) iteration of the any% run.

Published on 3/20/2018
Super Metroid is a platform game and a follow-up to Metroid II. Like the previous games in the series, it is not divided into separate levels; the planet Zebes is an open world which Samus traverses back and forth. This world is divided into rooms separated with doors which must be shot to be opened. Shooting is also used to open up secret passages, some of which contain nifty bonuses, but finding most of them is required to proceed in the game.
This run not only beats the previous any% but also obsoletes the previous reverse boss order TAS due to similar routes. This is an improvement of 1:40.95 over the predecessor movie. As well as an improvement over the reverse boss order TAS by 10:40.51.
Sniq makes short work of Mother Brain and her space pirates, largely due to a major route change. Please read the author's submission notes for more information.

Every second encode link leads to a version where all graphics have been fixed.

Published on 8/1/2019
In accordance with standard procedure, Samus discarded all of the items she collected on previous adventures before embarking on this one.
Super Metroid has a wide variety of time-saving glitches to exploit, many of which are explained on the Super Metroid Tricks page. Be sure to check it, as well as the author's comments, for more information on the improvements. This is an improvement of 6:28.70 over the predecessor movie.
If you prefer to watch the fastest completion without getting all the items and without any large skip glitches, check out this run of Super Metroid in 35:58 by Sniq.

Every second encode link leads to a version where all graphics have been fixed.

Published on 4/26/2023
Super Metroid made waves upon its release in 1994 for having a large continuous world open for nearly completely unguided exploration and a vast assortment of movement- and power-enhancing item upgrades hidden throughout.
Having transcended the need for all of that collection and exploration, Sniq and NobodyNada goes out of bounds to manipulate stray RAM data and force the ending sequence directly—within just a couple minutes from landing on the planet. As a result, no items are ever collected.
The improvement over the previous run in this category comes from a more optimal ACE setup by switching to the European release. See the authors submission notes for more information.

MegaMan

Published on 10/25/2012
Mega Man 2: The Power Fighters is the direct sequel to Mega Man: The Power Battle. Like its predecessor, this arcade-only game does away with the levels of the classic Mega Man games and instead pits you against Robot Master after Robot Master. The game features four characters and three game modes to choose from, with different Robot Masters to fight in each mode.
For this run, Marx runs the "Search for Wily!" mode with 2 players at once, using both Mega Man and Proto Man to defeat each robot faster than just 1 player could. Though the battles are speedy, the brief waiting periods after each match allow some time for entertainment.
Emulator Replay:
FBA-rr 0.0.7

Published on 7/19/2023
Mega Man 2: The Power Fighters is the direct sequel to Mega Man: The Power Battle. Like its predecessor, this arcade-only game does away with the levels of the classic Mega Man games and instead pits you against Robot Master after Robot Master. It features four characters and three paths to choose from, with different Robot Masters to fight in each mode. With each path and each combination of characters, you can get unique epilogues that add some worldbuilding and depth to the characters chosen.
For this run, CoolHandMike chooses the "Rescue Roll!" path, using both Proto Man and Bass simultaneously to defeat each Robot Master faster than with a single character. RNG trickery was also involved in quickly beating the Robot Masters. For more details, you can read the author's notes.

Warning: This game contains scenes with flashing lights that are not suitable to those with photosensitivity issues.
Video Downloads:
Compatibility MP4
Emulator Replay:
BizHawk 2.9.1

Published on 1/10/2019
This is a Mega Man game that was not developed by Capcom, but rather by Stephen Rozner of Hi-Tech Expressions, who did all the design, programming, graphics, and sound. The game is infamous for its mediocre quality.
In this run, David Fifield shaves 36.61 seconds off the previous movie. The majority of the savings come from a glitch that allows most of Volt Man's stage to be skipped. Other improvements include better movement throughout the stages and faster boss fights.

This game runs too fast on anything more modern than a low-end 386 or so. As such, the encode is technically correct.
Game:
Mega Man

Genres:
Action
Platformer
Emulator Replay:
JPC-rr 11.6-WIP (commit bf3a341ad233439e21a32f33df

Published on 11/17/2020
Mega Man ZX is the first Mega Man platformer on the DS. It is also the first Mega Man game to have the choice of a male or female protagonist (the latter is used in this run). Unlike previous Mega Man series, this series features a new system where the protagonist is actually a humanoid who changes forms using different biometals (collected mostly from bosses).
Game:
Mega Man ZX

Genres:
Action
Platformer
Emulator Replay:
DeSmuME 0.9.9

Published on 12/5/2010
Mega Man ZX Advent is the second game in the Mega Man ZX series. What's so different between the classic series and ZX Advent? First, you get to choose between a male (Grey) and a female (Ashe) character. Then, instead of stealing weapons from the bosses, the player steals the boss itself! Instead of switching between weapons, the player switches between forms using the Biometal Model A. Finally, the player has less freedom to pick the stages of his choice.
Noxxa picks Ashe, the female character, to minimize the cutscenes and to save time.

To play the DSM file, make sure that "Enable Advanced Bus-Level Timing" is unchecked in the "Emulation settings".

Published on 9/1/2012
Mega Man ZX Advent is the second game in the Mega Man ZX series. What's so different between the classic series and ZX Advent? First, you get to choose between a male (Grey) and a female (Ashe) character. Then, instead of stealing weapons from the bosses, the player steals the boss itself! Instead of switching between weapons, the player switches between forms using the Biometal Model A. Finally, the player has less freedom to pick the stages of his choice.
In this run, hellagels and red-crowned-crane collect all secret disks, life ups, BM upgrades and sub tanks, achieving a 100% completion rate.

Published on 12/15/2018
This time Wily is back, or actually forwards – in time that is; where he plans to destroy the future and bring back technology to destroy the past. Join Mega Man as he too travels to the future to prevent Wily and face his greatest enemy yet.
This run has fewer major glitches than some other Mega Man runs on this site, but it still has the same classic action, and it pulls off some very unlikely maneuvers that are enjoyable to watch.
Tremane & Noxxa beat the previous record by 00:16.96 seconds, mostly due to improved RNG and strategy changes.

You can watch the complete run being played back on a console.

Published on 9/3/2016
Mega Man III, known as Rockman World 3 (ロックマンワールド3) in Japan, is the third Mega Man game for Game Boy, released in December 1992. The game continues the quest of the protagonist, Mega Man, in a never-ending struggle with his long-time nemesis, Dr. Wily. As with previous Game Boy releases, the game incorporates gameplay elements and bosses from two sequential Nintendo Entertainment System (NES) games: Mega Man 3 and Mega Man 4.
For those of you who enjoy listening to the music, the background music in this one is quite good, and the sound quality is much better than previous Mega Man games for the system.
This is an improvement to the predecessor movie by 265 frames, which translates to 225 frames if you only count actual gameplay. This is the result of difference in loading times between VBA and BizHawk.

Watch a resync of this run being played back on a real console.
Emulator Replay:
BizHawk 1.11.4

Published on 2/1/2017
Mega Man IV, known as Rockman World 4 (ロックマンワールド4) in Japan, is the fourth installment of the Mega Man handheld series. The game continues the quest of the protagonist, Mega Man, in a never-ending struggle with his arch-nemesis, Dr. Wily. As with previous Game Boy releases, the game incorporates gameplay elements and bosses from two sequential Nintendo Entertainment System (NES) games: Mega Man 4 and Mega Man 5.
This is an improvement to the predecessor movie by 00:57.90 seconds.

Watch a resync of this run being played back on a real console.

Published on 12/19/2017
This is the final installment of classic Mega Man games on the Game Boy, and the first Super Game Boy Mega Man game. Unlike the four earlier Game Boy games which copied a lot from their NES counterparts, Mega Man V has all new enemies and bosses: you fight the Stardroids, robots from outer space named after the planets of the solar system (note that Pluto was considered a planet at the time). Unlike every other classic Mega Man game, Dr. Wily is not the final boss and our hero uses the Mega Arm instead of the Mega Buster.
Tremane and Noxxa improve the previous movie by 41.83 seconds, thanks to overall better lag management, sub-pixel optimisation, as well as new tricks and strategy changes.

Watch a resync of this run being played back on a real console.

Published on 5/2/2020
This game, also known as Rockman World (ロックマンワールド), is the first of a GB series of Mega Man games.
The Game Boy series is a little different from the NES series in that there are only four Robot Masters to fight at the start. Those four are borrowed from the NES game of the same number, while four more Robot Masters from the next NES game guard Dr. Wily’s fortress. Game Boy Wily also likes to have a backup fortress in space after his first one is beaten. Another recurring concept in the Game Boy games is a ninth robot boss unique to the game who gives you a new weapon that is usually the only weapon effective against the final boss.
The authors, Tremane and Noxxa, improved the previous movie by 1.59 seconds (disregarding the GBC bootup), thanks to better optimisation and lag reduction.
See this movie played on a console via Game Boy Interface.

Published on 11/27/2012
Mega Man Battle Chip Challenge is an offshoot of the Mega Man Battle Network series of Mega Man games. While not the most popular game in the series, it offers many opportunities for TASing, with lots of luck manipulation and route planning.
This run by mtvf1 plays through the game speedily and gets the best ending. See the author's comments for a detailed analysis of some of the strategies and routes used.

Published on 7/5/2010
Imagine Mega Man as an RPG set in an alternate universe where he and his fellow robots aren't robots but computer programs, and you end up with this series - but even this unique take on the premise is no barrier to continuing TASVideos' long history of quality Mega Man runs.
If you care to know more about the run, be sure to read the extremely long set of author's comments (which comprise, in fact, the longest such set of comments on the site - you have been warned). We also have a run for the second game in the series.

Published on 2/18/2013
The Mega Man Battle Network series envisions Mega Man and his friends and enemies as computer programs rather than robots. It also changes gameplay from platformer to RPG, with battle mechanics similar to collectible card games.
In the second game, Lan and Mega Man are fighting a terrorist organization called Gospel, but this TAS divulges little of the plot. The author, mtvf1, races through the game, avoiding unnecessary random battles and precisely manipulating battle chip winnings and order to quickly overcome all foes. He also improves his previous movie by 02:06.51 minutes.
We also have a run for the first game in the series.

Published on 7/19/2011
This is the first Mega Man Zero game in the series for the Game Boy Advance. Unlike most other Mega Man games, Zero really is not in the mood for fighting all the bad guys, and decides to call it quits in the first few missions so that he can skip ahead to the last stages.
This run beats the previous run by 00:04.57 seconds due to a new trick called the "spike jump" which allows Zero to climb on the spikes without taking damage.
If you liked this movie, be sure to check out the all stages run.

Published on 5/24/2017
After a long hibernation meant to purge his body of the Wily Virus, Zero is awakened to save Ciel and the resistance. Zero decides to help, but what he really wants is to have some slashing fun.
Unlike the other run of this game, this run doesn't use mission skips, which means that the author had to beat every mission as fast as possible.
This run from Flameberger improves the previous movie by 00:35.93 seconds.

Published on 1/28/2018
Zero is back in his second personal adventure, facing his greatest challenge yet.
This time, the Japanese version is used instead for a glitch only available on that version of the game.
This run by Hetfield90 and Flameberger improves the previous run by 1 minute and 34 seconds after accounting for emulation differences.
Emulator Replay:
BizHawk 1.12.0

Published on 1/23/2015
The third game in the Mega Man Zero sub-series takes place two months after its predecessor.
It features mostly the same gameplay as its predecessors, but with a different Cyber Elf system and customizable armor. Also new are the Secret Disks, which can be analyzed for information about the series, enemies, items, and the characters.
This run is 00:28.38 seconds faster than the previous version.

Published on 4/5/2020
The third game in the Mega Man Zero sub-series takes place two months after its predecessor. It features mostly the same game play as before, but with a different Cyber Elf system and customizable armor. Also new are the Secret Disks, which can be analyzed for information about the series, enemies, items, and the characters.
This run aims to collect all disks, all sub-tanks, and all Ex-Skills. It also gets a special rank when the final stage ends (Disk Capturer) and unlocks Ultimate Mode afterward. Geinuhayst saved 01:22.93 minutes from the previous run by using different Ex-Skills and tricks to allow faster movement and quicker boss fights. See the submission notes for details.
We also have a run that completes the game as quickly as possible.

Published on 3/7/2023
Mega Man Zero 3 is the third game in the Mega Man Zero series. It features mostly the same gameplay as before, but with a different Cyber Elf system, customizable armor, and new Secret Disks, which can be analyzed for information about the series, enemies, items, and the characters. The story takes place two months after Mega Man Zero 2 when a resurrected Copy-X suddenly appears from space and takes over Neo-Arcadia once again with his reviver Dr. Weil at his side. It is up to Zero, Ciel, and friends to get to the ever-dangerous Dark Elf before Dr. Weil and the mysterious Omega does.
For this run, Darkman425 opts to use only the Z-Buster, using the Z-Saber in certain levels when the game forces him to. He also aims for a maximum mission score for every mission in the game, which requires completing every objective and meeting all the kill quotas, all while not taking any damage. He does this as fast as possible with lots of RNG manipulation involved. For more details on how this run was done and the mechanics involved, you can read the author's notes.

Published on 5/13/2009
Zero has a new body which he does all the same old stuff with. Once again, it's on the Game Boy Advance. As with the other games in the series, there is a delay with every hit of the Z-Saber, so many enemies are killed in other ways. (In particular, in this game, Zero can pick up guns from some enemies and use them for added variety.)
This run is almost 4 minutes and 20 seconds faster than the previous movie, in spite of having over 30 seconds more text due to game version differences. A large part of this improvement is due to new combos. Also, the invulnerability times of midbosses are abused even further with midair wobbling of the Z-Saber or the Z-Knuckles. For more details, see the run's comments.

Published on 11/19/2017
Zook Man ZX4 (路克人ZX4) is a Game Boy Advance game by Vast Fame and the third known game in their Zook series. It is based loosely on the Rockman X games.
The game spans eight levels including an intro stage and a final boss rush. Several enemies are taken from Rockman X and Rockman 8, with the bosses being either recycled from previous Zook Hero games or being edits from other official Megaman games. The main character's design is based off of X.
This game was run as part of TASVideos' Dream Team Contest 6, and this TAS was built on a combination of multiple submissions of said contest - hence the high number of authors.

Published on 2/9/2020
Mega Man Xtreme is a port of the popular Mega Man X series to the Game Boy Color. It adapts the Mavericks and their stages from that series and wraps it into gameplay more suited for the portable console.
Here, FractalFusion & Alyosha speed through the game and exploit glitches to create a movie worthy of what we have come to expect from Mega Man at TASVideos.
This movie is about 7 seconds faster than the previous record by FractalFusion. It appears longer due to significantly more accurate emulation of the loading times in this run.
This movie is played from a save that has unlocked "Extreme mode", which allows you to play all of the levels in one game. Runs that start from a savestate are not normally allowed; see the Movie Rules for more on this.

Watch a resync of this run being played back on a real console by Alyosha or by TiKevin83.

Published on 5/8/2021
Mega Man Xtreme 2, like its predecessor game Mega Man Xtreme, pretty much copies content and bosses from the main line of Mega Man X games. However, Xtreme 2 gets ideas and designs from a much wider range of games, ranging all the way from Mega Man X to Mega Man X5. For instance, there is a Parts system allowing upgrades to your characters. However, there is also an original story (though it's still as silly as many Mega Man storylines), along with some new stage designs and bosses.
Noxxa and Alyosha improve the previous run by about 2 seconds if emulation differences are not accounted for, thanks to using Zero throughout the entire game instead of splitting between X and Zero.

This run starts from a save file in order to unlock "Extreme Mode", which allows visiting all of the game's stages and battles in one run. Runs that start from SRAM are not normally allowed; see the Movie Rules for more on this.
Viewers who have photosensitivity problems may want to avoid watching as there's a high amount of flashing visuals during boss fights that can become uncomfortable to watch.

You can watch the complete run played back on console.

Published on 4/5/2014
Rockman DX3, also known as Zook Hero 2, is an unlicensed pirate game developed by Vast Fame that rips gameplay off the Rockman X series. Just like Rockman X, there are eight stages, and six of them contain a boss who gives you his weapon upon defeat. The protagonist, Zook, also has abilities nearly identical to those of X. Despite these similarities, the code and graphics appear to be completely original and the music is actually decent.
Unlike the other run of this game, this run uses a release that doesn't have all stages unlocked from the start, which means all bosses must be defeated and all upgrades obtained first before Zook can tackle the final stages.
We also have a run of this game's prequel, Zook Hero Z.

Watch a resync of this run being played back on a real console.

Published on 4/19/2016
Zook Hero Z (Chinese title: 路克英雄 Z, also known as Zook Z, Luke the Hero Z, and alternatively released as Rockman DX6) is an unlicensed bootleg game developed by Vast Fame Co. Ltd. (also known as "V. Fame" or in Chinese as 廣譽科技有限公司 (Kwong Yu Technology Co., Ltd.) ). It's the first game of the Zook series by Vast Fame (which includes sequel titles Rockman DX3 (also known as Zook Hero 2) and Rockman & Crystal (also known as Zook Hero ZX4 or Zook Hero 3) ). Zook Hero Z is heavily inspired by both the classic Mega Man series and the Mega Man X series, to the point of using the sound engine of Mega Man V.
We also have a run of the sequel game Rockman DX3.

Published on 12/18/2022
Mega Man Network Transmission is a game in the Mega Man Battle Network series, developed by Arika and published by Capcom for the Nintendo GameCube in 2003. It combines the battle chip system of the Battle Network games with the classic Mega Man level designs to create a unique game in the franchise. Battle chips can be for attacking, defending, utility purposes, or a combination of these, and can be sourced from viruses (enemies) mid-stage, bought from shops, or acquired from defeating bosses. You have a finite amount of each chip, and using them costs MP, which recovers over time.
Pontus completes the game in record time.

Published on 6/14/2023
Mega Man: The Sequel Wars is a currently in-progress compilation of fan remakes of Mega Man 4, 5, and 6 for the Sega Genesis and serves as an unofficial sequel to Mega Man: The Wily Wars. It expands on what The Wily Wars offers by adding additional characters to play as (Proto Man and Roll), more graphical effects that can be turned off, and a couple of neat Easter eggs that are nods to glitches that can be done in the original NES games.
In this run, Darkman425 plays the currently available Mega Man 4 portion of the game and chooses Roll for her higher damage output — despite her main weapon being a broom — and faster air movement to beat the game in record time.
You can get the game here.

Published on 8/6/2013
Mega Man: The Wily Wars is a collection of the first three NES Mega Man titles with enhanced graphics and sound. Along with the original games is the short game "Wily Tower", where special bosses exclusive to this game can be fought with your choice of any weapon from the first three games.
Jc564 abuses zipping glitches similar to those in the NES game runs to beat the entire tower in barely over nine and a half minutes.

Published on 2/25/2022
Mega Man: The Wily Wars is a collection of the first three NES Mega Man titles with enhanced graphics and sound. Along with the original games is the short game "Wily Tower", where special bosses exclusive to this game can be fought with your choice of any weapon from the first three games.
Darkman425 completes all games, including the exclusive “Wily Tower”, without using the Zip glitch.

Published on 8/14/2019
Mega Man on the Game Gear is a mix of stages and bosses based on Mega Man 4 and Mega Man 5 of the NES. However, it has only 8 stages in total: 4 Robot Masters, 2 Cossack Castle stages and 2 Wily Castle stages.
As the screenshot shows, the game has some very large movement glitches which Baddap1 exploits to beat the game very quickly.

Published on 5/21/2014
Mega Man is the first game in the famous series that now comprises games on many different systems as well as several television shows and comic books.
While the other run of this game uses lots of tricks to reach the ending impressively quickly, pirohiko and FinalFighter decided it just wasn't fast enough. In this run, they manipulate an object to appear which allows them to execute arbitrary code and warp to the credits, all using only controller input. For an advanced explanation of how it works, check out the submission text.
Watch this run on a real console (played back on the US version).

Published on 3/14/2020
On this site, we make perfect movies, and then we surpass them. Of course, if we can surpass them, they were not perfect in the first place, but who would have known?
When "perfection" is defined as "as fast as possible", it requires some sacrifices. Indeed, this movie sacrifices a lot in the playability of the game. Full of tricks to pass through walls, tricks to avoid mandatory battles, tricks to pass through enemies relatively unharmed, tricks to acquire weapon refills in little time — there is very little in this movie left that resembles normal playing. Even death is used as a viable playing strategy that saves time. All of the tricks are still performed by the means of mere controller input, even though significant portions of the input were calculated by a computer program.
This movie improves the previous movie by a tremendous 2 minutes and 37.99 seconds, thanks to a new route and better optimisation. Please read the authors' comments for more details.
Of course, upon watching this movie, one does have to question something... is it Mega Man saving the world? Or Dr. Wily trying to save it from absolute destruction?

The second set of encodes leads to a version where the graphics have been fixed.

Published on 10/28/2019
Mega Man 2 is a game that hardly needs any introduction. This movie plays Rockman 2, the Japanese version, which is essentially Mega Man 2 in difficult mode.
warmCabin completes the games without any zips in record time. Please read the submision comments for more details.
The second YouTube stream features an input display.
The author streamed his TAS with live commentary, which can be viewed here.

You can watch this run being played back on a console.

Published on 3/11/2021

Published on 8/7/2013
Mega Man 3 (USAのロックマン3) is the first game in the Mega Man / Rockman series to introduce sliding (though the ability to charge the Mega Buster would have to wait until game 4). It also introduced Rush the robotic dog, who provides the abilities of Rush Coil, Rush Marine, and Rush Jet. Furthermore, after you beat the 8 robot masters, the game makes you revisit modified versions of four stages to fight the Doc Robots, who imitate the robot masters from Mega Man 2. This set a precedent in the Mega Man series to have additional stages between the main robot masters and Dr. Wily's fortress.
This run completes the game about 00:20.62 seconds faster than the previous movie thanks to a new route, more glitches, and better optimization.
This run was console verified using micro500's TASLink replay device (with a window mode of 3.5 ms).

Published on 5/23/2007
The games Mega Man 3, 4, 5 and 6 are all the same. Eight robot masters are defeated and Mega Man steals their weapons. After some kind of distraction, Mega Man attacks Wily's fortress and it typically gets blown up. If you don't believe that's true, we offer this movie.
While driving home the point in honor of our first multi-game movie, Baxter and AngerFist prove that Capcom really has been making the same game over and over again by playing Mega Man 3, 4, 5 and 6 using the same input.
No attempt is made to synchronize the endings of these games. Mega Man 6 finishes first and Mega Man 4 finishes last.
Encoder's note: There are more encodes (labeled multitrack) available in the Archive collection. Track 1 contains the audio of all four games arranged in such a way that Mega Man 3 and Mega Man 5's audio are on the left audio channel and Mega Man 4 and Mega Man 6's audio are on the right audio channel. Tracks 2 to 5 contain the sole audio of Mega Man 3 to Mega Man 6 respectively.
We recommend sitting back as far as possible and looking (staring?) at the center of the screen when watching the encode.
If you like this movie, you may like to check out some other movies in which multiple games are played simultaneously with one controller.

Published on 11/30/2015
This is the seventh published movie of Mega Man 4 (USAのロックマン4), played for the first time by Tiancaiwhr.
This movie improves the previous run by nearly 2 minutes thanks to new tricks and glitches, as well as better optimization and lag management.
Game:
Mega Man 4

Genres:
Action
Platformer
Emulator Replay:
FCEUX 2.2.3

Published on 4/25/2020
Mega Man 4 Voyage is an extensive hack of the original NES game, featuring changes to level design, music, graphics, weapons, enemies, and bosses. The basic "run, jump and shoot" Mega Man mechanic remains intact, and the hack's authors write that it "should be suitable for veterans and casual players alike."
In this run, Baddap1 completes the game as quickly as possible by using the new Speed Boost item, most of the weapons, and general strategies such as luck manipulation and time-saving damage.

Published on 6/20/2010
This is Mega Man 5 (USAのロックマン5) played by GlitchMan, in an improvement of 1 minute and 22 seconds over the previous run. Improvements include several new glitches involving the Super Arrow and new strategies for two of the boss fights.
Reading the submission text is recommended for details on the glitches.
Game:
Mega Man 5

Genres:
Action
Platformer
Video Downloads:
Compatibility MP4
Emulator Replay:
FCEUX 2.1.2-interim

Published on 2/2/2016
Mega Man 6 (USAのロックマン6) sees everyone's favorite blue robot ruin Dr. Wily's plot for world domination for the sixth time.
Game:
Mega Man 6

Genres:
Action
Platformer
Emulator Replay:
FCEUX 2.2.0

Published on 7/10/2023
Megankreuzstilette is a ROM hack of Mega Man 3 and is also a modification of a bugfix and improvement ROM hack known as Mega Man 3 Improvement. The name is a portmanteau of Mega Man and Rosenkreuzstilette, though the romhack itself barely has anything to do with the latter video game series beyond having a medieval aesthetic. Despite the name, the modified graphics and music, and the addition of multiple paths that can be taken in each stage, the gameplay itself and the level design is mostly unchanged from the original Mega Man 3.
longbao here goes through this romhack and beats it as fast as possible.
Video Downloads:
Compatibility MP4
Emulator Replay:
FCEUX 2.6.2

Published on 12/25/2023
Rockman 2 - Gray Zone is a ROM hack of the Japanese version of Mega Man 2 by Wined in 2009. It features entirely new level layouts, custom music as well as modified enemy AI and weapon effects, giving them a new spin on the usual Mega Man 2 sub-weapons.
CUI completes the game in record time.

Published on 6/12/2023
Rockman 2 Claw is a ROM hack of Mega Man 2 by Tsukikuro and the sequel to their Rockman Claw ROM hack. As with its predecessor, it includes new enemies, new bosses, and new stages along with returning bosses from existing Mega Man games but with different AI. It also includes lots of music that's borrowed from other games such as Romancing SaGa, SD Gundam G Generation, and even Mega Man 10. You can read this list for the full tracklist (Japanese only).
In this run, longbao completes the game and beats Dr. Wily in record time.

WARNING: This video includes flashing lights that may trigger epilepsy.

Published on 9/10/2023
Rockman 2 Plus! is a ROM hack of Mega Man 2 that changes the levels and the graphics. The settings for the lands of each Robot Master appear have themes that deviate from the usual robot science fiction setting of Mega Man, with a level that's full of clocks and a level that appears to be straight out of Castlevania. Even the Robot Masters have wildly different graphics, with one called "Liquidman" being a mass of water.
longbao for this run zips through the game as fast as possible, utilizing the usual Mega Man 2 glitches and techniques in the process.

Published on 12/27/2023
Rockman 2: Basic Master is a ROM hack of Mega Man 2 that overhauls a good chunk of the game. Included are new levels, new music, new enemies, and different behaviors from existing Mega Man 2 bosses. There are also some neat shoutouts to other video game franchises to look out for.
CUI plays this game to completion as fast as possible by zipping through the majority of it, while also saving 4,127 frames over the previous publication.

Published on 6/18/2023
Rockman 2: Yendor Code is a ROM hack of Mega Man 2 by romhacker Yuki Miyuki. Unlike many romhacks of the game, the graphics and the music essentially remain unchanged. Yendor Code instead focuses on modifying the special weapons, level design, enemies, and the bosses, making the game slightly harder overall.
longbao here goes through another Mega Man 2 romhack journey and beats Yendor Code as fast as possible.

Published on 3/11/2024
Rockman 3: Burst Chaser is a ROM hack of Mega Man 3 with an emphasis on speed. Mega Man himself walks and slides faster than he normally does, but his enemies also move faster as well. It also features new levels, edited enemies, different boss AI, and covered music from other video games such as Final Fantasy VII, Romancing SaGa, and Dragon Ball Z: Super Butoden. A full list of all the songs in the game can be found here.
kuja_killer in this run takes a whack at this difficult ROM hack and demonstrates deft movements and tricks with the added speed, beating it in record time.

Published on 6/19/2023
Rockman 3: Stalker Attack is a ROM hack of Mega Man 3 that is itself a modification of the ROM hack Rockman 3: Burst Chaser. Like with that romhack, the main change is that Mega Man goes faster. Unlike with that romhack, the level and graphic design has been changed accordingly, with different boss mechanics and new enemies. The only things that have been retained from Burst Chaser is the changed music and the enemy and boss AI.
longbao takes us on yet another Mega Man romhack journey and beats Stalker Attack in record time.
You can find a tracklist of the music used in this romhack here (Japanese only).

Published on 5/14/2015
Ever felt the action in Mega Man 4 was too slow? Then this is the right movie for you! Rockman 4 Burst Chaser × Air Sliding is a hack of the Japanese version of Mega Man 4 which combines two unique concepts from Rockman 3 Burst Chaser and Rockman 5 Air Sliding.
In this hack, Mega Man moves a lot faster (Burst Chaser) and can slide once while in mid-air (Air Sliding). It also features different level layouts as well as different boss AI and special weapons.
magmapeach blazes through the hack thanks to Mega Man's increased speed in a mere 21 minutes and 37.66 seconds.
If you want to see more Mega Man 4 hacks, then go ahead and watch Rockman 4 Minus Infinity, one of the most extensive hacks to exist.

Published on 12/28/2017
Rockman 4 Minus Infinity is the most extensive Mega Man 4 hack in existence, and probably one of the most extensive hacks of any NES game in existence.
It features heavily reworked weapons, brand new weapons, new items, all-new boss patterns, and brand new stages with new music and entirely new gimmicks. All kinds of obstacles, enemies, bosses and minibosses have been taken from other games from the series, including the Game Boy series and even the SNES and PSX games. It must all be seen to be believed.
This run improves the predecessor movie by the same author by 00:08.72 seconds, despite switching to a new category, "all items". This is largely due to extensive use of zipping to skip some boss fights. For more details, see the submission description and discussion.

Published on 10/13/2023
Rockman 5: Air Sliding is a ROM hack of Mega Man 5 where the main gameplay gimmick is the ability to slide in midair. All the levels have been changed to account for this. In addition, all of the music has been replaced with songs from other video games such as Kirby.
CUI and NemoRuby collaborate to complete the ROM hack as fast as possible, making gratuitous use of the Gravity Hold in combination with the air sliding to quickly zip through levels.

There is an alternate encode that greatly reduces the flashing caused by the constant usage of the Gravity Hold.

Published on 5/13/2022
Rockman 6: Unique Harassment is a ROM hack of Mega Man 6 created by Tatsu, known for other ROM hacks such as Rockman 2: Basic Master and Rockman 2: ONN. One of the main features is that all but one of the Robot Masters from the original game are replaced with copies of Robot Masters from other Mega Man games, including Mega Man 9 and Mega Man 10.
Baddap1 slides through each stage and beats each boss as quickly as possible in this run.

Published on 6/7/2023
Rockman Claw is a ROM hack of the Japanese version of Mega Man (known as Rockman) by Tsukikuro. It notably features a fresh level set with graphics from later Mega Man games in some places, custom music, as well as modified enemy AI in order to make the game more challenging.
longbao defeats Dr. Wily in record time.

Published on 2/8/2023
Rockman CX is an extensive ROM hack of Mega Man 2 that adds gameplay mechanics borrowed from the Mega Man X series and puts you in the shoes and point of view of a different protagonist. You play as Mega Man CX, an evil clone of Mega Man that may or may not have been created by Dr. Wily. Your goal is to take down Dr. Light and all of his Robot Masters, including Mega Man, and stop them from stopping Dr. Wily. There are also lots of references to other video games and even TV shows such as Kamen Rider. See if you can list them all!
In this run, CUI defeats Dr. Light and lets Dr. Wily conquer the world in record time.

Published on 5/14/2023
Rockman Exile is a Mega Man 2 ROM hack that makes the game even harder than it already is. Witness as lights in stages periodically go out, boss stages that are fought in the dark, more enemies present on-screen that shoot even more deadly projectiles at you, and more! Aside from the super hard difficulty, there is also additional music that appears to have came from the Mega Man Game Boy games and other games outside of Mega Man.
nightingale improes the previous TAS by 54.18 seconds, thanks to using Normal difficulty as well as further optimisations.

Published on 6/19/2023
Rockman no Constancy is a very extensive ROM hack of Mega Man 2, with changes to the music, the graphics, the level design, and the characters. A couple of the powerups from the original game remain, which means that a number of techniques that can be done there can also be done here.
Two versions of this hack exist: "normal" mode and "hard" mode, with the primary difference being no mercy invincibility on hard mode. CUI here plays on "normal" mode and improves on the previous "normal" run by 85 seconds by making extensive use of zipping and death glitches.

Published on 7/14/2023
Rockman no Constancy is a very extensive ROM hack of Mega Man 2, with changes to the music, the graphics, the level design, and the characters. A couple of the powerups from the original game remain, which means that a number of techniques that can be done there can also be done here.
Two versions of this hack exist: "normal" mode and "hard" mode, with the primary difference being no mercy invincibility on hard mode. CUI here plays on "hard" mode and improves on the previous "hard" run by 80 seconds by making extensive use of zipping and death glitches.

Published on 9/30/2023
Rockman: Deux Ex Machina is a pretty extensive ROM hack of Mega Man 2, both graphics and gameplay-wise. While most of the bosses and enemies remain the same, the power-ups and level designs have significantly changed, with gameplay mechanics added or modified to make the game freshly challenging such as flickering rooms or more hostile scenery. It also includes music adapted from other Mega Man games and even games like Metal Slug and Super Puzzle Fighter. You can read this list (Japanese only) for a list of all the songs used in the romhack.
Here, woabclf zips and hacks it through all the levels and bosses as fast as possible and finds themselves encountering a surprise enemy.

Published on 6/29/2023
Rockman: Install Metal is an extensive ROM hack of Mega Man 5. Like many other Mega Man romhacks of similar scope, just about everything is changed: the music, the graphics, the level design, the enemy AI, and even the weapons. The new music includes songs from games such as Live-A-Live, Little Nemo, and Battletoads. Expect settings you wouldn't expect in a Mega Man game and some subversion of established NES Mega Man level tropes.
NemoRuby in this run completes the romhack as fast as possible by abusing the Super Arrow powerup, clipping through walls and zipping across screens whenever possible.

Published on 6/15/2019
Created via collaboration among several hackers, Rockman: Spirits of Hackers extensively modifies the weapons, levels, bosses, and music of Rockman 6. Though labeled as incomplete, it was officially released by the team without plans for further updates.
In this run, Baddap1 uses Mega Man's new capabilities to rush through the levels and again put an end to Dr. Wily's attempt at world domination.

Published on 12/12/2017
Rockman Battle & Fighters is a Neo Geo Pocket Color port/compilation of the two Mega Man arcade games, Mega Man: The Power Battle and Mega Man: The Power Fighters. It was developed and published by Capcom and released in 2000 in Japan. While video and audio are brought down significantly to go down from the CPS arcade systems to the dinky Neo Geo Pocket handheld, the gameplay is largely converted pretty faithfully, and the character sprites even in their 8-bit-esque glory retain pretty fluid animation.

Published on 12/20/2017
Rockman Battle & Fighters is a Neo Geo Pocket Color port/compilation of the two Mega Man arcade games, Mega Man: The Power Battle and Mega Man: The Power Fighters. It was developed and published by Capcom and released in 2000 in Japan. While video and audio are brought down significantly to go down from the CPS arcade systems to the dinky Neo Geo Pocket handheld, the gameplay is largely converted pretty faithfully, and the character sprites even in their 8-bit-esque glory retain pretty fluid animation.

Published on 4/4/2010
The eighth entry in the Mega Man series is very similar to the preceding games, especially its direct predecessor (in light of being the second entry in the franchise released for the PSX, the first being a port of X3). Once again, Mega Man takes on eight Robot Masters and goes on to raid Wily's fortress.
If you're here for the plot, though, you're missing the point – instead enjoy the impossibly fast action and nifty glitch abuse in this run.

Note: The credits are missing due to an emulator glitch. For those who are interested in seeing the credits, they can be watched here.

Published on 10/26/2016
Mega Man Legends is the first of the Mega Man series to take place in fully explorable 3D and is paced more like an RPG than the previous stage-to-stage action games.
Hetfield90 beats this game in less than an hour thanks to careful routing and a few glitches, which are both detailed in the submission comments.

Published on 12/26/2016
Mega Man returns in this, his second 3D outing. The Blue bomber and his teammate, Roll, must journey to a distant island to recover The Mother Lode, an item that no-one really understands, but that they all believe may hold the key to make their dreams come true, and so everyone is after it.
Unlike past Mega Man titles, Legends 2 also adds RPG elements into the mix, allowing players to talk to villagers and the like. Some may help in finding items, others aid the player with important information about The Mother Lode, and other areas on the island.

Published on 8/22/2016
This version of Mega Man X3, released only in Japan, has a glitch which allows you to access Dr. Doppler's fortress without actually beating any of his Robot Masters. This glitch permits Hetfield90 and nrg_zam to take a drastically different route from the SNES version, popping into Doppler 1 and Doppler 2 after only three Robot Master stages (and Vile's Factory) to get the Z-Saber far earlier than should be possible.
(Theoretically you can get the Z-Saber with only two defeated Robot Masters; from a speedrun perspective, however, once you finish Vile's Factory, it makes more sense to finish the stage you accessed it from than to game over and return to the map.)

Published on 7/14/2011
X decided he's fed up with being in the shadow of Zero and shows him how it's done, beating Sigma and his army and collecting all of the items in the process.
If you still want to get your Zero fix, you can check out the run which aims for fastest time without collecting any items.

Published on 5/9/2012
In previous Mega Man X games, X would do all the real fighting while Zero would say he was off to destroy power sources and do other such unverifiable tasks. Zero even had the audacity to tell him that one day X would be as strong as him.
This time, X lays back and lets Zero put his money lightsaber where his mouth is, leaving Zero to fight off an entire army as well as Sigma. Zero does such a good job showing how much better he is than X that the series has been transformed for TASVideos to be a Zero series from here on out.
This submission improves the previous run by 00:12.53 seconds primarily through precise optimization of boss battles.
Game:
Mega Man X4

Genres:
Action
Platformer
Emulator Replay:
PSXjin 2.0.2

Published on 6/25/2022
Mega Man X4 is the 4th game in the Mega Man X series, a spinoff of the Mega Man series. Throughout the series, Zero continues to tell X that one day, X will be just as strong as him. However, X wants to show that he doesn't need the strength of Zero to defeat the Repliforce. In fact, he goes as far as to not collect any items on his quest to defeat the army, just to flex on Zero.
This TAS by HappyLee shows exactly what happens when X does not collect any items.
If you wish to watch a run where X does collect items, there is this movie that does exactly that.
Game:
Mega Man X4

Genres:
Action
Platformer
Video Downloads:
Compatibility MP4
Emulator Replay:
BizHawk 2.8

Published on 10/2/2011
Sigma returns again and Earth is in great danger. Zero is off having a party all night, so Mega Man X steps in to do the job. Even if not as awesome as Zero, he still manages to do the job in less than 20 minutes while also getting the Ultimate Armor.

Published on 1/20/2012
In an effort to avoid the status quo, Capcom decided to experiment, throwing in a leveling system and story-based launch scenarios. Beyond that, it's really just a Mega Man X Zero game.
This is the first game in the series to allow character choice before each stage. Zero is chosen as often as possible, leaving X behind to gather dust. The abusable sword physics highlight Zero's superiority, especially when the sword is used while standing on the ground. Bosses fall very quickly, even when they have 127 health. See the Game Resources page and the author's comments for an explanation of how these tricks work.
There are about 5 minutes of action in this run, which consist mostly of flying through levels and a boss rush on the hardest difficulty mode, Xtreme.
This run is 00:12.90 seconds faster than the previous run.

Published on 3/18/2012
Unlike the other categories of this game, this run uses both X and Zero to collect as many items as possible. The variety of characters and armors used make for a run with interesting differences from the other categories.

Published on 5/27/2014
This is a TAS of Mega Man X Zero 5 on Xtreme difficulty that completes all stages as fast as possible. This run improves the previous one by about 26 seconds.
Watch it to learn how to ignore backseat drivers, or find out why swords are superior to guns.
We also have a run which only plays the stages necessary to complete the game. There is also a 100% run available.

Published on 5/5/2022
In an effort to avoid the status quo, Capcom decided to experiment, throwing in a leveling system and story-based launch scenarios. Beyond that, it's really just a Mega Man X Zero game.
This is the first game in the series to allow character choice before each stage. Zero is chosen as often as possible, leaving X behind to gather dust. The abusable sword physics highlight Zero's superiority, especially when the sword is used while standing on the ground. Bosses fall very quickly, even when they have 127 health.
This TAS by HappyLee completes the training mode of the game in record time.
Game:
Mega Man X5

Genres:
Action
Platformer
Video Downloads:
Compatibility MP4
Emulator Replay:
BizHawk 2.8

Published on 12/11/2010
Capcom decided to make some easy money, so they recycled parts of Mega Man X5, threw in overly difficult trial-and-error gameplay, made almost everything an obstacle course, and called it Mega Man X6.
This run by Rolanmen1 and FractalFusion plays on the hardest difficulty, Xtreme, and uses both X and Zero. The physics of Zero's sword make it the ideal boss killer, however some bosses have unavoidable invincibility periods, so X is sometimes used to attack during these periods. Some new tricks like duck dashing and saber climbing help save 19 seconds over the previous movie.
If you want to see a run that plays through all of the stages, see this run.
Game:
Mega Man X6

Genres:
Action
Platformer
Video Downloads:
Compatibility MP4
Emulator Replay:
PCSX-rr 0.1.3

Published on 10/20/2011
Capcom decided to make some easy money, so they recycled parts of Mega Man X5, threw in overly difficult trial-and-error gameplay, made almost everything an obstacle course, and called it Mega Man X6.
Rescuing all Reploids on Xtreme mode is inadvisable for all but the most hardcore, yet this TAS makes it look easy. Not only that, it collects everything that can be collected before beating the game.
In this run, Rolanmen1 uses additional items and tricks that are not present in the any% or all stages runs, such as X's Blade Armor. Though X still has less screentime than Zero, he is used to his fullest potential in the Gate stages.

Published on 3/20/2013
X is trying to find the lost Maverick Hunter Zero, who has gone missing since X5. Of course, once found, Zero does most of the dirty work, while X is practically nowhere to be found.
This run completes all of the stages, showing off how nasty every level is on Xtreme difficulty. As always, Zero is much better suited to killing bosses than X. Zero also uses powerups that he wouldn't be able to use in an any% run.
The author, Rolanmen1, also improves the previous movie by 01:47.03 by taking a different route and using a new trick that allows him to skip the totem poles in Ground Scaravich's stage.
If you want to see the game completed as fast as possible, see the any% run.

Note: There are encodes of higher resolution in the discussion thread.

Published on 9/29/2017
Capcom decided to make some easy money, so they recycled parts of Mega Man X5, threw in overly difficult trial-and-error gameplay, made almost everything an obstacle course, and called it Mega Man X6.
Rescuing all Reploids on Xtreme mode is inadvisable for all but the most hardcore, yet this TAS makes it look easy. Not only that, it collects everything that can be collected before beating the game.
In this run, Rolanmen1 shows off X's max potential, getting every collectible in the whole game, while Zero watches from the side and enjoys the show.

The author has provided an extra encode with item collection display and a special upscaling filter that reduces pixelization (nnedi3).

Published on 8/20/2021
Capcom decided to make some easy money, so they recycled parts of Mega Man X5, threw in overly difficult trial-and-error gameplay, made almost everything an obstacle course, and called it Mega Man X6.
Rolanmen1 completes all stages as X and Zero using the same controller inputs across both. This goes to show that the two characters do in fact play similarly. It should be noted that a patch is needed to be able to play as Zero from the beginning; this is normally not allowed. Please refer to the rules for more details.

An alternate encode featuring an input display and audio commentary by the author is available right here.

Published on 12/21/2015
Rockman Complete Works: Rockman 2 is a port of the Japanese version of Mega Man 2 to the PS1. Notable changes include fast weapon switching (though one still has to go to the pause menu to select Item 1-3), bug fixes (notably no horizontal zipping) and a Navi Mode, which includes an updated HUD, hints for beginners and a partially re-arranged soundtrack (by inputting an input code when selecting Navi Mode).
While this TAS by paosidufygth seems slower than his previous attempt, it is in fact faster by about 12 seconds. This is because the emulator used, PSXjin, assumes a framerate of 60 FPS while the site assumes the PSX framerate to be the proper 59.292 FPS.

Published on 2/19/2011
Rockman & Forte (ロックマン&フォルテ), known as Mega Man & Bass in the Western world, used to be the last game chronologically released for the original Rockman/Mega Man series, until Rockman & Forte Mirai kara no Chōsensha (ロックマン&フォルテ 未来からの挑戦者) was released on the WonderSwan handheld system.
This game bears a striking resemblance to Mega Man 8, not only in style, but in excessive graphic detail. Similarly to Mega Man X4, the player has the option to choose one of two characters to play through. In this run, Rockman is chosen.
This run is 00:41.65 seconds faster than the previous run, demonstrating that this game is even glitchier than it originally appeared.
There are two more Rockman & Forte runs to watch on this site; featuring completion of the game with Forte as fast as possible and collection of all CDs with Rockman.

Published on 2/23/2011
Rockman & Forte (ロックマン&フォルテ), known as Mega Man & Bass in the Western world, used to be the last game chronologically released for the original Rockman/Mega Man series, until Rockman & Forte Mirai kara no Chōsensha (ロックマン&フォルテ 未来からの挑戦者) was released on the WonderSwan handheld system.
This game bears a striking resemblance to Mega Man 8, not only in style, but in excessive graphic detail. Similarly to Mega Man X4, the player has the option to choose one of two characters to play through. In this run, Forte is chosen.
sparky takes the game apart with some glitches that allow Forte to zip around in walls. This run is 00:59.83 seconds faster than the previous run, mostly due to new glitches. Read the author's comments for more details.
There are two more Rockman & Forte runs to watch on this site; featuring completion of the game with Rockman as fast as possible and collection of all CDs with him.

Published on 11/23/2011
Rockman & Forte (ロックマン&フォルテ), known as Mega Man & Bass in the Western world, used to be the last game in the original Rockman/Mega Man series, until Rockman & Forte Mirai kara no Chōsensha (ロックマン&フォルテ 未来からの挑戦者) was released for the WonderSwan.
This time around, Dr. Wily has his own creation turned against him, allowing the player to use Mega Man or a bad guy!
However, in this run, the players only use Mega Man and collect each and every CD in the game, which shouldn't be possible using only one character. Then again, many things happen in this movie that weren't intended to be possible.
This run is a collaboration between sparky, the current author of the other branches for this game, parrot14green, the author of the previous "100 CDs" run, and woabcfl, the author of the Rockman no Constancy runs. It improves the previous movie by 01:40.97. You can read the authors' comments for more details.
There are two more Rockman & Forte runs to watch on this site; featuring completion of the game with Rockman and Forte as fast as possible, without worrying about CD collection.

Published on 5/25/2010
Here we see Mega Man destroy Dr. Wily's army yet again, only this time on the SNES. You would think poor old Wily would learn from his past 6 mistakes, however this isn't so.
This version plays on the Japanese version, Rockman 7. This change affects times outside of the player's control, but is still counted towards the movie's length.
Unlike our other run for this game, this run collects all of Mega Man's upgrades. Part of this involves running into Protoman in two stages before fighting him for his shield. For more details, see the run's comments.

Published on 6/20/2010
Once again, it's up to Mega Man to destroy Dr. Wily's latest army of Robot Masters, only this time on the SNES. You would think poor old Wily would learn from his past six mistakes, however this isn't so. On the up-side, we get another superb TAS of this famous series.
This is an improvement of approximately 30 seconds of in-game time thanks to some new glitches, including using the Rush Coil to wall climb and abusing Noise Crush to instantly kill some bosses.
This version plays on the North American version of Mega Man 7 whereas the previous movie plays on the Japanese version. This change affects times outside of the player's control but which still get counted towards the movie's length, making this movie appear longer than the previous movie.
There is also a 100% TAS of this game.
Game:
Mega Man 7

Genres:
Action
Platformer
Video Downloads:
Compatibility MP4
Emulator Replay:
Snes9x 1.43 v17

Published on 6/12/2012
Since moving to the SNES 16-bit land, Mega Man has taken the secret identity X, but everyone knows it's still him because he's the only blue robot who shoots three pellets at a time at other robots, steals their weapons, and zips through walls.
FractalFusion plays this game a bit differently than usual. He abuses a failed password in order to obtain all weapons before the intro stage; this also causes all 8 Mavericks to be flagged as beaten, so the run proceeds directly to the Sigma stages after the intro stage.
Because the failed password does not include X's armor upgrades and the Maverick stages are never entered, the dash boots (normally impossible to avoid) are never collected, meaning that Mega Man X spends the entire run walking through the stages; this provides more opportunities for entertainment than usual. For more information, read the author's comments.

Published on 6/7/2016
Since moving to the SNES 16-bit land, Mega Man has taken the secret identity X, but everyone knows it's still him because he's the only blue robot who shoots three pellets at a time at other robots and steals their weapons.
Thanks to a newly discovered trick (namely turnaround kicks) along with further optimisations, nrg_zam cuts off 4.46 seconds over the previously published TAS. For more details on turnaround kicks, read the author's comments.
For extra curiosity, there is a page "Mega Man X Tricks" that explains some of the tricks that are and/or can be used in the X series games.
If you want to see more of the blue-clad hero, we recommend watching the 100% completion run.

Published on 8/15/2016
Originally thought to be an April Fools joke, it turns out that Capcom really did hide a one-hit-kills weapon in Mega Man X. That platform in Armored Armadillo's stage always did seem a little strange. Unlike the later games, collecting the Hadoken is much more time consuming.
Hetfield managed to improve the previous run by 6.5 seconds, thanks to better lag reduction and overall better optimisation. Please read the author's comments for more details.
If you want to see more of the blue-clad hero, we recommend watching the any% run.

Published on 10/8/2011
In the latest in silly ideas turned into inspirations for our ever-dedicated TASers, this movie takes one controller and wires it into three SNES emulators at once; the same input is used to play 3 games simultaneously with one controller. There are also animations constructed with spare controllers during this movie.
This movie beats the first three Mega Man X games with 100% completion each (an improvement on its predecessor, which beat only the first two games and without 100% completion).
If you like this movie, there are other movies that beat four games with one controller!
Note: There might be a visual anomaly during the battle with Serges in X 2. This is an emulator bug relating to the Cx4 chip used in the Mega Man X 2 cartridge.
Encoder's Note: There are multiple audio tracks included with the encode. Track 1 is the combined audio of all 3 games panned so that the left side is MMX1, center is MMX2, and right is MMX3. Track 2 contains MMX1's audio, track 3 contains MMX2's audio, and track 4 contains MMX3's audio.

Published on 11/4/2016
Mega Man X2 makes a particularly interesting run as there are many weapons that can be used to increase mobility. These include a grappling hook, a fast mid-air dash, and a weapon that can transform enemies into platforms.
This TAS obsoletes the "low%, best ending" as well as the "all upgrades" runs, since it collects all the parts of both X and Zero. It became possible to separate the "full completion" branch from the "any%" one after it was found to be faster to forgo acquiring the Shoryuken in the latter.

Published on 10/23/2023
Mega Man X2 makes a particularly interesting run as there are many weapons that can be used to increase mobility. These include a grappling hook, a fast mid-air dash, and a weapon that can transform enemies into platforms.
Akiteru improves the previous run by 440 frames (~7.3 seconds) over the previous publication.
This run goes for the fastest completion time, only collecting the X-Buster upgrade. TASVideos also has the "100%" run which collects all the parts of both X and Zero.

Published on 11/22/2011
Mega Man X3 is the third game in the Mega Man X series, and the last one to be released on the SNES.
This is the second "100%" run of this game. agwawaf speeds through the game very rapidly, collecting all heart tanks, subtanks, Ride Armor modules, upgrades and finally the Golden Armor. However, Zero is kept alive and his Z-Saber is not obtained, so the author could get the best ending.
The page Mega Man X Tricks explains some of the tricks that are used in this tool-assisted speedrun.
See also the any% run of this game by the same author, which doesn't collect the upgrades but does collect the Z-Saber.
Game:
Mega Man X3

Genres:
Action
Platformer
Video Downloads:
High Quality MKV
Emulator Replay:
Snes9x 1.43

Published on 10/22/2016
Mega Man X3 is the third game in the Mega Man X series, and the last one to be released on the SNES.
In this collaborative work, Hetfield90, nrg_zam & GlitchMan speed through the game very rapidly, collecting all heart tanks, subtanks, Ride Armor modules, upgrades and finally the Golden Armor.
It is a 00:34.58 improvement over the previous run by Hetfield90, thanks to a number of new glitches, explained in the authors' comments.
See also the any% run, which doesn't collect the upgrades but also collects the Z-Saber.

Published on 10/30/2016
In Mega Man X3, you will find yourself finally using Zero's coveted sword. The authors speed through the game very rapidly, and use the sword to beat the 8 bosses very quickly the second time around.
This run is 00:08.85 seconds faster than the predecessor movie by agwawaf.
The page Mega Man X Tricks explains some of the tricks that can be used in the X series games.
Game:
Mega Man X3

Genres:
Action
Platformer
Emulator Replay:
BizHawk 1.11.7

Published on 5/28/2011
Watch as Mega Man takes on the latest set of Robot Masters and everyone's favorite mad roboticist for the tenth time in the classic series.
This run is played on normal difficulty (the highest available with no prior save data) and, amongst other feats, takes no damage at all (Mr. Perfect achievement), kills one of every enemy (World Warrior achievement), and manipulates more extra lives and large power-ups than you've probably ever seen before in a single playthrough. The final in-game time is 20:04.
In a fit of cosmic irony, this publication, which is the first for a current set-top console, is of a game deliberately designed to be a throwback to the NES days.

Published on 3/25/2012
Not wanting to be outdone by Mega Man, Bass takes a shot at saving the world from Roboenza. Dr. Wily won't know what hit him.
This is the site's second published Wii run, and is of the same game as the first. Diggidoyo again shows his expertise at the Mega Man series, this time utilizing Bass's speed and powerful weaponry to finish 05:24.12 faster than Mega Man.
The in-game completion time reads 15:16.

Published on 10/2/2015
Mega Man 9, known in Japan as Rockman 9: Yabō no Fukkatsu!! (ロックマン9 野望の復活!!) is a video game made by Capcom and Inti Creates for the WiiWare download service, among others, in 2008. This game is notable in that despite being developed for modern consoles, it features 8-bit visuals and audio as a retro throwback to the NES entries of the series. It also features a plot twist early on in that Dr. Light's robots go on a rampage, with Dr. Wily not having any connection to the incident (or so he claims).
AngerFist and diggidoyo blaze through the game and defeat Dr. Wily once again in 30 minutes and 20.98 seconds (19:11 in-game time).
Game:
Mega Man 9

Genres:
Action
Platformer
Emulator Replay:
Dolphin v4.0-4796

Published on 8/21/2016
Rockman & Forte: Mirai Kara no Chousensha (commonly translated as Mega Man & Bass: Challenger of the Future) is a sequel to Rockman & Forte (Mega Man & Bass), published by Bandai exclusively for the WonderSwan. A version of Rockman from the future - calling himself R-Shadow this time - travels back in time again with a group of robots to wreak havoc, until either Rockman or Forte put them all down.
In this movie, Noxxa beats the game with Rockman (Mega Man).

Published on 9/30/2018
Rockman & Forte: Mirai Kara no Chousensha (commonly translated as Mega Man & Bass: Challenger of the Future) is a sequel to Rockman & Forte (Mega Man & Bass), published by Bandai exclusively for the WonderSwan. A version of Rockman from the future - calling himself R-Shadow this time - travels back in time again with a group of robots to wreak havoc, until either Rockman or Forte put them all down.
In this movie, Noxxa beats the game with Forte (Bass) in record time.
We also have a movie that beats the game with Rockman (Mega Man).

Published on 9/16/2016
Rockman EXE WS (ロックマンエグゼ WS) is a platform video game, part of the Mega Man Battle Network subseries of Mega Man video games, which was released on the Japan-only WonderSwan Color in 2003. This game is a platformer like Mega Man Network Transmission, rather than a role-playing game.
Noxxa slides and dashes through the game in record time.

Castlevania

Published on 10/8/2023
Haunted Castle is a Castlevania game released in arcades in 1988. This time, Dracula has kidnapped Simon Belmont's wife, and it's up to him to save her. This game is also infamous for being extremely difficult, especially on version M, where Simon can lose half of his health when getting hit by certain enemies or projectiles (that is, the majority of them) on default settings, whilst only giving the player one life.
zggzdydp plays on Version K, which has a more manageable difficulty (mainly enemies not hitting like tanks), allowing for several damage boosts, and rescues Simon's wife in record time.
Video Downloads:
Compatibility MP4
Emulator Replay:
BizHawk 2.9.1

Published on 7/28/2012
Castlevania: Dawn of Sorrow (2005), the first installment of Castlevania on Nintendo DS, is a direct sequel to GBA hit Castlevania: Aria of Sorrow.
Like its predecessor, after finishing the game, you can choose to ignore pretty-boy Soma Cruz and instead play as Julius Belmont. Unfortunately, it seems that Julius's skills have waned a bit since his last appearance. Yoko Belnades and Alucard easily pick up the slack, though.
This run avoids the use of large-skip glitches that can be seen in our other run of Julius in Dawn of Sorrow, showing off more of the game.

Published on 12/12/2012
Castlevania: Dawn of Sorrow (2005), the first installment of Castlevania on the Nintendo DS, is a direct sequel to GBA hit Castlevania: Aria of Sorrow. In it, Soma Cruz continues to cultivate his unhealthy obsession with collecting the souls of his enemies.
Using the powers that only tool assistance can provide, every single possible soul is collected in a bit over 35 minutes. If you've ever played the game, you know what a pain those souls can be.
Very detailed information on the run is available in the author's comments.
There are also runs that complete the game as fast as possible with Soma, with Julius, and with Julius while staying in bounds.

Published on 9/24/2013
Castlevania: Dawn of Sorrow (2005), the first installment of Castlevania on Nintendo DS, is a direct sequel to GBA hit Castlevania: Aria of Sorrow.
Like its predecessor, after finishing the game, you can choose to ignore pretty-boy Soma Cruz and instead play as Julius Belmont. Unfortunately, it seems that Julius's skills have waned a bit since his last appearance. Yoko Belnades and Alucard easily pick up the slack, though... or they would, but this run skips Yoko.
Unlike our other Julius run for Dawn of Sorrow which goes through more of the game, this run manages to skip most of the game by using a zipping glitch to get into the Mine of Judgement early.

Published on 2/6/2014
Dawn of Sorrow (2005), the first installment of Castlevania on Nintendo DS, is a direct sequel to GBA hit Aria of Sorrow. Everyone is trying to kill our hero Soma Cruz, since in the previous game he absorbed all of Dracula's attributes. Leave it to weird cults to try and bring about the end of the world by unleashing this power.
The game is so fully broken at this point that there really is no plot in this run. Or final boss. Or much of anything at all. Using movement optimizations and a new zip, this movie completes the game 00:19.34 seconds faster than its predecessor. More details about the glitches can be found in the author's comments.

To play back the DSM file, make sure that "Enable Advanced Bus-Level Timing" and "Use dynamic recomplier" are unchecked in the "Emulation settings".

Published on 11/29/2011
"You can't hit me."
Castlevania: Order of Ecclesia, the third game in the series for the DS, takes a different direction from its direct predecessors in that it is more of a stage-based game, similar to the earliest entries in the series, rather than the "Metroidvania"-style first established by Symphony of the Night.
This run plays as Albus, only available as a character after the player has cleared the game as Shanoa. Watch in awe as he beats down this difficult game with reality warping abilities and flaming kicks.
Note: This movie starts where a main quest TAS left off. We do not usually accept movies beginning from a save. Please read the rules to see our reasons.

Published on 12/28/2013
Castlevania: Order of Ecclesia, the third game in the series for the DS, takes a different direction from its direct predecessors in that it is more of a stage-based game, similar to the earliest entries in the series, rather than the "Metroidvania"-style first established by Symphony of the Night.
This run plays as Shanoa, who uses her Glyphs and copious amounts of backdashing to seal away Dracula once again.
We also have a run that beats the game with Albus here.

Published on 6/17/2017
The second Castlevania title released on Nintendo DS after Dawn of Sorrow, this game is a direct sequel to Bloodlines on Sega Genesis. Dracula rises from the dead yet again (cue groan), and it's up to Jonathan Morris, helped out by Charlotte Aulin, a powerful mage student, to defeat him.
This run is an improvement of 14.06 seconds over the previous run by the same author and uses many of the same glitches. Yet another slightly different route selection as well as better optimisation sends Dracula back to his coffin even faster.

Published on 12/16/2017
Like many Castlevania games, Portrait of Ruin has extra alternate play modes available after completing the primary quest. In this case, you get to play as Richter Belmont and Maria Renard, using a dual character system very similar to the main quest.
mtbRc improves his previous movie by 29.15 seconds, thanks to better overall optimisation and the usage of the sliding tackle.

Published on 12/22/2017
The second Castlevania title released on Nintendo DS after Dawn of Sorrow, this game is a direct sequel to Bloodlines on Sega Genesis. Dracula rises from the dead yet again (cue groan), and it's up to Jonathan Morris, helped out by Charlotte Aulin, a powerful mage student, to defeat him.
Beating Dracula into a pile of dust in under five minutes wasn't enough for our heroes, so this time they wreck his entire castle and surrounding areas before killing him. Every boss is slain, so you get to see more of that fast "showtime" action. Significant glitching is used; read the author's comments for more information.

Published on 5/3/2019
Like many Castlevania games, Portrait of Ruin has extra alternate play modes available after completing the primary quest. In this case, you get to play as the Old Axe Armor, a character unlocked after defeating 1000 old axe armors in the main game mode.
mtbRc defeats Dracula in this mode in record time.

Published on 4/10/2020
The second Castlevania title released on Nintendo DS after Dawn of Sorrow, this game is a direct sequel to Bloodlines on Sega Genesis. Dracula rises from the dead yet again (cue groan), and it's up to Jonathan Morris, helped out by Charlotte Aulin, a powerful mage student, to defeat him.
This time, mtbRc fully completes every single map (amounting to 1000% in total, and is therefore considered full completion), defeats all bosses and completes the game in record time.

Published on 9/29/2018
Castlevania II: Simon's Quest (Japanese title: Dracula II: Noroi no Fuuin (ドラキュラII 呪いの封印) is the story of Simon's horrible weekend without sleep. Two years after defeating Dracula, the hero is physically weakened by Dracula's curse. He must gather Dracula's remains and incinerate them at the ruins of Castlevania in order to end the curse.
Through a death warp only present in the FDS version, Fortranm and Burb defeat Dracula in record time. Please read the authors' comments for more details.
We also have a run of the NES version (which doesn't perform the death warp) right here.

Published on 12/16/2018
In this second outing for Castlevania on the Game Boy, Simon's ancestor Christopher must defeat 5 castles, rescue his son, and destroy Dracula yet again. Featuring exceptional boss strategies and clever damage management the author dominates this handheld game.
scrimpeh improves the previous publication by 24.52 seconds (after accounting for emulation differences), thanks to new strategies, damage routes and better optimisation. Please read the author's comments for more details.

Published on 9/15/2020
This Konami-"disowned" Castlevania title follows the earliest Belmont, Sonia, as she attempts to thwart Dracula for the first time. We also meet his son Alucard for the first time. The 5 optional Belmont Treasures are collected in this movie, which enables a secret ending after the credits with mysterious implications.
strizer86 breezes through the game by whipping enemies, climbing ropes strangely, and screenwrapping around Dracula's castle. The author beats the previous run by 1:53.92 minutes, owing to careful lag management, judicious use of Burning Mode, and a variety of new tricks.

Published on 8/21/2015
Kid Dracula (also known as Akumajou Special - Boku Dracula-kun) is simultaneously a remake and sequel to the Famicom game, which was only released in Japan. As a spinoff of the Castlevania series, this game is much more light-hearted, and features a quirky array of enemies that range from the standard skeletons, witches and ghouls to... ghosts, giant robots and aliens!?
Hetfield90 and StarvinStruthers improve the previous publication by around 27.3 seconds, thanks to much better optimisation.
Game:
Kid Dracula

Genres:
Action
Platformer
Emulator Replay:
BizHawk 1.11.0

Published on 3/3/2010

Published on 3/13/2011
Everyone who has at least once attempted to gather a soul from each of the 120 different enemies in Aria of Sorrow, especially during a speedrun, knows the frustration it incurs after a hundredth failed attempt to get the required drop. That just makes this all-souls TAS, played on hard mode and without using glitch warps in a little less than 25 minutes, even more impressive.
Upon completing his warpless run, Kriole decided to take another jab at this category, improving upon his earlier effort by 51 seconds.
However, if you would like to see the game beaten to a pulp in a mere quarter of this time, don't miss the any% run by klmz.

Note: While the player doesn't use glitch warps (neither by death nor by getting out-of-bounds using transform souls), he uses the normal warp rooms present in the castle.
Note: Starting from reset was necessary to use hard mode. However, doing so is normally not allowed — refer to the rules to see the reasons.

Published on 9/8/2016
Everyone who has at least once attempted to gather a soul from each of the 120 different enemies in Aria of Sorrow, especially during a speedrun, knows the frustration it incurs after a hundredth failed attempt to get the required drop. That just makes this all-souls TAS, played on hard mode, even more impressive.
This is an improvement of 1:38.85 over the previous movie, thanks to a more optimised route and newly used items. Please read the authors' comments for more details.
If you would like to see the game beaten even faster, don't miss the any% run by one of the authors, klmz.

Note: Starting from reset was necessary to use hard mode. However, doing so is normally not allowed — refer to the rules to see the reasons.

Published on 11/18/2018
The Castlevania: Aria of Sorrow main quest TAS has become even more glitched. Using an obscure out-of-room travel technique involving in-game saving and subsequent dying, klmz plows through the game with the confident pace of a cold-blooded killing machine in a little under seven minutes — a whole minute and 8.13 seconds faster than the previous movie by the same author!
We recommend reading the author's comments for more information on the death warp glitch and other time-saving techniques used to make this improvement happen.
If you would like to see more of the game, we also have a run that does not make use of major warp glitches, as well as a run that collects every soul in the game.

Published on 3/7/2023
Those who greatly dislike that Aria of Sorrow's main character isn't related to the Belmont clan whatsoever can safely relax, because the powerhouse known as Julius Belmont enters the stage in the relatively short run of this Castlevania installment.
Julius is only available to those who have completed the main quest. While he can't do most of Soma Cruz's fancy tricks, he can get around just as quickly by glitching through walls and hopping madly around the castle, producing almost inhuman sounds with every jump.
This is an improvement of 7695 frames over the previous publication, thanks to newly found glitches and a brand new route.
Note: This movie starts where a main quest TAS left off. We do not usually accept movies beginning from a save. Please read the rules to see our reasons.

Published on 3/15/2023
Those who greatly dislike that Aria of Sorrow's main character isn't related to the Belmont clan whatsoever can safely relax, because the powerhouse known as Julius Belmont enters the stage in the relatively short run of this Castlevania installment.
Julius is only available to those who have completed the main quest. While he can't do most of Soma Cruz's fancy tricks, he can get around just as quickly by glitching through walls and hopping madly around the castle, producing almost inhuman sounds with every jump.
This TAS aims to defeat Chaos (the final boss in the main game) in Julius mode, but is normally not accessible in Julius mode. However, it can be accessed in Julius mode if the player manages to avoid clearing in-event flags, which would disable the fight. After defeating Chaos, Julius clips out of the room, enters boss rush, then proceeds to the Graham boss fight.
Note: This movie starts where a main quest TAS left off. We do not usually accept movies beginning from a save. Please read the rules to see our reasons.

Published on 4/24/2023
Normally a solar eclipse isn't a dangerous event, but for Soma Cruz being sucked through a portal and into Dracula's castle during one will turn his day into a total nightmare. As Soma you must venture through the castle and find a way out. As you do so, you will discover the true meaning behind the event, and why Dracula has risen yet again.
Those who greatly dislike that Aria of Sorrow's main character isn't related to the Belmont clan whatsoever can safely relax, because the powerhouse known as Julius Belmont enters the stage to destroy every boss faster then Soma ever could.
Julius is only available to those who have completed the main quest. While he can't do most of Soma Cruz's fancy tricks, he can get around just as quickly by glitching through walls and hopping madly around the castle, producing almost inhuman sounds with every jump.
This movie is a massive improvement of 20,247 frames (5 minutes 38.99 seconds) over the previous movie due to many new additions to the run and route that makes walls more of a suggestion.

Note: This movie starts where a main quest TAS left off.

Published on 4/7/2008
Nathan Graves is a vampire hunter trying to save his master, Morris, from the clutches of Dracula. Normally this would require collecting lots of different items as well as hours of leveling, but Cardboard proves collectible cards passé by gathering almost none of the cards required for spells and blazing through the game at warp speed without regard to levels or his own safety.
This movie is a 10.5 second improvement over the author's previous movie through various small & thorough optimizations.
For those interested in the areas of the game which this run skips, make sure to check out zggzdydp's run which achieves 100% map completion.

Published on 12/11/2018
When played normally, Castlevania: Circle of the Moon is a rather long game, in which exploration, leveling up, and killing bosses in order to gain access to different items or portions of the castle is necessary. However, a bit of luck manipulation and a series of glitches involving DSS cards throw all these aspects of gameplay out of the window, allowing the player to warp directly to Dracula and kill him humiliatingly in just over 5 minutes.
This movie is a 227 frame improvement over the previous movie by klmz with some more optimizations.

Published on 12/17/2018
Normally using the DSS card system of Castlevania: Circle of the Moon grants abilities that one would not otherwise have access to. With a glitch, one can access these abilities anyways, making the DSS cards themselves mere collector's items. When placed under the control of klmz however, Nathan Graves proves himself to be an avid collector, abusing zips and other glitches to quickly go around the castle and obtain all the DSS cards and finish off Dracula in 19 minutes and 30 seconds.

Published on 10/13/2011
This is a really, really fast TAS through Castlevania: Harmony of Dissonance played with Maxim, who is only available after the game is beaten once. Most of the game is glitched through by being stuck in different walls, so it's hard to explain what happened in this run; see it for yourself.
This is a 1 frame improvement over the previous run by gstick.
If you like this run but have a craving for more Maxim action, be sure to check out the Maxim warpless run.

Note: This movie starts where the main quest movie left off. We do not usually accept movies beginning from a save. Please read our rules to see our reasons.

Published on 9/6/2013
Castlevania: Harmony of Dissonance is the second Castlevania game to appear on the Game Boy Advance. Juste Belmont and his friend Maxim are drawn to the newly resurrected Dracula's Castle in order to save their mutual friend Lydie, although it remains to be seen who will be saving whom.
This run plays through the Boss Rush mode using Simon Belmont, the original hero of Castlevania. Simon is pretty slow, but he still powers through the bosses with massive amounts of cross abuse.

Published on 4/20/2016
This is a really fast TAS through Castlevania: Harmony of Dissonance played as Maxim, who is only available after the game is beaten. Unlike in the glitch-warped run, the protagonist doesn't directly fight Dracula and instead defeats every boss, reaching Dracula the intended way. However, this doesn't stop Maxim from making short work of every boss and sinking into walls wherever he wants.
This TAS by gstick improves the prior run by 01:43.07 thanks to further optimizations and an entirely new route.

Note: This movie starts where the main quest movie left off. We don't usually accept movies beginning from a save, though. Please read our rules to see our reasons.

Published on 7/19/2017
In Castlevania: Harmony of Dissonance, the Belmont clan must again rise to the challenge: Dracula's castle is in disarray and is in serious need of an interior decorator! In this movie, Juste Belmont zips through walls, under floors, and over zombies with the very important task of rearranging furniture. (He also defeats Dracula and rescues his best friends along the way, but that's not very important.)
This movie is a 06:34.27 improvement over its predecessor, thanks to several new improvements and optimizations.

Published on 11/2/2020
The main quest completion time has been shortened to nearly one sixth of what it initially was, thanks to the discovery of a glitch that allows Juste to sink into walls.
This is a 02:51.65 minute improvement over the previous movie.
The author has created an elaborate encode that shows the player's position on the map, contents of the game's memory, and hacks the camera to follow the character's movement more. It is available on YouTube, NicoVideo, and Bilibili.
However, if you still think there is not enough zipping through walls, be sure to watch the second quest completed in less than half a minute!

Published on 4/19/2022
Castlevania: Harmony of Dissonance is the second Castlevania game to appear on the Game Boy Advance. Along with the main story mode is Boss Rush mode, which is unlocked after completing the story mode once. In Boss Rush mode, you can face a gauntlet of bosses from the story that you have to defeat as fast as you can. There are three difficulties to Boss Rush mode, each of which have their own different set of bosses.
In this run, Tarion plays Boss Rush mode on the Hard difficulty, which includes every major boss fight from the story. Various glitches and copious amounts of RNG manipulation are performed to put down each boss as fast as possible.
There is also a run where Simon Belmont is used instead of Juste.

Published on 8/26/2020
Set before the events of the first two NES games, the player gets to play as Christopher Belmont, one of Simon's ancestors.
Unlike most Castlevania games, there are no sub-weapons, and the player loses whip upgrades upon damage. Additionally, the Castlevania Game Boy games, unlike their NES counterparts, have ropes and moving spike walls instead of stairs.
This game, being one of the first to come out for the Game Boy, was programmed poorly, exhibiting lots of lag, and also suffers from poor jump controls. Seizing upon that, the level designers took it upon themselves to create fake difficulty by requiring pixel perfect jumps throughout.
In this movie, arukAdo improves the previous TAS by 57.68 seconds (after accounting for emulation differences), thanks to newly found tricks and better optimisation. Please read the author's comments for more details.
Note: The Konami Collection version was used instead of the original, as it lags a bit less, and is also fully colored.

Published on 11/8/2008
Castlevania's foray onto the Genesis sees two protagonists duke it out with Dracula and his minions: John Morris and Eric Lecarde. John Morris carries the famed whip, and Eric Lecarde wields a spear.
This run sees John Morris take on the hordes of minions. While Morris is essentially slower in movement, he is still the faster of the two due to his ability to destroy the bosses quicker than Lecarde. For more precise details, see the authors' detailed submission text.

Published on 11/8/2008
Castlevania's foray onto the Genesis sees two protagonists duke it out with Dracula and his minions: John Morris and Eric Lecarde. John Morris carries the famed whip, and Eric Lecarde wields a spear.
This run sees Eric Lecarde take his turn against the vast minions of Dracula. While Lecarde moves slightly faster than Morris, lag from his magic spear had to be taken into account more often, and he is weaker against bosses. For more precise details, see the authors' detailed submission text for Morris.
This movie has a full Atlas Map encode, which shows the standard encode overlaid on a zoomed out map.

Published on 1/23/2014
Every one hundred years, the forces of evil mysteriously start to weaken. Though some of these evil creatures band together to counteract this weakness, many of them are still slaughtered by the forces of good. But one day, One, the most evil one, found a way to break this curse and grow only stronger and stronger. Sensing the presence of a cure within the blood of a young woman, he pulled her into the darkness...right before our hero's eyes! Filled with anger, he grabbed his mystical whip and followed One through the night until finding himself at the base of One's fearsome castle. What evil awaits him there? Will he save the girl in time?
The goal in each level of this MSX homebrew game is to find the cleverly hidden white key and use it to open the door to the next level. There are also items that can be picked up along the way to help our hero in his quest.
In this run, scrimpeh manipulates enemy movement and utilizes damage boosts and invincibility frames to beat the game in under 9 minutes.
For another MSX game with very similar gameplay, see the run of Vampire Killer done by the same author.
Game:
The Cure

Genres:
Platformer
Homebrew
Emulator Replay:
openMSX 0.10.0

Published on 8/20/2013
As you can see here, the original Castlevania wasn't only on the NES, but also on the MSX computer. Author scrimpeh did on the MSX Castlevania what Phil Côté & Morrison did on the NES Castlevania.
This version is different in some important ways. Some new gameplay elements include the requirement to collect a white key in each stage in order to advance, the removal of the chain whip after each boss battle, and the ability to buy subweapons from sitting bystanders in white or red clothes.
This is an improvement of 01:14.90 over the previous run thanks to a few new time-saving tricks.

Note: To play the OMR file, you'll need to have openMSX 0.8.2 / 0.9.0 with the Panasonic FS-A1WSX BIOS installed.

Published on 10/15/2009
Legacy of Darkness is the second Castlevania game on the N64. This quick run uses the gun slinging Henry, who is available from the start in the Japanese version.
Henry's objective is to rescue 6 children found in 6 stages within a specified time.

Published on 8/28/2017
Castlevania: Legacy of Darkness is the sequel to the first Castlevania Nintendo 64 adventure, and was developed and published by Konami in 1999. Although at war with the same enemy in the same castle, the player must fight as 4 different characters, with improved graphics and a new look to certain areas that appeared in the original.
To begin with, set 8 years before the events that took place in Castlevania, the count has kidnapped the young sister of Cornell, a powerful werewolf. As Cornell, the player must battle through the castle and defeat Dracula to save Cornell's sister.
In this run, zoboner beats the game as Cornell as fast as possible.

Published on 9/25/2022

Published on 12/31/2022
Simon is taking another shot at this castle, but feeling horrible for the destruction he caused last time, he is now trying to respect Dracula's property and leave the place untouched (even if his intention is to kill the count).
As a minimalist variation of a pacifist goal, this movie does not contain any destruction in the levels: candles and walls are left intact, items stay untouched, and no enemy is harmed — with the exception of the bosses, who are killed mercilessly with the help of the "critical hit" glitch.
With Simon sneaking by most enemies with no subweapons and only his leather whip, this ends up being quite a stealthy run.
eien86 & Challenger improve the previous run by 12.3 seconds, thanks to better optimization with the scroll glitch, a new route within the caves, better boss battles which allowed obtaining the orb early, and removal of lag frames.

Watch this run being played back on a real console.

Published on 5/23/2017
If science fiction is to be believed, the ultimate evolution for biological beings is to discard the physical body and become an entity of pure energy. For video game characters, it seems to be the ability to zip through walls. In this latest TAS by zggzdydp, Simon Belmont joins the league of characters possessing this ability.
Castlevania II: Simon's Quest is the story of Simon's horrible weekend without sleep. Two years after defeating Dracula, the hero is physically weakened by Dracula's curse. He must gather Dracula's remains and incinerate them at the ruins of Castlevania in order to end the curse.
This movie is 85 seconds faster than the previous effort by the same author. We recommend to read his comments for explanations on how this improvement was achieved.

This movie has a full Atlas Map encode, which shows the standard encode overlaid on a zoomed out map.

Published on 3/4/2012
Castlevania III: Dracula's Curse (originally known as 悪魔城伝説 or Akumajō Densetsu, meaning "Legend of the Demon Castle") is the story of Trevor Belmont's battle against Dracula from the times before Simon's battle in Castlevania. In this complex and difficult game, there are three playable allies whom Trevor can recruit: Alucard (Dracula's son), Grant DaNasty (a pirate captain), and Sypha Belnades (a mystic warlord).
This game has a technically high-quality soundtrack because it uses a VRC6 sound chip that works in the Japanese Famicom but not in the NES. Thus, the movie was made with the Japanese version of the game instead of the USA version.
This movie takes the path that recruits Grant. It is about 22 seconds faster than the previous version. Improvements come from more optimization, better heart management, and new tricks like manipulating moving platforms and entering walls. There is also a Sypha path movie and an Alucard path movie.

Published on 12/29/2014
Castlevania III: Dracula's Curse (originally known as 悪魔城伝説 or Akumajō Densetsu, meaning "Legend of the Demon Castle") is the story of Trevor Belmont's battle against Dracula from the times before Simon's battle in Castlevania. In this complex and difficult game, there are three playable allies whom Trevor can recruit: Alucard (Dracula's son), Grant DaNasty (a pirate captain), and Sypha Belnades (a mystic warlord). TASVideos has runs playing through the game with each of these characters.
Unlike those other runs, which are played on the Japanese Famicom version of the game for its superior soundtrack, this run uses the USA version. This is because the USA version has a hard-difficulty mode you can access by naming your character "AKAMA" at the start. In this difficulty, you cannot recruit any allies, and there are more enemies that generally do more damage. To make this even harder, Fortranm takes a route that visits the Sunken City as Stage 6, showing off a difficult stage that no other run of this game shows.

Published on 3/30/2017
Castlevania III: Dracula's Curse (originally known as 悪魔城伝説 or Akumajō Densetsu, meaning "Legend of the Demon Castle") is the story of Trevor Belmont's battle against Dracula from the times before Simon's battle in Castlevania. In this complex and difficult game, there are three playable allies whom Trevor can recruit: Alucard (Dracula's son), Grant DaNasty (a pirate captain), and Sypha Belnades (a mystic warlord).
This game has a technically high-quality soundtrack because it uses a VRC6 sound chip that works in the Japanese Famicom but not in the NES. Thus, the movie was made with the Japanese version of the game instead of the USA version.
This movie takes the path that recruits Alucard. It improves the predecessor movie by 00:27.50 seconds. There's also a Grant path movie and a Sypha path movie.

Published on 4/2/2017
Castlevania III: Dracula's Curse (originally known as 悪魔城伝説 or Akumajō Densetsu, meaning "Legend of the Demon Castle") is the story of Trevor Belmont's battle against Dracula from the times before Simon's battle in Castlevania. In this complex and difficult game, there are three playable allies whom Trevor can recruit: Alucard (Dracula's son), Grant DaNasty (a pirate captain), and Sypha Belnades (a mystic warlord).
This game has a technically high-quality soundtrack because it uses a VRC6 sound chip that works in the Japanese Famicom but not in the NES. Thus, the movie was made with the Japanese version of the game instead of the USA version.
This movie takes the path that recruits Sypha. There's also a Grant path movie and an Alucard path movie.
This is an improvement of 1:18.69 over the previous movie, thanks to improved usage of Sypha's ice spell and overall better optimisation.

Published on 11/7/2022
Castlevania III: Dracula's Curse is the story of Trevor Belmont's battle against Dracula from the times before Simon's battle in Castlevania. In this complex and difficult game, there are three playable allies whom Trevor can recruit: Alucard (Dracula's son), Grant DaNasty (a pirate captain), and Sypha Belnades (a mystic warlord).
Unlike the other branches of Castlevania III, this run uses a stairs glitch in Block 4 to climb directly to Dracula and skip most of the game. Only the USA version allows this glitch to work, so it was used instead of the Japanese version, which has superior sound quality.
In this run, scrimpeh beats the predecessor movie by 00:11.18 seconds through new tricks and better strategies.

Watch a resync of this run being played back on a real console.

Published on 8/9/2009
For the fans of the Castlevania series ― here's a TAS of a Castlevania game that is hmm.. much much more aimed toward children than the darker-themed games. The game was only released in Japan.
There is also a Game Boy sequel that is known as Kid Dracula.
This is a 50+ second improvement over the previous movie by Phil and Genisto.

Commentary from adelikat and DarkKobold are available in the downloadable encodes and in closed captions on the YouTube link.

Published on 8/14/2009
Castlevania: Rondo of Blood (1993) is an important milestone in the Castlevania series and a predecessor to the even more successful Symphony of the Night. This game was ported two years later to the SNES as Dracula X.
In this installment of a popular TV show, a miserable little pile of secrets known as Richter Belmont is once again called to have it at a savior mankind needs so ill. Armed with his trusty key and a question mark nicknamed 'Vampire Killer', he makes sure no candleholder remains standing in Dracula's castle. Eager to just get it over with, he plows through without as much as a slightest regard to his purple-haired girlfriend and some other people still imprisoned there. It seems what little time one has to spare in a TAS is best spent moonwalking and yelling at the screen, anyway.
A slower version of this run taking only the regular stages is available. Due to this movie being faster, that submission was cancelled, yet there are arguably more entertaining moments in the cancelled submission (the author recommends stage 4 in particular).

Published on 12/28/2009
Contrary to the other Rondo of Blood TASes on the site, this one not only goes through the hurdles of saving three useless villagers from their prisons (with some of said prisons even resembling their regular habitats), but also plays through all the picturesque levels just to prove that Maria isn't really a suboptimal character. No videogame character fighting dark priests by stoning them to death with small white birds should ever be called suboptimal.
If you want to see a shorter run through the game, we suggest watching these: Richter any% in 23:18, Maria any% in 24:22.

Published on 12/29/2009
After having been resurrected by dark priest Shaft, Dracula set out to destroy Richter Belmont's home village and kidnap some of the important characters for him to rescue. One of them is Maria Renard, a 12-year-old vampire huntress who is used as the player character in the second half of the movie after getting freed by Richter.
Despite her prepubescent age, Maria is faster and stronger than Richter, and one can only guess how she managed to fall a victim to kidnappers in the first place. Unfortunately, all of her speed advantages become nullified by a lengthy cutscene following her release, making this TAS slightly longer than the Richter mode.
This is a 2.5 second improvement to the previous movie.

Published on 2/18/2021
Castlevania Chronicles is a PSX remake of the Japan-only X68000 game Akumajō Dracula (悪魔城ドラキュラ), which is a remake of the first Castlevania. In this game, Simon Belmont is out to defeat the evil Count Dracula.
While this movie by strizer86, done on Original Mode, appears to be slower than the previous movie, it is in fact faster by about 35 seconds if emulation and mode differences (mainly timer countdown) are not accounted for, thanks to the damage boosts that are possible on Original Mode. Please read the author's comments for more details.
An encode with commentary by the author is available right here.

Published on 2/25/2014
Not only was Castlevania: Symphony of the Night the first installment of the Castlevania series on PSX but also the first PSX game to have a published run here. Follow Dracula's son Alucard as he glitches through the castle on a quest to end his father's life.
ForgoneMoose manages to improve the previous run by 00:21.55 seconds due to better luck manipulation and movement technique.
A run that beats the game even faster through save data corruption is available here, and a 100% run covering the whole castle can be found here. If you prefer the main character to have muscular bare arms and to pray to the rain gods to defeat bosses, you may enjoy the Richter version. If you want to see a run on Replay mode that can skip many cutscenes, see this run.

Note: Due to an emulation error, the audio in the ending FMV sequence doesn't play.

Published on 3/9/2014
Not only was Castlevania: Symphony of the Night the first installment of the Castlevania series on PSX but also the first PSX game to have a published run here. Follow Dracula's son Alucard as he glitches through the castle on a quest to end his father's life.
ForgoneMoose and sockfolder, by corrupting the save data, manage to corrupt the memory and go straight to the ending, totally skipping Richter and the whole second castle.
A 100% run covering the whole castle is also available here. If you prefer the main character to have muscular bare arms and to pray to the rain gods to defeat bosses, you may enjoy the Richter version. If you want to see a run on Replay mode that can skip many cutscenes, see this run. A run with clear save without memory corruption is also available here.

Note: Due to an emulation error, the audio in the ending FMV sequence doesn't play.

Published on 4/21/2014
Castlevania: Symphony of the Night is the first installment of the Castlevania series on PSX, and was also the very first PSX game to have a published TAS.
Follow Richter (playable after you beat the game once) as he glitches and speeds through the castle on a quest to defeat Dracula. If you like fast sliding, dashing, uppercutting, and using precipitation to defeat bosses, you'll love this run.
This is an improvement of 00:01.88 over the previous run. You can read the author's comments for more information.
TASVideos also has several runs using Alucard, including a Replay run, a run that aims for fastest time on a clean save, and a run that kills every boss and obtains all relics. We also have a run from the Saturn version using Maria.

Note: Due to an emulation error, the audio in the ending FMV sequence doesn't play.

Published on 8/4/2014
Not only was Castlevania: Symphony of the Night the first installment of the Castlevania series on PSX but also the first PSX game to have a published run here. Follow Dracula's son Alucard as he glitches through the castle on a quest to end his father's life.
This run beats the game at level 1 with 0 experience, and the only official (recorded in the bestiary) kill being Dracula. A few other enemies are killed using a glitch to avoid the kill being recorded or experience being awarded.

Note: Due to an emulation error, the audio in the ending FMV sequence doesn't play.

Published on 8/10/2014
Not only was Castlevania: Symphony of the Night the first installment of the Castlevania series on PSX but also the first PSX game to have a published run here.
Not satisfied with just going on a death spree to Dracula, Alucard decides to steal every single one of his father's heirlooms, while also killing his prized collection of monsters. Luckily he has the handy ability of phasing through walls whenever he needs to.
A run that beats the game through save data corruption is available here, along with one that avoids data corruption. If you prefer the main character to have muscular bare arms and to pray to the rain gods to defeat bosses, you may enjoy the Richter version. If you want to see a run on Replay mode that can skip many cutscenes, see this run. We also have a run of the Saturn version using Maria. We even have a run where Alucard avoids killing everything except Dracula.
Due to the lengthy amount of time needed to obtain the best ending in the previous run, this run was deemed significantly more entertaining, and thus obsoletes it.

Note: Due to an emulation error, the audio in the ending FMV sequence doesn't play.

Author's commentary during the run's video can be watched on YouTube

Published on 8/20/2014
Castlevania: Symphony of the Night is the first installment of the Castlevania series on PSX. Follow Dracula's son Alucard as he glitches through the castle on a quest to end his father's life.
This run is played on a Replay save file (not newgame+ because neither experience nor items are carried over) using the Luck Mode command. Using Replay allows the player to skip most cutscenes and alters what the librarian can sell. Using Luck Mode lowers the player's base strength which, among other changes, ironically makes the run faster by enabling a route filled with kicking enemies that wouldn't be possible otherwise.
A run that beats the game through save data corruption is available here. If you prefer the main character to have muscular bare arms and to pray to the rain gods to defeat bosses, you may enjoy the Richter version. If you want to see a run that beats every boss, see this run. We also have a run of the Saturn version using Maria. We even have a run where Alucard avoids killing everything except Dracula.

Note: Due to an emulation error, the audio in the ending FMV sequence doesn't play.

Published on 11/14/2021
Castlevania: Symphony of the Night for the Sega Saturn is a port of the popular PSX game of the same name. This version features the console-exclusive character Maria, who easily blazes through the castle, proving that she's not just another damsel in distress. EZGames69 uses a combination of magic powers, kicks, glitches and luck manipulation to free the world, yet again, from Dracula's minions.
EZGames69 improves his previous movie by 62 frames if emulation differences are not accounted for, thanks to better luck manipulation on the Griffin fight and better optimisation.
For more glitching and monster killing, we also have Alucard's and Richter's movies, both done on the PlayStation version.

Published on 12/12/2011
Castlevania: Dracula X (1995), released in Japan as Akumajō Dracula XX, is actually a toned-down remake of a PC Engine title known as Rondo of Blood (1993). It stars Richter Belmont, supposedly a son of Juste Belmont from Harmony of Dissonance, on a mission to save Annette (said to be his girlfriend) and Maria Renard (a young vampire huntress said to be his girlfriend's sister), along with a number of their fellow villagers, from imprisonment by Dracula (said to be the villain) and his minions.
Unfortunately, in this SNES port Richter isn't too much of a fast walker - unlike his father and the later Belmont clan descendants - so his fastest way of moving is constant backflipping (so don't be surprised by the author's choice of traveling method).
This movie is a 00:11.48 second improvement to the previous version by pirate_sephiroth.
Emulator Replay:
Snes9x 1.43 v17 svn146

Published on 8/9/2011
Super Castlevania IV is the first game in the Castlevania series for the SNES. In it, Simon Belmont, equipped with the ability to whip in 8 different directions, sets out to vanquish Dracula yet another time.
In this run, the authors, arukAdo, Bablo, Cardboard, and scrimpeh obsolete a seven year old movie by over a minute and a half by a different subweapon choice, new tricks and better optimization. For more details, as always, please see the authors' notes.
Emulator Replay:
Snes9x 1.43 v17

Published on 7/15/2017
Castlevania: The Adventure ReBirth is a WiiWare game that was released in 2009 by Konami. It is a remake of the Game Boy game, starring Christopher Belmont, seeking to defeat Dracula.
zggzdydp, using various tricks, defeats Count Dracula in record time.

Published on 8/29/2018
Castlevania: Spectral Interlude is a Castlevania fangame for the ZX Spectrum, developed by Rewind and released in 2015. It mostly pays homage to the classic Castlevania games of the NES era, particularly Simon's Quest, but also takes on elements from later "Metroidvania"-style titles in the series.
Plot-wise, the game is set in the early 1800s, a few decades after Symphony of the Night, with the plot aiming to explain the disappearance of Richter Belmont and the Belmont clan after said game. The protagonist of the game is Richter's son, Simon Belmont (named after his ancestor of classic Castlevania fame), who with the help of sorcerer Joseph aims to remove Dracula's evil influence on the world by collecting demonic altar pieces, summoning Dracula, and whipping him to death as usual. However, some things don't go exactly as planned...
Noxxa achieves 100% completion and defeats Dracula in record time. Said 100% completion consists of the following:
  • Collect all 28 Altar Pieces
  • Defeat all 7 bosses
  • Get all 6 boss items
  • Get all 9 Health upgrades (HP maxes at 48)
  • Get all 7 Heart upgrades (hearts max at 50)
  • Get all 8 Metallic Plates
  • Apply all 8 Metallic Plate upgrades to the whip
  • Get all 6 subweapons
  • Get all other town upgrades (warp shrine, 2 map enhancements)
  • Complete the map by filling in all map tiles (visit every room)
  • Get the "true" ending (trigger Death event)
This is the first ever ZX Spectrum publication on this site.

Pokémon

Published on 6/17/2022
Pokémon Mystery Dungeon: Blue Rescue Team is a spin-off of the Pokémon series developed by Chunsoft and published by The Pokémon Company in 2005. The player character finds themself transformed into a Pokémon and transported to the Pokémon world, where disasters have been happening all over. They team up with another Pokémon to set up a rescue team and as such take rescue requests.
andy120195 makes use of various Wondermail codes to get specific items and thus complete the game in record time. Please read the author's comments for more details.

Published on 7/14/2015
Pokémon: Pearl Version is part of the 4th generation of Pokémon games, after Ruby, Sapphire, and Emerald. For the first time in the main series, it features 3D graphics and online play over the Nintendo Wi-Fi Connection. In addition, there are 107 new Pokémon to catch.
In this run, MKDasher beats the game fast using luck manipulation and a major glitch that loads the overworld map incorrectly, allowing him to venture outside the level boundaries. For more information, see the author's comments.

There is also an alternate YouTube stream featuring commentary by the author.

Note: Due to an emulation error, there are moments of flickering black pixels across the ground.

Published on 12/30/2017
Pokémon: Pearl Version is part of the 4th generation of Pokémon games, after Ruby, Sapphire, and Emerald. For the first time in the main series, it features 3D graphics and online play over the Nintendo Wi-Fi Connection. In addition, there are 107 new Pokémon to catch.
Although it is possible to warp large distances within the game by using out-of-bounds glitches, making it possible to skip directly to the end, this movie refrains from saving and resetting, which is required to perform that sort of long-distance warp. However, glitches are used for other purposes, such as bypassing obstacles.

Note: Due to an emulation error, there are moments of flickering black pixels across the ground.

Published on 2/17/2018
Pokémon: Diamond Version is part of the 4th generation of Pokémon games, after Ruby, Sapphire and Emerald. For the first time in the main series, it features 3D graphics and online play over the Nintendo Wi-Fi Connection. In addition, there are 107 new Pokémon to catch.

Note: Due to an emulation error there are moments of flickering black pixels across the ground.

Published on 12/31/2023
Pokémon Blue Kaizo is a challenging hack on the original title where areas, routes and dungeons have been redesigned and Pokémon and Trainer Battles have also become more unforgiving.
Watch as Chamale battles their way through the game avoiding glitches, repelling Pokémon and leaving it all to chance.

Published on 5/6/2016
Pokémon: Blue and Red Version are part of the first generation of the Pokémon franchise. They were developed by Game Freak and published by Nintendo in North America in 1998. They feature a 10-year old boy who ventures around the Kanto region and aim to become the Pokémon champion. During his journey, he encounters various monsters, which he can catch to use for battles, or just to fill up his Pokédex.
In this run, MrWint fills the Pokédex without resorting to any glitches and obtains the diploma in both games in less than four hours. Note that Mew isn't caught here; this is because it can only be obtained through either an event or glitches.

The official encodes feature commentary by the author as soft subtitles. In addition, the downloadable encodes feature additional audio tracks: The first (default) track features audio from both games, while the second and third tracks feature audio from Blue and Red, respectively.
There's also an alternate encode provided by the author which features a detailed overlay.

Published on 11/11/2020
Ash reveals his dark side, using save corruption and direct memory manipulation to catch 64 of the 151 Pokémon in the blink of an eye. Then he beats the game in less than a minute (in-game time) - without ever leaving his own room, bypassing Professor Oak's speech and skipping right to the high praise for his impressive stats.
This run is so glitchy that it's near impossible to follow what's going on without help; reading the author's notes is highly recommended.

Published on 5/29/2021
Pokémon: Red Version is part of the first generation of games within its famous series, known for having a very large number of beneficial glitches. In fact, the game can be completed in less than one minute of in-game time by save data corruption as shown by this run, and it can be completed in around 10 minutes using a more "conventional" glitch, as shown by this run. These runs break the game, and avoid much of the gameplay intended by the developers.

Published on 8/14/2021
Pokémon is a phenomenon that made itself very famous in a short time a few years ago. Pokémon Blue is part of the first generation of the games of that series that were made.
Up until this day, thousands of Pokémon fans have analyzed the games, finding out the exact formulae of how each battle situation in these games works out, how experience and levels and everything works, and what are the most effective ways to battle.

You can watch the complete run played back on console.

Published on 8/2/2023
Have you ever wondered what would happen if Pokémon was a rogue-like title? Pokémon Emerald Rogue developed by Pokabbie does exactly that in this rom-hack. As with a standard rogue-like title, the map layouts are randomized, and you can choose which path to take to gather additional Pokémon or taking a pitstop at the market.
In this run GobouLePoissonBoue completes the title by using a pre-made save with Landorus as their only active member of their party to take on the journey.

Published on 2/16/2021
Pokémon Pinball: Ruby & Sapphire is the sequel to the first Pokémon Pinball for Game Boy Color. It has a Ruby and Sapphire table, each based on its respective third-generation Pokémon game.
This run by eliilek opens and beats all five bonus rooms on Sapphire Field, employing multiple-hit strategies on minibosses and catching and evolving Pokémon along the way. Even the humble Magikarp plays a part in helping him reach and defeat the Legendary Pokémon, Rayquaza, in record time.

Published on 11/12/2023
Pokémon Radical Red is a enhancement ROM hack of Fire Red featuring Pokémon up to Gen 8, difficulty readjustments, new abilities and much more.
Watch as GobouLePoissonBoue runs with Minimal Grinding, and uses In-Game Codes to skip to battling the Elite 4 and abuse the ROM Hacks' mechanics.

Published on 1/30/2014
Pokémon: FireRed Version is an enhanced version of the original Pokémon: Red Version. Many glitches have been removed, and the random mechanics behind wild encounters have changed. This leads to very different strategies compared to our fastest runs on the original generation of games, and as a result, runs of this game see much more of the plot.
Watch as MKDasher crushes this game using Clefable (the first evolved form of Clefairy) and lots of luck manipulation. This run improves the previous version by over 2 minutes by fighting most battles with Clefable instead of Squirtle and using Metronome (which picks a random move to use from all moves in the game) against the Elite Four.

There is also an encode here that contains interesting data like PP left for each move, Pokémon stats, and some commentary on the run alongside the video.

Published on 7/18/2021
Pokémon: LeafGreen Version is an enhanced version of the original Pokémon: Green Version. Many glitches have been removed, and the random mechanics behind wild encounters have changed. This leads to very different strategies compared to our fastest runs on the original generation of games, and as a result, runs of this game see much more of the plot.
This run defeats the Elite Four and Champion twice; after the first time through is a post-game side quest in a new area known as the Sevii Islands, introduced in these remakes. Completing this quest unlocks the "National Pokédex" and enables trading with the Hoenn-region Generation 3 games (Ruby, Sapphire, and Emerald) and also gives the Elite Four and Champion new, higher-level Pokémon teams for the player to fight.

Published on 6/27/2011
Pokémon: Ruby, Sapphire and Emerald form the third generation of Pokémon, after Pokémon: Gold and Silver. Noticeable differences include the graphics and interface, Pokémon abilities, and running shoes that allow the player to move around much faster in the outside overworld before getting the bike.
FractalFusion and GoddessMaria complete the game in a mere 1:31:45, 3 minutes and 22 seconds faster than the previous Sapphire Version run. Instead of using Machop/Machoke, this run now uses Taillow/Swellow, which is obtained far earlier in the game, also has Guts as an ability, and has powerful moves early on and throughout. The movie also uses advanced methods of luck manipulation with the help of RNG analysis. For more details, see the submission text.

Note: To play the vbm, you need to have Real Time Clock on and use Flash 128k as Save Type. Real Time Clock is for sync, while Flash 128k is to prevent the game from giving a white screen.

Published on 12/22/2016
Pokémon: Ruby, Sapphire, and Emerald form the third generation of Pokémon, after Pokémon: Gold and Silver. Noticeable differences include the graphics and interface, Pokémon abilities, and running shoes that allow the player to move around much faster in the overworld before getting the bike.
This TAS completes the game without using any glitches. There is another TAS of this game which uses a notable glitch to skip the second half of the game.

Note: To play the .bk2 file you need to configure your timezone to GMT-5 (US Eastern Time).

Published on 8/29/2020
Pokémon: Ruby, Sapphire, and Emerald form the third generation of Pokémon, after Pokémon: Gold and Silver. Noticeable differences include the graphics and interface, Pokémon abilities, and running shoes that allow the player to move around much faster in the overworld before getting the bike.
This improvement of nearly 22 minutes over the previous TAS is the result of thorough research and testing by the author. A new strategy allows ending the game with only 5 badges by corrupting the memory, allowing her to execute arbitrary code. This was possible due to a switch to the Japanese version, which has a larger character set to use for the PC Box payload. For more information, see the author's comments.
We also have a run that completes the entire game without major glitches.

Published on 10/14/2016
Pokémon Adventure is an unlicensed Game Boy game released in 2000 by Yong Yong. This is actually a hack of another Yong Yong game called Sonic Adventure 7, which was a hack of Sonic 3D Blast 5, also released by Yong Yong.

Published on 3/4/2020
Pokémon Card GB2: GR-dan Sanjou! is the Japan-only sequel to Pokémon Trading Card Game. Team Great Rocket has stolen TCG Island's Pokémon cards and kidnapped the Club Masters, and you must travel to GR Island to put an end to their evil plans, by defeating them in Pokémon card duels.

You can watch the complete run being played back on a console.

Published on 7/7/2023
Pokémon: Yellow Version is part of the first generation of games within its famous series, whereas Pokémon: Silver and Crystal Version are part of the second generation of the Pokémon franchise. They were developed by Game Freak and published by Nintendo in North America in 1999, 2000 and 2001 respectively. In this journey, the player encounters various monsters, which they can catch to use for battles, or just to fill up their Pokédex.
In this run, gabraltar fills the Pokédex without resorting to any glitches and obtains the diploma in all three games in less than seven hours. Note that Mew and Celebi aren't caught here; this is because they can only be obtained through either an event or glitches.

The downloadable encode features additional audio tracks: The first (default) track features audio from the three titles, while the second, third and fourth tracks feature audio from Crystal, Silver and Yellow, respectively.
There's also an alternate encode provided by the author which features commentary and a detailed overlay.

Published on 9/17/2015
Pokémon Puzzle Challenge, originally released in Japan as Pokemon de Panepon (ポケモンでパネポン), is a video game for the Game Boy Color. It is based on Panel de Pon (known as Tetris Attack in the West), only with characters from the Pokémon franchise.
zvsp plays through the hardest difficulty, whilst showing the different Pokémon, in Challenge Mode/VS COM Mode in a brisk 5 minutes and 11.62 seconds.

NOTE: This run starts from a save file with all the Pokémon unlocked. We do not normally accept runs that start from dirty SRAM; refer to the Movie Rules for more details.

Published on 4/30/2020
Pokémon Puzzle Challenge, originally released in Japan as Pokemon de Panepon (ポケモンでパネポン), is a video game for the Game Boy Color. It is based on Panel de Pon (known as Tetris Attack in the West), only with characters from the Pokémon franchise.
Emulator Replay:
BizHawk 2.3.1

Published on 4/22/2023
Pokémon Puzzle Challenge, originally released in Japan as Pokemon de Panepon (ポケモンでパネポン), is a video game for the Game Boy Color. It is based on Panel de Pon (known as Tetris Attack in the West), only with characters from the Pokémon franchise.
Video Downloads:
Compatibility MP4
Emulator Replay:
BizHawk 2.8

Published on 8/10/2019
MrWint's Pokémon Crystal glitchless TAS completes the Johto League including 8 badges and the Elite Four, then obtains the 8 Kanto badges before defeating Blue and Red for the final credits roll. This is done without any use of the typical memory corrupting glitches seen in Pokémon Gen 1 and 2 TASes.

The TAS instead uses luck manipulation to avoid encounters and spinning trainers, breeze through battles, and obtain Raikou as early as possible with optimal stats. Despite the run's length and complexity, console verification of the TAS was possible due to MrWint's own work emulating Crystal's Real Time Clock.

Published on 6/5/2021
Pokémon: Gold, Silver and Crystal from the second generation of Pokémon, after Red Version and Blue Version. New features include full color, a new region called Johto, and 100 all new Pokémon.
In this run, CasualPokePlayer improves on the previous movie by exploiting a point in Gold. For more information, see the author's comments.
Watch this run being played back on a real console.

Published on 8/3/2021
Pokémon Gold and Silver form the second generation of Pokémon, after Pokémon Red and Blue. The main differences between the generations is that the game is now in full color, and that there are 251 Pokémon instead of 151.
CasualPokePlayer employs a staggering amount of luck manipulation and extremely careful routing (accomplished using the RouteTwo program) in order to improve upon the previous movie by 00:35.50 seconds. Only a few Pokémon are collected in this run, but all gym badges are acquired before defeating the protagonist of the previous generation of Pokémon games.

You can watch the complete run played back on console.

Published on 3/19/2018
This version of Pokémon: Platinum Edition is a pirate game made by Sintax in 2005. It has nothing to do with Nintendo's official Platinum Version released in 2009 on the Nintendo DS.
Watch as dekutony abuses glitches in the game to increase the FPS and fall through walls, improving the previous publication by 00:09.49 seconds.

Published on 4/1/2017
The current Pokémon: Yellow Version speed record uses heavy glitches that allow the player to catalog every Pokémon in slightly over a minute. Is there any way to get more ridiculous than that? Yes! In this run, using nothing but the Game Boy buttons and tool-assisted precision, the game is made to run an arbitrary program which greatly expands the game and shows off cool stuff from elsewhere too. For details on how this was achieved, see the author's comments.
This movie improves upon the predecessor by using a payload which builds upon the environment in the game highlighting new areas, new Pokémon, and shows off a lot more that can be done with arbitrary code execution than displaying the digits of Pi and some minor animation. For more runs that involve arbitrary code execution, see our published list of movies which execute arbitrary code as well as discussion in our forum.
This video includes segments from some terrific games, including Pokémon Yellow, Gold, and Crystal, as well as from Super Mario Bros. Deluxe, Tetris, and The Legend of Zelda: Link's Awakening DX. Please check those games out.
This video includes music samples from The Orange Box soundtrack. If you've enjoyed what you've heard, you can purchase The Orange Box soundtrack from Amazon or Apple Music.
This video includes a clip from SpongeBob SquarePants (season two), which can be purchased in its entirety from Amazon or iTunes.


Published on 1/21/2021
Pokémon: Yellow Version is part of the first generation of games within its famous series, known for having a very large number of beneficial glitches. In fact, the games can be completed in less than one minute of in-game time by save data corruption as shown by this run, and completed in around 10 minutes using a more "conventional" glitch, as shown by this run. These runs break the game, and avoid much of the gameplay intended by the developers.
In contrast, this run by TiKevin83 refrains from using any memory corrupting glitches and beats the game in a little over an hour and half. The Pokédoll trick is used to skip a dungeon in the game, but that is considered a minor developer oversight and does not corrupt the memory.

The author provided video commentary for this movie being played back on console that can be viewed here.

Published on 5/21/2020

Published on 6/26/2020
Pokémon Trading Card Game is the video game incarnation of the popular Pokémon Trading Card Game (Pokémon TCG). It features digital versions of the first three sets of real-life trading cards, along with exclusive cards that are not available outside of the game. Normal gameplay involves finding and battling other trainers and Masters, eventually becoming the Champion and earning the Legendary Cards.
However, the author instead decided to glitch out the first battle and confuse the game into reading deck contents as code. This allows the author to reach the game's credits in just under 3 minutes. For more information, see the authors' comments.
We also have a similarly short run of the sequel, Pokémon TCG2.

You can watch the complete run being played back on a console.

Published on 12/1/2016
Pocket Monster is a relatively infamous bootleg game, based on the Pokémon franchise. Despite its infamy, it's a relatively generic platformer.
This run by zoboner beats the game in less then eight minutes.

Published on 9/27/2015
Pocket Monster II is an unlicensed game made by DVS Electronic Co. for the Sega Genesis. It stars Pikachu as he fights other Pocket Monsters, or Pokémon, across four stages using Poké Balls and melee attacks. While some of the graphics are taken from other games, the music tracks are original and adapted from the Pokémon TV show's songs.
The author, dekutony, abuses several minor glitches throughout the run to beat the game in under four minutes.

Published on 6/22/2016
Pokémon Stadium is a strategy video game developed and published by Nintendo in 1999. Despite being the first Pokémon Stadium title released in the west, the game is a sequel to the original Pokémon Stadium title released in Japan in 1998. Gameplay is built around a 3D turn-based battling system using the 151 creatures from the Game Boy games Pokémon Red, Blue and Yellow.
In this run, aleckermit and Beccachu blaze their path through Gym Leader Castle, defeating all challengers and gym bosses as fast as possible.

Downloadable encodes are also available in 640x480 resolution:
Game:
Pokémon Stadium

Genres:
Strategy
Emulator Replay:
BizHawk 1.11.4

Published on 4/12/2020
Pocket Monsters: White Jade Version is a bootleg game which backports Pokémon Gold/Silver onto the NES.

The encodes of this run include the author's commentary as soft subtitles.



HomePages/alden/PopularGames last edited by adelikat on 1/8/2022 3:31 AM
Page History Latest diff List referrers View Source