A list of movies featuring games that have sold over 4 million units according to http://en.wikipedia.org/wiki/List_of_best-selling_video_games, in descending order except where grouped for convenience. Some related games not officially on the list show up for the same reason. On the other hand, some of the best selling games don't have published TAS's yet...
Super Mario Bros. (40.23 million) and Super Mario Bros. 3 (18 million) and Super Mario Bros. 2 (10 million)
Published on 10/23/2009
This game is Super Mario Bros., the original, but on the Famicom Disk System. It is much similar to the ROM version of the game, except for one minor difference that is demonstrated here.
The -1 stage is completely different. In the NES and Unisystem versions, the -1 stage repeats infinitely and cannot be completed, but in FDS, it can be completed, and then come -2 and -3.
The -3 stage in FDS is a castle level, and completing it ends the game, even though it says "princess is in another castle". The princess is not seen in the ending, but she is sighted twice in the -1 stage, as shown in this movie.
This movie is 84 frames faster than the previous one due to the use of a "cheap trick".
Watch this run being played back on a real console.
Video Downloads:
High Quality MKV
Emulator Replay:
FCEUX 2.2.3

Published on 1/6/2011
Here at TASVideos we make perfect movies... and then we beat them again — this time by 1 frame, which, considering the fiercely competitive history of this run, is actually significant.
And if watching this TAS on an emulator isn't satisfying enough, why not see it played back on a real console!
Note: Using RTA timing, this run clocks in at 04:54.03.

Published on 8/25/2014
Bowser has kidnapped the princess (again) and Mario must save the day. But this time through, he takes a stroll. Nothing bothers Mario as he walks through all the stages, sometimes backwards, on his way to save the princess.
This movie demonstrates that it's possible to complete every single stage without pressing the B button. Having been bothered by the lack of running and shooting in this game, the ending outright asks the player to press B.
This movie also improves the previous one by 00:10.82 seconds through new strategies and better optimization.

The authors have provided a comparison encode, which is available for download at Archive.org, and as a YouTube stream.
This run can be played back on a real NES console, watch that here!

Published on 10/8/2015
Once again, Bowser has kidnapped Peach, but this time Mario isn't trying to rescue her quite as urgently. Fed up with getting no reward for his endeavors beyond cake, Mario takes a leaf out of Wario's book and decides that while rescuing Peach, he might as well make as much money as he can.
In this movie, the aim is to complete the game while collecting as many coins as possible without dying, doing so as fast as possible. In fact, Mario collects 1431 coins in total, which is rather surprising as there are only 1225 distinct coins in the game!
If you enjoyed this TAS, be sure to check out this movie, in which Mario completes the game without pressing the B button.
Watch this run get played back on a real NES!

Published on 6/16/2018
This movie is a full warpless run-through by HappyLee and Mars608.
It is a 00:00.70 second improvement over the previous movie by MrWint by the time Mario touches the final goal on Stage 8-4. Most of the improvement comes from faster Stage 5-1 involving a Bullet Bill and faster Stage 6-2 involving a vine. For detailed information, you can read the authors' comments.
This movie has been replayed on an NES console. Watch the video of it here.

Published on 10/25/2020
Bowser has kidnapped Peach again, but this time, Mario's hoarding tendencies are kicking in. He's grabbing all of the items in the kingdom, even when he doesn't really need them.
In this movie, the aim is to complete the game while collecting every possible item without dying, doing so as fast as possible.
DaSmileKat manages to improve on the previous movie by 00:01.38 seconds through careful optimization of almost every level.

Watch this run being played back on a real console here, or here.

Published on 5/3/2021
Bowser has kidnapped Princess Peach once again, but this time, Mario is tired of jumping around the kingdom to save her. So he instead takes a route that's a bit easier on his legs.
In this movie, the aim is to complete the game with the fewest A button presses possible. This movie uses more creative tricks and exploits than what you'd see in other movies for this game. A more in-depth explanation can be found in the authors' comments.
The total amount of A button presses done in this movie is 62, you can turn on Closed Captions in the youtube video to view a button counter.

You can watch Kosmic give an in-depth look of the run here as well as watching the premiere of the TAS here.
If you prefer console verification with no commentary, click here to watch that.

Pokémon Red, Blue, and Green (20.08 million approximately) and Pokémon Yellow: Special Pikachu Edition (8.26 million approximately)
Published on 5/7/2022
The Legend of Zelda: Ocarina of Time 3D is an enhanced remake of The Legend of Zelda: Ocarina of Time, developed by Grezzo and Nintendo EAD and released in 2011 for the Nintendo 3DS. Compared to the original, it notably features updated models and textures and updated control schemes to make use of the 3DS's capabilities. The story remains identical to that of the original.
benstephens56, however, ignores much of it by performing a glitch to warp to the credits in record time. Please read the author's extensive comments for more details.
This is the first ever 3DS movie published on this site, made possible with Citra.

An encode featuring commentary by the author is available right here.

Published on 5/6/2016
Pokémon: Blue and Red Version are part of the first generation of the Pokémon franchise. They were developed by Game Freak and published by Nintendo in North America in 1998. They feature a 10-year old boy who ventures around the Kanto region and aim to become the Pokémon champion. During his journey, he encounters various monsters, which he can catch to use for battles, or just to fill up his Pokédex.
In this run, MrWint fills the Pokédex without resorting to any glitches and obtains the diploma in both games in less than four hours. Note that Mew isn't caught here; this is because it can only be obtained through either an event or glitches.

The official encodes feature commentary by the author as soft subtitles. In addition, the downloadable encodes feature additional audio tracks: The first (default) track features audio from both games, while the second and third tracks feature audio from Blue and Red, respectively.
There's also an alternate encode provided by the author which features a detailed overlay.

Published on 11/11/2020
Ash reveals his dark side, using save corruption and direct memory manipulation to catch 64 of the 151 Pokémon in the blink of an eye. Then he beats the game in less than a minute (in-game time) - without ever leaving his own room, bypassing Professor Oak's speech and skipping right to the high praise for his impressive stats.
This run is so glitchy that it's near impossible to follow what's going on without help; reading the author's notes is highly recommended.

Published on 5/29/2021
Pokémon: Red Version is part of the first generation of games within its famous series, known for having a very large number of beneficial glitches. In fact, the game can be completed in less than one minute of in-game time by save data corruption as shown by this run, and it can be completed in around 10 minutes using a more "conventional" glitch, as shown by this run. These runs break the game, and avoid much of the gameplay intended by the developers.

Published on 8/14/2021
Pokémon is a phenomenon that made itself very famous in a short time a few years ago. Pokémon Blue is part of the first generation of the games of that series that were made.
Up until this day, thousands of Pokémon fans have analyzed the games, finding out the exact formulae of how each battle situation in these games works out, how experience and levels and everything works, and what are the most effective ways to battle.

You can watch the complete run played back on console.

Published on 4/1/2017
The current Pokémon: Yellow Version speed record uses heavy glitches that allow the player to catalog every Pokémon in slightly over a minute. Is there any way to get more ridiculous than that? Yes! In this run, using nothing but the Game Boy buttons and tool-assisted precision, the game is made to run an arbitrary program which greatly expands the game and shows off cool stuff from elsewhere too. For details on how this was achieved, see the author's comments.
This movie improves upon the predecessor by using a payload which builds upon the environment in the game highlighting new areas, new Pokémon, and shows off a lot more that can be done with arbitrary code execution than displaying the digits of Pi and some minor animation. For more runs that involve arbitrary code execution, see our published list of movies which execute arbitrary code as well as discussion in our forum.
This video includes segments from some terrific games, including Pokémon Yellow, Gold, and Crystal, as well as from Super Mario Bros. Deluxe, Tetris, and The Legend of Zelda: Link's Awakening DX. Please check those games out.
This video includes music samples from The Orange Box soundtrack. If you've enjoyed what you've heard, you can purchase The Orange Box soundtrack from Amazon or Apple Music.
This video includes a clip from SpongeBob SquarePants (season two), which can be purchased in its entirety from Amazon or iTunes.


Published on 1/21/2021
Pokémon: Yellow Version is part of the first generation of games within its famous series, known for having a very large number of beneficial glitches. In fact, the games can be completed in less than one minute of in-game time by save data corruption as shown by this run, and completed in around 10 minutes using a more "conventional" glitch, as shown by this run. These runs break the game, and avoid much of the gameplay intended by the developers.
In contrast, this run by TiKevin83 refrains from using any memory corrupting glitches and beats the game in a little over an hour and half. The Pokédoll trick is used to skip a dungeon in the game, but that is considered a minor developer oversight and does not corrupt the memory.

The author provided video commentary for this movie being played back on console that can be viewed here.

Super Mario World (20 million) and Super Mario World 2: Yoshi's Island (4 million)
Published on 8/25/2011
Mario's doctor heard about the "Magic Mushrooms" which make Mario grow to twice his normal size and let him break bricks. Fearing for Mario's health, he orders Mario to avoid those nasty powerups.
This run aims to complete as many exits as possible without collecting any permanent powerups, including Mushrooms, Fire flowers, Feathers, Switch Palace blocks. Unable to fly, Mario is forced to confront most obstacles and overcome them in unique ways. Riding Yoshi is also banned. 86 out of the total 96 exits are completed.
In this run, the author, PangaeaPanga, saves 01:32.43 over the previous movie by using better paths, new tricks, and lag reduction. For a level by level analysis of the improvements, please see the author's notes.

Published on 2/7/2013
Acknowledged as one of the best Mario games of all time, Super Mario World is a must see for fans of classic games. This run completes the game fully (all 96 exits) and makes use of almost every known glitch to make it as fast and exciting as possible.
This TAS by bahamete, Kaizoman666 & Masterjun is an improvement of 06:43.97 minutes over the previous movie. The improvement comes from new glitches and better optimization.

This movie has a full Atlas Map encode, which shows the standard encode overlaid on a zoomed out map.

Published on 1/12/2014
Masterjun builds upon his previous work at destroying Super Mario World by programming some simple games inside it, using only controller input!
A technical explanation is available on the submission page.
This movie famously premiered via playback on a real Super Nintendo, at Awesome Games Done Quick 2014, as part of the first TASVideos presentation at a Games Done Quick event, which are hosted by SpeedDemosArchive.

This video has articles featured in reputable news sources:

Published on 7/4/2019
This is the 5th published movie in a category of impressively fast Super Mario World TASes. It beats the game by jumping to the credits from one of the two levels available from the start, Yoshi's Island 2. This happens because a glitch involving eating a Charging Chuck allows manipulating the code being executed by the game using only controller input.
This run is 00:00.13 seconds faster than the previous movie thanks to better movement and a more efficient payload. Reading the submission comments for more information is highly recommended.
For more movies like this, see this list of TASes that execute arbitrary code.

You can watch this movie played on a real hardware here.

Published on 3/26/2020
This is the 13th published movie of Super Mario World that beats the game by clearing 11 of the 96 exits, the shortest route intended by the game developers. It improves upon the previous run by 00:02.75 seconds. Mario still dies in the process. Improvements include:
  • Better block duplication in Yoshi's Island 3
  • Better P-switch use in Yoshi's Island 4
  • Lag reduction in many levels
We recommend reading the author's comments for more details.

Watch this run being played back on a real console.

Published on 5/24/2022
WARNING: This video includes flashing lights that may trigger epilepsy. The heaviest spots are at the 43:24, 53:02, 57:49, 1:16:19, 1:37:36, and 2:09:15 marks of this TAS.

Super Mario World is one of the most popular SNES games of all time. Its relevance in today's gaming culture cannot be understated. From its colorful graphics, to its smooth and satisfying controls, to its memorable soundtrack, and to its many MANY glitches.
Over the years, Super Mario World has had a wide range of exploits in order to do some crazy stuff. However, many of the glitches don't save any time in a speedrun. This TAS by IgorOliveira666 aims to showcase as many glitches and exploits in this game as possible, without worrying about speed. Some glitches are so intense that they crash the game, necessitating a restart of the console.

Published on 10/13/2011
Super Mario World 2: Yoshi's Island is a vibrant, colorful and fun game that stars the popular Yoshi. From a technical standpoint, the game is very exceptional on the SNES due to its use of the SuperFX chip, which allows for many cool special effects that are otherwise impossible on the SNES.
This movie by Carl_Sagan (no, not that Carl Sagan) is fast-paced, action-packed, and full of entertaining tricks and maneuvers. In other words, the very essence we tool-assisted speedrun makers enjoy. It also improves the previous run of this game by over 5 minutes. For more details, we recommend reading the author's comments; there's a lot more to this movie than meets the eye.
This run forgoes using the null egg glitch to finish the game within minutes and instead plays through the regular levels. To see the null egg glitch in action, check out the any% run by Masterjun. For more Yoshi's Island action, check out our 100% run.

Published on 2/19/2013
Super Mario World 2: Yoshi's Island is a vibrant, colorful and fun game that stars the popular Yoshi. From a technical standpoint, the game is very exceptional on the SNES due to its use of the SuperFX² coprocessor. The chip allows for many cool special effects that are otherwise impossible on the SNES.
This is a 100% completion of the game. It plays through all the levels and collects every item that contributes to end-of-level score: 5 flowers, 20 red coins, and 30 stars. By getting 100% completion in each stage, six extra stages are also unlocked. These are played at the end of the run, again with 100% scores.
The authors of the run have spent over three years working on this run, showing off plenty of egg juggling, precise shots, and other incredible antics. This run does not use certain glitches present in the other runs of the game (an any% run and a warp glitch run), but there should still be plenty to surprise you. Reading the authors' lengthy comments is recommended.

Note: The many graphical issues are a result of inaccurate emulation.

Published on 12/24/2014
This is a quick completion of Super Mario World 2: Yoshi's Island.
Here, the author, Masterjun, abuses a glitch that causes Yoshi's tongue to extend infinitely. This confuses the game and causes it to jump to the SNES CPU registers and start executing arbitrary code, which triggers the credits.
Exploiting this glitch instead of a glitch that results in corruption of the egg list saved 01:19.27 over the previous movie.

Super Mario Land (14 million)
Published on 8/22/2010
Tatanga is back after being beaten in the regular-mode run of this game, and he kidnapped Princess Daisy again. Daisy is not a pilot, so she is unable to escape from her prison in the sky, despite there being a freely accessible aircraft in the vicinity.
Mario must travel through the four Kingdoms of Birabuto, Muda, Easton, and Chai once again to rescue Daisy. Although this time around, they're packed with much more enemies than before.
This run has much more action than the regular mode of Super Mario Land, due to the increased amount of enemies, yet it is only slightly slower. If you liked TASs of Super Mario Land before now, wait until you see this.

Note: This movie begins from a save state from the end of regular mode in order to access hard mode. There is no other way to access it outside of a hack. We normally do not accept movies which begin from a save state.
Note: This movie requires conversion in order to be played in sync on VBA rerecording v23.

Published on 8/19/2012
Aside from Tetris, Super Mario Land is probably the most well-known cartridge for the original Game Boy. It features a marked departure from traditional Mario enemies and themes, including Sphinxes, seahorses, fists emerging from pipes, Egyptian-themed levels, Chinese-themed levels and UFO-themed levels.
This publication improves on the previous one by 00:04.33 seconds from a new trick that allows Mario to warp around the screen on auto-scrolling levels as well as a new strategy used to end the mandatory bonus game after each world quicker.
If you enjoyed this movie, be sure to see hard mode.

A resync of the TAS has been console verified
Video Downloads:
High Quality MKV
Emulator Replay:
VBA-rr v24

Super Mario 64 (11 million)
Published on 6/22/2012

Published on 12/13/2012
In a shocking twist of events, Bowser kidnaps Peach inside her own castle. Mario shows up and rains on Bowser's parade by collecting all 120 stars and winning in record time.
Numerous bugs are exploited in order to speed up Mario's progress and the physics engine is abused to its fullest.
This is an improvement of 18:08.33 over the previous movie by Rikku.
If you prefer to see the game beaten in the fastest time, then watch the "1 key" run.
If you're looking for a TAS on the Nintendo DS remake, you can watch it here.
Note: There are encodes of higher resolution in the discussion thread.

Published on 7/21/2021
At first there were 70 stars, because Bowser demanded it. Then there were 16 stars, because MIPS the Rabbit demanded it. Then there was 1 star, because Bowser's Sub demanded it. Then there were no stars, but 2 keys, because the door leading to the castle basement demanded it. Now there is 1 key because the viewers are impatient and demanded the game be quicker.
As with many other runs on this site, the goal of pure speed has resulted in the complete breaking of the game. Very little of the game's normal play remains. If you'd like to see more of what Super Mario 64 has to offer, see the "70 Stars, no BLJ" run or the "120 Stars" run.
This appears to be an improvement by 00:02.32 seconds, however if we account for emulation differences between Mupen and BizHawk, the improvement is closer to 00:04.90 seconds. Please read the submission notes for more information on the improvements.
Super Mario 64 has a history of publications on this site. If you wish to see how it unfolded since the beginning, see the page SM64TASHistory.
If you're looking for a TAS on the Nintendo DS remake, you can watch it here.

Since this movie was made using Mupen, with the m64 file converted to the bk2 format, you can download the original m64 file under the publication page. Timing for the m64 file is around 04:16.4.
You can watch this movie played back on a real console.
Game:
Super Mario 64

Genres:
Platformer
Emulator Replay:
mupen64 1.0.8/BizHawk 2.6.2
Additional Downloads:
(Mupen movie file)

GoldenEye 007 (8 million)
Published on 3/8/2011
The name's Bond... James Bond...
007 is ready for his incredibly popular first person shooter for the Nintendo 64. Rather than taking the usual stealthy strategy, secret agent 007 treats this first person shooter like any other and runs around shooting things with a complete disregard for human life, including his own.
While this run seems to be slower than the previous run, it actually plays all the regular levels faster and also plays two additional bonus levels!
Note: There are encodes of higher resolutions in the discussion thread.

Donkey Kong Country (8 million) and Donkey Kong Country 2: Diddy Kong's Quest (4.37 million approximately)
Published on 6/6/2017
This run of Donkey Kong Country aims for 101% completion.
The author of this run discovered several new time-saving techniques. Some of them are small enough to go unnoticed, and others are jawdroppingly huge. The total improvement over the previous run is a tremendous 6 minutes 6.93 seconds this time around.
The in-game time of this run is about 33 minutes 10 seconds. For a detailed analysis of new techniques as well as comments about individual levels, read the author's comments.
If you desire more rolling primates, we recommend watching the any% movie.

The author, Tompa, also provided audio commentary of his TAS along with Pichi, which is available right here.

Published on 5/8/2019
Donkey Kong and Diddy Kong are on a quest to retrieve the former's banana horde from the Kremlings. But with less hurry than usual.
In this run, Tompa completes the game while avoiding the Y button that allows characters to run and to roll. Game mechanics such as grabbing a rope and getting shot out of a barrel are used to boost character speeds. See the author's comments for details.

Note: 5 presses of the Y button are required in one boss fight in order to pick up and throw barrels.

Published on 3/3/2020
Donkey Kong and Diddy Kong are on a quest to retrieve the former's banana horde from the Kremlings. They are doing it as quickly as possible, without bothering to enter all the bonus rooms.
This run is 00:25.39 seconds faster than the previous submission, mostly due to new routes using glitches in the levels Jungle Hijinx and Platform Perils. To understand what is going on in more detail, we suggest reading the submission notes.
If you desire more rolling primates, we recommend watching the 101% completion movie. We also have a walkathon that completes the game at a more leisurely pace.

Published on 5/24/2021
Donkey Kong and Diddy Kong are on a quest to retrieve the former's banana horde from the Kremlings. They are doing it as quickly as possible, without bothering to enter all the bonus rooms.
Except this time, they've found a way to get the banana horde back without leaving the comfort of their own home. By using an ACE setup to inject code that triggers the ending cut-scene with Cranky Kong, they get the horde back in just over a minute. Please read the author's comments for more details.

Super Mario Kart (8 million)
Published on 6/17/2008
Super Mario Kart is the first in a popular series of games starring the Mario cast racing go-karts. This run aims to get record times in all tracks at 150cc difficulty. This is achieved mostly by jumping straight into walls, bottomless pits, and lava, among many other things. Mushrooms are also used frequently due to their mysteriously friction-free propulsion powers. A high amount of wall-bouncing is required.
This run is over a minute and a half faster than the previous published run, due to new exploits of the definition of a lap.

The Legend of Zelda: Ocarina of Time (7.6 million) and The Legend of Zelda (6.51 million) and The Legend of Zelda: Link's Awakening (6.05 million approximately) and Zelda II: The Adventure of Link (4.38 million) and The Legend of Zelda: A Link to the Past (4.61 million)
Published on 1/26/2014
Although the length of this movie is 20:09.98 when timed with our standard method, applying the timing method used by most Zelda speedrunners (until last hit on Ganon) would result in a final time of 16:57.69. It's important to note this so that there's no confusion about which runs are faster than the others.
In this TAS of The Legend of Zelda: Ocarina of Time, the author aims to beat the game as quickly as possible. He achieves this by exploiting a large sequence break which involves "tricking" the game into warping Link directly from the Deku Tree (the first dungeon) to Ganon's Castle. Child Link then goes on conquering the whole castle without a single thought about becoming an adult beforehand.
Despite how quickly this game can be beaten these days, this run is almost two minutes faster than its predecessor thanks to new tricks at the Deku Tree and tower collapse sequence as well as many small improvements throughout the run.
This TAS was done using the Japanese version of the game. The reason for this is that the text is significantly faster than in the English version, which means that far less time is spent waiting for text boxes and cut scenes to end before getting back to the action.
The author's notes explain in great detail many of the things done in this TAS, which may be confusing to those who aren't familiar with Ocarina of Time speedrunning. Reading them is strongly advised.
Note: There are encodes of higher resolutions in the discussion thread.

Published on 10/25/2017
In this TAS of The Legend of Zelda: Ocarina of Time, the author aims to beat the game as quickly as possible, while completing all dungeons, and with the added challenge of doing so without opening any doors. He achieves this by exploiting multiple glitches not seen in any other category of the game in order to complete this challenge.
The submission notes go over in great details all the stipulations of the goal, the tricks, and glitches.
This TAS was done using the Japanese v1.0 version of the game. The reasons for this are glitches that are exclusive to v1.0, as well as text that is significantly faster than in the English version, which means that far less time is spent waiting for text boxes and cut scenes to end before getting back to the action.


Published on 3/23/2023
The Legend of Zelda: Ocarina of Time is perhaps the most well-known game in the Zelda franchise. It was the first game in the franchise to be in 3D, and it revolutionized the idea of 3D adventure games.
The plot follows a young boy named Link, who is set on a quest to stop the evil Ganondorf from obtaining the Triforce to achieve godlike power. This eventually leads Link into traveling 7 years into the future where Ganondorf has already taken over the kingdom. With the help of his fairy companion Navi, Link must do what he can to bring down Ganondorf from power.
This run by Swordless Link aims to complete the game as fast as possible without performing any glitches. However, this run does make use of many exploits. For a more detailed explanation of what is considered a glitch vs. an exploit, you can check out the SRC page that explains what is allowed and what is disallowed in this category.

Published on 7/20/2023
The Legend of Zelda: Ocarina of Time is perhaps the most well-known game in the Zelda franchise. It was the first game in the franchise to be in 3D, and it revolutionized the idea of 3D adventure games.
The plot follows a young boy named Link, who is set on a quest to stop the evil Ganondorf from obtaining the Triforce to achieve godlike power. This eventually leads Link into traveling 7 years into the future where Ganondorf has already taken over the kingdom. With the help of his fairy companion Navi, Link must do what he can to bring down Ganondorf from power.
This run by Swordless Link aims to complete all of the game's main quests while not performing any glitches. You can find more information on what is considered main quests by reading the author's notes. You can also read up on what is and isn't allowed in glitchless runs on the speedrun.com page.
Note: Using RTA timing, this run clocks in at 3:20:30.03.

Published on 10/28/2023
In this TAS of The Legend of Zelda: Ocarina of Time, the author aims to beat the game as quickly as possible while completing all dungeons, temples, and Ganon Trials. This goal is commonly referred to as "all temples", "all dungeons", or "MST (Medallions/Stones/Trials)".
This run has 14:26.90 minutes of improvements in gameplay over the previous TAS of its kind. We reccomend checking out the author's submission notes for more information on the improvements.
The author's notes explain in great detail many of the things done in this TAS which may be confusing to those who aren't familiar with Ocarina of Time speedrunning. Reading them is strongly advised.
You can also watch a live commentary video from the author and from ZFG here.
This TAS is played on the Japanese version of the game. The reason for this is that the text is significantly faster than in the English version, which means that far less time (roughly 8 minutes for this TAS) is spent waiting for text boxes and cut scenes to end before getting back to the action.

Street Fighter II (6.3 million)
Sonic the Hedgehog 2 (6 million) and Sonic the Hedgehog (4 million)
Published on 12/19/2011
Fast bouncing around. This is a run of Sonic the Hedgehog which avoids zipping (gaining a large speed boost from being inside terrain), unlike the other run of this game. Therefore, most levels cannot be skipped, and instead have to be traversed using a more normal route, although the author still finds a couple of alternative methods to take shortcuts (it is hard to define hard rules to ban all glitches). In this run, the game is completed without collecting the Chaos Emeralds.
There are also runs where Knuckles and Tails they take advantage of their own abilities to finish the game in record time.
This movie has a full Atlas Map encode, which shows a camhack encode overlaid on a zoomed out map.

Published on 12/10/2017
Sonic bounces around surprisingly fast. The lack of Spin Dash makes the strategy a bit different from that of Sonic the Hedgehog 2 and Sonic 3 & Knuckles runs, since preserving your momentum becomes a lot more important. However, this doesn't prevent the author from achieving crazy velocities even with such a significant limitation. In this run, the game is completed without collecting any emeralds.
This is the ninth publication of this branch, improving on the previous effort by 00:07.89 (of in-game time), due to even tighter optimization and some new shortcuts.
There are also runs where Knuckles and Tails they take advantage of their own abilities to finish the game in record time.
To see a movie of this game that doesn't take advantage of zips, watch the "no zips" run by Aglar.

The second encode link leads to a camhacked version. But don't expect the videos where Sonic is visible offscreen to make any more sense than the original ones!
This movie also has a full Atlas Map encode, which shows the camhack encode overlaid on a zoomed out map.

Published on 2/27/2023
Sonic bounces around surprisingly fast. The lack of Spin Dash makes the strategy a bit different from that of Sonic the Hedgehog 2 and Sonic 3 & Knuckles runs, since preserving your momentum becomes a lot more important. However, this doesn't prevent the authors from achieving crazy velocities even with such a significant limitation. In this run, the game is completed while collecting all 6 Chaos Emeralds.
There are also runs where Knuckles and Tails take advantage of their own abilities to finish the game in record time.

The second encode link leads to a camhacked version. But don't expect the videos where Sonic is visible offscreen to make any more sense than the original ones!

Super Smash Bros. (4.9 million approximately)
Published on 5/13/2015
Super Smash Bros. began a series of games that mixes characters from several Nintendo-made games into a unique fighting game. It relies not on wearing down the opponent's "life" but increasing damage until he or she can be literally knocked off the stage. Wildly popular, this game has inspired many lazy days of casual multiplayer gaming but also intense competitive tournaments that happen to this day.
This is the first speed-oriented TAS of this game to be published here. DennisBalow shows off super fast gameplay with Kirby on the hardest difficulty. The Japanese version was used for even faster attacking and movement speed.
We also have a Fox run that aims for entertainment instead of speed.

Published on 8/12/2017
Super Smash Bros. began a series of games that mixes characters from several Nintendo-made games into a unique fighting game. It relies not on wearing down the opponent's "life" but increasing damage until he or she can be literally knocked off the stage. Wildly popular, this game has inspired many lazy days of casual multiplayer gaming but also intense competitive tournaments that happen to this day.
In this run, Isotarge & Mittenz team up and tackle the two timed bonus games with all unlockable characters.
Due to regional differences between releases of this game, the authors ran through both the Japanese and North American games. Ultimately, the Japanese version was deemed faster and published, but the North American run is available too. See the submission thread for more details, and for higher resolution encodes.

Published on 5/11/2021
Super Smash Bros. for the Nintendo 64 (usually referred to as Smash 64) is the first installment in the Super Smash Bros. series, developed by HAL Laboratory, directed by Masahiro Sakurai, published by Nintendo and released in 1999. The game became a commercial success, spawning various sequels on future Nintendo consoles, with many of the games in the franchise still having thriving competitive scenes to this day.
This movie is focused on entertainment, beating 1P Mode on Very Hard difficulty as Fox McCloud while defeating opponents in the most technical and stylish ways possible. This movie obsoletes the predecessor movie as it is seen as being more entertaining.
Another movie, which aims for fastest completion time instead, can be watched here. There is also a movie that aims to complete all the "Board the Platforms" and "Break the Targets" bonus stages with all characters that can be watched here.

Diddy Kong Racing (4.434 million approximately)
Published on 8/18/2007
Annoyed with the success of the Mario Kart series, a bunch of Rare characters got together and held a racing competition of their own. Along with the availability of several types of vehicles, this game has something of a storyline to it and full completion requires reloading a saved game after the credits run for the first time. More races occur after the initial credit roll, so don't stop watching once the ending plays.
Note: There are encodes of higher resolution in the discussion thread.
Game:
Diddy Kong Racing

Genres:
Racing
Emulator Replay:
mupen64-rr 8

Teenage Mutant Ninja Turtles (4 million)
Published on 10/31/2021
In this game you get to control all four turtles and draw use of their different abilities ― or, at least that was the intent, but Donatello has both better reach and damage than the others, so he is used more or less constantly. The game features a well-written in-game dialogue, such as “Here.” and “Oh!”
dreamyao improves the previous movie by 00:08.74 seconds, thanks to improved lag reduction and overall better optimization.

Aladdin (4 million) [1]
Published on 6/18/2008
The SNES version of Aladdin (1993) follows the plot of this Disney movie much more closely than its Genesis counterpart.
The core trick of this TAS is to abuse the parachute extensively to move faster than normal walking or jumping.
Thanks to numerous small improvements, the time has been lowered by 15.5 seconds compared to the author's previous attempt. We recommend reading his comments for more detail.
Emulator Replay:
Snes9x 1.43+ v9

Published on 1/2/2009
The SNES version of Aladdin (1993) follows the plot of this Disney movie much more closely than its Genesis counterpart.
Unlike in the other movie of this game, Jasmine wasn't happy with just being rescued by Aladdin; she made him spend a little time picking up some jewelry for her on the way. This movie aims to complete the game with all the red gems collected, which takes a little more time, but adds quite a bit to the entertainment value of the run. The core trick of this TAS is to abuse the parachute extensively to move faster than normal walking or jumping.

Published on 4/22/2017
The SNES version of Aladdin (1993) follows the plot of this Disney movie much more closely than its Genesis counterpart.
Contrary to this movie, jaysmad doesn't use the cape at all here, making some parts a bit trickier.
Emulator Replay:
BizHawk 1.11.3

Star Fox (4 million)
Published on 3/5/2007
One of those hard-to-emulate games because of the hardware assistance provided on the actual cartridge, Star Fox is a well-known 3D shooter. Avoiding obstacles can be tricky on the digital directional pad, so some of the stunts seen are impressive to anyone who knows how hard this game can be.
Emulation of this game is not correct. Lag present on the SNES is not represented in this run. Expect the speed to be higher than actually seen on a real console. For this reason, the audio track lags severely behind the rest of the run. As a result, some of the bosses can be defeated before the boss music begins.

[1]The Genesis/MegaDrive one in particular.

HomePages/alden/Exhibitions/BestSellingGames last edited by adelikat on 1/3/2022 11:35 PM
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